GamingTrend's Scores

  • Games
For 5,257 reviews, this publication has graded:
  • 69% higher than the average critic
  • 6% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3.2 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 Jimmy and the Pulsating Mass
Lowest review score: 5 Viridi
Score distribution:
5285 game reviews
    • 60 Metascore
    • 58 Critic Score
    Levels are incredibly linear.
    • 69 Metascore
    • 58 Critic Score
    ET: QW is not fun, period.
    • 35 Metascore
    • 58 Critic Score
    In other words, have you ever watched Jackass on MTV and thought, "I wish I could suffer through that same level of pain and humiliation?" Now you can!
    • 64 Metascore
    • 58 Critic Score
    Sadly, Prince of Persia: The Fallen King has far too many shortcomings to recommend it to anyone.
    • 62 Metascore
    • 58 Critic Score
    Maybe in a few months with enough user-generated and downloadable content, Buzz! QW might be worth looking at. As is, however, it is nothing more than a completely lackluster, dull, and boring trivia game.
    • 49 Metascore
    • 57 Critic Score
    Unfortunately, Over G Fighters doesn’t have the sense of speed, graphics, action, or mission structure to make you feel like you are flying the unfriendly skies.
    • 53 Metascore
    • 57 Critic Score
    Lair has some serious problems with the controls, but the fact of the matter is that it isn’t irreparable.
    • 63 Metascore
    • 57 Critic Score
    The folks who worked on it were certainly heading in the right direction – Sacred Citadel just doesn’t have enough polish or pull to really keep you coming back for more – an experience I’d rather had not given my bag of quarters up for.
    • 64 Metascore
    • 57 Critic Score
    The mixture of RTS and action game doesn't really mesh well, the game runs really poorly, and the game includes Starforce. Unless you've got a really high end machine and want to play something somewhat different, stay far, far away from this title.
    • 47 Metascore
    • 57 Critic Score
    This one feels like you could finish it in the theater before the movie ended.
    • 48 Metascore
    • 57 Critic Score
    There is no way of putting it nicely – this game sucks. Avoid this game at all costs. Even if you loved the previous Spyro titles, do not buy this game. Show Universal that we don’t buy crap.
    • 66 Metascore
    • 57 Critic Score
    The game falls incredibly short. While the story is engaging and is driven by the dialogue, there is just too much dialogue and not enough gameplay.
    • 43 Metascore
    • 57 Critic Score
    Naughty Bear is an example of a game that fundamentally misses the mark - there are a ton of fantastic, creative ideas here that sound great on paper, but are so poorly executed that it just doesn't work.
    • 51 Metascore
    • 57 Critic Score
    While you might find some enjoyment in a few of the mini-games, it just doesn’t justify purchasing the game.
    • 50 Metascore
    • 57 Critic Score
    If you don't care about details like the Chinese camping out in Africa, the gamebreaking units, the really bad AI, the even worse pathing logic, and the fact that you can't play the game on hardware more than 2 years old then you may enjoy this.
    • 58 Metascore
    • 57 Critic Score
    Madagascar: Escape 2 Africa is another movie cash-in.
    • 45 Metascore
    • 57 Critic Score
    I understand that Crash: Mind Over Mutant is good on the consoles. Not great, but good. It seems that a little more time and effort could have gone into the DS version, and it makes me sad.
    • 59 Metascore
    • 56 Critic Score
    Don't be fooled by the packaging; these are not the Skylanders you're looking for.
    • 56 Metascore
    • 56 Critic Score
    Run, not walk, far away from this piece of junk. Do not buy this game at all costs or you will regret it. You have been warned.
    • 57 Metascore
    • 56 Critic Score
    The graphics are below average. The combat is monotonous. The storyline is uninspired.
    • 34 Metascore
    • 56 Critic Score
    Destroy All Humans is dead and Path of the Furon put the final nail in the coffin. Rest in peace Crypto.
    • 68 Metascore
    • 55 Critic Score
    This game is crap. Much like "Smackdown" this fails to live up to the best AKI/Asmik has put forward in this genre. However this game falls even below Smackdown in my mind.
    • 53 Metascore
    • 55 Critic Score
    Hover is a game with fundamental design and movement flaws that limit theoverall appeal of the game. However, surrounding these problems is a great universe that is matched by solid mission variety, a unique level-up system, and interesting energy mechanics. In addition, the game’s robust basketball-parkour mode, Gameball, is an absolute highlight, and offered the most fun Hover has to offer. Depending on how much these design issues affect your enjoyment will largely depend on what you prioritize in games, and as such, Hover is difficult to give a blanket recommendation.
    • 68 Metascore
    • 55 Critic Score
    While addictive in short bursts, Pirate Pop Plus doesn’t have the staying power to compete with the new retro classics in the market today.
    • 69 Metascore
    • 55 Critic Score
    Sadly, LEGO The Movie Videogame fails to live up to the expectations set by both it’s source material and its video gaming forebears.
    • 59 Metascore
    • 55 Critic Score
    Liberated wants to be so much, but it trips on its own feet within the first comic issue. The idea to read a comic book on your Nintendo Switch, and also play within those same panels, was a fantastic creative decision. However, the developers seem to have put more effort into that idea than filling out the rest of the gameplay, which is nothing short of lacklustre. If, at times, the cliche story didn’t read like a low quality YA novel, then I’d have appreciated it more.
    • 68 Metascore
    • 55 Critic Score
    Bubble Bobble 4 Friends fails to bust a move and find any justification for its high price point. It lacks in length, it lacks in features, and even lacks a leaderboard, an oversight for this kind of game. While it is an enjoyable title with a few friends, there are plenty more affordable multiplayer arcade-style games available for even a quarter of the price.
    • 72 Metascore
    • 55 Critic Score
    Shu
    Shu is a game plagued by its own potential. With tight platforming and shifting abilities, this bite sized game could have been a real treat. Instead, you find yourself constantly bogged down in small frustrations and game breaking crashes. I like the game Shu is trying to be, but not the game it is.
    • 47 Metascore
    • 55 Critic Score
    Way of Wyrd’s shadow-heavy visuals perfectly capture the Hellboy aesthetic. Sadly, the game lurking beneath those shadows suffers from unambitious design, inconsistent mechanics, and occasionally devastating bugs. Fun can still be found in the Wyrd, it’s just harder to find than it should be.
    • 63 Metascore
    • 55 Critic Score
    Sir, You Are Being Hunted has a delightful sense of humor, but it’s just not enough to carry the rest of the experience.
    • 71 Metascore
    • 55 Critic Score
    Amazing Discoveries in Outer Space is a unique amalgamation of several genres that does not come together in a cohesive way. The platforming and production value are rough, while the exploration is largely uneventful and monotonous.
    • 73 Metascore
    • 55 Critic Score
    Splintered Fate transparently aims to munch your time. All of its combat and replayability ideas give the appearance of a sturdy shell, yet the cracks in its execution undermine what is otherwise a lovingly crafted representation of the TMNT.
    • 68 Metascore
    • 55 Critic Score
    While visually appealing, the game ultimately falters due to schizophrenic difficulty and a story that’s hard to follow. The forgiving death mechanic made the uncertain levels bearable, but didn’t quite redeem them back to entertaining. As far as appearances go, it stood out as its own title, Don’t Open the Doors fell short in regards to story and gameplay.
    • 69 Metascore
    • 55 Critic Score
    Bloodsports.TV offers some fresh ideas, but offers too little variance or reason to play long-term. A fun one-off co-op game worth a weekend, but don’t expect it to be a go-to.
    • 77 Metascore
    • 55 Critic Score
    The core premise and style of Overcooked is a perfect fit for Nintendo’s portable console, but its technical performance ruins the experience. There aren’t many issues that couldn’t be fixed with a patch, but as it stands, Overcooked offers an exciting cooperative experience which is quickly hampered by performance issues.
    • 56 Metascore
    • 55 Critic Score
    An acceptable title dotting the grievous past of Compile Heart. A dungeon crawler with maze style gameplay, and a fairly unique and customizable battle system, MeiQ does a good job of providing some fun and interesting moments. Falling short overall in the battles, and leaving very much to desire with story, characters, dialogue, and respect for human dignity, MeiQ is a title only for the most dedicated RPG player.
    • 59 Metascore
    • 55 Critic Score
    Shooting Stars can provide some thrills due to its solid bullet-hell focused gameplay systems. The mechanics are tight and the special pick-ups diversify the combat a bit. But at the end of the day, its comedy feels more painful than enjoyable. The fact that it is thrown your way constantly only makes it more unenjoyable. It simply feels forced.
    • 74 Metascore
    • 55 Critic Score
    Relicta is a puzzle game that tries to be like The Talos Principle and Portal, but falls flat. The gameplay mechanics, as well as the physics, are a solid and fun experience. However, it falls short due to a weak story, terribly written dialogue, repetitive puzzle design, and various technical issues. If you’re looking for a puzzler that you can easily find exploits in for a speedrun, check this out. But, if you’re looking for a puzzler with replayability, where you have to utilize creative thinking, and the puzzles are all uniquely designed, then look far, far elsewhere.
    • 74 Metascore
    • 55 Critic Score
    Ring of Pain shows creativity and promise, but all to little depth to carry those qualities through. The choices presented by the game are interesting in principle, but in practice your success or failure are determined by luck more than anything else. The result is a game defined by repetition, which struggles to justify the time it asks of you. That said, for a minor price and a fun few runs, you could do far worse as a distraction.
    • 65 Metascore
    • 55 Critic Score
    Prime World is free to play on Steam, so if you’ve got time to burn and are looking for a game that tries to shake up the MOBA genre, then give Prime World a shot.
    • 61 Metascore
    • 55 Critic Score
    There are several ideas at work which are cool in concept, such as the hand-to-hand combat moves, but the overall effect is not very entertaining.
    • 53 Metascore
    • 55 Critic Score
    Monopoly for Nintendo Switch works for being a Monopoly game, but is ultimately a gimped port of a several year old game with features such as My Monopoly missing and questionable design choices such as not being able to mix and match house rules. If you’re looking for Monopoly on the go, it may be better to wait for a price drop.
    • 67 Metascore
    • 55 Critic Score
    Rich gameplay concepts and lush aesthetics caged by suffocating level design and a weak story. The constant clash between free, flowing movement and repetitive, often claustrophobic levels puts a damper on the entire experience.
    • 64 Metascore
    • 55 Critic Score
    The team at Lienzo has built a beautiful and fascinating glimpse into an overlooked and forgotten culture that is immediately endearing. The game they built to support that, though, is disappointingly shallow and clumsily constructed. It’s nice to see game development coming out of Mexico, and I look forward to what they are able to do next, but Mulaka doesn’t have the chops to make the game worthwhile.
    • 56 Metascore
    • 55 Critic Score
    Real talk? I’ve tried for weeks to get into Empyre: Lords of the Sea Gates, but the clunky controls, obtuse UI, and incomplete concepts made it impossible for me to engage. The concept and setting for Empyre is top shelf, but the gameplay came out a little water logged.
    • 70 Metascore
    • 55 Critic Score
    Rusty Rabbit is an interesting game that uses a fascinating literary twist to establish its lore. The story has some interesting moments but it doesn’t feel like enough to save the game from itself. Unfortunately, the controls aren’t as responsive as a game in this genre should be and the world design feels very paint-by-numbers. With so many other top-tier titles vying for attention in the same space, it’s hard to consider this a frontrunner. You may give it a chance if you want to experience the world or you’re looking for a simpler Metroidvania.
    • 60 Metascore
    • 55 Critic Score
    Pac-Man and the Ghostly Adventures 2 is a lackluster 3D platformer that offers nothing new or outstanding to the genre. The abilities you find offer some variety from stage to stage, but it’s not enough to make up for the dull presentation and uninspiring gameplay.
    • 63 Metascore
    • 55 Critic Score
    In the end, Super Monkey Ball Banana Blitz HD will satisfy fans with its lovingly new remade visuals and presentation. While the single-player mode is much more improved thanks to analog controls, the new multiplayer elements are drab and will damper your experience should you want something to play with friends. These are some Super Monkey Balls you should probably play with yourself rather than others.
    • 58 Metascore
    • 55 Critic Score
    Omega Quintet is a promise that fails to execute, and squanders most its intriguing battle mechanics and interesting characters with over-the-top fan service and rote, trope-filled plots.
    • 64 Metascore
    • 55 Critic Score
    Magikarp Jump is a flop. A game asks something of its player — solve the puzzle, shoot the bad guys, be creative, etc. But Magikarp Jump’s brilliant atmosphere doesn’t compensate for its lack of meaningful work. However, if the point was to create a game that mirrored the mindlessness and tedium of Magikarp, Magikarp Jump is an incredible success.
    • 52 Metascore
    • 55 Critic Score
    Overall, Crime Boss: Rockay City offers so many conceptually interesting gameplay mechanics that could work well together, but either doesn't give the player enough opportunities to use them, or fails to tie them into other aspects of the game. There is some minor depth to the game, but it's overshadowed by what could have been. On top of that, too many elements feel like they’re out of the players hands, and lead to cheap deaths. If you simply need to play Crime Boss: Rockay City, then you’ll be pleased to hear that it’s only $40, and even less if you wait for a sale.
    • 73 Metascore
    • 55 Critic Score
    Fantasy Life lets you partake in every step of the adventuring process, from item creation to monster slaying. Unfortunately, the copious backtracking and bland narrative make this adventure rather boring.
    • 52 Metascore
    • 55 Critic Score
    Uneven in tone and execution, Mighty No 9 is equal parts fun and frustration. Inafune won’t reignite the fire of his famed franchise with this initial effort. We can only hope that subsequent attempts to reboot the blue bomber turn out better.
    • 90 Metascore
    • 55 Critic Score
    Chained Echoes is an incredibly uneven RPG heavily inspired by the likes of Chrono Trigger and Xenogears. With bad writing, poorly thought out mechanics, and an overly complex… everything it can be hard to get through. Even so, there is a little fun to be found here, mostly near the beginning.
    • 61 Metascore
    • 55 Critic Score
    After waiting and waiting and waiting, Suicide Squad: Kill the Justice League's brilliant movement mechanics can't save an unfortunately short campaign that "ends" relying on the game being live-service to add story as they go through the different seasons. While playing as each of the Suicide Squad feels unique to each character, the reveal of Joker coming to the game in Spring with more playable characters on the way, I'd say wait for a deal because it's not worth $70 in its current state.
    • 57 Metascore
    • 55 Critic Score
    Fans of old adventure titles, crude humor and excessive pop culture references might find some value here, but most would be better served with better adventure games.
    • 54 Metascore
    • 55 Critic Score
    Son of Nor has it’s moments of brilliance where its strengths are realized, but ultimately none of its best elements are developed enough to make them feel meaningful for more than a few hours. Nor isn’t bad, but it’s so uninteresting it can hardly claim to be good.
    • tbd Metascore
    • 55 Critic Score
    Cybarian: The Time Travelling Warrior is a difficult, often frustrating retro action platformer that values its old-school aesthetic over all else. Everything from its graphics and sound to its difficulty and controls recall an earlier era of gaming, but it does nothing to expand on that legacy. Players looking for a challenge may take some pride in conquering Cybarian, but its short playtime and mostly empty levels leave very little to sink your teeth into.
    • 59 Metascore
    • 55 Critic Score
    The Sun at Night is a wonderful idea that features a lovable main character with a very interesting past. Unfortunately, the gameplay does not feel like it is quite there yet, as its adherence to old-school design elements impairs player accessibility.
    • tbd Metascore
    • 55 Critic Score
    One Military Camp is filled with good ideas that have subpar execution.
    • 84 Metascore
    • 55 Critic Score
    Hellblade II: Senua’s Saga is a test of frustration. It’s rarely fun to play and the sagging story never merits giving it a shot. It may look jaw-droppingly stunning but don’t be fooled - there’s not all that much going on beneath the surface. If you’re a PS5 owner who loved the original game and have been waiting forever to get your hands on the sequel, you’d best do yourself a favour and play the first game again instead.
    • GamingTrend
    • 73 Metascore
    • 55 Critic Score
    Just what Telltale hopes to accomplish Minecraft: Story Mode remains in question as “The Last Place You Look” breaks story and characters for the sake of seeing every corner of the Minecraft universe.
    • tbd Metascore
    • 55 Critic Score
    Professor Lupo: Ocean attempts to be a small expansion on the first game with its central gimmick, but fails to really improve over the original and doubles down on its faults.
    • 66 Metascore
    • 55 Critic Score
    Super Meat Boy Forever is a game that suffers from inconsistent difficulty and some counter-intuitive mechanics. While the cutscenes and bosses are charming as always, this is one game that die-hards of the previous installment might want to skip. It’s still a fun time for those willing to overlook its flaws, however.
    • 64 Metascore
    • 55 Critic Score
    Baldur’s Gate: Dark Alliance has sadly not held up for a modern audience. If you already enjoyed the game, then this is a decent port to current hardware. For everyone else, the game is clunky, drab, and boring.
    • 60 Metascore
    • 55 Critic Score
    The Bunker on Nintendo Switch is a little hard to recommend, but will certainly find an audience in those who love horror films and want something dreary and dark on their console. While visually impressive and ambitious, it unfortunately falters with its execution and replayability.
    • 72 Metascore
    • 55 Critic Score
    Dungeon of Naheulbeuk: The Amulet of Chaos has a lot of obstacles in its way from becoming a solid gem worth your time. The first few hours are a bit of a drag to get through since the majority of this time you’ll spend either hating the dialogue or hating the difficulty from the (more predetermined than random) RNG that this game employs. Trudge through this and you’ll find that the learning curve gets easier, the writing simmers down a bit, but the difficulty still remains the same.
    • 57 Metascore
    • 55 Critic Score
    At best, Mobile Suit Gundam: Extreme VS Force is a competent but dull beat-em-up with a few neat mechanics, and at worst a cluster of battles mostly controlled by the game’s AI, with only a small amount of help from the player.
    • 76 Metascore
    • 55 Critic Score
    While Murder on Eridanos has fun moments focusing on investigating and dialogue choices, it is actively undermined by shoving combat in your face and a twist that makes events leading up to that point feel pointless.
    • 60 Metascore
    • 55 Critic Score
    Endless Ocean Luminous’ highs come early, with a relaxing atmosphere and excitement of seeing new sea creatures and learning about them. Those highs quickly drop off and what you’re left with is an often frustrating, bland game that completely abandoned what made the series special in the first place.
    • 60 Metascore
    • 55 Critic Score
    Firefall is a massively-mixed bag.
    • 67 Metascore
    • 55 Critic Score
    Nostalgic gamers and those who simply must have every Resident Evil game out there only need apply – the crippling game control, the frustrating game structure and the minimal overall improvements will likely bring buyers remorse.
    • 72 Metascore
    • 55 Critic Score
    Tanuki Justice is a throwback to the run and gun games of the 80s and 90s, for better or for worse. While it does sport some challenging difficulty and a distinct pixel art style, some of it goes into unfair territory and ends up being an exercise in frustration.
    • 61 Metascore
    • 55 Critic Score
    Pattern is a unique game about exploring the mysterious lands around you and learning about the creator's mindset. The visuals are a wonder to look at, especially coupled with the peaceful atmosphere. Unfortunately, there's not much else to do and the appeal wears off after about an hour or so.
    • tbd Metascore
    • 55 Critic Score
    Neverending Nightmares is suffused with dread, from its haunting soundtrack to its (mostly) stylistic artistry, but it fails to deliver a compelling experience. Despite its short run-time, the game often feels like it is dragging, tense buildups of tension becoming overladen with monotony. A true horror fan will thank themselves for looking this title up, but when comparing its price point to its quality, it’s difficult to think of who would be thankful they played through the game.
    • 65 Metascore
    • 55 Critic Score
    While trying to pay tribute to classic platformers, Akimbot fell short when it came to making its own identity. The main characters weren’t that interesting and the story was predictable, but it did have a couple of strengths. The look of the world and a great soundtrack makes this game an admirable effort, even if it wasn’t successful.
    • tbd Metascore
    • 55 Critic Score
    Lost Between Worlds feels like a creative misstep for the Far Cry franchise. Though it is refreshing to see the series attempt new things, none of the additions are well-realized enough to justify the existence of this add-on.
    • 60 Metascore
    • 55 Critic Score
    Coffee Crisis takes the interesting concept of the classic beat ‘em up with a metal and coffee theme and attempts to run with it, only to trip over itself with a questionable implementation of modifiers that can’t be selected normally, as well as bare-bones combat. All of the pieces of a quality beat ‘em up are present in this game, but it’s not quite put together yet.
    • 60 Metascore
    • 55 Critic Score
    Gigantosaurus The Game, while above average for a licensed game, is a thoroughly average platformer. While it is glitchy in some places, it will probably keep kids young enough to enjoy the show entertained for a good while and could serve as a gateway into the genre.
    • 63 Metascore
    • 55 Critic Score
    If you’re looking for a title which really does something new or exciting with the genre — or if you just plain want a new tower defense game that looks and feels flashy and exciting — hold off on this one until the inevitable Steam deals chop the price by a third or greater.
    • 43 Metascore
    • 55 Critic Score
    Rollercoaster Tycoon World has so much potential. All of the base pieces are here, and the game’s content is being expanded to match that promise, but stability problems and bugs hamstring what could be a solid park creator. There’s a fun game here…but you can’t experience it if the game won’t stop crashing.
    • tbd Metascore
    • 55 Critic Score
    Journey of the Broken Circle is undoubtedly an earnest effort but confusing writing decisions and mostly bland levels mar an aesthetically pleasing adventure.
    • 63 Metascore
    • 55 Critic Score
    PositronX starts off as an amazing FPS game that’s marketed as a rogue-lite, but players will quickly realize that it’s more attuned to being a roguelike. Progressing through the four levels and it’s quickly evident that a high level of artificial difficulty is added, with enemies getting more health and damage, while you’re stuck with abilities and bonuses that don’t scale accurately against the rest of the gameplay. The game ends up becoming a grindy mess with its only salvation being the music design and the occasional new weapon or ability for the player to experience.
    • 62 Metascore
    • 55 Critic Score
    An eccentric cast of villains and zany action make Teslapunk a decent bullet hell shooter, but a terrible soundtrack and performance issues mar an otherwise enjoyable title.
    • 58 Metascore
    • 55 Critic Score
    Dread Nautical offers minimalistic graphics and gameplay. The core gameplay loop is too repetitive to be interesting beyond a few hours. Survivors, combat, and looting all needed to be fleshed out more to create more engaging systems. Dread Nautical is a cruise I won’t regret skipping.
    • tbd Metascore
    • 55 Critic Score
    It’d be easy to confuse Let’s Sing 2023 for Let’s Sing 2022. The same bugs, the same thin soundtrack, and the same monetization. As such, it earns the same score as it’s the SAME GAME
    • 73 Metascore
    • 55 Critic Score
    If you are a fan of the game series, you may want to check it out first before making a purchase.
    • 76 Metascore
    • 55 Critic Score
    Skyrim: Anniversary Edition is full of lackluster additions to a fantastic game. Some new areas are blocked off, quests feel like busy work, and the new items aren’t all that useful. The best parts are already in a free update, so stick with that.
    • 68 Metascore
    • 55 Critic Score
    Dustborn has noble intentions, but intentions don’t matter as much as execution and it executes just about everything poorly. There are too many characters and gameplay styles to make any one of them shine, let alone enjoyable.
    • tbd Metascore
    • 55 Critic Score
    Majotori has some very good ideas with how to handle a unique trivia game, but unfortunately botches them in execution. While it’s good for a playthrough or two, in the end you’ll feel a bit disappointed at the whole affair.
    • 67 Metascore
    • 55 Critic Score
    The Bradwell Conspiracy presents some interesting concepts and good humor, but all it really does is present them. Puzzles never get interesting or complex, performance is terrible even on an enhanced machine, and it’s too short to let its mysteries simmer.
    • 61 Metascore
    • 55 Critic Score
    These are one of those times when games are simply made to capitalize on the license of an intellectual property. Though there is a lot of potential in the story for the gameplay and mechanics to flesh out, it never does. There are moments when you believe there’s something special to experience, but then you’re constantly loading into areas, slowed to a snail’s pace, and burdened with unnecessary banter.
    • 66 Metascore
    • 55 Critic Score
    The Outer World's greatest strengths still shine on the Nintendo Switch. The writing and characters are hilarious and the story is engaging. Graphics and general gameplay still take a massive hit, however, and it makes it hard to recommend this version unless you are desperate for a portable version of the game.
    • 66 Metascore
    • 55 Critic Score
    The root game of Super Stardust Ultra VR is everything you remember, with a new (albeit small) twist. The new Invasion mode, on the other hand, is a shallow nausea-inducing horde mode that does little to elevate the game. If you are looking for the VR game to showcase your new headset, save yourself the literal headache and skip this one.
    • tbd Metascore
    • 55 Critic Score
    A straight port from 2005, Destroy All Humans! is not pretty to look at, but the writing has held up well over the last decade. That said, nostalgia can’t fix the repetitive gameplay of Destroy All Humans!, and technical glitches mar the fun on tap. If you want a trip down memory lane, you might catch this on a sale, but it’s hardly a must-have in its current technical state and price point.
    • 80 Metascore
    • 55 Critic Score
    While Paper Mario: The Origami King makes excellent strides in terms of humor and adventure game design, it’s still sorely lacking aesthetically and features a horrendous battle system that only gets more frustrating as you play. I’ve given up on the series returning to the style of my childhood’s classics, but if the series ditches battles entirely it could make for some extremely fun adventure games.
    • tbd Metascore
    • 55 Critic Score
    Homebound is a virtual reality experience best saved for the daredevils and veterans of VR. Its controls are clunky, it has a habit of leaving you spinning in the most gut-wrenching of ways with little to no warning, and its story mode instructions can be frustratingly obtuse. That said, it gives you the opportunity to experience life on a space station, and gazing out the viewport can be a shockingly powerful experience. It’s difficult to resolve these dichotomies, but at the end of the day, I felt that the experience it offered was more than worth its $8.99 price tag.
    • 57 Metascore
    • 55 Critic Score
    Not worth playing, as it’s neither fun nor particularly creative or inspiring.
    • 59 Metascore
    • 55 Critic Score
    Super Lucky’s Tale is a very predictable 3D platformer. It checks all the boxes it needs to while drawing heavily on the genre’s tentpole titles. Due to that derivative nature in conjunction with the title’s very low difficulty and padded progression, Super Lucky’s Tale is a hesitant recommendation, and only for the hardcore platformer fan. There is some laid-back fun here, but nothing about this title pushes the envelope in any substantial way, and won’t be supremely appealing to a non-fan of the genre.
    • 70 Metascore
    • 55 Critic Score
    You can experience just about everything Ripped Pants at Work has to offer within an hour, which is good because, exploration aside, there isn’t anything in the game that will make you want to stick around anyways.

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