Gaming Age's Scores

  • Games
For 7,150 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7163 game reviews
    • 60 Metascore
    • 42 Critic Score
    For this reviewer it just feels like an expensive demo in which I will forever await a full version that will never come. Sorry EA, 15 yard penalty for a personal foul on the gaming community. Repeat first down.
    • 67 Metascore
    • 42 Critic Score
    Ultimately, the Wonder Boy Collection is a mediocre release. While the titles included are all decent games, it seems lackluster in options and presentation. There is a very small “gallery” of art included which is made up of Master System covers and instruction book pages as well as a small amount of promotional art from magazines. Again, seeing Master System related screens in this collection while not offering the ability to actually play those versions demonstrates how phoned-in this collection really is. While the price isn’t terrible at $29.99, I feel it should offer more in the way of playable games, options and extras. If you are interested in picking this one up, I would say wait for a sale or price drop before diving in. Decent games in an overall disappointing package.
    • 76 Metascore
    • 42 Critic Score
    Wrestling games past and present have suffered from the same basic flaw: lack of depth. We gamers are a sophisticated bunch when it comes to our melee. We can handle it. Imagine us not as stupid cavemen wielding funny looking colorful misshapen clubs (read: controllers).
    • 43 Metascore
    • 42 Critic Score
    Omerta: City of Gangsters feels like a game that’s half way there in execution. The empire building aspect is a whole lot of fun, and seems to be more thought out than the combat. It doesn’t help that the combat is similar to XCOM, and that XCOM did it way better. But the empire building half of the gameplay is really promising, and something that deserves to be expanded on more.
    • 53 Metascore
    • 42 Critic Score
    But the other aspects – animation, dialogue, acting, environments, and fighting – are too poorly produced and out of place to ignore.
    • tbd Metascore
    • 42 Critic Score
    Beneath its sophomoric sense of humour lies a game that wants nothing more than to crush your spirit, and giving the insane balancing issues, it’s kind of hard to see why you’d let it.
    • 62 Metascore
    • 42 Critic Score
    I will be transparent and say that I have only spent about 5 hours with Firewall Ultra at the time of this writing, and have not had the ability to link up with friends or colleagues yet, so all of my time has been spent with random party members online. That 5 hours has been something of a chore though, and I was ready to step away within the very first hour of time with Firewall Ultra. As I said earlier, there is definitely something here, and an adjustment to environmental interaction, reloading, and the combat engagements itself could turn this around. Unfortunately, as it stands here now, I cannot truly recommend this as a VR game worth spending your time and money on, at least not yet.
    • 61 Metascore
    • 42 Critic Score
    What you get here will take you no time at all to complete, and it's hard to feel like there's not a sizable amount of content missing from this particular game.
    • tbd Metascore
    • 42 Critic Score
    You still build in the spaces the game wants you to build, meet objectives that are identical to what they’ve been in the last few games, and basically do everything you could do in Country Tales, and Caveman Tales, and Kingdom Tales. Admittedly, none of the games are awful, and that goes for Fate of the Pharaoh as well. They’re all mostly competent in what they’re trying to do, which is a cut above what this publisher usually puts out. But unless you’re really in the mood for a bland, overpriced resource management game, there’s really no reason to check this one out.
    • 67 Metascore
    • 42 Critic Score
    D4 plays quite well with a mouse, and is a much more accessible experience than its Kinect version, making this the most enjoyable way to play the adventure game. It also sucks for those expecting a PC port that will allow them to change essential settings, and in no way accommodates more than the Xbox One version would have offered.
    • 45 Metascore
    • 42 Critic Score
    The single best feature in Call of Juarez: The Cartel is the ability to play through the entire game in co-op.
    • 67 Metascore
    • 42 Critic Score
    As it stands, the racing is boring, and the game really tries too hard to be something it's not. It's fun for a little while working towards that Lancia Stratos body you've had your eye on, but chances are you'll quit before you realize your prize.
    • 61 Metascore
    • 42 Critic Score
    Seven Sorrows succeeded in bringing back the nostalgia of the arcade franchise, but the game just feels all too familiar for a present day purchase.
    • tbd Metascore
    • 42 Critic Score
    It’s kind of weird to use that word, “derivative”, to describe a game where your character is a piece of uncooked pasta. But that’s just the world we live in. If Freddy Spaghetti had come out ten years ago, it might feel fresh and new, but now it just feels a little stale.
    • tbd Metascore
    • 42 Critic Score
    Perhaps the weirdest thing about Mickey Storm and the Cursed Mask is that it’s very clearly aimed at young kids. It’s been years since I was a kid, but based on the few young kid gamers I know, I can’t imagine many would have the patience to deal with terrible controls like these — particularly when there are plenty of much better, much fairer platformers available to them. For that matter, I don’t have the patience to deal with Mickey Storm and the Cursed Mask’s terrible controls. Or anything else about it, really. It may look bright and shiny and welcoming, but it quickly becomes clear that there are far better platformers out there.
    • 59 Metascore
    • 42 Critic Score
    It's nice to see another shooter where shooters are not, but Platypus only incorporates bare-bones play which can't figure out if it wants to be hard or easy.
    • 68 Metascore
    • 42 Critic Score
    Fan of genre? Pick this up. If not, Fall has games.
    • 70 Metascore
    • 42 Critic Score
    Armageddon definitely lacks that wow factor that made Guerilla the surprise hit that it was, and taking away that sandbox gameplay was a serious step backwards.
    • 73 Metascore
    • 42 Critic Score
    The problem is that the 2D beat'em up parts and the clever touch-based puzzle parts are two separate beasts that just don't mesh well together.
    • 58 Metascore
    • 42 Critic Score
    It's an ambitious port, but with an end result that doesn't pay off.
    • 67 Metascore
    • 42 Critic Score
    There’s an argument to be made, I guess, that if you stop thinking about it as a Batman game and just judge it on its own merits, it’s not half-bad – but even if you do that, you’re still left with the reality that the game that doesn’t come anywhere near matching up to what the genre is capable of. This is a mediocre game through and through, and Batman branding or no, it’s not really worth your time.
    • 68 Metascore
    • 42 Critic Score
    I enjoyed the story the first time and I even enjoyed hearing it replayed this time; but the card game battles threw me. I believe this game will appeal to those people who have not played it on the DS and that are big fans of the series.
    • 49 Metascore
    • 42 Critic Score
    NFL Tour does play an exciting and fun game of arcade football, but in the end it feels as if it was meant for a stand up arcade machine rather than in the home.
    • tbd Metascore
    • 42 Critic Score
    It's hard to see why anyone would pick Wanderjahr over pretty much anything else. It's boring to play and not much to look at, so unless you have a thing for watching bland characters do the same things over and over again, you'll be better off spending your dollars elsewhere.
    • 50 Metascore
    • 42 Critic Score
    It’s too bad that the gameplay is so poor, because in the right hands Picklock could have been fun — albeit for a very short amount of time, given there are only about a dozen levels here. It’s got a decent sense of humour, as evidenced by the visual gags you’ll find here and there. It’s also got a fun voxel-art style, and an enjoyably jazzy soundtrack. Games are a lot more than their aesthetics, obviously, but fun graphics and music can go a long way towards making them worthwhile. Not in Picklock’s case though. It doesn’t matter if it looks and sounds this good when it also plays this poorly.
    • 76 Metascore
    • 42 Critic Score
    Absolutely nothing we haven’t seen before.
    • 64 Metascore
    • 42 Critic Score
    Obviously, I can't say that any of Tokyo Twilight Ghost Hunters Daybreak: Special Gigs! did much more for me this time around than it did the first time. But, as I said up top, the opposite is true, too: if you liked the first one, then get this one too, because they're basically functionally identical.
    • 43 Metascore
    • 42 Critic Score
    What is the purpose of completing the tasks other than unlocking some mini games? I have no idea, but the tasks are usually not that bad. In fact, some of them are even fun. They must have had some creative writers on staff to come up with the tasks.
    • 74 Metascore
    • 42 Critic Score
    What we really wanted, and thought we were getting with Fistful of Cake, was Fat Princess on the PSP with no changes and maybe some extra content. What we were given was a lobotomized version of the original game that saves face in most regards, but disappoints in places that turned out to be a big deal.
    • 64 Metascore
    • 42 Critic Score
    Project Sylpheed is a niche game. It will shake off newcomers who are intimidated by its slightly different control scheme, and find an audience that appreciates the game’s overall style in doing so.

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