Gaming Age's Scores

  • Games
For 7,150 reviews, this publication has graded:
  • 51% higher than the average critic
  • 7% same as the average critic
  • 42% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Devil May Cry 4
Lowest review score: 0 NBA Unrivaled
Score distribution:
7163 game reviews
    • 60 Metascore
    • 50 Critic Score
    While the game doesn’t do much in the way of gameplay, the presentation makes up for it.
    • 55 Metascore
    • 50 Critic Score
    It has some really nice HD visuals and a keen sense of style, but some fairly typical current-gen gameplay and game design annoyances to go along with them. It's overall a very average launch game.
    • tbd Metascore
    • 50 Critic Score
    There are significantly better Metroidvanias on the Vita, and whatever may be gained from the one twist here — the aforementioned double heroines — is more than outweighed by the overall lacklustre performance.
    • 45 Metascore
    • 50 Critic Score
    Just based on the amount of character customization, Unlimited Saga has so many good ideas that were ruined by poor interface, poor presentation, a below average story, and truly horrendous voice-acting.
    • 72 Metascore
    • 50 Critic Score
    Unfortunately, as I said up top, Mushroom Wars 2’s big drawback is that it also doesn’t skimp on content. That may sound like a bizarre thing to complain about, but there’s really not a lot of variety from level to level. On top of that, this game demands that players be patient, since you have to spend a lot of time waiting for those toadstools to generate enough mushroom army men for you to launch assaults on the opposing — which means that you also spend a lot of time looking at those maps that, again, don’t look all that different from each other.
    • 47 Metascore
    • 50 Critic Score
    The title’s sub-par graphics and limited options don’t make it a must-have, but the mindless action is fun for short periods of time.
    • 72 Metascore
    • 50 Critic Score
    The game's fun however depends on the players' knowledge of how a six-sided die can be manipulated to have the desired number on its top face. It's not easy to do, and only after that hurdle is crossed can players enjoy any aspect of the game.
    • 65 Metascore
    • 45 Critic Score
    There’s still decent content within Mega Dimension, despite the continuing to lock Mega Stones behind an online battle system requiring the online subscription being absurdly stupid. The combat’s still solid when you’re in most of the zones, the new Mega Evolutions are fun, and being able to hunt previous mythical Pokémon and some Legendaries is always nice to have back. It’s not fully irredeemable, but for $30 for an expansion for the game in the most profitable franchise on the planet, I don’t think it’s wrong to say it’s severely lacking. If you enjoyed Legends: Z-A and just want more of the same fun you already had, go for it. If you’re on the fence because of the base game, I wouldn’t even glance at it. Pokémon Legends: Z-A Mega Dimension is a hard sell, and it’s a bummer because this is very much something I love and have since I was a kid.
    • 64 Metascore
    • 42 Critic Score
    Gat Out Of Hell is a buggy, glitchy mess, and there's no getting around the fact it could — and probably should — be way better than it is.
    • tbd Metascore
    • 42 Critic Score
    Basically, it all comes down to how much you miss the flying levels in Rayman Origins and/or Jetpack Joyride, and how okay you are with seeing their core mechanics resurrected with little of the charm and none of the originality. Skyland Rush – Air Raid Attack imitates those games pretty well, but doesn’t add anything of its own in the process.
    • 71 Metascore
    • 42 Critic Score
    I'd like to think that I tried to like Senran Kagura Estival Versus. It's not my cup of tea, but I'd like to think I have an open enough mind that I can still see the good in games that I wouldn't usually like. In this case, though, I just don't get it, since there are so many other better options out there — definitely in terms of video games, and I have to assume the same goes for the bouncing anime schoolgirl boobs, too.
    • 58 Metascore
    • 42 Critic Score
    There’s enough to God Mode that it can stand apart from similar shooters in the same vein, and there’s certainly not a lot of games like it available on Xbox Live Arcade. But with online play being a huge focus, and with most players not going the route of system link for co-op, the online side needs a bit more attention before I could justify recommending God Mode to anyone. Provided something can be done to fix these problems, it’s worth the $10 asking price. But until then, buy at your own risk.
    • 69 Metascore
    • 42 Critic Score
    All in all, I Am Alive does most things well on paper – it's tight and succinct, priced as such, and it's a type of game we've yet to really explore (a gritty and realistic look at post-apocalyptic survival). Unfortunately, in spite of how cool it could have been, it ends up missing the mark by quite a big margin.
    • 63 Metascore
    • 42 Critic Score
    All of this might be worth it if you’re super into Dokapon – but do such people exist? I mean, I’m sure there are some, but if you’re in that very tiny group you probably don’t need to have anyone tell you to pick this game up. And if you’re not? Then you’re definitely going to want to give Dokapon Kingdom: Connect a pass, unless you feel like devoting dozens of hours to a board game that’s not really very interesting.
    • 54 Metascore
    • 42 Critic Score
    The story isn't interesting enough to keep you involved, and the gameplay doesn't elevate past mashing attacks for combat. All together, it's a disappointing title, and not one that I suggest checking out.
    • 65 Metascore
    • 42 Critic Score
    As bland as they come. The cheesy plot and acting come with gun game territory but the horrendous gameplay doesn’t do much to make this game a keeper.
    • tbd Metascore
    • 42 Critic Score
    I can’t help but shake the feeling, though, that it could have been done in a way that was interesting, or at least tolerable. Instead, The Magnificent Trufflepigs makes the prospect of spending a few hours in this world seem like a dreadful slog. The whole thing feels like it was tailor-made to win awards and win critical acclaim, but like the worst kind of awards bait, they forgot to make the game interesting enough to merit either.
    • 69 Metascore
    • 42 Critic Score
    Even though the controls are forced on to a less than ideal platform, they probably couldn't be any better.
    • 55 Metascore
    • 42 Critic Score
    Despite Conflict Vietnam's faithful, regurgitated depiction of the reality of war in Vietnam, the mechanics of the game are far too poor to make it recommendable to any but the most hardcore fans of gritty war games.
    • 53 Metascore
    • 42 Critic Score
    The area where the gameplay lacks is the variety on moves, combos, and just providing ways to keep gamers interested after the smoke and mirrors of the visuals wear off.
    • 66 Metascore
    • 42 Critic Score
    I hate being too negative about Windscape, since it’s not like it was designed by a huge team or anything. It’s the work of some people who, I assume, wanted to make their own Skyrim or Zelda, and there’s nothing wrong with shooting so high. The thing is, as I said up top, there are other indie games that have aimed for that too, and they’ve shown that it’s quite possible to emulate the spirit of Skyrim and Zelda without having anything close to their budgets. So when I say that Windscape falls short, I mean that it falls short of the likes of Yonder and Oceanhorn too. Given that those games exist, you’re much better off playing them than even thinking about this.
    • tbd Metascore
    • 42 Critic Score
    It does exactly the same things that shmups and shooters were doing 30 years ago, only it doesn’t do them in a way that’s anywhere near as interesting.
    • 68 Metascore
    • 42 Critic Score
    The XCOM franchise deserves better than this, an experiment to take XCOM out of its comfort zone that clearly went awry.
    • 58 Metascore
    • 42 Critic Score
    It’s all enough to make you wish that you could just look at Arto instead of having to play it. It would probably have worked really well as a visual novel or a walking simulator, where you could luxuriate in its incredible visuals without having to worry too much about how it plays – but in this state, as a hack & slash action game, it’s a lot harder to recommend.
    • 55 Metascore
    • 42 Critic Score
    Wherever the line is between very simple and very simple but addictive, Hot Pixels doesn't cross it in most cases.
    • 58 Metascore
    • 42 Critic Score
    Now with the loss of those overachieving looks and through the passage of time, no amount of bonus missions or unlockables can make up for the lack of engaging gameplay.
    • 60 Metascore
    • 42 Critic Score
    It's fun to run around the galaxy as a saber-flinging Jedi, cutting down droids by the score. But after a few minutes there's no point. It's too easy and extremely shallow when compared to other adventure games.
    • 66 Metascore
    • 42 Critic Score
    There is no way around it, Royal Rumble feels entirely half-assed.
    • 47 Metascore
    • 42 Critic Score
    Mahjong Tales: Ancient Wisdom is a boring, and uninspired take on classic Mahjong Solitaire, and it's definitely not something I suggest to people looking for something on the PSN.
    • tbd Metascore
    • 42 Critic Score
    Obviously, Don’t Touch This Button is hampered by the fact that other games have mined very similar territory, and done the same kind of thing much better. If this were a world where none of those games existed, Don’t Touch This Button might have more to recommend it, but as it stands, you should probably just play those games instead.

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