GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 69 Metascore
    • 68 Critic Score
    Despite my lacking interest for the Cossacks game titles, I was surprisingly impressed by the game play (not that I can remain patient for long with turn-based games), though slightly disappointed at the immense strain the game causes to lower end systems.
    • 69 Metascore
    • 68 Critic Score
    A solid puzzler but little else. What it sets out to do, gameplay-wise, it succeeds in, providing admirable and occasionally fiddly conundrums to cudgel your grey matter with. However, outside of that, there's little to charm you, little to make you 'love' the game, rather than just like it.
    • 65 Metascore
    • 68 Critic Score
    While it’s no mega contender, it does have its charm and could easily be one of those games you find yourself visiting time and time again.
    • 72 Metascore
    • 68 Critic Score
    Unique and fresh strategic approach, but it lacks a compelling creamy plot centre that would make Perimeter an instant classic.
    • tbd Metascore
    • 68 Critic Score
    Games like this are notorious for having very little replay value, but Professor Fizzwizzle saves the day and the game from being uninstalled once all the levels have been played by including a level creation feature which enables you to make your own levels to play.
    • 69 Metascore
    • 67 Critic Score
    For all its comical charm, Jack Keane does not quite reach the heights of the games that inspired it.
    • 57 Metascore
    • 67 Critic Score
    The sum of an adventure game’s parts however is equal to that of the quality of the puzzles. Operation Wintersun gives us a mixed bag indeed.
    • 76 Metascore
    • 66 Critic Score
    Blood Bowl 2 is a faithful recreation of the board game with improved visuals and a cleaner UI than previous installments. The AI is as poor as ever but multiplayer is really where Blood Bowl 2 shines.
    • 63 Metascore
    • 65 Critic Score
    The tragedy of Alpha Protocol is that, hidden behind the mass of technical failings is a superb action RPG bristling with choice and driven by some inspired storytelling.
    • 73 Metascore
    • 65 Critic Score
    An amazing looking game with an interesting premise, let down by shallow gameplay and stuttered flow of story and dialogue.
    • 59 Metascore
    • 65 Critic Score
    At the moment though: the missions are severely lacking, the weapons are too basic, there’s a big disconnect between story and game, and having so many loading screens (especially with the Forge) is annoying. In general there’s just a severe lack of content, and forcing players to grind what should be optional achievements instead was a terrible stopgap solution. If you get Anthem now, you’ll have fun for a little while… but then you’ll be waiting for the real game to start.
    • 61 Metascore
    • 65 Critic Score
    And the good bits, for all their worth, are just that; good, but not classic.
    • 74 Metascore
    • 65 Critic Score
    Darktide’s incomplete crafting system doesn’t allow you to efficiently refine gear. Its rewards are scarce and unsatisfying, especially going into the endgame. Optimization is not great, while its cash shop holds hostage any remotely worthwhile cosmetic upgrades so far. It’s a real shame, because all of these missteps cast a dark shadow on its excellent, visceral combat – that evolves Fatshark’s addictive co-op action formula – alongside what’s quite possibly the best depiction of the grimdark universe to grace video games to date.
    • 75 Metascore
    • 65 Critic Score
    A Total War title that removes several tactical and strategic options and steps back most of the innovations made in recent entries.
    • 72 Metascore
    • 65 Critic Score
    The Saboteur can be both addictive and engaging, but also rather stale, all at the same time.
    • 76 Metascore
    • 65 Critic Score
    The Saboteur can be both addictive and engaging, but also rather stale, all at the same time.
    • 74 Metascore
    • 65 Critic Score
    The majority of those tracks, of which I've kept a list somewhere in this mess of a music hall (thanks to the hordes of music-specific game controllers), still remains undigitised.
    • 72 Metascore
    • 65 Critic Score
    The majority of those tracks, of which I've kept a list somewhere in this mess of a music hall (thanks to the hordes of music-specific game controllers), still remains undigitised.
    • 68 Metascore
    • 65 Critic Score
    As engaging, addictive and fun as the previous games. Unless you really don't like firearms, it will appeal to fans of the series, and even newcomers might appreciate the improved degree of direction you're given at the beginning.
    • 76 Metascore
    • 65 Critic Score
    If Shootmania can gather creative types into its playerbase, capable of bringing it new modes, weapons and maps then it could turn out to be a varied and lasting experience. But for now it feels like a shell or wraparound for a game that hinges on players engaging with the myriad tools available.
    • 57 Metascore
    • 65 Critic Score
    A good game. The question is; do you have the patience to play it? Newcomers to the genre probably won't, and even veterans might get easily annoyed at the feeling of helplessness the game can give you when there are so many units but such little control.
    • 66 Metascore
    • 65 Critic Score
    Your level of enjoyment will be almost directly mapped to how entertaining you find the visual spectacle to be, and - for me at least - it was perfectly good fun in short bursts.
    • 64 Metascore
    • 65 Critic Score
    Since this isn’t aimed toward the flight sim brigade, the control system is a critical make-or-break aspect of Attack on Pearl Harbor.
    • 65 Metascore
    • 65 Critic Score
    It's a shame because the technology underpinning both Spore titles is undoubtedly a fantastic achievement, but it looks like we'll be waiting a while longer before Maxis manages to find the right outlet for its creative tools.
    • 54 Metascore
    • 65 Critic Score
    Despite the shoddy graphics and performance, and a story that could use polish in its execution, Homefront: The Revolution has a solid foundation. It’s challenging and the mission variety in a pseudo open-world game is the best I’ve played in a while. It kept me engaged for its 22 hours. At the end, I felt satisfied. I hope to see another one with a bigger budget behind it.
    • 67 Metascore
    • 65 Critic Score
    Those who enjoyed the previous games should give Razor's Edge a chance, the improvements allowing the finer aspects of the series to shine through much clearer, but if it's a Premier Ninja experience you are looking for you might have to look elsewhere.
    • 64 Metascore
    • 65 Critic Score
    The tragedy of Alpha Protocol is that, hidden behind the mass of technical failings is a superb action RPG bristling with choice and driven by some inspired storytelling.
    • 70 Metascore
    • 65 Critic Score
    If you can put up with the stuttering performance and some comically ridiculous bugs (my favourite was an assassination target moon-walking backwards into my confused assassin’s cavalry sabre) then there’s a decent Assassin’s Creed experience to be found in Unity.
    • 73 Metascore
    • 65 Critic Score
    Idun’s gameplay loop, progression systems, and moment-to-moment thrills mostly compensate for its padded main quest, rough edges, and disappointing AI-generated voice acting.
    • 66 Metascore
    • 65 Critic Score
    As a series of systems then, Final Exam is actually a whole bunch of fun, but it fails to harness those into a coherent whole and inject enough variation to keep things fresh.

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