GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 55 Metascore
    • 70 Critic Score
    Simple, childish fun that never tries to be more than it can be, and younger kids will have a great time helping their favourite superheroes save the world. Anyone who has hit puberty, on the too light on real gameplay for your tastes.other hand, should steer clear as Super Hero Squad will be far.
    • 75 Metascore
    • 70 Critic Score
    Medal of Honor tries to cram in every trick it can conjure up, but ultimately fails to include the kind of staying power needed to take over from Call of Duty.
    • 74 Metascore
    • 70 Critic Score
    Medal of Honor tries to cram in every trick it can conjure up, but ultimately fails to include the kind of staying power needed to take over from Call of Duty.
    • 75 Metascore
    • 70 Critic Score
    Road Not Taken might not always be successful in making players feel remorseful for paths avoided, but the game itself stands as one journey that at least everyone should attempt; if only to expose themselves to the game's frustrating, yet undeniably fresh idiosyncrasies.
    • 75 Metascore
    • 70 Critic Score
    Nevertheless, if you like the sound of a strange Naked Gun/Monty Python-inspired robot-filled adventure/exploration game jam-packed with laughs you should get Jazzpunk as soon as possible.
    • 77 Metascore
    • 70 Critic Score
    SpellForce: Conquest of Eo is a good reason to return to the universe, but it feels far less epic in scale when compared to the previous titles.
    • 77 Metascore
    • 70 Critic Score
    It’s good, but it could, and probably should, have been great. The underlying irony of Watch Dogs is the fact that the game itself suffers a bit too much from an identity crisis.
    • 64 Metascore
    • 70 Critic Score
    It's bloated, cumbersome and little has changed from last year, and in that way bears many parallels to the game itself. However, it's also earnest, uncompromising and serves its purpose well enough, and in that sense it is equally a fitting title.
    • 61 Metascore
    • 70 Critic Score
    Is it as successful or as ambitious as something like the original Fable? No, not quite. It still manages to be like nothing else out there, however. It's a game that, unlike other Kinect titles, can be enjoyed alone, just as much as it can be enjoyed with the family at Christmas time. It's a rough beginning and the horse riding does grate after time, but Fable: The Journey offers just enough variety that in the end, you'll be smiling. And aching.
    • 65 Metascore
    • 70 Critic Score
    It's bloated, cumbersome and little has changed from last year, and in that way bears many parallels to the game itself. However, it's also earnest, uncompromising and serves its purpose well enough, and in that sense it is equally a fitting title.
    • 64 Metascore
    • 70 Critic Score
    Gods Will Be Watching is not necessarily frustrating in its difficult, it's that it really didn't need to be.
    • 74 Metascore
    • 70 Critic Score
    If you're looking for a game to get stuck into that can be played in smaller chunks as a fun little time-sink, this is a really good way to spend that 5 bucks. Go without a coffee today.
    • 74 Metascore
    • 70 Critic Score
    If you're looking for a game to get stuck into that can be played in smaller chunks as a fun little time-sink, this is a really good way to spend that 5 bucks. Go without a coffee today.
    • 63 Metascore
    • 70 Critic Score
    Simplistic combat and a lack of variety mean that it begins to run out of steam by the end-game, but if you’re looking for a more relaxed approach to world domination, Grand Ages: Medieval is a perfectly solid option.
    • 73 Metascore
    • 70 Critic Score
    A unique mix of strategy and RPG mechanics that miraculously loses very few of either.
    • 62 Metascore
    • 70 Critic Score
    Overall, Urban Empire is a solid outing for Kalypso and has a nice blend of city building and political management that players of the genre should find interesting. It has flaws but its new perspective on an old formula is something that can be explored further in the future.
    • 75 Metascore
    • 70 Critic Score
    Despite the acting, music, and graphics teams doing their bang-up jobs, and the storyline taking some interesting turns toward an epic finale, Episode 4 of The Wolf Among Us was more than a little unsatisfying.
    • 62 Metascore
    • 70 Critic Score
    Knights of Pen & Paper +1 has a lot of charm, and a lot of game hours to go with it.
    • tbd Metascore
    • 70 Critic Score
    Attack on Titan is a good game, but not a great one. It does a tremendous job of adapting the anime’s excellent action scenes to an exciting set of game mechanics, but struggles to extend that fun core into full-length game. Any given fifteen seconds of Attack on Titan is excellent, but those fifteen seconds are repeated again and again until they’re no longer compelling.
    • 59 Metascore
    • 70 Critic Score
    A successful update of a great game’s presentation, but which removes a number of features that may leave old fans hurting.
    • 70 Metascore
    • 70 Critic Score
    Setsuna is a good game and that’s really the problem, it’s just good. The games intention of being a love letter the to JRPG’s of yesteryear have kept the game void of any originality and spark. The game is stuck in the shadow of those games, playing it far too safe to rear a head of its own.
    • tbd Metascore
    • 70 Critic Score
    At the end of the day, Empires mode is arguably where the crux of the experience lies and as such it really does add a lot of crucial depth to a series that is regarded in many circles as a largely one-trick pony. It’s just a shame that similar evolutions aren’t forthcoming in other areas of the game which, some nearly fifteen years on, are now starting to look really quite old in the tooth.
    • 70 Metascore
    • 70 Critic Score
    For better or worse, Project Zero: Mask of the Lunar Eclipse brings an underplayed fifteen-year-old horror game to Western audiences in a well-preserved state. There's a fantastic atmosphere, and the horror is well-framed and executed with impressive restraint, but control issues of the time carry through to this remaster.
    • 73 Metascore
    • 70 Critic Score
    Dead Island 2's visceral combat can effortlessly pull you into the zone as you slash, shoot, and kick zombies while making sure they head into the afterlife with fewer limbs attached. A simple but effective upgrade system gives you the means to counter any foe, while its varied arsenal of melee and ranged weapons keeps things interesting for a good while. Repetition inevitably sets in well before you roll credits, being reflected both in its uninspired mission objectives and how you eliminate opponents. Its disjointed and confused narrative doesn't do it any favors either, but, as long as you focus on slaying zombies, there's certainly fun to be had here.
    • 63 Metascore
    • 70 Critic Score
    Ultimately, EoS is not a bad game. But the lack of content within its strategic layer holds it back from living up to its full potential. With that said, I think the tactical combat and RPG elements are pretty solid. If you are drawn to lots of X-Com style tactical combat and some over the top Prohibition themed hijinks, you will find some fun within EoS. However, people looking for a deep strategic or tycoon focused experience, will likely be disappointed.
    • 69 Metascore
    • 70 Critic Score
    AER is a pretty and charming game, but doesn’t have enough of its own original ideas to feel fresh, and it is plagued by a few flaws that prevent it from being a true standout in the genre of artsy indie exploration games. That said, the experience itself is fun and pleasant, even if it isn’t particularly memorable. If you already like these kinds of games, you’ll enjoy AER, but if you don’t, this isn’t what will make you fall in love with them.
    • tbd Metascore
    • 70 Critic Score
    Age of Wonders 4: Dragon Dawn offers a satisfactory amount of content at its price point, focusing on a beloved element of the fantasy genre. The inclusion of mixed affinity tomes adds intriguing twists to gameplay, although witnessing the evolution of new units can prove challenging due to their inherent fragility. The larger dragon units and Dragon Lords themselves appropriately embody a sense of awe and power on the battlefield. However, while these additions be an asset in any playthrough, Dragon Dawn does not fundamentally alter the overall feel of the game, serving primarily as a flavorful addition. As a result, the DLC may not be considered a crucial purchase.
    • 56 Metascore
    • 70 Critic Score
    There is fun to be had on the streets of San Paro though, and as the price of entry is precisely zero, there's absolutely no reason not to give it a try.
    • 74 Metascore
    • 70 Critic Score
    In all honesty, forgoing the campaign mode and jumping straight in a skirmish might be a better proposition.
    • 81 Metascore
    • 70 Critic Score
    ilomilo is gorgeous, but flawed. Great ideas are quickly stretched out until they are barely recognisable anymore, and the gameplay moves from being interesting to an almighty slogfest.

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