GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • 73 Metascore
    • 70 Critic Score
    On the one hand it brings more of what we love about Bohemia's games, gritty combat on an immense scale, with an entirely new setting, a decent campaign and some short but sweet single missions. Yet the expansion doesn't improve on the original and doesn't fix any of the problems ArmA 2 had.
    • 72 Metascore
    • 70 Critic Score
    Bugsnax is a feel-good adventure with a lovable cast, a rich variety of tasty prey to hunt, but thoroughly unremarkable gameplay.
    • 60 Metascore
    • 70 Critic Score
    Off Road Drive's novelty and the simple joy of navigating its beautiful and challenging courses outweigh the lacklustre racing component.
    • 70 Metascore
    • 70 Critic Score
    It doesn't achieve the rollarcoaster pace of the main series, or feel as polished, but Ratchet & Clank: All 4 One is a worthwhile excuse to get together with a group of mates and cause havoc as some of your favourite characters.
    • 71 Metascore
    • 70 Critic Score
    While a bit too rigid and buggy at times, Commandos: Origins is a worthy enough return to nerve-wracking tactical WWII scenarios that are a blast to figure out.
    • tbd Metascore
    • 70 Critic Score
    Mandate of heaven provides some great changes and updates but it has brought its own set of issues that need patching out. The diplomatic macro builder and the new historical ages system both are the standout changes by a large degree. The faction changes are a nice framework for future improvements but cannot be left as they currently are with the balance changes involved.
    • 67 Metascore
    • 70 Critic Score
    All in all, a fantastic effort from Critical Studio that reaches a climax when you've got three friends fighting against the toughest and most numerous hordes. If only it wasn’t for that damn AI.
    • 74 Metascore
    • 70 Critic Score
    The 40th Day is just far too inexcusably frustrating to heartily recommend, but if what you're looking for is a hefty serving of disposable, bombastic fare, then this will be right up your street.
    • 62 Metascore
    • 70 Critic Score
    Nothing game-breaking, but there's so many oddities, annoyances and moments of utter frustration that keep this game from being as great as it could have been. Nevertheless, there's plenty here to entertain, and it's not every day that a game can stand up against Bioware and not be utterly crushed.
    • 74 Metascore
    • 70 Critic Score
    Much of F.E.A.R 3 is commendable then, but ultimately a lack of polish and genuine investment in the campaign sees it fall a distance short of full potential.
    • 66 Metascore
    • 70 Critic Score
    All in all I believe if you pick up The Bureau I don’t think you’ll be disappointed. Unless you still think it’s an investigative ‘50s-set FPS. Or a proper strategy game. Then you might be.
    • 78 Metascore
    • 70 Critic Score
    The improved road and transport infrastructure the content allows for is pretty great but like the other DLC’s, the content seems lacking in quantity.
    • 69 Metascore
    • 70 Critic Score
    A pretty funny romp that never quite finds its speed both as a shooter and as a comedic story. It’s unlikely you’ll be bored with High on Life.
    • 75 Metascore
    • 70 Critic Score
    Much of F.E.A.R 3 is commendable then, but ultimately a lack of polish and genuine investment in the campaign sees it fall a distance short of full potential.
    • 74 Metascore
    • 70 Critic Score
    Additional gameplay material, such as playing through training simulations, harder difficulties and the ton of unlockables promise lots of replay time for the Marvel fan.
    • 83 Metascore
    • 70 Critic Score
    Boasts enough variety to keep it consistently entertaining, and so that you never know where you will end up.
    • 78 Metascore
    • 70 Critic Score
    Nevertheless despite these issues I still found myself enjoying The Journey Down: Chapter Two a lot as it is just a fun, charming adventure that gets the LucasArts spirit pretty darn right.
    • 75 Metascore
    • 70 Critic Score
    It's far from perfect – held back by how much is missing in far too many places – but WWE All Stars is a very welcome change and if nothing else a very encouraging base for the future, and definitely worth some of your time.
    • 75 Metascore
    • 70 Critic Score
    It's far from perfect – held back by how much is missing in far too many places – but WWE All Stars is a very welcome change and if nothing else a very encouraging base for the future, and definitely worth some of your time.
    • 64 Metascore
    • 70 Critic Score
    It’s obvious that it’s a Dark Souls rip-off, but it’s a good rip-off. It’s fun to beat things down, and that certain style of combat is rewarding when you get the hang of it. But its flaws can make or break the game depending on personal perseverance. It can be confusing and its messaging system is less legible than Dark Souls, but it’s got that combat loop that makes Dark Souls (and Hellpoint) work. If you can forgive some unoriginality, you’ll have fun with Hellpoint, especially with a mate. If you can’t, maybe you should finally give Bloodborne a try?
    • 62 Metascore
    • 70 Critic Score
    Betrayer is a hugely atmospheric and unique game, with a cool exploration/survival thrust that never gets frustrating thanks to some excellent sound and visual design, but it's really let down by these two major flaws. It desperately wants to be scary but never manages it, but most importantly it gets way too repetitive way too fast.
    • 76 Metascore
    • 70 Critic Score
    And there isn't even any beach soccer in here, disappointingly.
    • 76 Metascore
    • 70 Critic Score
    There’s no reason any new player to the Worms franchise wouldn’t get a quick kick out of this one, but it’s difficult to recommend the game to series veterans who can get a cleaner experience from the entries they currently own.
    • 68 Metascore
    • 70 Critic Score
    Men of War: Assault Squad 2 won't be for everyone, but there's something endearing and impressive about its utter lack of concern for your well-being.
    • 73 Metascore
    • 70 Critic Score
    It's walking down a treacherous path being online only and offering some quite forgettable maps. The lack of bot play means that the 1200 point asking price could end up being all for nothing in the future, which is quite a hefty risk to take.
    • 76 Metascore
    • 70 Critic Score
    Elements of the Wake story from the unresolved ending of the first game are touched on throughout the story. You'll leave this more knowledgeable, but not doubting that there will be more Alan Wake to come.
    • 57 Metascore
    • 70 Critic Score
    Airline Tycoon is like any good simulation – easy to pick up, devilishly difficult to master.
    • 54 Metascore
    • 70 Critic Score
    Simple, childish fun that never tries to be more than it can be, and younger kids will have a great time helping their favourite superheroes save the world. Anyone who has hit puberty, on the too light on real gameplay for your tastes.other hand, should steer clear as Super Hero Squad will be far.
    • 58 Metascore
    • 70 Critic Score
    Good ideas, but execution leaves something to be desired.
    • 69 Metascore
    • 70 Critic Score
    It's almost as if the guys that made this game have been playing classic video games from the time before saves were invented and wanted to give you a taste of those early days of home gaming but with the saves added in.

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