GameWatcher's Scores

  • Games
For 2,108 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 A Way Out
Lowest review score: 10 Haunted House: Cryptic Graves
Score distribution:
2110 game reviews
    • tbd Metascore
    • 70 Critic Score
    Defunct combines speed and exploration in a package that’s simplistic but engaging. The gravity functions lack a variety of uses but they’re necessary in nearly every situation, and there’s so many ways to engage with the game the way you want. It doesn’t have all of its screws tightened, but what’s there is packed with replay value.
    • 71 Metascore
    • 70 Critic Score
    Surgeon Simulator 2013 is engagingly ludicrous. It’s neither a substitute for actual medical training, nor will it take anywhere near as long to complete, but it’s a good way to find out where you fall between squeamish and remorseless monster. Physician, heal thy self (and stay away from me).
    • 77 Metascore
    • 70 Critic Score
    Spintires: MudRunner is a well-thought out and obvious improvement over the original in a number of ways. The physics feel tight and loose where they need to be, the new vehicles are genuinely fun to explore and drive, and the overall look of the game gets down and dirty in the best of ways for an off-road delivery simulator. It can get tedious at times and we wish the game took a few more chances, context, and variety in challenging our driving skills, but exploring and making our own battles through the tough journey from place to place is still a highlight, especially with friends along for the ride. A sketchy damage system and a few less than stellar textures make this game feel less polished than it ought to be at times, but with a healthy mod community and a ton of support and depth behind it, Spintires: MudRunner feels like an off-road trek that will keep on giving.
    • 77 Metascore
    • 70 Critic Score
    Despite many glaring flaws, this title provides a sense of impending doom that is thoroughly engrossing from start to finish.
    • tbd Metascore
    • 70 Critic Score
    The new units, setting, and the story makes for a nice little package that feels fairly priced. If you liked Ancestors Legacy and just wanted a reason to go back to the title, then Saladin’s Conquest is about as good a reason as any. There’s nothing wrong with what’s on show here, however, despite the new things mentioned it does have a “more of the same” feeling to it. That’s not necessarily a bad thing and no one is expected to reinvent the wheel each time - especially if it’s an extension of what’s already there. And what’s there is technically sound, from the AI to the optimization. It’s hard to fault Developer Destructive Creations for wanting to squeeze a bit more capital out of their solid title.
    • 83 Metascore
    • 70 Critic Score
    As it is, you've got an above average third person torch-'em-up that's still got issues and will take some getting used to with the old mouse sensitivity issues.
    • 76 Metascore
    • 70 Critic Score
    There will be few fans of Naruto that will find much to gripe about in this game. Its story is huge and detailed, the epic battles with the incredible quick time events will dazzle gamers regardless of their opinion of Naruto and anime in general, and the online fights have hidden depth, but those irritating load screens and the mundane aspects of Story Mode put a large pinch on the glories found within each battle.
    • 74 Metascore
    • 70 Critic Score
    There will be few fans of Naruto that will find much to gripe about in this game. Its story is huge and detailed, the epic battles with the incredible quick time events will dazzle gamers regardless of their opinion of Naruto and anime in general, and the online fights have hidden depth, but those irritating load screens and the mundane aspects of Story Mode put a large pinch on the glories found within each battle.
    • tbd Metascore
    • 70 Critic Score
    Only the serious war-gamer need apply.
    • 61 Metascore
    • 70 Critic Score
    But as it stands, Samurai Heroes probably won't change the minds of those adverse to the Dynasty Warriors template.
    • tbd Metascore
    • 70 Critic Score
    A solid indie real time strategy that is held back by a few flaws but retains a sense of what it wanted to be. This indie command and conquer could be a strong starting place for Stormcube to expand into the genre in the future.
    • 62 Metascore
    • 70 Critic Score
    Definitely worth a play if you like the idea of a Star Trek/Facebook parody game, but don’t expect any longevity from it.
    • tbd Metascore
    • 70 Critic Score
    Though it lacks the direction to make itself a pure arcade skateboarding title it has enough humour, self-awareness and interesting gameplay to be worthwhile.
    • 76 Metascore
    • 70 Critic Score
    Resonance is undoubtedly a compelling adventure for the majority of the playtime, but it also feels only half of one, and with the rush to the finale even a sequel couldn't fill in the blanks. Most importantly: what the hell was with the mysterious breast-feeding Japanese lady?
    • 72 Metascore
    • 70 Critic Score
    It comes away respectful of its inspiration and educational as well, but won’t last long in the memory as a gaming experience.
    • 59 Metascore
    • 70 Critic Score
    Overall, Murdered: Soul Suspect is an enjoyable but simplistic mystery adventure which, although it features a well-detailed game world and well-written plot, is far too short for its own good. It's a game which I'd recommend to fans of this genre, but only at sale price.
    • 57 Metascore
    • 70 Critic Score
    That's not to say Jet Car Stunts is not a fun game to pick up and play and if you're interested in chasing high-scores and persevering through extremely challenging courses there's a bountiful package on offer here for you. Unfortunately the fussy physics, camera problems and controls that are difficult to entirely master will halt the progress of all but a persistent few.
    • 68 Metascore
    • 70 Critic Score
    Zero’s not a bad game. The opening train sequence is one of the coolest parts of the entire series, and while the character swapping mechanic isn’t the deepest gameplay addition, it adds a sense of cooperation missing from the other games. But its poor pacing and excruciating inventory management problems keep its unique additions from having the impact they should. The visual upgrades and improved control options help to make revisiting it a bit easier, but its flaws stand out all the more now, a decade-and-a-half later.
    • 63 Metascore
    • 70 Critic Score
    Fans of the game will enjoy this distraction, even with its similarities to Pirate Bay, and with any luck some of the more promising additions will pave the way for further enhancements for what is really a neat, if slightly flawed, little game.
    • 82 Metascore
    • 70 Critic Score
    A Plague Tale: Requiem's trump card is the variety of gameplay sequences between which it alternates. At its best, it spices up the original's stealth action-adventure formula with new ways of eliminating foes or holding rats at bay. At its worst, it has you slogging through tedious or frustrating stealth sections. This is a sequel that's bigger, longer, and worth playing if you're invested in Amicia and Hugo's story. But while it successfully avoids repetition, a lack of truly interesting gameplay mechanics alongside disappointing optimization that makes controlling Amicia feel unnecessarily clunky at times hamper the overall experience at launch.
    • 66 Metascore
    • 70 Critic Score
    Developers Arachnid games have created a world the is full of charm that is very vivid and fun, the game certainly has issues with its technical state and the horrendously frustrating camera but still provides an enjoyable experience.
    • 64 Metascore
    • 70 Critic Score
    Flight has nothing to do with Flight Simulator and the sooner people realise that the better.
    • 61 Metascore
    • 70 Critic Score
    Though it lacks the direction to make itself a pure arcade skateboarding title it has enough humour, self-awareness and interesting gameplay to be worthwhile.
    • 72 Metascore
    • 70 Critic Score
    Avatar: Frontiers of Pandora is at its best when it encourages you to be patient and focus on discovering its world, taking in the strange shapes of its trees and plants, while uncovering Na’Vi stories and customs. Easily the best way to experience the universe envisioned by James Cameron, it’s also a fun enough take on a FarCry game, albeit not one that refreshes Ubisoft’s tired formula nearly enough. Combat feels loose and, before long, clearing outposts or fighting the same few types of enemies will have you inevitably yearning to head back out in search of new wondrous sights. Exploration alone makes Frontiers of Pandora worth playing – especially if you’re an established fan of the universe – but, much like the RDA’s pollution suffocates the life out of its surroundings, mechanical tedium inevitably and unfortunately drags things down in the long run.
    • 60 Metascore
    • 70 Critic Score
    Rogue Trooper is an interesting concept. The science-fiction design it was based on translated decently to the original back in 2006 and it translates better now with everything learned in over a decade. The best parts of the game took players into airships to chase villains across ravines and cities and put them blind into treacherous forests full of snipers. These things made it along well to Rogue Trooper Redux. Unfortunately, bad enemy AI and overly simple controls where actions get caught up in one another keeps Rogue Trooper from being challenging as much as it comes out frustrating at times. Rebellion is developing a pedigree for helping to putting old school projects back together for another more meaningful go. Rogue Trooper Redux isn’t the best they’ve ever done, but it’s most certainly an interesting shooter and one well worth considering if you want to take a modernized revisit to yesteryear.
    • 60 Metascore
    • 70 Critic Score
    Jurassic Park: The Game gets the licence utterly perfect, offering a thrilling rollercoaster ride (sometimes literally) of dinosaurs, tension and action, but still wise enough to slow down, let you and the characters catch their collective breath, and unwind with a simple puzzle or two.
    • 64 Metascore
    • 70 Critic Score
    It's a decent enough title, but unless you're a hardcore fan, you could easily live a happy life having not played this game.
    • 53 Metascore
    • 70 Critic Score
    Jurassic Park: The Game gets the licence utterly perfect, offering a thrilling rollercoaster ride (sometimes literally) of dinosaurs, tension and action, but still wise enough to slow down, let you and the characters catch their collective breath, and unwind with a simple puzzle or two.
    • 63 Metascore
    • 70 Critic Score
    Hothead may be pushing their luck, but there's life in the Hero to the Downtrodden yet.
    • 68 Metascore
    • 70 Critic Score
    It is good, but the Vietnam setting doesn't fit the template as well as World War II, and I would strongly advise newcomers to play the original Men of War first, otherwise that first mission may well put you off for life.

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