GameTrailers' Scores

  • Games
For 1,844 reviews, this publication has graded:
  • 64% higher than the average critic
  • 6% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.6 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 98 Super Mario Galaxy
Lowest review score: 23 Leisure Suit Larry: Box Office Bust
Score distribution:
1844 game reviews
    • 81 Metascore
    • 94 Critic Score
    Retribution makes the most of the hardware, works around the system’s limitations, and features a solid campaign with lots of incentive for replay. In terms of pure enjoyment, Retribution goes toe-to-toe with its big brothers on the PlayStation 3, and it’s a must-play for fans of the series or those who are looking for a great shooter for the road.
    • 77 Metascore
    • 76 Critic Score
    The more players demand by way of stats, management options, and formation flexibility, the more this franchise gets left behind. Having a limited selection of real teams playing in a fabricated league just doesn’t cut it anymore. The gameplay remains as a solid foundation, but that can only take a game so far.
    • 82 Metascore
    • 91 Critic Score
    It’s the kind of game that can only work this well on the Nintendo DS, and despite a rather simple puzzle element, ends up being better than the sum of its parts. If you’re looking for your next DS fix, this one will have your head buried in it for days.
    • 93 Metascore
    • 90 Critic Score
    Chinatown Wars boils Grand Theft Auto down to its basic elements and wisely goes with what works. The game also makes wise use of the DS hardware without requiring too much back and forth between the control pad and the stylus. Most impressively, the game takes cues from the series' 2D past and incorporates modern amenities from recent installments, letting it live up to its legacy and stand on its own.
    • 84 Metascore
    • 90 Critic Score
    Pro Evolution Soccer 2009's visuals may not be in the same league as the versions released on the more powerful PS3 and Xbox 360, but it's hands down the better playing game.
    • 83 Metascore
    • 90 Critic Score
    You'll get a lot more out of it than you do from typical games with no competitive multiplayer and while played cooperatively it really sings. It's lost a lot of what has made the franchise a pins-and-needles experience, but that sense of dread has been replaced with pure action that's hard to match.
    • 84 Metascore
    • 90 Critic Score
    You'll get a lot more out of it than you do from typical games with no competitive multiplayer and while played cooperatively it really sings. It's lost a lot of what has made the franchise a pins-and-needles experience, but that sense of dread has been replaced with pure action that's hard to match.
    • 81 Metascore
    • 85 Critic Score
    One of the most eye-catching games to come along in a while, MadWorld is stylish, bloody, and a great fit for the Wii's controls. Though there's a surprising amount of incentive to replay it, it's barely seven hours long, so if you aren't persuaded by the novelty of extreme violence buy with caution.
    • 54 Metascore
    • 49 Critic Score
    Though largely lacking in ingenuity, Watchmen: The End is Nigh proves that if licensed games can’t be good, they can at least look good. The gameplay has a life expectancy of about 45 minutes, and at a pricey $20 for just a few hours of play, it probably should have been released for five bucks and used as a promotional tool for the flick.
    • 82 Metascore
    • 84 Critic Score
    It’s accessible, fun, and a mighty shuffle in the right direction, if a tad on the shallow side.
    • 90 Metascore
    • 86 Critic Score
    The new features and time period are definitely welcome, but it's disappointing that Empire: Total War has so many minor glitches and oversights that mar an otherwise excellent experience.
    • 72 Metascore
    • 69 Critic Score
    It’s competent but bland, lacking the imaginative missions of Blazing Angels, the glorious melodrama of Ace Combat, and the joyful air ballets of either.
    • 74 Metascore
    • 69 Critic Score
    It’s competent but bland, lacking the imaginative missions of Blazing Angels, the glorious melodrama of Ace Combat, and the joyful air ballets of either.
    • 54 Metascore
    • 57 Critic Score
    Why Sega decided to skewer[] one of our beloved childhood heroes on the tip of a clunky, sword-swinging spree is beyond us, but at this point, it simply hurts. Maybe someday we’ll live to see Sonic take back the speed that is so rightfully his, but for now, the only sprinting he’ll be doing is on the bad end of a running joke.
    • 66 Metascore
    • 70 Critic Score
    We Ski & Snowboard is an improvement over We Ski, but a modest one. If you didn't enjoy the first game, the new locales and snowboarding aren't going to alter your opinion of the sequel.
    • 64 Metascore
    • 67 Critic Score
    Major League Baseball 2K9 is really rough around the edges. Smoothing out the frame rate has improved the fielding, but this game really needed a visit from the exterminator before it shipped.
    • 90 Metascore
    • 88 Critic Score
    MLB 09's choppy online play is an unfortunate blemish on an otherwise stellar game. For those hoping to enjoy the multiplayer leagues, chat system, and live drafts, this is a big problem. Of course, you can always brush up on your skills offline while the development team gets to work on improving the net code. In terms of realism, challenge, and sheer enjoyment, MLB 09's brand of single-player virtual hardball easily takes home the pennant this season.
    • 91 Metascore
    • 92 Critic Score
    While Killzone 2 is not re-imagining the genre, it’s solid, beautiful, and challenging, with excellent multiplayer that makes it well worth the 60 bones. It falls short of legendary, but it’s sure to offer anyone who takes the plunge a visceral, tactical treat for the thumbs and eyes. It may be tough to get into, but once it gets its hooks in it won’t let go.
    • 53 Metascore
    • 58 Critic Score
    The problem with Eat Lead is that it only replicates the looks of all the games it spoofs, and not the gameplay. What's left is a repetitive, subpar third-person shooter skinned in various game themes and filled with cheap gags.
    • 72 Metascore
    • 70 Critic Score
    Surprisingly fun. It's easy to pick up and play and checks all the boxes for an action shooter. It's not very original, but it's miles better than the last game to bear the hip-hop star's name. You'll get several hours of enjoyment out of it, and it's great rental fodder for those who have long since laid the locust to rest.
    • 72 Metascore
    • 80 Critic Score
    Tri-ace has made an admirable effort with Last Hope, but the game ultimately just isn't capable of standing out amongst the other giants in the genre. It's enjoyable, but in a way more reminiscent of recent Square-Enix games than its classics. It's not the most epic adventure, but if you seek rich combat experiences in your RPGs, Last Hope certainly delivers.
    • 61 Metascore
    • 69 Critic Score
    A more flexible save system is also a step in the right direction. Yet, the repetitive mission objectives and moronic AI ensure that the enjoyment you glean from it will be directly proportional to how much you enjoy using new weapons to kill zombies.
    • 75 Metascore
    • 82 Critic Score
    Puzzle Quest Galactrix successfully reproduces the hybrid RPG/puzzle design that made the previous fantasy-themed Challenge of the Warlords so successful. Even if the overall package doesn't quite match the magic of the older game, this is still a great puzzle title that's tough to put down once you've picked it up.
    • 85 Metascore
    • 83 Critic Score
    An interesting, but ultimately weak, single-player experience is a bit of a disappointment to be sure. But the excellent and innovative multiplayer makes Dawn of War II worth the price for real-time strategy fans.
    • 72 Metascore
    • 71 Critic Score
    For its lower $40 price point, Race Pro offers a strong core, but it lacks style and appeal. The solid physics and deep options will satisfy simulation fans, but dated visuals, generic presentation, and a lack of must-drive cars keep Race Pro from taking pole position.
    • 93 Metascore
    • 92 Critic Score
    Fighting games have long been out of the spotlight, and Street Fighter IV basically carries the future of the entire genre. It refuses to make itself accessible, doling out tough love in place of true tutorials or simplified control schemes, but by proving to be deep and fundamentally enjoyable, the series has once again proven itself worthy of attention.
    • 94 Metascore
    • 92 Critic Score
    Fighting games have long been out of the spotlight, and Street Fighter IV basically carries the future of the entire genre. It refuses to make itself accessible, doling out tough love in place of true tutorials or simplified control schemes, but by proving to be deep and fundamentally enjoyable, the series has once again proven itself worthy of attention.
    • 90 Metascore
    • 92 Critic Score
    One of the most robust pieces of downloadable content we’ve ever seen. We’re used to getting a handful of hours, but we were surprised again and again that the missions just kept on coming. There’s a certain level of déjà vu involved and more mission variety would be appreciated, but the new multiplayer options are practically worth the price of admission alone.
    • 81 Metascore
    • 82 Critic Score
    The reincarnation of the original Fire Emblem isn’t the best in the series, but it certainly does enough to make it a worthy addition.
    • 87 Metascore
    • 85 Critic Score
    If you're looking for high-speed thrills and white-knuckled action, it should come as no great surprise that Flower is not your cup of tea. Yet its atypical approach is precisely what makes it so intriguing for those yearning for something off the beaten path.
    • 79 Metascore
    • 87 Critic Score
    F.E.A.R. 2 doesn’t depart much from the original formula, retaining what was good about the first game while punching up the weaker areas. The improved variety in weapons, locations, and enemies is great, but standards have increased a great deal since Alma’s debut. What you get is an atmospheric shooter with a lot of tried-and-true concepts that fails to push the envelope. Fans of horror and first-person shooters will find it a nice blend of the two.
    • 55 Metascore
    • 46 Critic Score
    Conceptually speaking, Onechanbara entreats a dangerous dance of kitsch and low-brow entertainment. But poor design philosophy, a general disregard for story, and gameplay that will literally leave you sore land it in a special category of games barely worth the plastic they’re burned on. Sexy just isn’t enough, and contrary to its buxom beauties, Onechanbara is an ugly game from most angles.
    • 85 Metascore
    • 81 Critic Score
    Despite new levels, moves, and critters, LocoRoco 2 is very much the same as the first. But when the same is this clever, it's hard to complain.
    • 78 Metascore
    • 78 Critic Score
    House of the Dead: Overkill is undeniably fun. Its crude humor, non sequiturs, self-referential jabs, and brevity are practically overcome by smart level design and surprisingly deep gunplay.
    • 72 Metascore
    • 73 Critic Score
    It's almost funny how seriously the game takes itself, but if you're looking for something out of the ordinary, this trip through the underground provides just enough of everything to be worth playing.
    • 50 Metascore
    • 48 Critic Score
    X-Blades doesn’t fail for lack of originality or innovation, because that would imply that it met some meager expectations. X-Blades fails because it’s an ill-conceived lovechild of poor taste and even poorer game design.
    • 70 Metascore
    • 74 Critic Score
    Tenchu: Shadow Assassins gives the Wii’s family-friendly catalogue a welcome streak of red, but an ancient design and trifling motion controls make it an old dog of war. Many aspects of the game simply feel dated, but the series is definitely back to its stealthy fighting form. It’s going to take a lot more for it to achieve a successful contract kill.
    • 52 Metascore
    • 50 Critic Score
    Rygar: The Battle of Argus is sub-standard in every area, and while it has its moments, most are filled with boredom or outright frustration. The PS2 version is readily available for a few dollars, and the meager additions to this Wii iteration provide little incentive to pick it up.
    • 65 Metascore
    • 70 Critic Score
    It has a unique combat system and unrelenting violence that many will love. And for a licensed game, Afro Samurai doesn’t necessarily fail at what it aims to do. Like the many others before it, simple mistakes and a general lack of polish prevent it from passing the threshold to Butcher Bay territory.
    • 84 Metascore
    • 80 Critic Score
    Just like the first game, Skate 2 is a lot more enjoyable if you just look for spots to work from every conceivable angle and go to town. It’s when you attempt to actually complete the game’s career mode that things start to bog down as you’re forced to endure the finicky, imprecise trick controls, awkward on-foot movement, repetitive mission objectives, and god awful racing. But when you’re on-board, cruising down the sidewalk looking for an edge to grind or slide it really comes into its own.
    • 55 Metascore
    • 59 Critic Score
    Conquest relies too much on retreading old ground in almost every way. Numerous bugs, unpolished mechanics, and average presentation are the telltale signs of a rushed game, and this one has all three. It's not quite bad enough to cast into Mount Doom, but only those who can't get enough of Tolkien's tales need apply.
    • 75 Metascore
    • 72 Critic Score
    The Adventures of Kai and Zero lacks the innovation of the original Elebits, but the obstacle-laden gameplay is engaging throughout and there are some fun boss battles for players to look forward to as well. It’s not the brightest adventure on the DS, but it does have enough juice to provide some kid-friendly enjoyment.
    • 54 Metascore
    • 65 Critic Score
    A poor man's Mass Effect. It's too heavy on frivolities and too light on gameplay.
    • 90 Metascore
    • 93 Critic Score
    Persona 4 is a well-crafted game dense with content that achieves a compelling balance between traditional RPG dungeon crawling and, shockingly, what can actually be considered role-playing. In its 60-plus hours you’ll experience a tight, well-structured story, and the liberty to freely develop characters and progress at your own discretion.
    • 42 Metascore
    • 47 Critic Score
    SPRay tries to be a cross between The Legend of Zelda and Super Mario Sunshine, but it fails on a grand scale. It's 15 hours of pain with few redeeming qualities, and the elements it tries to lean so heavily on are where it's most deficient. Avoid the struggle altogether and invest the cash in a new garden hose.
    • 85 Metascore
    • 87 Critic Score
    Prince of Persia is a well-made product with production values to die for. But as an interactive experience, some conscious design and gameplay decisions will lesson the enjoyment for experienced players. The platforming is fluid yet only vaguely interactive, and the combat is robust but easy.
    • 87 Metascore
    • 86 Critic Score
    Super Street Fighter 2 Turbo HD Remix is a game long in name, short on modes, but overwhelmingly high on quality and replay value. It comes up a bit short on some counts, but fans will definitely not be disappointed with the end result. If you're looking for a well-balanced online fighter with plenty of competitors, this is your best bet.
    • 66 Metascore
    • 80 Critic Score
    The Last Remnant is a hard game to judge. A person's enjoyment of it will be directly related to how much they can tolerate persistent graphical issues. If you can get past it, there's a lot to enjoy in the smart design decisions and its unique battle system.
    • 60 Metascore
    • 70 Critic Score
    Sonic Unleashed takes two steps forward with some of the best speed levels in recent memory, and one step back by tacking on yet another failed experiment with the Werehog.
    • 59 Metascore
    • 65 Critic Score
    If nothing else, Ultimate Band proves that you don't need plastic instruments to feel like you're the second coming of Eric Clapton or Tommy Lee. The gesture-based controls are well-designed, fun to use, and contribute significantly to the experience.
    • 66 Metascore
    • 70 Critic Score
    Sonic Unleashed takes two steps forward with some of the best speed levels in recent memory, and one step back by tacking on yet another failed experiment with the Werehog.
    • 49 Metascore
    • 65 Critic Score
    It's a case of missed opportunity with Castlevania Judgment. The concept sounds so enticing, but it doesn't take long to realize that the series has not done a good job of creating memorable characters. It tries to implement creative ideas, but nothing really clicks and both die hard fans and fighting game enthusiasts will be discouraged by gameplay that's anything but immortal.
    • 76 Metascore
    • 76 Critic Score
    Tomb Raider Underworld feels like a stopgap platforming adventure. It’s much better than the bile released under her name last generation, but it still manages to feel a few years behind.
    • 73 Metascore
    • 74 Critic Score
    Whether it’s the TV parodies or inventive balance board support, Rayman Raving Rabbids TV Party is a fresh successor to the original. Yes, Wii mini-game collections have been done to death, but TV Party does it right, and does it differently.
    • 66 Metascore
    • 55 Critic Score
    Tecmo Bowl: Kickoff is a missed opportunity, and probably should have stayed retired rather than risk its hall of fame status.
    • 89 Metascore
    • 86 Critic Score
    Left 4 Dead is a fun game while it lasts, but that’s not long. There’s not much nuance to the combat or weapons, but the realistic enemy behavior gives it a sense of unpredictability.
    • 89 Metascore
    • 86 Critic Score
    Left 4 Dead is a fun game while it lasts, but that’s not long. There’s not much nuance to the combat or weapons, but the realistic enemy behavior gives it a sense of unpredictability.
    • 64 Metascore
    • 67 Critic Score
    Need for Speed Undercover lacks challenge, struggles technically, and practically requires sunglasses to play. The framework for a stronger game is present, but the final product simply doesn't come close to competing with games like "Midnight Club: LA" or "Burnout Paradise."
    • 59 Metascore
    • 67 Critic Score
    Need for Speed Undercover lacks challenge, struggles technically, and practically requires sunglasses to play. The framework for a stronger game is present, but the final product simply doesn't come close to competing with games like "Midnight Club: LA" or "Burnout Paradise."
    • 54 Metascore
    • 67 Critic Score
    Need for Speed Undercover lacks challenge, struggles technically, and practically requires sunglasses to play. The framework for a stronger game is present, but the final product simply doesn't come close to competing with games like "Midnight Club: LA" or "Burnout Paradise."
    • 68 Metascore
    • 70 Critic Score
    It's significantly more playable than previous efforts, and the developers have created a more enjoyable game as a result. It's far from perfect, however. The new play modes are nice but hardly groundbreaking, and the tempo meter doesn't make any sense.
    • 76 Metascore
    • 74 Critic Score
    A respectable roster, goofy but generally fun fighting, and the bridging of two universes with an actual coherent story line makes MK vs DC appealing for casual players. But if you're looking for a true Mortal Kombat sequel or the next super-balanced tournament fighter, this watered-down, crossed-over spin-off isn't your game.
    • 60 Metascore
    • 79 Critic Score
    Shaun White Snowboarding could definitely benefit from some more polish and it's fairly derivative, but its open-ended design and subdued trick system capture the feel of the real sport. Snowboarders will appreciate the ability to play the game how they want, but it's low on flash, so weekend warriors should buy a three-day lift pass for a test run.
    • 63 Metascore
    • 79 Critic Score
    Shaun White Snowboarding could definitely benefit from some more polish and it's fairly derivative, but its open-ended design and subdued trick system capture the feel of the real sport. Snowboarders will appreciate the ability to play the game how they want, but it's low on flash, so weekend warriors should buy a three-day lift pass for a test run.
    • 78 Metascore
    • 81 Critic Score
    If you plan on picking the game up, and do not have a Balance Board, then drop the score a whole point. Yes, it makes that much of a difference. If this is a first glimpse at the future of games utilizing it, then it’s a very bright future indeed.
    • 73 Metascore
    • 72 Critic Score
    It’s been three years since the previous Animal Crossing on the DS, but City Folk is virtually identical and costs $20 more.
    • 91 Metascore
    • 92 Critic Score
    If you’ve got that 70 collecting dust, now is a good time to unfreeze that account. The king is back.
    • 79 Metascore
    • 83 Critic Score
    First-person platforming is certainly nothing new, but an entire game built around it is. It works and comes across as a new beast, just don't expect a lot of play time from it unless you're obsessive compulsive. There's still room for refinement, but anyone who's curious, jump in.
    • 68 Metascore
    • 79 Critic Score
    Though the battle system is improved, an erratic difficulty, budget production values, and a poorly-paced story keep Dawn of the New World from royalty status. In some ways, it’s a worthy successor to the original, but it’s ultimately just another passable action RPG.
    • 79 Metascore
    • 67 Critic Score
    It's hard to recommend Banjo Kazooie: Nuts and Bolts. It's too complicated for kids, and too convoluted for adults, If you're the creative type, you'll enjoy fiddling around with all the parts, but if you're looking for an accessible game that you can play in short bursts and make headway, then steer clear.
    • 56 Metascore
    • 67 Critic Score
    Lightsaber Duels is an average fighter with solid visuals, but it doesn’t deliver on its most important element. There’s plenty of fan service, and swinging the Wii remote around can be fun at times, but the payoff just simply isn’t enough. This one’s still a padawan in training.
    • 74 Metascore
    • 76 Critic Score
    The more players demand by way of stats, management options, and formation flexibility, the more this franchise gets left behind. Having a limited selection of real teams playing in a fabricated league just doesn’t cut it anymore. The gameplay remains as a solid foundation, but that can only take a game so far.
    • 84 Metascore
    • 87 Critic Score
    Call of Duty: World at War is a great game that feels all too familiar, yet it's undoubtedly the best shooter based on the conflict. Comparisons between it and Call of Duty 4 are inevitable, but even on its own merits, it's a paint-by-numbers affair. The single-player campaign is intense and the cooperative play is engaging, but the competitive multiplayer, despite some added perks and tweaks, is subdued by the era it so accurately replicates.
    • 79 Metascore
    • 80 Critic Score
    This year may go down as the year of change, and WWE Smackdown vs Raw 2009 isn’t going to hurt its chances. It’s a solid entry for the series, with more notable innovations and improvements than the last couple games in the series. No molds are broken, but maybe next year it’ll come through with a solid TKO.
    • 80 Metascore
    • 76 Critic Score
    The Broken Bond isn’t a huge advancement for the Naruto franchise, but it does a fair job of matching battles and missions with the proper plot points.
    • 93 Metascore
    • 95 Critic Score
    The game consistently manages to put impressive, holy crap-worthy stuff on-screen. Your ears get their fair share of candy, too. Voice work is almost always right on and the music is epic, foreboding, and dangerous.
    • 77 Metascore
    • 90 Critic Score
    EndWar is a polished, innovative game that does a great job pairing its impressive voice command feature with a focused, fast-paced design.
    • 75 Metascore
    • 75 Critic Score
    No game has come closer to destroying the line between pencil and pixel than Naruto: Ultimate Ninja Storm. But after the honeymoon’s over, the romance doesn’t last. The series is struggling for some new ideas, and this game isn’t going to be the one to provide them.
    • 86 Metascore
    • 91 Critic Score
    If you're looking for an RPG that strays off the beaten path, go buy Valkyria Chronicles. From the gameplay to the visuals, it's one of a kind. It has appeal for both strategy heads and role-players who find high fantasy to be low on their interest scale.
    • 65 Metascore
    • 74 Critic Score
    Quantum of Solace is a passable Bond game and an above-average action game, but it's seriously held back by a lack of style and originality.
    • 87 Metascore
    • 91 Critic Score
    Resistance 2 offers more than the first game on all fronts. A better-designed single-player experience, more online mayhem with almost unthinkable amounts of player support, and a unique co-op mode make it easy to recommend. It's a little derivative, but it's an incredible value and a top quality production.
    • 82 Metascore
    • 80 Critic Score
    It's big, loud, and crazy, and it's clearly not meant to be taken too seriously. But looking past the pageantry, the whole thing is a little too familiar. If you're looking for some innovation, or at the very least, a modest twist in your RTS, you're not going to find it here.
    • 93 Metascore
    • 94 Critic Score
    Tthere’s a constant flow of surprises and excellence packed into this RPG. Everything is set at such a high caliber that the negligible flaws and inconsistencies come across as much larger blemishes than in most games, but they can’t tarnish the overall experience.
    • 82 Metascore
    • 86 Critic Score
    Few driving games will make you clinch your controller this tight or make your eyes water this hard. If you’re looking to sling some mud in the living room without ruining the couch, there are few choices better than Pacific Rift.
    • 95 Metascore
    • 94 Critic Score
    LBP lives up to its promise of playing, creating, and sharing. It’s a strong 2D platformer that darts into the shadow of trouble once in awhile, but it’s ultimately redeemed by its daring design.
    • 89 Metascore
    • 86 Critic Score
    Fable II is a game with heart, and there are so few of them released these days. It will make you think, and take you beyond bloodlust, yet you can satisfy that too if you wish.
    • 85 Metascore
    • 87 Critic Score
    The action is high-quality, free-roaming stuff, and the game earns major points for its smart way of dealing with getting shot up, patched up, and bailed out. The story does keep you on a leash and your objectives tend to repeat without too much variation, but if you enjoy this line of work, Far Cry 2's dangerous African landscape is a great place to be a merc.
    • 85 Metascore
    • 88 Critic Score
    Order of Ecclesia isn't a drastic departure from past installments, but it's a clear step up with tweaks to gameplay and level design and a cast of creative new enemies. Despite being broken up into smaller levels, there's still a heavy emphasis on exploration, and the merciless boss fights provide a satisfying challenge for any seasoned vampire hunter.
    • 67 Metascore
    • 63 Critic Score
    It's rare that such a great concept is sabotaged so savagely by poor execution, but Web of Shadows is a stark reminder that it takes more than a solid idea to make a great game.
    • 85 Metascore
    • 87 Critic Score
    The action is high-quality, free-roaming stuff, and the game earns major points for its smart way of dealing with getting shot up, patched up, and bailed out. The story does keep you on a leash and your objectives tend to repeat without too much variation, but if you enjoy this line of work, Far Cry 2's dangerous African landscape is a great place to be a merc.
    • 85 Metascore
    • 87 Critic Score
    The action is high-quality, free-roaming stuff, and the game earns major points for its smart way of dealing with getting shot up, patched up, and bailed out. The story does keep you on a leash and your objectives tend to repeat without too much variation, but if you enjoy this line of work, Far Cry 2's dangerous African landscape is a great place to be a merc.
    • 81 Metascore
    • 87 Critic Score
    While the technical hitches are disappointing, Midnight Club: Los Angeles is still a frantic, open experience that's even more fun for anyone familiar with the city. There's a lot of room for personalization, and the nearly overwhelming lineup of modes and events ensure that players won't be taking the bus out of town any time soon.
    • 63 Metascore
    • 58 Critic Score
    Using the note charts makes playing Wii Music tolerable, but if you try to free form it be prepared for disaster. It’s more of an educational experience for dedicated participants, but the poor sound samples, ancient song selection, and poor controls will have many players quitting the band before its first real gig.
    • 42 Metascore
    • 50 Critic Score
    Rock Revolution stands as a harrowing reminder that replicating a successful formula is no guarantee of quality. It’s simply not fun to play, and the fact that you need peripherals from other games just to play it is the writing on the wall. Konami may have started the fire with Guitar Freaks, but this game essentially throws a big bucket of water on it.
    • 44 Metascore
    • 55 Critic Score
    Tyris is likeable enough, but generic and uninspired gameplay manage to reduce everything in Golden Axe: Beast Rider to the lowest common denominator. It’s simply not fun--offering very little incentive to keep playing.
    • 63 Metascore
    • 75 Critic Score
    SOCOM: Confrontation is a fairly safe bet if all you're looking for is a by-the-numbers, online, tactical shooter. Without a single-player campaign to add some flavor, the game does come off as kind of generic.
    • 81 Metascore
    • 80 Critic Score
    Saints Row 2 is undeniably rough around the edges, blatant with its recycling, and exhilarating in its craziness. It's a game that your brain knows has problems, but your heart doesn't care.
    • 89 Metascore
    • 88 Critic Score
    The atmosphere is Metroid Prime, and the structure is Resident Evil, but everything else is all its own. The strategic dismemberment, mixture of weapons and supernatural abilities, and relentless intensity make for a game that you’ll be scared to keep playing, but won’t want to stop.
    • 88 Metascore
    • 88 Critic Score
    Normally games that borrow a lot of elements from others end up being less than the sum of their parts, but for everything Dead Space borrows it gives something back. The atmosphere is Metroid Prime, and the structure is Resident Evil, but everything else is all its own. The strategic dismemberment, mixture of weapons and supernatural abilities, and relentless intensity make for a game that you’ll be scared to keep playing, but won’t want to stop.
    • 87 Metascore
    • 87 Critic Score
    FIFA 09 may or may not have 250 new additions, but it's a strong-playing game with an extensive amount of modes.

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