GamesVillage.it's Scores

  • Games
For 180 reviews, this publication has graded:
  • 75% higher than the average critic
  • 3% same as the average critic
  • 22% lower than the average critic
On average, this publication grades 3.5 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 98 Grand Theft Auto V
Lowest review score: 40 Risen 3: Titan Lords - Enhanced Edition
Score distribution:
  1. Negative: 2 out of 180
180 game reviews
    • 64 Metascore
    • 66 Critic Score
    Nothing more and nothing less than a porting from the iOS version. Buy it only if you have an immoderate love for Sid Meier.
    • 57 Metascore
    • 65 Critic Score
    Akiba’s Trip: Undead & Undressed won’t be remembered as a classic, and the PS4 port fails to deliver the portable experience on home console.
    • 72 Metascore
    • 65 Critic Score
    Lost Dimension is a visual novel disguised as a tactical RPG. It's a pretty unique and original title, unfortunately troubled by very low production values. Keep in mind that the PS Vita version is a little bit better than the PS3 one.
    • 61 Metascore
    • 65 Critic Score
    A fast-paced, old-school shoot'em up, fun to play while it lasts, but that unfortunately suffers from a poor artistic direction, a lack of original ideas, disappointing bosses, and a schizophrenic level of difficulty.
    • 81 Metascore
    • 65 Critic Score
    This collection is a good bargain for newcomers of the little Nintendo console; for those who already played the original titles there is nothing really new, apart from some small graphic improvements. Beware: the Italian language is not supported.
    • 82 Metascore
    • 65 Critic Score
    Sometimes you are moved. Sometimes you laugh. For the most part, though, you get bored. The first episode of The King's Quest reboot has tremendous production values, with its over-the-top voice over and the extraordinary artistic direction, but the game relies too much on backtracking and tedious quests, and too little on the (clever and well-thought) puzzles. We can only hope for a drastic change of pace for the second episode.
    • 70 Metascore
    • 65 Critic Score
    Ronin took some risks, trying to mix two very different genres, and combining them in what ends up being a stiff, repetitive yet short game. The concept is intriguing. The execution, not so much.
    • 57 Metascore
    • 65 Critic Score
    Fossil Fighters Frontier is nothing more than a Pokémon rip-off, where the familiar little monsters are replaced by dinosaurs. A mediocre title that could appeal only to young lovers of the ancient, extinct reptiles. Forgettable.
    • 69 Metascore
    • 65 Critic Score
    Final Fantasy Type-0 HD, the biggest and most ambitious work from Hajime Tabata (the man behind the anticipated Final Fantasy XV), is a game that constantly struggles between genius and mediocrity, and the PC porting does not help, on way or the other. Few technical improvements, and very few new features.
    • tbd Metascore
    • 63 Critic Score
    The idea of letting us play the legendary Celebrimbor was a great one, that probably deserved a better treatment (maybe even a complete game), rather than a flimsy and pretty short DLC.
    • 68 Metascore
    • 63 Critic Score
    Shark Punch makes its debut in the real-time tactics genre with some charming ideas, starting with an original setting and some well-crafted levels. Unfortunately, some questionable design choices, a less than average AI and a poor technical production clip the wings of a potentially nice title.
    • 58 Metascore
    • 60 Critic Score
    Bladestorm: Nightmare is a decent HD conversion of a real time tactical title, sadly overlooked when it was released on old-gen consoles. The new story mode is a perfect fit for fans, but Omega Force could have definitely made something more.
    • 61 Metascore
    • 60 Critic Score
    Spike Chunsoft tried to create something unique with its J-Stars Victory VS Plus, and we appreciate the effort, but the truth is that we can easily file this game under the "nice try" category. Beautiful to see, not fun to play.
    • 59 Metascore
    • 60 Critic Score
    This game offers more quantity than quality: a lot of things to do and to unlock, but the combat system and the graphics are definitely second-rate.
    • 75 Metascore
    • 60 Critic Score
    Sorcerer King has a couple of interesting and original features, but Stardock focused a little bit too much on them, overlooking the pillars of the 4X genre, especially the AI of the enemies and the variety of the playable races. It's not a bad game, but definitely overpriced for what it can offer.
    • 63 Metascore
    • 60 Critic Score
    If you were expecting some huge expansion, you are likely to be sorely disappointed. Bungie delivered a pretty thin DLC, crafted with spare parts of the original game, designed for skilled players, that will leave you wanting for something more.
    • 43 Metascore
    • 60 Critic Score
    A useless game, more than a bad game. Give it a chance if you find it on sale only.
    • 66 Metascore
    • 59 Critic Score
    Animal Crossing has always been a peculiar experience. This spin-off, however, with its boring and repetitive gameplay, can't manage to catch the interest of the player.
    • 55 Metascore
    • 59 Critic Score
    The game is a very poor (and expensive) porting of the title already available on iOS. Some quests and random events are well-written, but the gameplay is too repetitive and gets tedious quickly.
    • 57 Metascore
    • 58 Critic Score
    Onechanbara Z2: Chaos is the most comprehensive and polished episode of the entire (and rather puckish) franchise. Unfortunately, that doesn't mean that it's something we can recommend, unless you find it on sale.
    • 59 Metascore
    • 55 Critic Score
    NBA Live 16 is a conflicting game: it desperately wants to be a simulation, but in the end it's almost too easy for the player. It's a little bit better than the previous installments, but it desperately needs a more clear direction for the future.
    • 48 Metascore
    • 55 Critic Score
    Boring, hard to control and with an insipid level design. You could probably have some fun with the online mode, but nothing more.
    • 63 Metascore
    • 55 Critic Score
    The enormous amount of characters, weapons and costumes are just a facade that hides a pretty tedious hack'n'slash title. Dynasty Warriors is a huge saga, spanning hundreds of titles, but this is one you can definitely avoid.
    • 38 Metascore
    • 55 Critic Score
    An ugly game with broken old-school mechanics. Consider buying it if you are a Godzilla fan and after a cut price only.
    • 43 Metascore
    • 50 Critic Score
    Devil’s Third is a real disappointment: a game that shows a lack of ideas, and a more than mediocre production. The multiplayer might become slightly interesting in the future, but for now it's a title that you can easily forget about.
    • 64 Metascore
    • 50 Critic Score
    No dice. Nero is a failure, however you look at it. It's a (pricey) indie title, but nevertheless it's technically more than mediocre; gameplay and storytelling are trite and stale, and so are the puzzles. Nero is the Italian word for black, and this game truly gives the developers a black eye.
    • 46 Metascore
    • 50 Critic Score
    Natsume tried to bring the series back to its roots, scratching out some features, but in the process something got lost, primarily the feeling of discovery and fulfillment of the first episodes. Pass.
    • 55 Metascore
    • 50 Critic Score
    This new entry in the Mushroom Men saga is simply broken, and for a lot of reasons: mostly, the less than accurate controls and its exceedingly frustrating trial & error nature.
    • 51 Metascore
    • 40 Critic Score
    Risen 3: Titan Lords Enhanced Edition is an outdated game, with tons of problems, a flawed combat system and some inexplicable game design choices. The atrocious porting for PS4 is the (bad) icing on the cake.
    • 43 Metascore
    • 40 Critic Score
    ENKI appears as an amateur project, something that a group of friends can develop during weekends. Unfortunately it’s a commercial product, and it must be treated as such. It’s plagued by lots of design and technical issues, and it’s simply not fun.

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