games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 80 Metascore
    • 70 Critic Score
    Its best feature is still its protagonist. [Issue#153, p.112]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    After so many years of trying, EA has, with the exception of a few little missteps, finally gotten player AI right and created a fast, fluid football experience that looks and feels like the real thing. This will go down as the year that EA finally ticked all the boxes.
    • 85 Metascore
    • 80 Critic Score
    Super Smash Bros. for 3DS does an immaculate job of bringing Nintendo’s beloved fighting game to the handheld system and has packs in the best character roster and feature list to date, but the shortfalls of its hardware prevent it from reaching greater heights. It’s the perfect Smash Bros. game on an imperfect console.
    • 91 Metascore
    • 90 Critic Score
    A near-perfect action game, then, and a irrefutable reason to own a Wii U.
    • 81 Metascore
    • 90 Critic Score
    It’s a fantastic game; an echo of the past that simultaneously feels (in the most part) contemporary, and a game made with such a clear love, passion and vision behind it that you can’t help but feel its 26-year gestation period actually helped.
    • 70 Metascore
    • 70 Critic Score
    In many ways The Sims 4 is a beginning, its core foundation of functions playing their parts beautifully. But in others it feels like a step back, like a set of systems designed around future expansion in mind and not providing the necessary wealth of options from the start.
    • 76 Metascore
    • 80 Critic Score
    Nothing like it has been done on console before, and we have to respect Bungie – and Activision – for that.
    • 78 Metascore
    • 90 Critic Score
    The highest compliment that you can pay Creative Assembly’s uncompromising, nerve-plucking and lengthy entry in the Alien canon is that even without any prior knowledge of its source material, Alien: Isolation is superb.
    • 84 Metascore
    • 80 Critic Score
    A hugely entertaining, tongue-in-cheek and fulsome experience, it’s a worthy expedition whether you’re a Rings fan or not.
    • 73 Metascore
    • 70 Critic Score
    While it's not likely to satisfy anyone looking for deep fighting action, existing fans will be pleased with what's on offer. [Issue#152, p.123]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    The attention to detail in both art direction and audio design is admirable, and it's decent value for money. [Issue#152, p.122]
    • games(TM)
    • 63 Metascore
    • 60 Critic Score
    Ultimately, you can only drive where you're supposed to drive - something we never expected to say about a Crazy Taxi game. [Issue#152, p.120]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    A basic campaign may have been a good addition when away from the Wi-Fi. [Issue#152, p.119]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Beige. [Issue#152, p.119]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    The game taper[s] off into mediocrity after a few hours. [Issue#152, p.118]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    The price is hard to fault, the work put in is outstanding, and the games themselves are damn-near essential. [Issue#152, p.117]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The increased level of challenge will be welcomed by those already "done" with the main game. [Issue#152, p.116]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    The poor AI becomes increasingly apparent and even more of a chore upon completing the campaign. [Issue#152, p.114]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    While Hyrule Warriors might want for modes and options compared to recent entries, it more than compensates with the variety of its roster, subtle refinements to its systems, and that extra layer of Nintendo polish. Against all odds, it works beautifully. [Issue#152, p.102]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    It's a focused, exhilarating, interesting and rewarding shooter.
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    New ‘N’ Tasty is exactly what it claims to be: a new experience still instantly familiar to anyone that played the original, and vital playing for those that didn’t. Oddworld was a defining presence on the Playstation, and New ‘N’ Tasty will remain a defining experience on the new generation of consoles, too. It’s a pleasure to see a remaster done so well.
    • 75 Metascore
    • 80 Critic Score
    Don’t venture into Hohokum hoping to understand what it’s all about, just sit back and enjoy the ride.
    • 36 Metascore
    • 30 Critic Score
    Levels are exercises in banal repetition. [Sept 2014, p.106]
    • games(TM)
    • 60 Metascore
    • 40 Critic Score
    Firefall quickly wears out its welcome; beaten to the punch by games like Tribes Ascend and the aforementioned Planetside 2. There’s still space for a PvE focused take on open world combat, and in time, this could well fill it. For now though, it’s a few well engineered systems in search of a game that fully deserves them.
    • 79 Metascore
    • 70 Critic Score
    Mechanically, this is a game that is worth your time investment. [Sept 2014, p.128]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    The goalposts are moved without warning. [Sept 2014, p.127]
    • games(TM)
    • 49 Metascore
    • 50 Critic Score
    Light ends up feeling like a proof of concept, an unfinished prototype with some decent ideas that either lack depth or don't quite hit the mark. Ultimately, strong aesthetics can't compensate for that. [Sept 2014, p.126]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    A merely serviceable afterthought. [Sept 2014, p.125]
    • games(TM)
    • 52 Metascore
    • 70 Critic Score
    Konami may have created the most robust digital version of its popular CCG yet, but it has married it to a distinct lack of gameplay modes and player interaction. [Sept 2014, p.123]
    • games(TM)
    • 49 Metascore
    • 20 Critic Score
    The central mechanic barely works. [Sept 2014, p.122]
    • games(TM)

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