games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 84 Metascore
    • 70 Critic Score
    Some impressive innovation towards the second half of the game lifts Axiom Verge considerably, but if you're after a genuine and whole-hearted twist on the tried-and-tested formula, it will disappoint. [Issue#160, p.102]
    • 74 Metascore
    • 70 Critic Score
    Put up with its farcical levels of misogyny and you'll find an approachable, satisfying fighting game that feels smoother and looks sharper than it ever has before. [Issue#160, p.100]
    • 73 Metascore
    • 70 Critic Score
    Overshadowed by the games that inspired it. [Issue#160, p.99]
    • 89 Metascore
    • 90 Critic Score
    Obsidian has finally made the RPG we all knew they were capable of making and it's damned glorious. [Issue#160, p.98]
    • 66 Metascore
    • 60 Critic Score
    All three groups will merely be content, not delighted. [Issue#160, p.96]
    • 64 Metascore
    • 50 Critic Score
    Hard to recommend over the far more accomplished "Beyond Earth." [Issue#160, p.94]
    • 73 Metascore
    • 80 Critic Score
    In the end, the fact that Battlefield: Hardline could easily have been Medal Of Honor: Hardline or Need For Speed: Hardline is entirely moot. Visceral has played an ace, and it’s a bona fide thriller.
    • 78 Metascore
    • 90 Critic Score
    It’s a smart game that’s essential for anyone who thinks they can see through the mechanics of other episodic, choice-based games. We thought we could, and Life Is Strange slapped us in the face.
    • 71 Metascore
    • 70 Critic Score
    Sure, Chapters might be technically temperamental and occasionally get itself tangled in the threads of the series’ narrative, but it is also intelligent, crafts its world skilfully and has an admirable commitment to themes and design principles that make it stand out. We’re left eager to see where it goes next.
    • 88 Metascore
    • 90 Critic Score
    This is still something very special, a work of rare craft and beauty, and almost certainly the best exclusive on Xbox One. Essential.
    • 92 Metascore
    • 90 Critic Score
    Bloodborne is an incredible game; tight in its mechanics, logical in its systems, rewarding, intense, gloriously frustrating and exciting in equal measure. The PS4 has its first absolutely essential game. As if there was ever any doubt.
    • 63 Metascore
    • 60 Critic Score
    Breath of Life will have its fervent champions, but it won't go supernova. [Issue#159, p.113]
    • 76 Metascore
    • 80 Critic Score
    The positives do make it stand out. [Issue#159, p.112]
    • 73 Metascore
    • 70 Critic Score
    Baboon! ticks a whole lot of our boxes. [Issue#159, p.111]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Just be sure not to play before bed time. [Issue#159, p.111]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    Nice enough, but not exactly groundbreaking. [Issue#159, p.110]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    What would otherwise be a pretty bog standard platform game is elevated by the workshop option. [Issue#159, p.109]
    • games(TM)
    • 63 Metascore
    • 70 Critic Score
    Yet another canny elaboration of what continues to be a deeply beloved series of videogames. [Issue#159, p.108]
    • 59 Metascore
    • 40 Critic Score
    The Deer God attempts to give meaning to death but fails to deliver. [Issue#159, p.106]
    • 76 Metascore
    • 80 Critic Score
    It'd be right to call Castle in the Darkness difficult, perhaps even cruel, but so finely tuned it is that it never borders into anger territory. [Issue#159, p.105]
    • 65 Metascore
    • 40 Critic Score
    There's just not much of a game here. [Issue#159, p.104]
    • 71 Metascore
    • 60 Critic Score
    Well-made, enjoyable, and completely forgettable. Kind of like a rollercoaster. [Issue#159, p.102]
    • 74 Metascore
    • 90 Critic Score
    This is not merely a sequel worth playing, it’s one worth consuming again and again until its every secret has been revealed.
    • 86 Metascore
    • 80 Critic Score
    Underwater combat, despised by many, has thankfully been removed from this latest entry. [Issue#159, p.96]
    • 75 Metascore
    • 60 Critic Score
    Grow Home isn't the masterpiece you'll hang on the wall, it's the vase of tulips on the coffee table - appreciated at the time, but forgotten once they wither. [Issue#159, p.90]
    • 72 Metascore
    • 70 Critic Score
    If you are willing to look past its issues, then Type-0 is definitely worth your time, and it is far better than some of the other games in the Crystallis series. If we had to choose any Final Fantasy game that acts as the harbinger for the messiah that is Final Fantasy XV, then it would be this one, purely thanks to its markedly similar and stellar combat system.
    • 86 Metascore
    • 80 Critic Score
    It looks fantastic and boasts a story worth telling, but perhaps the most satisfying thing about this update is that it offers both long-term fans and new recruits the same thing: a solid, rewarding and relevant space RTS that belies its significant age.
    • 86 Metascore
    • 90 Critic Score
    OlliOlli 2 is polished and thrilling in ways that its predecessor was not.
    • 63 Metascore
    • 30 Critic Score
    The Order clearly sees itself as some sort of bridge between the world of games and cinema, but it fails miserably to create the essence, tones or rewards offered by either medium.
    • 75 Metascore
    • 70 Critic Score
    Merely a pretty decent game. Which, to be fair, is better than some might have expected.

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