games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 73 Metascore
    • 50 Critic Score
    It provides a bit of fan fare and not much else. [Issue#162, p.103]
    • 66 Metascore
    • 70 Critic Score
    The action is fast and furious. [Issue#162, p.102]
    • 61 Metascore
    • 40 Critic Score
    Boasts little to enthral any but the most diehard of fans. [Issue#162, p.100]
    • 76 Metascore
    • 70 Critic Score
    As a standalone DLC add-on, though, it's a great use of the engine. [Issue#162, p.98]
    • 83 Metascore
    • 90 Critic Score
    That’s the real achievement here: that you can play it however you like. By removing any elements of linear progression, Slightly Mad has proven that players are smart enough to come up with their own direction through a game like this. Long may this approach to design reign.
    • 81 Metascore
    • 90 Critic Score
    Episode 3 ups the stakes and takes narrative risks that we rarely get to see: it expands the game’s universe not only forward, but outward… and the very last scene makes you question every single decision you’ve made so far, even down to the random photos you’ve taken around the Bay. We say that without a hint of hyperbole, without a hint of drama. Chaos theory in action, indeed.
    • 81 Metascore
    • 70 Critic Score
    The five maps are great now, but they’ll grate if you’re playing them over and over again for weeks on end while waiting for new content. What’s here is undoubtedly clever and thoroughly entertaining, but it’s also limited and given Nintendo’s history with new IPs, be prepared for the possibility that its online community may have dwindled by the time the promised DLC makes up the fuller package envisioned.
    • 44 Metascore
    • 20 Critic Score
    The game is a shambles aesthetically. The visuals are perpetually murky and washed-out, and there’s barely any sense of attentive design; dim corridors lead to dim rooms that lead to more dim corridors.
    • 92 Metascore
    • 90 Critic Score
    Wild Hunt is a masterpiece of open-world design in which it feels like every last detail has had the same level of care, thought and attention paid to by the team that created the game. It is fascinating to explore, consistently rewarding, always engaging and cements CD Projekt Red’s reputation as a studio to watch.
    • 87 Metascore
    • 90 Critic Score
    This is the best superhero fantasy we’ve ever enacted, and we’re so sad it’s over.
    • 60 Metascore
    • 40 Critic Score
    You'll have a few hours of fun but by the time its YouTuber-friendly novelty factor wears off you'll have decided it's far from the best thing since sliced bread. [Issue#161, p.104]
    • 75 Metascore
    • 60 Critic Score
    Best consumed with an uninterrupted hour of your time and a pair of headphones. [Issue#161, p.102]
    • 54 Metascore
    • 50 Critic Score
    By the time the main course is served most will have already left the track. [Issue#161, p.100]
    • 66 Metascore
    • 50 Critic Score
    Neverwinter might be competent, but it's rarely fun or interesting. [Issue#161, p.96]
    • 72 Metascore
    • 40 Critic Score
    What's truly disappointing is that there are seeds of greatness here. [Issue#161, p.94]
    • 70 Metascore
    • 80 Critic Score
    This was the episode that made us fall back in love with Telltale. [Issue#161, p.88]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Lack[s] that killer hook of the season's intro. [Issue#161, p.88]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    It’s anticlimactic, but perhaps intentionally so. After all, it’s the journey that counts, and both Vella and Shay have come a long way from where they started. Double Fine has proven its honed and tested skills in this genre again, but we can’t help but feel that there was more it could do.
    • 69 Metascore
    • 70 Critic Score
    Its numerous annoyances prevent it from enjoying ‘must-have’ status but if Nintendo’s promised patch eliminates its most irritating one, it could be great rather than merely good like it is now.
    • 80 Metascore
    • 40 Critic Score
    Unwritten Tales 2 comes up unfavourably when compared to the classic games it tries to emulate, contemporary titles that have tried to do a similar thing, à la Broken Sword 5, and games that have tried to modernise the genre such as The Walking Dead. In that context, it would perhaps have been better if those ‘unwritten tales’ remained as such.
    • 67 Metascore
    • 60 Critic Score
    An enjoyable if obvious knock-off, then, and a refreshing new direction for a stagnant franchise, but hardly the kind of revolution that would worry the Templars.
    • 74 Metascore
    • 80 Critic Score
    The fun in Titan Souls is in finally overcoming what initially feel like an impossible battles. In that regard, it’s a celebration of gaming as it used to be in ‘the good old days’.
    • 85 Metascore
    • 90 Critic Score
    Ultimately Cities: Skylines has provided exactly what players wanted from SimCity 2013, and that ought to be all it takes to convince would-be city planners.
    • 83 Metascore
    • 80 Critic Score
    It admirably builds on that already impressive accomplishment, and makes for a solid entry in the series.
    • 74 Metascore
    • 70 Critic Score
    If you have a PS4, want to kill monsters and have fun while doing it, look no further. [Issue#160, p.109]
    • 58 Metascore
    • 50 Critic Score
    The problems of the original Shelter remain albeit in a bigger and more complex world. [Issue#160, p.108]
    • 55 Metascore
    • 50 Critic Score
    There's just nothing that's especially worth singing the praises of either. [Issue#160, p.106]
    • 45 Metascore
    • 40 Critic Score
    Controls feel a little unwieldy. [Issue#160, p.105]
    • 62 Metascore
    • 60 Critic Score
    Diversity in the playable cast doesn't equal diversity in gameplay, though. [Issue#160, p.104]
    • 58 Metascore
    • 50 Critic Score
    Feels like a dinosaur. [Issue#160, p.103]

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