games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 62 Metascore
    • 60 Critic Score
    If the game left less to chance, perhaps we'd be somewhat more ready to join their ranks. [Issue#149, p.120]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    It builds to a highly satisfying and visually stunning conclusion. [Issue#149, p.119]
    • games(TM)
    • 63 Metascore
    • 40 Critic Score
    Certainly different and endearing, but struggles to keep up with the initial momentum. [Issue#149, p.116]
    • games(TM)
    • 53 Metascore
    • 60 Critic Score
    The story, writing and the role-playing part of the game is distinctly previous-gen play, if not older.
    • 83 Metascore
    • 80 Critic Score
    For the hardcore audience it’s aimed at, it is a logical end point to an important series and for new recruits, it’s the definitive version of a landmark game.
    • 70 Metascore
    • 70 Critic Score
    There’s a good game at EA Sports UFC’s core, it’s just a shame that it’s not as seamless in its delivery as we’d hoped it would be.
    • 73 Metascore
    • 60 Critic Score
    Always Sometimes Monsters again shows up that ‘game’ is a word whose time is done. There is nothing playful about this experience – it’s a mixture of repetitive tasks that riddle your fingers with despair and increasingly-depressing plots. This then is a ‘life failure’ simulator, like Cliff Harris’s sandbox Kudos 2. Like that, it’s compelling, enlightening and moving – but hard to call ‘fun’.
    • 59 Metascore
    • 50 Critic Score
    It’s a shame that poor execution lets Entwined down so badly. The themes being explored here have the potential to be touching and are, unquestionably, underrepresented in videogames.
    • 83 Metascore
    • 70 Critic Score
    There’s a beauty on the game’s surface, but it doesn’t let you get deep enough for its payoff to truly strike home. Transistor is a game conscientious gamers will want to love. It’s clearly a work of true vision and artistic intent, backed up with skilfully constructed systems.
    • 80 Metascore
    • 80 Critic Score
    Super Time Force is a quirky mix of good, old-fashioned shooting fun, blended with more than a pinch of thinking power – but it proves to be a perfect combination.
    • 80 Metascore
    • 90 Critic Score
    What it is, though, is a supremely well- made open world game with some great new ideas and a really intriguing sense of paranoia and technological fear.
    • 70 Metascore
    • 70 Critic Score
    There's a steep learning curve in place after the tutorials. [Issue#148, p.129]
    • games(TM)
    • 56 Metascore
    • 70 Critic Score
    The animation and art direction of the entire Short Peace box is superb. [Issue#148, p.128]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    It doesn't justify the time investment. [Issue#148, p.127]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Narrowly surpasses its predecessor. [Issue#148, p.126]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    It is strong when it comes to emulating cricket, and gameplay mechanics are better than anything we've seen from cricket games over the last few years. However, the so-called "budget" feel that permeates the title detracts from an otherwise decent effort. [Issue#148, p.125]
    • games(TM)
    • 38 Metascore
    • 50 Critic Score
    Rather than being encouraged to play, it often feels like Bandai Namco is actively discouraging you from Lost Swords. [Issue#148, p.124]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    It's a mile-long love letter to the fans. [Issue#148, p.120]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    This is a high-quality platformer packed with variety - if you don't mind a pushover, you'll find plenty to like. [Issue#148, p.119]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Suffers from being too faithful to its old-school roots. [Issue#148, p.116]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    The jump to a new console hasn't done all that much for visuals in general, but the game is undoubtedly neater and smoother than it once was. [Issue#148, p.115]
    • games(TM)
    • 72 Metascore
    • 90 Critic Score
    The best Broken Sword game since the original. [Issue#148, p.113]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    You'll certainly be hard pressed to find anything else like it out there. [Issue#148, p.112]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    The joy of Blazblue is figuring out what each character's gimmick is, and how it can be used to augment their moveset. [Issue#148, p.110]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    So unoriginal, it'll be tough to restrain yourself from rolling your eyes. [Issue#148, p.108]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    There is a greater sense of physicality present. [Issue#148, p.106]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Child of Light is incredibly adept at guiding the player to the place they need to be without them knowing it. [Issue#148, p.104]
    • games(TM)
    • 46 Metascore
    • 20 Critic Score
    The biggest question you'll be left asking is why the Amazing Spider-man 2 exists. [Issue#148, p.102]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Every bit the trials game you've come to expect and then some. [Issue#148, p.100]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    The definitive kart racer you'll play this year, and in a market as crowded as this one's becoming, that's saying something. [Issue#148, p.97]
    • games(TM)

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