games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 71 Metascore
    • 60 Critic Score
    It's hardly a disgrace to the Tales name, but there are other games within the series we'd far sooner recommend. [Sept 2014, p.120]
    • 59 Metascore
    • 60 Critic Score
    If you're in the mood for a soft, sombre trip to another world, consider this for your next. [Sept 2014, p.116]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A rare gem that takes the time to commemorate a tragedy, exploring its human cost in a way that's both meaningful and moving, and relying upon core interactions that are mostly about helping others rather than harming them. [Sept 2014, p.114]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    The Swapper manages to be both a perfect example of ‘genre fiction’ (it’s a sci-fi experience up there with Moon, Solaris or Alien), it also manages to make itself an exemplar of a ‘genre game’ – a puzzler so fresh in its ideas, yet so widely familiar, that no matter how you like your brain to get picked at, The Swapper will satisfy you.
    • 87 Metascore
    • 90 Critic Score
    We're hard-pressed to see how anything is going to come along and top this in the immediate future. [Sept 2014, p.108]
    • games(TM)
    • tbd Metascore
    • 50 Critic Score
    Like any good arcade game, it's best enjoyed in short bursts. [Sept 2014, p.107]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    Shovel Knight is all about learning patterns. [Sept 2014, p.106]
    • games(TM)
    • 35 Metascore
    • 30 Critic Score
    To judge Enemy Front as a sum of its parts reveals it to be an FPS fraud - a pretender. [Sept 2014, p.104]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    It may lack an ambitious single-player campaign but this value for money proposition serves to highlight that sometimes less really can be more. [Sept 2014, p.98]
    • games(TM)
    • 65 Metascore
    • 40 Critic Score
    The whole experience isn’t awful, just thoroughly uninspiring; a box of biscuits where some are moldy and all are digestive. It’s fun to be a pirate, but it’s far, far more fun elsewhere, with Risen 3 once again struggling and failing to rise above anything but its own mediocrity.
    • 70 Metascore
    • 70 Critic Score
    Randomly generated puzzles results in increased replayability, but it also means a lack of variety – and that forms the ultimate demise of Road Not Taken when it is so clear there is a direction, an end goal, a climax. Original and novel it is, but there just simply isn’t enough reward to keep you going against the odds.
    • 68 Metascore
    • 80 Critic Score
    It’s an elegantly detailed and calculated puzzle-adventure that throws players into an office-clerk nightmare of pie charts and statistics with the only means of escape is some good ol’ fashioned thinking. It’s a strong contender for the best puzzle game of the year so far and, if nothing else, will leave you marvelling at the sheer beauty of its unified ambition.
    • 41 Metascore
    • 30 Critic Score
    It’s hard to understand why the game exists. Did Gaiman desperately want to attach himself to an ugly, boring puzzle game? Did the Odd Gentleman really think this was the best way to display his work? It’s more of a mystery than the actual story of Wayward Manor itself.
    • 43 Metascore
    • 30 Critic Score
    Rise Of The Dark Spark feels rushed: a mess of half-baked ideas and sloppy execution that’s put Transformers on the same track as the Spider-Man games, approaching the point of no return.
    • 57 Metascore
    • 60 Critic Score
    Considering the scope of its predecessors and how far the genre has come since the series’ inception a decade ago, that’s as unnecessary as it is unwelcome. Still, there’s potential here and approached with the right mindset and a group of friends there’s some fun to be had. Streamline your expectations, in other words, and you’re more likely to view Sacred 3 as slick rather than shallow.
    • 66 Metascore
    • 50 Critic Score
    Worth experiencing, but there are better-made horror games around. [Issue#150, p.127]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    Upgrades and changes make it a worthy upgrade over last year's, but while it might be an easy race for Milestone to win it still needs to put a little extra work in the garage to turn the series into a must-buy. [Issue#150, p.126]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Newcomers are in for a real treat. [Issue#150, p.124]
    • games(TM)
    • 59 Metascore
    • 30 Critic Score
    The gameplay mechanics are uninspired and borderline on being broken entirely. [Issue#150, p.123]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It feels almost like a full sequel. [Issue#150, p.122]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    In truth, it's an average game, with the music and the presentation proposing a more dramatic and meaningful experience than is actually manifested in the gameplay. [Issue#150, p.118]
    • games(TM)
    • 54 Metascore
    • 60 Critic Score
    It's a little dull - particularly without PvP - but shouting "danger zone" at the top of your lungs will no doubt alleviate some of the mundanity. [Issue#150, p.116]
    • games(TM)
    • tbd Metascore
    • 40 Critic Score
    The first great sniper-themed shooter still hasn’t arrived.
    • 75 Metascore
    • 70 Critic Score
    Even with some customisation offered in the realms of online, the whole package still feels like a selection of disparate parts with no real core holding it all together.
    • 82 Metascore
    • 80 Critic Score
    While WildStar might not be nearly as 'big' or brash as it would like to think it is, the beauty of potential is that one day it may well end up that way. [Issue#150, p.109]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    While the Walking Dead demonstrated the potency of interactive fiction, there are times here where Telltale struggles to dispel a disquieting notion: that The Wolf Among Us doesn’t necessarily benefit from the player’s involvement.
    • 72 Metascore
    • 60 Critic Score
    Childish, bright and gaudy - but great fun! [Issue#149, p.127]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It has all the scope and style of a triple-A release but combined with the craftsmanship and pride that can only be found in the independent market. [Issue#149, p.126]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Shows some potential, but ultimately uninspiring. [Issue#149, p.122]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    An engaging game for kids, but no more than that. [Issue#149, p.121]
    • games(TM)

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