games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]- games(TM)
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- Critic Score
The lack of a cover mechanic, limited controls, an awkward camera and some questionable AI result in a peculiar package. [Issue#102, p.110]- games(TM)
Posted Jan 20, 2011 -
- Critic Score
The main problem is that the dungeon creation is constantly interrupted by tedious tasks. [Nov 2008, p.122]- games(TM)
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- Critic Score
Gameplay is standard stuff, and very little imagination seems to have been given over to making the mini-games feel engaging. [Nov 2009, p.120]- games(TM)
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- Critic Score
Even regular space travel proves trying; rescued from the unconvincing hands-on control by an efficient autopilot system, your journeys become a case of merely clicking on where you want to go and fast-forwarding time until you get there. This reduces the game to a dirge of menu surfing and loses all the sense of adventure on which the genre was built. [Feb 2004, p.119]- games(TM)
- Read full review
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- Critic Score
When the average game of Trivial Pursuit comes packed with thousands of unique questions for around the same price, this kind of wafer-thin package is hardly going to impress Mr and Mrs Non-Gamer. [Sept 2007, p.113]- games(TM)
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- Critic Score
While your average consumer may struggle to justify another investment of time and money in such an incredibly generic adventure, we genuinely found a lot to like in Sony's latest RPG and we feel a sense of injustice that this enjoyable little game is in danger of being overlooked completely ... the game still delivers an enchanting experience. [Feb 2004, p.122]- games(TM)
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- Critic Score
You will finish the game having experienced sporadic moments of fun, but your money would be far better spent elsewhere. [June 2008, p.114]- games(TM)
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- Critic Score
It's hard not to like Cold Fear for what it's trying to do, but it's also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]- games(TM)
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- games(TM)
Posted Jun 28, 2014 -
- Critic Score
Dead Souls isn't a bad game by any stretch; it's just extremely by-the-book on every level. [Issue#121, p.114]- games(TM)
Posted Apr 18, 2012 -
- Critic Score
When it comes down to flat-out value for money? The 3DS store has plenty of other games to hold your attention. [Issue#139, p.120]- games(TM)
Posted Sep 23, 2013 -
- Critic Score
In a perfect world all budget games would be of kill.switch's quality - that's where it would soar, that's where it would be ideal. As it is, it's almost exactly six hours of gung-ho entertainment from the moment you switch on your machine. But that's still just six hours. [Feb 2004, p.104]- games(TM)
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- Critic Score
For every moment of satisfaction, there's an equal moment of frustration to match it. It's probably just as well for Ubisoft that the novelty of Nintendo's Wii Remote will carry Red Steel as a launch title. [Christmas 2006, p.110]- games(TM)
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- Critic Score
There's little reason for the lonely man to pick this up. [Issue#121, p.117]- games(TM)
Posted Apr 18, 2012 -
- Critic Score
The minigames are the strongest asset. [Issue#93, p.118]- games(TM)
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- games(TM)
Posted Nov 3, 2017 -
- Critic Score
Suffers from being too faithful to its old-school roots. [Issue#148, p.116]- games(TM)
Posted Jun 3, 2014 -
- Critic Score
It's too easy to get comfortable in the routines Reservoir Dogs offers and as such it feels like going through the motions. [Nov 2006, p.125]- games(TM)
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- Critic Score
It sounds promising but, to be honest, there really isn’t anything here that we haven’t seen a hundred times before, and for that reason alone it’s very difficult to get excited about Codename: Panzers. [Sept 2004, p.117]- games(TM)
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- Critic Score
While it’d be wrong to criticise EA for encouraging a passing game, abhorrent ‘trick stick’ dribbling assistance is far too jerky to be of any use, making all too many games a pretty, but nevertheless staid, midfield slog. [Dec 2006, p.119]- games(TM)
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- Critic Score
Rather than being encouraged to play, it often feels like Bandai Namco is actively discouraging you from Lost Swords. [Issue#148, p.124]- games(TM)
Posted Jun 3, 2014 -
- Critic Score
Hard to recommend over the far more accomplished "Beyond Earth." [Issue#160, p.94]- games(TM)
- Posted May 3, 2015
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- Critic Score
It doesn't justify the time investment. [Issue#148, p.127]- games(TM)
Posted Jun 3, 2014 -
- games(TM)
- Posted May 3, 2015
- Read full review
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- games(TM)
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- Critic Score
If only as much imagination had been applied to the gameplay as the narrative. [Dec 2006, p.108]- games(TM)
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- Critic Score
Instead of embracing the technology on its own merits, the game is actually more an exercise in forcing Kinect to ape the functions – sometimes for good, but mostly ill – of a standard controller.- games(TM)
- Posted Sep 14, 2011
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- Critic Score
Its attempt at being a jack-of-all-trades could seem quite appealing to gamers who casually approach the driving genre. Connoisseurs, on the other hand, will own the highest quality examples of each trade that do the job better, leaving R: Racing Evolution feeling mostly redundant. [Mar 2004, p.98]- games(TM)
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- Critic Score
There is very little challenge. And even when you do start ‘digging’ into the past with the Hollow Pen, this involves simply drawing a circle with the stylus and carrying out an obvious action. [Christmas 2008, p.116]- games(TM)