games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 61 Metascore
    • 50 Critic Score
    Very young and very undemanding fans of shōnen manga may get a fleeting kick out of J-Stars Victory VS+, but there’s too much cheaper (and superior) competition currently available across all platforms to warrant a half-hearted recommendation.
    • 60 Metascore
    • 50 Critic Score
    Ultimately it feels too much like a cheap cash-in to be worthy of your attention. [Issue#143, p.116]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    It’s important to stress that Clive Barker’s Jericho is really not a bad game. It’s just nowhere near as good as the top shooters that surround it. [Dec 2007, p.124]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    The poor AI becomes increasingly apparent and even more of a chore upon completing the campaign. [Issue#152, p.114]
    • games(TM)
    • 81 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    Boy racers will love Underground's edgy urban chic, otherwise you should stick with the less fashionable but ultimately more enjoyable "Burnout 2." [Christmas 2003, p.125]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    An interesting but frustrating space oddity. [Issue#172, p.94]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    Wait for the sequel rather than invest in this slightly dumbed-down version. [Sept 2006, p.120]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Section 8's major problem is that, despite offering a huge number of options to the player - in both gameplay and ideas - it feels decidedly empty and the shooting lacks the pace and kick of other shooters. [Nov 2009, p.126]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    A blaster of mediocre proportions that might keep you hooked through sheer determination to see it through (if only because you’ll be convinced that mastery of the twitchy controls is actually possible), but isn’t actually much fun to play. [Sept 2005, p.102]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    It’s far too easy to tap on a square that’s actually adjacent to where you thought you were planting a tree/erecting a power station. [May 2007, p.125]
    • games(TM)
    • 84 Metascore
    • 50 Critic Score
    With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    The slightly clumsy controls and overly enthusiastic (read: nearly unbeatable) AI, plus with a new Hot Spot system that feels very random, makes the whole game feel rather lopsided and not much fun. [Dec 2003, p.125]
    • games(TM)
    • 81 Metascore
    • 50 Critic Score
    Players now react quicker and more like their real-life counterparts when handling the first touch of the ball. And first touches are generally smoother now, with players being able to flick on, trap or kick straight away on receipt. In practice, however, it’s not such a massive advancement and the player movement and control is still fairly sluggish. [Nov 2004, p.121]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Beige. [Issue#152, p.119]
    • games(TM)
    • 61 Metascore
    • 50 Critic Score
    For all it's button-mashing faults, though, Bloody Roar still manages to be fun. It may not be the most technical beat-'em-up on the market, nor is it the most stylish, but one thing works wonders in Bloody Roar's favour - simplicity. [Nov 2003, p.119]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    A clash of approaches that doesn't quite work. [Issue#179, p.84]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    In the long wait for Digital Devil Saga we’ve been spoiled by some bar-raising and envelope-pushing efforts in the RPG genre, which make it seem rather tired and staid. [July 2006, p.136]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    Despite its pretty environments and swollen production value, Garden Warfare 2 feels a lot like its smartphone cousins, less a videogame, in the noble sense, and more a tar pit, swallowing down your time and providing little in return but useless virtual tat.
    • 63 Metascore
    • 50 Critic Score
    A hugely frustrating experience, then. Lords Of Shadow 2 is a game with flair and gusto that constantly bogs itself down with design choices that should have never made it past the first week of studio meetings. Dracula deserves better.
    • 77 Metascore
    • 50 Critic Score
    Many of the puzzles are somewhat straightforward in design, and while ensuring players are less likely to hit those infuriating brick walls typically found in the genre's great titles, your input into the proceedings once again tends to feel slightly shallow and less rewarding than before. [Christmas 2003, p.108]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Lack of design risks and personality spoil the ride. [Issue#203, p.74]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    The traditional Guilty Gear gameplay just doesn’t translate that well to the arena style of play: most of the moves would be better suited to a straight one-on-one fight. [Nov 2007, p.120]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    Occasionally you’ll have to fight in formation, or against an elephant or a slightly bigger Persian soldier, but none are exciting enough to lift the whole experience above its more banal moments. [May 2007, p.115]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Unique ideas hampered by finickity gameplay. [Issue#205, p.74]
    • games(TM)
    • 80 Metascore
    • 50 Critic Score
    Despite being a relatively original take on the RTS genre, this suffers from the same problems that have been around since Command & Conquer - eventually you'll just throw masses of troops at your opponent, hoping for the best. [Aug 2004, p.120]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Fleeting fun and a mild distraction it may be, but The Run finishes this particular race upside down in a ditch. On fire. [Issue#117, p.112]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Lego's 13-year-old series needs serious building. [Issue#203, p.81]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    Fun but not daring enough to be memorable. [Issue#205, p.77]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    It's a non-offensive way to while away a few hours digging up the past, but the core gameplay doesn't hold a candle to the title it's so fondly remembering. [Nov 2005, p.108]
    • games(TM)

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