games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 76 Metascore
    • 50 Critic Score
    Judged as an Xbox Live Arcade game, American Nightmare has the production values but the novelty soon quickly wears off. [Issue#120, p.105]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    The action is a little too samey, and things become just too repetitive. Aside from scenery variations, FMV cut-scenes and the odd boss fight, the game is practically the same from start to finish. [Jan 2004, p.125]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    It is possible to learn the delicate demands of each event of course, but that can often take close to an hour of practice for each one – hardly the mark of a casual-interest game. [July 2008, p.125]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    An imperfect cocktail. [Issue#177, p.84]
    • 56 Metascore
    • 50 Critic Score
    The soul of the game ripped out. [Issue#91, p.120]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    As a free PS Plus game, it's worth a look. [Issue#190, p.84]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Alien Vs. Predator does a few things right, a whole lot wrong, and somehow manages to feel inferior to a game that Rebellion made ten years ago. [Apr 2010, p.132]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    You'll have fun, but the flaws are too great to ignore. [Issue#168, p.91]
    • 61 Metascore
    • 50 Critic Score
    It's a bare-bones package to say the very least, favouring glossy presentational devices to feed into that Christmas Day unboxing euphoria, while offering minimal gameplay value after the event.
    • 53 Metascore
    • 50 Critic Score
    Anybody who suggests that the volleyball in DOA: Xtreme 2 is a good enough simulation to justify the expense either earns far more money than we do or is simply too proud to admit that animated bosoms float their boat. [Jan 2007, p.110]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    The 'new' simplicity makes for a fun and fast game that, courtesy of the excellent passing system and decent AI, finds a firm balance between real football and the arcade fun of a five-minute kick about. [June 2004, p.120]
    • games(TM)
    • 76 Metascore
    • 50 Critic Score
    Still a little too much like looking at a table. [Nov 2011, p.107]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Lacks the part, but doesn't have the soul. [Issue#195, p.75]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    The Wii Remote – while no substitute for the original Dreamcast controller – is extremely responsive, and it’s still immensely satisfying to land one of the bigger fish. [June 2008, p.120]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    It's a shame, really. A first-person roguelike with meaty weapons that calls back to the glory of Nineties shooters sounds like such a tantalising proposition, one that we feel could do so well. Strafe just offers that in a very shallow way. [Issue#189, p.80]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    Feels like it is in desperate need of a decade of evolution, to move out of the shadow of its peers. [Issue#137, p.114]
    • 73 Metascore
    • 50 Critic Score
    In a perfect world all budget games would be of kill.switch's quality - that's where it would soar, that's where it would be ideal. As it is, it's almost exactly six hours of gung-ho entertainment from the moment you switch on your machine. But that's still just six hours. [Feb 2004, p.104]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It's initially compelling, but starts to feel shallow as combat becomes a grind, and a nagging wish for more of RPG elements creeps in. [Nov 2011, p.110]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    It lacks any substantial cause of replayability after a couple of runs, but still has an impressively malleable string of events that transcend other titles in the genre. [Issue#195, p.78]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    It's the epitome of an average game and one of the most disappointing 3DS releases of recent times. [Issue#135, p.121]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Just not quite enough. [Issue#195, p.82]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    Most devotees openly proclaim they like the game because they wanted to, not because it actually deserves it. [Feb 2009, p.108]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    A pretty big disappointment. [Issue#118, p.104]
    • games(TM)
    • 86 Metascore
    • 50 Critic Score
    An unfortunate disappointment. [Issue#168, p.100]
    • games(TM)
    • 54 Metascore
    • 50 Critic Score
    Don't force yourself to play it. [Issue#170, p.97]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    For a game that focuses on the presumably brisk and stressful art of armed robbery, Payday 2 involves one heck of a lot of waiting around. [Issue#139, p.96]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    Technical problems ruin a decent episode. [Issue#170, p.98]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    It’s tedious to keep referring to this latest F1 release with the words, 'as in previous versions', but unfortunately that’s the generic and clichéd approach that has been taken with the latest in the series. [Mar 2007, p.121]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    It’s a straight and stagnant affair: win races, progress to the next stage, repeat. There’s none of SimBin’s trademark drive and determination in this area of the game. [Mar 2009, p.102]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    Only the mere prospect of reversing a grenade, or shooting a missile in slo-mo will save the gamer from feeling completely brain-dead at the end of the game. [Dec 2007, p.102]
    • games(TM)

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