games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 59 Metascore
    • 50 Critic Score
    You're better off just watching the movies. [Issue#196, p.86]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    It's the compound effect of its traditional design that causes the most problems. [Issue#93, p.134]
    • games(TM)
    • 51 Metascore
    • 50 Critic Score
    It’s good stuff, but not good enough to keep you playing for long without having to stifle a few yawns. What you’re looking at here is your standard hack-and-slash adventure that’s been brightened up with some impressive visuals. [March 2005, p.116]
    • games(TM)
    • 62 Metascore
    • 50 Critic Score
    It’s the same old formula with a few moments of motion-controlled inspiration. [Aug 2007, p.111]
    • games(TM)
    • 52 Metascore
    • 50 Critic Score
    It is so mortally by-the-numbers that you'll genuinely believe you've already played the game before. [Issue#141, p.120]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]
    • games(TM)
    • 56 Metascore
    • 50 Critic Score
    If fewer ideas were crammed in, and those that were left in were developed more thoroughly. Rooms could potentially be an excellent puzzle concept. [Aug 2010, p.130]
    • games(TM)
    • 73 Metascore
    • 50 Critic Score
    It provides a bit of fan fare and not much else. [Issue#162, p.103]
    • 55 Metascore
    • 50 Critic Score
    As a 360 title, average visuals and wretched clipping problems should be an issue, and the slick-at-times physics and ample combat system just can’t make up for it. [Apr 2007, p.120]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    As fan service, it does a solid (if a little lazy) job of hitting all the right notes, it’s fun in brief moments, but we’ve seen far too much of it before in previous games. True fans have been waiting so long for a proper sequel that it’s hard to not walk away disappointed.
    • 69 Metascore
    • 50 Critic Score
    As a 3D take on the old-school run-and-gun genre, the mixture of giant enemy hordes and fully destructible environments is often both exhilarating and deeply satisfying, albeit in a very tongue-in-cheek way. [May 2007, p.114]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    The only time the game takes advantage of the 3DS features is in the social aspects: with a couple of SpotPass, StreetPass and 3DS link options available, the game slightly redeems its lazy porting.
    • 83 Metascore
    • 50 Critic Score
    Sly 3 is a solid and inoffensive kids'adventure which perfectly satisfies the needs of its target audience and credits it delivers with a much more discerning nature than other games of its sort. [Dec 2005, p.98]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    A novel idea becomes a bland experience. [Issue#187, p.77]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    A fun but stingy download. [Aug 2008, p.117]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Flawed execution and unrelenting difficulty. [Issue#187, p.78]
    • games(TM)
    • 70 Metascore
    • 50 Critic Score
    Firing in the opposite direction of the seasoned games, The Outfit will only appeal to casual gamers who prefer to smash and grab their way through levels rather than apply strategy. [Apr 2006, p.126]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    A great concept that’s bereft of longevity... It’s definitely a title that needs to be experienced, but whether it should sit proudly on your gaming shelf is less certain. [July 2005, p.113]
    • games(TM)
    • 55 Metascore
    • 50 Critic Score
    This game feels a little bit like it belongs on PS3, with its familiar formula, terrible dialogue, dudebro characters, bafflingly ugly cutscenes and cookie-cutter assets...There's a pretty good game hidden somewhere in here, but you'll have to look quite hard at times. [Issue#188, p.78]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    A simplified spin-off that misses the mark. [Issue#199, p.79]
    • games(TM)
    • tbd Metascore
    • 50 Critic Score
    Like any good arcade game, it's best enjoyed in short bursts. [Sept 2014, p.107]
    • games(TM)
    • tbd Metascore
    • 50 Critic Score
    Promises more than it can deliver. [Issue#166, p.98]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    One of the most underwhelming rhythm-action games in some time. [Issue#93, p.132]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    With just as many levels where you'll pray for it to be over than where you're actually having fun, the game turns out to be a mixture of styles that don't meld together as solidly as they should, as well as having several frustrating joypad-throwing moments and often demanding extraordinary feats of memory from the player. [Mar 2004, p.114]
    • games(TM)
    • 67 Metascore
    • 50 Critic Score
    Still Life 2 tries too hard to change the genre when it should have built upon its own strengths instead. [Aug 2009, p.120]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    Good for a fight, dull for everything else. [Issue#176, p.81]
    • 63 Metascore
    • 50 Critic Score
    One of the most frustrating aspects is the unbalanced difficulty curve. You're thrust into some tough and often unfair opening levels, only to find the challenge dropping dramatically as you progress deeper into the admittedly enjoyable storyline. [Sept 2004, p.116]
    • games(TM)
    • 74 Metascore
    • 50 Critic Score
    The only real stumbling blocks are the mediocrity of the overall experience – something that’s only fully realised once play has ceased – and the repetition that has to be endured. [Mar 2007, p.120]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Horror muted by brevity and flat atmosphere... Imitating teen-horror movies is a novel idea, but duplicating their running time and feeble horror leaves the game wanting. [Nov 2004, p.106]
    • games(TM)

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