games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 72 Metascore
    • 60 Critic Score
    On a mechanical level at least, Symphonica is a decent rhythm-action game, with lots to keep your fingers busy across a variety of proven tunes, but the overall presentation and attention to detail lacks the x factor that iNiS is best known for. Yes, it's a comeback, but it's not quite the comeback we hoped for.
    • 79 Metascore
    • 80 Critic Score
    An elegant and expressive new puzzle experience. [Issue#206, p.84]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Disappointingly by the books, but has charm. [Issue#206, p.82]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    A strong, if sometimes frustrating debut. [Issue#206, p.81]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Terrific for getting a super party started. [Issue#206, p.80]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Tactical and considered like chess, with violence. [Issue#206, p.78]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Charm shines through in a rough and modest RPG. [Issue#206, p.77]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A season of fun ideas and great presentation. [Issue#206, p.76]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    Both a great racer and a great sandbox. [Issue#206, p.74]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    No, it's not just an Origins knock-off. [Issue#206, p.70]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    A flawed but enjoyable rework of Papers, Please. [Issue#205, p.84]
    • games(TM)
    • 65 Metascore
    • 70 Critic Score
    Smart, brutal and to the point. [Issue#205, p.83]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Stunning, but undermined by microtransactions. [Issue#205, p.82]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Gritty and imaginative, let down by fundamental flaws. [Issue#205, p.80]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    A rich, vibrant world despite its lacklustre campaign. [Issue#205, p.78]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    Fun but not daring enough to be memorable. [Issue#205, p.77]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    Stunning on the field, awful everywhere else. [Issue#205, p.76]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    Unique ideas hampered by finickity gameplay. [Issue#205, p.74]
    • games(TM)
    • 83 Metascore
    • 90 Critic Score
    The biggest success of Two Point Hospital is that once the comedy stops managing to land - and at some point it will simply by virtue of repetition - it still remains compelling and fulfilling to play. [Issue#205, p.72]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Everything you can do here is positioned to celebrate Spider-Man's abilities, and that means everything you can do makes you feel like Spider-Man. [Issue#205, p.69]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A clever genre mix and essential VR experience. [Issue#204, p.84]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Still brings the action and the funny. [Issue#204, p.82]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    A worthwhile, if unspectacular, cyberpunk thriller. [Issue#204, p.81]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    Incredibly punishing, impossible to put down. [Issue#204, p.80]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Not a glorious end, but a great package. [Issue#204, p.78]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    A delightful reshaping of the puzzle platformer. [Issue#204, p.76]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Great concept, solid execution. [Issue#204, p.74]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A fun reminder of how great the WarioWare series is. [Issue#204, p.73]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    A valiant error to kill with laughter. [Issue#204, p.72]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    A new and improved recipe for family fun. [Issue#204, p.70]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    A compelling story but mundane survival gameplay. [Issue#204, p.68]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    What continues to impress on our second time playing through Treasure Tracker is the quality of the level design. The addition of stages based on worlds from Super Mario Odyssey is yet more evidence that these little dioramas are a rich format for creativity. [Issue#203, p.86]
    • games(TM)
    • 56 Metascore
    • 40 Critic Score
    When it's all said and done it's difficult to escape the mindset that Earthfall has taken the template of a decade-old experience for inspiration and failed to replicate (or expand on) it in any meaningful way. [Issue#203, p.84]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A fantastic reimagining of arcade racing. [Issue#203, p.83]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    A delightful and demanding trip down memory lane. [Issue#203, p.82]
    • games(TM)
    • 69 Metascore
    • 50 Critic Score
    Lego's 13-year-old series needs serious building. [Issue#203, p.81]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A tough-to-watch vignette of familial love and loss. [Issue#203, p.80]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    For something light and enjoyable, we would certainly recommend it, but don't expect this one to reach down and really grab a hold of your soul. [Issue#203, p.78]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Beautiful, but hampered by lackluster storytelling. [Issue#203, p.76]
    • games(TM)
    • 64 Metascore
    • 50 Critic Score
    Lack of design risks and personality spoil the ride. [Issue#203, p.74]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    An engaging, if brief, narrative adventure. [July 2018, p.84]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Captures the 16-big feel, but falls short. [July 2018, p.83]
    • games(TM)
    • 72 Metascore
    • 50 Critic Score
    A stunning, fleeting experience betrayed by bugs. [July 2018, p.83]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Moonlighter builds good will, even in the face of some of its design choices. The grind from lowly dungeoneer and shopkeeper to an adventurer in your own right is enjoyable and, thanks to the gorgeous pixel art, you won't want to take your eyes off it. [July 2018, p.82]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    An esports-ready success needing a sizeable audience. [July 2018, p.81]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    Awful controls overshadow everything. [July 2018, p.80]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Improved variety, but gimmicky gameplay. [July 2018, p.78]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Though Codemasters' dedication to the many details underneath the simple, blocky exterior, Onrush ends up being much more than just Overwatch for petrolheads. It's an innovative resurrection of the arcade racer. [July 2018, p.76]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Bright, intriguing, but lacking depth. [July 2018, p.74]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    While its story doesn't quite have the emotional heft it could have had with more character development, it nonetheless gives players a drive, and a reason to persist through a harsh world. [July 2018, p.73]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    An engrossing dabble into otherworldly forces. [July 2018, p.72]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    Far less engaging than it should be. [July 2018, p.70]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    Vampyr has a bold and ambitious concept at its heart, but the execution is sorely lacking, so while it may be packed with good intentions, it's not really worth the effort. [July 2018, p.68]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    A clever, but not seamless, mix of genres. [Issue#201, p.90]
    • games(TM)
    • 68 Metascore
    • 80 Critic Score
    A survival game that embraces adventure. [Issue#201, p.88]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    A tactically rich and rewarding space-merch-mech-sim. [Issue#201, p.86]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    An interesting but limited spin-off. [Issue#201, p.84]
    • games(TM)
    • 80 Metascore
    • 90 Critic Score
    One of the best things we've played all year. [Issue#201, p.82]
    • games(TM)
    • 66 Metascore
    • 50 Critic Score
    State of Decay 2 falls short of its promise, instead offering the kind of brainless, repetitive experience that turns you into a de facto zombie. [Issue#201, p.80]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Massive, overwhelming, engaging and brilliant. [Issue#201, p.78]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    So, is Detroit going to convert David Cage skeptics to Quantic Dream's way of thinking? Absolutely not. This is pure thematic pondering, melodramatic, challenging, gamified cinema-aping stuff, and that's why we like it. [Issue#201, p.74]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    An imbalanced but often enjoyable RPG rogue-lite. [Issue#200, p.82]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A weak story saved by innovative puzzle design. [Issue#200, p.81]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Between the pitch-perfect length, a case of cheeky characters you just want to pinch and a distinct visual style you'll be left with a lasting fond impression. Short, sweet and filled to the brim with charm, you won't want to drop this one in a hot minute. [Issue#200, p.80]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    A short, simple showcase of artistic talent. [Issue#200, p.79]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    A great foundation, but sadly a giant misstep. [Issue#200, p.78]
    • games(TM)
    • 47 Metascore
    • 40 Critic Score
    Misguided, unfair and boring: a poor mix. [Issue#200, p.76]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    At its cold, frostbitten heart, Frostpunk is a game of decisions, and what makes it so satisfying is they all matter. [Issue#200, p.75]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    With an engaging plot that's as much a commentary on consumerism as it is a tale of morality, Forgotton Anne's inspired narrative is backed up by some solid and engaging gameplay. [Issue#200, p.74]
    • games(TM)
    • 94 Metascore
    • 90 Critic Score
    It's a game of two halves, God of War. For the first dozen or so hours you may find yourself frustrated by the slow levelling up, a bewildering map system, and perplexing storyline stuffed with gated areas and treasures. Stick with it, though; the more you do, the more of the realms you'll open... and that's where the fun REALLY begins... Like Kratos, this game gets better with time. [Issue#200, p.70]
    • games(TM)
    • 85 Metascore
    • 90 Critic Score
    A delightful adventure and excellent VR showcase. [Issue#199, p.84]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    It may not deliver the same level of precision and polish exhibited in other titles in the genre, yet its imperfections seem to add to its charm. [Issue#199, p.83]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    A stunning work of interactive art. [Issue#199, p.83]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    Well crafted, but lacking depth. [Issue#199, p.82]
    • games(TM)
    • 90 Metascore
    • 80 Critic Score
    An exceptional strategy game, but needs more variety. [Issue#199, p.80]
    • games(TM)
    • 45 Metascore
    • 40 Critic Score
    An overpriced, underdeveloped disappointment. [Issue#199, p.79]
    • games(TM)
    • 71 Metascore
    • 50 Critic Score
    A simplified spin-off that misses the mark. [Issue#199, p.79]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    An enchanting RPG...A claimant to the JRPG throne. [Issue#199, p.78]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    An unexpected and unforgettable co-op gem. [Issue#199, p.77]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    Worthy of your time, despite being predictable. [Issue#199, p.74]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    Fatshark is more than filling the L4D void.
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    Its fluid action and bustling open world full of character will draw you in, while the deeply engrossing narrative will keep you hooked until the emotionally fuelled finale. [Issue#199, p.70]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    We have nothing but respect for Rare's vision with Sea of Thieves, but it is a game as likely to chew you up and spit you out, as it is to embrace you. If the wind is in your favour then it can be a delight, but a storm is never far off if you lose momentum. The real test of the quality and efficacy of Rare's plan will be in how it manages to evolve and grow in the weeks and months to come. [Issue#199, p.67]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Fe
    A beautiful world marred by irritating controls. [Issue#198, p.83]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    A stylish and satisfying detective adventure. [Issue#198, p.81]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    A huge step, but in the wrong direction. [Issue#198, p.80]
    • games(TM)
    • 74 Metascore
    • 80 Critic Score
    An evocative exploration of the art of storytelling. [Issue#198, p.78]
    • games(TM)
    • 67 Metascore
    • 60 Critic Score
    Thrilling and fun, but deeply online-focused. [Issue#198, p.76]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    Brilliantly realised for hardened MMA fans. [Issue#198, p.75]
    • games(TM)
    • 92 Metascore
    • 90 Critic Score
    An excellent platformer that never fails to surprise. [Issue#198, p.74]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    The dull broken side of medieval busywork. [Issue#198, p.72]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    We're all for survival, but when Captain needs to huddle down for a glass of milk and a roasted gerbil in the middle of the final boss battle, you know it's a step too far, and that's without the sodding microtransactions. [Issue#198, p.70]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    A marvellous game, beautifully remade. [Issue#197, p.84]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    Throwaway fun as strange as it is captivating. [Issue#197, p.83]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    A compelling adventure full of great ideas. [Issue#197, p.82]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    A clever house of cards that quickly tumbles. [Issue#197, p.81]
    • games(TM)
    • 68 Metascore
    • 50 Critic Score
    There's a good RPG in there somewhere. [Issue#197, p.80]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Sadly, Floor Kids lacks the variety or freedom in its core design to ever really offer more than surface-level engagement. [Issue#197, p.78]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    PUBG lives up to its monstrously large reputation. [Issue#197, p.74]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    A killer prequel that almost tops the original. [Issue#197, p.73]
    • games(TM)

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