games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
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| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
Not implementing any kind of reward system at all is surely a huge oversight. [Dec 2007, p.133]- games(TM)
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It’s important to stress that Clive Barker’s Jericho is really not a bad game. It’s just nowhere near as good as the top shooters that surround it. [Dec 2007, p.124]- games(TM)
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Conan is not a particularly good game, it is an average one made with love and personality. When so many games feel like little more than exercises in turning a profit, we reckon that counts for something. [Dec 2007, p.126]- games(TM)
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As long as you’re prepared to die over and over again, then Richter Belmont’s restored adventure should be considered a rare PSP treat. [Mar 2008, p.130]- games(TM)
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It’s as if Michael Bay defected to Japan and made a videogame, and we mean that in the best way possible. [Dec 2007, p.118]- games(TM)
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A joyous Wii game that’s sure to be a jewel in the console’s crown for years to come. [Jan 2008, p.114]- games(TM)
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Capcom’s writer-translators have crafted a cast of believable characters to root for, two utterly detestable villains, and a script so dramatic and humorous that you’ll wish every game had this much care poured into it. [Dec 2007, p.116]- games(TM)
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While games like "Twilight Princess" entice players with familiar settings and gameplay elements, Tools Of Destruction force feeds them. [Dec 2007, p.104]- games(TM)
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Namco Museum Remix is an insult to retro enthusiasts and a cynically designed waste of the Wii’s potential. [Jan 2008, p.131]- games(TM)
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With some of the best motion control yet seen on the console, accessible but deep gameplay and beautiful character animation, Table Tennis Wii is the machine’s premier sports title. [Dec 2007, p.114]- games(TM)
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Does Tony Hawk want to be score attack game – and a very good one at that – or does it want to take on Skate? If it’s the latter, then sadly, it’s going to lose. [Dec 2007, p.110]- games(TM)
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An accomplished update but overdue a proper sequel. [May 2008, p.124]- games(TM)
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If you’re truly worried about your vision we recommend spending the £20 on an eye test instead, as Sight Training will offer you nothing but prolonged boredom and headaches. [Jan 2008, p.127]- games(TM)
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Everyday Shooter has personality, but it has one more thing besides, something all but lost to the chilly technicalities of modern gaming. Soul. [Feb 2008, p.133]- games(TM)
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Sega Rally is the most ambitious racing game in some time and a brilliant return to form for the series. Overlook it at your own risk. [Nov 2007, p.110]- games(TM)
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As for consolidation and logical expansion, Final Fantasy Tactics: War Of The Lions achieves more for SRPGs than recent efforts from other studios. [Aug 2007, p.108]- games(TM)
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There certainly is an enjoyable experience to be discovered here – it’s just a shame that you have to work so hard to unearth it. [Nov 2007, p.128]- games(TM)
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Those used to the drama of Pro Evo may well be put off by some often dull matches, but as a simulation, FIFA 08 stands as another EA Sports success story. [Dec 2007, p.121]- games(TM)
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The concept is better than the execution, but that doesn’t stop this being a good game that provides more than enough choice to justify its price tag. [Dec 2007, p.108]- games(TM)
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Despite all of its problems, you’ll almost certainly have a great deal of fun playing Donkey Kong Taru Jet Race. [JPN Import; Sept 2007, p.118]- games(TM)
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One of the better multiplayer shooters to have been released in the last year or so. [Nov 2007, p.134]- games(TM)
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FlatOut: Ultimate Carnage has been aimed squarely at those who are sick and tired of fluffy and generous racing games. Indeed, this is harsh, uncompromising, over the top and at times incredibly frustrating. This feels like the point-blank shot in the face that racing games so sorely need. [Aug 2007, p.123]- games(TM)
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It is just an extension of PGR3. The shift in style, the new vehicles and weather, they could never hope to revolutionise the franchise in the way online has. [Nov 2007, p.124]- games(TM)
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Phantom Hourglass launches from into the DS’s feature list like the past is over and out, moving from one new technology-application marriage to another. [Sept 2007, p.106]- games(TM)
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An enjoyable, quality release that will absorb hours of your time, but there’s no escaping the feeling that Blue Byte appears to be running short of ideas. [Dec 2007, p.125]- games(TM)
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Dewy’s Adventure feels like a full-blown game rather than a collection of brief remote-based tasks that have seemingly become the Wii norm lately. [Oct 2007, p.125]- games(TM)
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A game with much more emotional depth to it than you might expect. [Chrismas 2007, p.116]- games(TM)
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Yet further proof that real-time strategy isn’t a genre with nowhere left to go. [Dec 2007, p.120]- games(TM)
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So if it’s short on believability and plain fairness, what does Blazing Angels 2 have to offer? In a word: variety. [Oct 2007, p.110]- games(TM)
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There’s plenty to do here and a lot of reward for doing it, which means that MySims is far more than a kids’ game – even if it is exactly the sort of release that children will enjoy. [Nov 2007, p.122]- games(TM)
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In a genre that is so flooded with poor Command & Conquer wannabes and a lack of fresh ideas, World In Conflict is one of the few titles that will appeal to many gamers that aren’t typically real-time strategy fans. [Nov 2007, p.132]- games(TM)
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For all its loveliness and in spite of its adventurous battle system, Chopin’s Dream is ultimately too restrained to be classed as revolutionary. [Sept 2007, p.122]- games(TM)
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In the space of just one sequel, Juiced 2: Hot Import Nights has elevated itself to one of the more interesting and fun racers currently on the market. [Nov 2007, p.130]- games(TM)
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EA has given birth to a franchise that simply demands to be played and replayed, and a game that makes the still-excellent Tony Hawk’s near redundant. The king is dead. Long live the king. [Nov 2007, p.102]- games(TM)
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PixelJunk Racers is perhaps the most unlikely sort of game to appear on the boastfully next-gen PS3 but that also makes it one of the most enjoyable titles on the system. [Dec 2007, p.116]- games(TM)
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The excellent characters and simply beautiful looks throughout the many cut-scenes will do a fine job of impressing those looking to see what their PlayStation 3 is capable of, but despite these highs, it’s likely to be the lows that stand out. [Oct 2007, p.112]- games(TM)
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Electronic Arts has once again proved it is the king of American sport, and its constant drive to innovate is something to be commended and rewarded. Roll on next year, we say. [Nov 2007, p.120]- games(TM)
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Despite Airborne offering more genuine fun than any of its predecessors, there are only so many ways you can approach the same handful of battles. [Oct 2007, p.108]- games(TM)
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With far too much new content to list here, it offers a brilliantly rejuvenated experience to die-hard fans and a reason for the wandering flock to return. [Oct 2007, p.118]- games(TM)
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Lair amounts to nothing more than an unpleasant mixture of boredom and irritation. Not exactly the system seller that the machine is positively screaming out for. [Nov 2007, p.104]- games(TM)
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It does as much as "Final Fantasy XII" to inspire hope that RPG developers are now beginning to look forward. In this instance, looking ahead results in a slightly more linear experience than some hardened role-playing game fans may appreciate. [Feb 2007, p.116]- games(TM)
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Ignition has such a simple premise that it’s easy to leave alone and come back to at a later date with barely any need to familiarise yourself with the controls or gameplay. [Oct 2007, p.120]- games(TM)
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The series is no longer revolutionising the strategy genre, it is raising the bar with every effort – which, if the first game was a masterpiece such as Shogun: Total War, is not a feat to be scoffed at. [Nov 2007, p.112]- games(TM)
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The Metroid series is in need of an overhaul before it steps out onto the Wii again. But for now, Metroid Prime 3: Corruption represents a triumphant last hurrah for what has been a consistently excellent series. [Nov 2007, p.116]- games(TM)
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Aside from making MotoGP 07 more accessible, Climax hasn’t really made too many other major alterations. [Sept 2007, p.110]- games(TM)
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Think of a bug that has annoyed you at some point throughout the videogame-playing years of your life and it’s more than likely that Two Worlds has suffered from it at some stage. [Nov 2007, p.114]- games(TM)
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Street Trace boils down to a mostly random arena shooter where victory is assured through lucky button mashing rather than any kind of skill. [Nov 2007, p.126]- games(TM)
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It’s hard not to think of Space Giraffe as one of the best value games currently available. [Nov 2007, p.126]- games(TM)
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In the vast majority of games, and particularly first-person shooters, quality is entirely dependent on minutiae such as weapon choice and enemy variety. In Bioshock these are merely details, adornments to a far deeper and more complete experience than any game since "Half-Life 2." [Oct 2007, p.104]- games(TM)
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More Brain Training is far more than just a puzzle game and you’ll only understand that if you give it a go. [Aug 2007, p.124]- games(TM)
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Not only the best NFL game yet on a next-generation platform, but also one that could even rival the best in the series. [Oct 2007, p.122]- games(TM)
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With its lengthy Campaign, fully customizable Battle mode and insanely good multiplayer experience, Glory Days II offers value for money and deserves your attention. [June 2007, p.112]- games(TM)
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If you’re not remotely interested in logic brainteasers, then Picross DS is unlikely to change your mind. But Nintendo’s effort is the most complete version yet of this fearsomely addictive pastime. [June 2007, p.122]- games(TM)
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As with previous games, these songs do mostly turn out to be quite good fun to play even if they’re not so great to listen to. [Sept 2007, p.124]- games(TM)
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2K wasn’t exaggerating when it called Beyond The Sword the biggest Civilization expansion ever, but it failed to mention that it’s also its most innovative and entertaining expansion too. [Sept 2007, p.112]- games(TM)
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While Ninja Gaiden Sigma’s combat feels as fresh and vital as it did in 2004, its level design is starting to show its age. Certainly, trudging through the meandering streets of Tairon City is a considerable grind, leaving you begging for the next pack of ninjas to somersault into view. [Aug 2007, p.116]- games(TM)
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Played with the face buttons though, this becomes a competent Virtua Tennis clone with a decent selection of shots, and great animation, but a clone that reveals its weaknesses over time. [Jan 2007, p.116]- games(TM)
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No amount of sentiment can raise this game above the average. [Sept 2007, p.120]- games(TM)
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Thankfully, Overlord doesn’t take itself too seriously and due to its sheer simplicity it remains a fun game to play. [July 2007, p.118]- games(TM)
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Like titles such as Yakuza and Forbidden Siren 2, it’s a late-era PlayStation 2 game that will likely be ignored by the masses and cherished by a bedazzled minority. [Sept 2007, p.116]- games(TM)
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Those who play games for their mechanics and nothing more will be disappointed, but if you, like us, are the type of gamer who longs for escapism, for originality, for style and for panache, then you simply must play this game. Every component part has been meticulously and diligently placed for the purposes of immersion. [Aug 2007, p.100]- games(TM)
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It’s a solid FPS, but its failure to provide a truly original take on an ever-tiring genre or something even vaguely resembling half-decent AI means that it could never be considered anything better than plain average. [Aug 2007, p.114]- games(TM)
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There’s no reason why sharpshooters shouldn’t like this version as much as any other. [July 2007, p.112]- games(TM)
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Gamers can see through inconsequential improvements in wind physics and engine noise-capturing techniques that in real terms bring little new to the table. [July 2007, p.124]- games(TM)
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It’s far too easy to tap on a square that’s actually adjacent to where you thought you were planting a tree/erecting a power station. [May 2007, p.125]- games(TM)
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It re-affirms that, when executed with care, games from the days before Nintendo Wii can benefit from being adapted for the remote. [Aug 2007, p.120]- games(TM)
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This is a game of two halves: one a highly enjoyable series of extravagant shoot-outs and the other a tedious crawl through two genres that just weren’t made to work together. [Nov 2006, p.112]- games(TM)
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Only through a scarcity of decent alternatives could we ever truly recommend this, and that’s just about as backhanded as compliments get. [June 2007, p.113]- games(TM)
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When the average game of Trivial Pursuit comes packed with thousands of unique questions for around the same price, this kind of wafer-thin package is hardly going to impress Mr and Mrs Non-Gamer. [Sept 2007, p.113]- games(TM)
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It lacks the sheer personality of Puzzle Quest or the exciting dynamism of Meteos, but it’s every bit as hypnotic. [Aug 2007, p.110]- games(TM)
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There’s definitely a special vibe about Microsoft’s next first-party racing game, and it’s taken a solid leap over the inaugural Forza title. [July 2007, p.100]- games(TM)
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Shadowrun has stacks of good ideas; it just fails to rest them on a bed of good value and substance. [Aug 2007, p.104]- games(TM)
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It’s the same old formula with a few moments of motion-controlled inspiration. [Aug 2007, p.111]- games(TM)
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Focused in its style, single minded in its vision and executed with superb finesse, it’s a fantastic example of what can be achieved on PSP with imagination and skill. [July 2007, p.111]- games(TM)
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Physically throwing that spear and yanking your foe towards you is immensely satisfying – it’s given the franchise a new appeal. [July 2007, p.122]- games(TM)
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Anyone willing to immerse themselves in the wonder that is WarTech: Senko No Ronde’s complex and varied gameplay mechanics will feel that the price is perfectly justified. [July 2007, p.114]- games(TM)
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Every time you’re about to put the controller down, there’s always something to keep you playing – even if it’s just to see another astoundingly gorgeous area or one more gargantuan enemy boss. [July 2007, p.106]- games(TM)
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For all or its attractive locations and pleasant similarities to the films, it’s simply not an engaging game. [July 2007, p.117]- games(TM)
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Dead ‘N’ Furious never scares or repulses, and neither does it attempt to be anything more than a shooting gallery with targets dressed up in bloodstained clothes. [Oct 2007, p.124]- games(TM)
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The truth of the matter is that Etrian Odyssey’s punishing difficulty is actually the key to its addictive allure. [Aug 2007, p.118]- games(TM)
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The mish-mash of styles and derivative elements on show make the whole game seem like a whistle-stop tour of the last generation’s classic action titles. [Mar 2007, p.116]- games(TM)
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Heatseeker is one of the more substantial playing experiences currently available on the Wii, and perhaps the first multi-platform release that feels superior rather than compromised. [May 2007, p.120]- games(TM)
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This overall approach to MMORPGs is far more social and interesting than anything that has preceded it. [July 2007, p.104]- games(TM)
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A very sensible card-battling system with a theme that should be pleasingly familiar to seasoned gamers. [July 2007, p.120]- games(TM)
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Whether you’re a hardened Pokemaniac, an open-minded person with a love of great games or even an impressionable child, you’ll struggle to get better value for money than you will find in this glimmering pair. [June 2007, p.124]- games(TM)
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Whether you’re a hardened Pokemaniac, an open-minded person with a love of great games or even an impressionable child, you’ll struggle to get better value for money than you will find in this glimmering pair. [June 2007, p.124]- games(TM)
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The Wii remote offers probably the most pleasing way to play the game, but there’s very little that could be considered new or different here. [June 2007, p.120]- games(TM)
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It’s relatively shallow but contains enjoyable combat, and is packed full of secrets and wonderfully realized worlds. [June 2007, p.102]- games(TM)
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Combines lovely visuals and irritating characters to create an uninspiring romp. The strong story is limited by genre fail-safes while the combat is suitably tactical. [Apr 2007, p.131]- games(TM)
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Main Man can only be recommended if you enjoy to run around and shoot things for no real reason, and there are countless other games that do better without the annoyances that accompany this stereotypical title. [Dec 2006, p.127]- games(TM)
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The good does outweigh the bad, because as a horror game it successfully horrifies. It’s also one of the darkest games we’ve played since the original "Silent Hill." [Apr 2007, p.106]- games(TM)
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A premiere stealth game, but it has lost some of that old charm that made its predecessors so appealing. [Apr 2007, p.129]- games(TM)
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Once the faction-balancing issue has been sorted – something bound to be in place before the Xbox360 launch later in the year – well, this is likely to be the most popular Command & Conquer ever. And it’s all thanks to accessibility. [May 2007, p.100]- games(TM)
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It’s most definitely aimed at those who were enamoured with last year’s masterpiece – there’s nothing so radically different it could alter any opinion. [June 2007, p.108]- games(TM)
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S.T.A.L.K.E.R. leaves you no choice but to engage with story and character, deciphering between friend and foe, the truth and the lie. [Apr 2007, p.94]- games(TM)
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Despite Virtua Tennis 3's crisp visuals and handful of new animations, it still feels like the original. [Apr 2007, p.127]- games(TM)