games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 75 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)
    • 88 Metascore
    • 90 Critic Score
    An empowering, engrossing and downright gorgeous racer, Project Gotham Racer 3 is definitely among the best games to ever launch alongside a console. [Christmas 2005, p.124]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    For the first time in the series’ beleaguered overseas history, the game is going to hook westerners long enough to draw them in past the insane difficulty and into one of the most rewarding, player-loving games of the last decade. [JPN Import; Feb 2005, p.86]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 82 Metascore
    • 60 Critic Score
    It’s a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 83 Metascore
    • 60 Critic Score
    It's a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 70 Metascore
    • 40 Critic Score
    It's harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    It's a nice, clean package that delivers enough hi-octane chases and enjoyment to warrant a purchase. [Christmas 2005, p.121]
    • games(TM)
    • 91 Metascore
    • 70 Critic Score
    Mario Kart DS is a polishing of the Mario Kart concept and little else. [Christmas 2005, p.99]
    • games(TM)
    • 71 Metascore
    • 80 Critic Score
    By far the most engrossing and beautiful space game on the PC or any other format. [Christmas 2005, p.104]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Easily the finest and most involving product to carry Molyneux’s name in years. A stunning achievement. [Christmas 2005, p.100]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 79 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    Gun
    Far too generic to be considered anything other than average. [Christmas 2005, p.114]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There’s no denying its flaws – it can feel rushed, glitchy and rough around the edges, but when it does flow, it’s a magnificent spectacle. [Christmas 2005, p.118]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    As enjoyable and refreshing as Kameo is, we can’t help but feel that it would have been better received long ago on the GameCube, as was originally intended. [Christmas 2005, p.126]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    It’s harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 45 Metascore
    • 30 Critic Score
    This could have been so much more, but the shoddy engine and woeful AI let down some fairly solid and slightly confusing concepts. [Nov 2005, p.125]
    • games(TM)
    • 71 Metascore
    • 40 Critic Score
    It's harmless mass-market entertainment; the kind that any discerning gamer should already know to leave well alone. [Christmas 2005, p.116]
    • games(TM)
    • 83 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    Take away the costumes and the lasers and you've still got an excellent example of how to produce multiplayer bedlam. [Dec 2005, p.110]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it's merely a good one. [Nov 2005, p.124]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it’s merely a good one. [Nov 2005, p.124]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    For many, the new modes won’t be enough to call for another purchase; as a standalone package however, Soul Calibur III offers more than could ever be asked of a fighting game. [Christmas 2005, p.96]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    The sense of mortality, tension and sheer scale makes for a truly stunning experience. [Christmas 2005, p.110]
    • games(TM)
    • 94 Metascore
    • 80 Critic Score
    Even though stellar work has gone into making the game as accessible as possible, there's no escaping the fact that Civilization games are for Civilization fans. And fans won't be dissapointed with Civilization IV. [Dec 2005, p.96]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It's frantic, satisfying, very challenging and full of the sorts of explosive set-pieces, generous destruction and screen-filling sprites that made the original such an enormous success. [Christmas 2005, p.113]
    • games(TM)
    • 73 Metascore
    • 70 Critic Score
    If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it's merely a good one. [Nov 2005, p.124]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    Within minutes you’ll be up to your old tricks, throwing drivers onto the pavement, beating up shoppers, jumping off buildings on motorbikes... the possibilities are once again limited only by player imagination. [Christmas 2005, p.120]
    • games(TM)
    • 77 Metascore
    • 70 Critic Score
    An intelligent and original gaming experience for those strong enough of stomach and mind to see it all the way through. [Dec 2005, p.108]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    The two different modes may play completely differently but they compliment each other far better than we'd anticipated. For that, EA should be commended. [Dec 2005, p.94]
    • games(TM)
    • 69 Metascore
    • 40 Critic Score
    Recommended only for DDR completists or people who would seriously consider Mushroom Kingdom cosplay. [Dec 2005, p.122]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It's to Croteam's credit that Serious Sam II manages to stay interesting for as long as it does, thanks to the weird enemy design and tight levels keeping the pace from slacking. [Dec 2005, p.112]
    • games(TM)
    • 91 Metascore
    • 90 Critic Score
    It’s achingly beautiful, deeply involving and as breathtaking to watch as it is to play. [Christmas 2005, p.90]
    • games(TM)
    • 76 Metascore
    • 30 Critic Score
    It's a horrible, cynically produced, soulless and poorly designed racing game that manages to be as equally boring as it is frustrating. [Dec 2005, p.107]
    • games(TM)
    • 76 Metascore
    • 80 Critic Score
    Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Sniper Elite makes headshots a grizzly reward that becomes addictive and, because the battle is always weighted against you, filled with air-punching satisfaction every time you make a connection. Bravo. [Nov 2005, p.96]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Stubbs deserves to succeed, just to prove to publishers and retailers that new IPs and obscure ideas aren't something to fear. [Mar 2006, p.118]
    • games(TM)
    • 77 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    When only a couple of challenges require you to break the million point barrier, only the weakest players will have trouble acing the game in hours. [Christmas 2005, p.107]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    For every awful moment in The Warriors, there are two great ones. The mix of story, nostalgia and out-and-out combat is a heady concoction and when it all clicks, it's thoroughly enjoyable. [Dec 2005, p.120]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    For a game to strike a good balance between eeriness, traditional FPS action and straight-out frights is astonishing, and F.E.A.R. has managed it in style. [Nov 2005, p.92]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    For every awful moment in The Warriors, there are two great ones. The mix of story, nostalgia and out-and-out combat is a heady concoction and when it all clicks, it's thoroughly enjoyable. [Dec 2005, p.120]
    • games(TM)
    • 66 Metascore
    • 40 Critic Score
    Ultimately, Shattered Union is just too frustrating to be enjoyable. Its accessibility problems are crippling and even after you've got to grips with how the game works, it still feels unbalanced and confusing. [Dec 2005, p.127]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It's the strength of the stories that helps carry what would otherwise be a fairly linear and uninteresting concept. A niche title, then, but one that those looking for something unique should enjoy with relish. [Dec 2005, p.118]
    • games(TM)
    • 58 Metascore
    • 50 Critic Score
    L.A. Rush isn’t so much bad as uninspiring. Driving round the city is fun for a bit but after that nothing but the mediocre races, ill-conceived stunt sections and the meandering extra missions remain. [Nov 2005, p.110]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    The single-player may have all the visual trickery and neat little scripted sequences, but in terms of sheer heart-pounding action, the multiplayer wins hands down. [Dec 2005]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    It's to Croteam's credit that Serious Sam II manages to stay interesting for as long as it does, thanks to the weird enemy design and tight levels keeping the pace from slacking. [Dec 2005, p.112]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    L.A. Rush isn't so much bad as uninspiring. Driving round the city is fun for a bit but after that nothing but the mediocre races, ill-conceived stunt sections and the meandering extra missions remain. [Nov 2005, p.110]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Even when the game begins to repeat itself, it never ceases to be fun. The initial wonderment may wear off slightly, but the engine is so solid and the gameplay mechanic is so enjoyable that SSX On Tour never drops below stellar status. [Dec 2005, p.102]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Few can deny that these improvements have made Black & White 2 a resounding success. The trouble is that gamers were expecting many of these things four years ago. [Nov 2005, p.112]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    A great game, despite the gimmicks and déjà vu... Those familiar with earlier GBA incarnations may be appalled at Konami’s flagrant re-use of almost every sprite from the last game here, with almost no changes at all. [Nov 2005, p.94]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    A drama-heavy storyline adds to the already deeply tense, ER-style atmosphere, making this a must-have DS title. [Christmas 2005, p.117]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    The series still doesn’t quite work in 3D; you’d need a lot of patience and considerable tolerance to truly enjoy this game. [Aug 2005, p.112]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    On the occasions when the game flows it’s possible to produce some breathtaking football, but all too often the game slows to a crawl and it’s extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 78 Metascore
    • 60 Critic Score
    On the occasions when the game flows it’s possible to produce some breathtaking football, but all too often the game slows to a crawl and it’s extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 62 Metascore
    • 70 Critic Score
    Conflict: Global Storm is such an improvement over the debacle that was Vietnam that it's amazing to think they came from the same developer. [Nov 2005, p.118]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    The series still doesn't quite work in 3D; you'd need a lot of patience and considerable tolerance to truly enjoy this game. [Aug 2005, p.112]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    On the occasions when the game flows it's possible to produce some breathtaking football, but all too often the game slows to a crawl and it's extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 80 Metascore
    • 60 Critic Score
    On the occasions when the game flows it's possible to produce some breathtaking football, but all too often the game slows to a crawl and it's extremely difficult to produce anything like a constructive passing move. [Nov 2005, p.116]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    It won't appeal to everyone, but Lost in Blue is a solid and inventive title that shouldn't be allowed to slip past unnoticed. [Dec 2005, p.124]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    This is the first time, apart from games such as Zoo Keeper and Meteos, that the DS’s capabilities have been used to good effect and - in some areas - expanded on to the point that we can see many developers in the future ‘borrowing’ ideas for their own games. [Aug 2005, p.100]
    • games(TM)
    • 59 Metascore
    • 50 Critic Score
    Anyone expecting the DS's first role-playing game to be anything more than average is in for a bitter disappointment. [Dec 2005, p.126]
    • games(TM)
    • 85 Metascore
    • 70 Critic Score
    Kudos to Ubisoft for not only recognising the differences between console PC and console gaming but developing Instincts around them. It's certainly the better game for it. [Nov 2005, p.106]
    • games(TM)
    • 71 Metascore
    • 60 Critic Score
    An amusing, individual game that delivers an initial hit of fun but whose essential concept becomes stale. [Nov 2005, p.121]
    • games(TM)
    • 83 Metascore
    • 50 Critic Score
    Sly 3 is a solid and inoffensive kids'adventure which perfectly satisfies the needs of its target audience and credits it delivers with a much more discerning nature than other games of its sort. [Dec 2005, p.98]
    • games(TM)
    • 74 Metascore
    • 30 Critic Score
    Once the contentment of seeing the impressive 'ultimate'look of the Spider-Man characters has faded and the comic book flair has become old news, it's still going to be a very bitter pill to swallow. [Dec 2005, p.118]
    • games(TM)
    • 53 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    It seems content to re-tread worn ground without ever pausing to innovate along the way...As a result, Game Republic’s opening gambit is left feeling plod-through tired before the credits have run. [Sept 2005, p.114]
    • games(TM)
    • 58 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 54 Metascore
    • 20 Critic Score
    An odd visual style tops off a very poor title in a suitably poor manner, jumping between looking halfway decent and just plain nasty. An unbalanced and sorely broken mess. [Dec 2005, p.106]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Every five or six levels the game ups the difficulty by throwing in the most frustrating levels we've ever seen.
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Action-packed, but with thought behind it. [Christmas 2005, p.106]
    • games(TM)
    • 77 Metascore
    • 50 Critic Score
    It’s a non-offensive way to while away a few hours digging up the past, but the core gameplay doesn’t hold a candle to the title it’s so fondly remembering. [Nov 2005, p.108]
    • games(TM)
    • 78 Metascore
    • 50 Critic Score
    It's a non-offensive way to while away a few hours digging up the past, but the core gameplay doesn't hold a candle to the title it's so fondly remembering. [Nov 2005, p.108]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    By far the biggest step up lies in the course design, offering dozens of alternative routes and short-cuts on each map and making far more use of vertical travel than Burnout ever did. [Nov 2005, p.90]
    • games(TM)
    • 86 Metascore
    • 90 Critic Score
    Legends is essentially a Burnout’s greatest hits; a best-of compilation of past glories, while the new album Revenge moves the series in a different direction. [Nov 2005, p.102]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    By far the biggest step up lies in the course design, offering dozens of alternative routes and short-cuts on each map and making far more use of vertical travel than Burnout ever did. [Nov 2005, p.90]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    A wonderful fusion of genres that is perfectly suited to the PlayStation Portable. [Christmas 2005, p.115]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    It's hardly a stunning RPG or an essential purchase but Radiata Stories is a charming, entertaining and compelling adventure, nonetheless. [Dec 2005, p.104]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    Ironically, the only reason for pedants to be unhappy is the game's placement on the GBA. Unlike "Advance Wars'" ability to make your GameBoy feel like a custom-built machine, Rebelstar feels like a port. [Dec 2005, p.99]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 78 Metascore
    • 80 Critic Score
    As the greatest and most enjoyable recreation of the sport since the 16-bit era, NHL 06 deserves to sit alongside the likes of "Pro Evo" as a sporting highlight that any gamer can enjoy. [Nov 2005, p.111]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    It still feels so right.. Sketchy music and coconut-sized pixels are a small price to pay for the chance to dabble with one of the finest two-dimensional beat-'em-ups ever made. [Aug 2005, p.107]
    • games(TM)
    • 48 Metascore
    • 30 Critic Score
    True, Beat Down isn’t entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]
    • games(TM)
    • 51 Metascore
    • 30 Critic Score
    True, Beat Down isn't entirely without potential, but the execution is woeful. For your own sake, avoid it at all costs. [Nov 2005, p.104]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    It’s cute, and a bit silly, and extremely easy to play and enjoy. It’s a relatively new sort of videogame, and one whose premise doesn’t have much to do with hours of play or complexity. [Nov 2005, p.122]
    • games(TM)
    • 90 Metascore
    • 90 Critic Score
    Intelligent Systems has come good for Advance Wars fans and made its latest title arguably the best reason to own a DS so far. [Sept 2005, p.98]
    • games(TM)

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