games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]- games(TM)
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The real joy of Darkwatch, however, is its simplicity. It's a pure, no-nonsense shooter, entirely focused on allowing the player to dispose of innumerable undead in ever more amusing ways. [Dec 2005, p.115]- games(TM)
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It’s unfortunate that the design aspect is so much more entertaining than the game itself but that’s not to discredit the actual adventure – it’s still a perfectly enjoyable action RPG title that just suffers from being a little simple. [Nov 2005, p.120]- games(TM)
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In order to get any challenge or satisfaction from Rebellion’s dustbowl shooter, it must be tackled on the hardest difficulty setting right away; only then will Black Hawk Down demonstrate any of the depth or well-implemented tactical elements it has to offer. [Sept 2005, p.110]- games(TM)
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In order to get any challenge or satisfaction from Rebellion's dustbowl shooter, it must be tackled on the hardest difficulty setting right away; only then will Black Hawk Down demonstrate any of the depth or well-implemented tactical elements it has to offer. [Sept 2005, p.110]- games(TM)
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Truth be told, Phase Two boasts as much number-crunching minutiae as the most anal RTS romp; the difference here is that it exists beneath the surface...Implicit military knowledge and second-nature RTS instincts are not requisites here. [Sept 2005, p.112]- games(TM)
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It’s the touches like the resulting wounds and bloodstains from each swing of a blade or the limb damage that really keep you playing. Indeed, attention to detail is excellent throughout and Colosseum does a great job of creating and maintaining a consistent game world. [Sept 2005, p.108]- games(TM)
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The action-RTS tomfoolery is remarkably compelling once you get a feeling for the basics... Darwinia is proof that you don’t need huge budgets and flashy visuals to make a decent title. [Apr 2005, p.112]- games(TM)
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Between gamers' potential lack of patience and the people needlessly dismissing the title after half an hour simply because it's 'trying too hard', many are going to miss out on one of the most unique and rewarding gaming experiences of the last few years. [Aug 2005, p.120]- games(TM)
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A blaster of mediocre proportions that might keep you hooked through sheer determination to see it through (if only because you’ll be convinced that mastery of the twitchy controls is actually possible), but isn’t actually much fun to play. [Sept 2005, p.102]- games(TM)
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Unlockable extras such as field items (both beneficial and hindering) and alien lifeform icons that alter the way the game plays when chosen are nice additions, but the gameplay is more than compulsive enough to keep you hooked anyway. [May 2005, p.102]- games(TM)
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Patience with Atelier Iris, however, comes with its own rewards as the game manages to open up in more creative ways (besides the mastery of the simple but solid fighting system) once you begin amassing Mana and mana. [Sept 2005, p.106]- games(TM)
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It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]- games(TM)
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It could be argued that Pandemic’s extra-terrestrial effort is a little on the simple side, but in terms of sheer playability, scale and freedom - albeit within fairly limited areas - Destroy All Humans! is a class act indeed. [July 2005, p.96]- games(TM)
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Battlefield 2 represents a far better understanding of what war actually entails; an effort to put the player in the heart of a battle where advancement is more strategic than just running around looking for a target. [Aug 2005, p.90]- games(TM)
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Bomberman’s raison d’etre, Battle mode, is once again its saving grace. [Aug 2005, p.110]- games(TM)
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Live & Reloaded is an odd package indeed. A great-looking port of a decent yet dated adventure isn't going to help Microsoft get a return on its $375 million acquisition. Luckily, the online multiplayer and its new content could write a different story. [Aug 2005, p.94]- games(TM)
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It could be argued that Pandemic's extra-terrestrial effort is a little on the simple side, but in terms of sheer playability, scale and freedom - albeit within fairly limited areas - Destroy All Humans! is a class act indeed. [July 2005, p.96]- games(TM)
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We could well be looking at a number one here. Unfortunately, Batman Begins won’t deserve such an elevated status as it’s average to the core. [Aug 2005, p.106]- games(TM)
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It's almost as though Jam can't decide what kind of fighting game it wants to be, thanks to a dramatic clash of styles in terms of both combat and visuals. [March 2005, p.118]- games(TM)
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In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]- games(TM)
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It sounds simple and on paper we’re sure it looks to have more than a little in common with Catch! Touch! Yoshi!, but we’re pleased to report that it actually has far more depth. [May 2005, p.112]- games(TM)
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- Critic Score
In relation to the more arcade-based titles available at the moment this game is the leader of the pack, as it manages to deliver everything that makes street racing enjoyable at a high standard, in one neat package. [June 2005, p.106]- games(TM)
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Electronic Arts’ decision to free the series from simply being one man on a very direct mission by creating a virtual battlefield is a wise one but one that hasn’t quite reached as far as it could. [July 2005, p.106]- games(TM)
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Samurai Western is a mess of a game, one that dangles a fun-looking carrot in front of your nose before bludgeoning your face in with a mallet. [Sept 2005, p.122]- games(TM)
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Electronic Arts' decision to free the series from simply being one man on a very direct mission by creating a virtual battlefield is a wise one but one that hasn't quite reached as far as it could. [July 2005, p.106]- games(TM)
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- Critic Score
Electronic Arts' decision to free the series from simply being one man on a very direct mission by creating a virtual battlefield is a wise one but one that hasn't quite reached as far as it could. [July 2005, p.106]- games(TM)
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- Critic Score
Such ambition hasn’t been seen on the PC in God knows how long and Atari has landed itself an absolute classic here. A must-have - no questions asked. [July 2005, p.100]- games(TM)
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It's fair to say that playing Advent Rising is about as enjoyable as getting home from a hard day's work to discover you've been burgled. [Aug 2005, p.114]- games(TM)
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Don't be discouraged by Sacred Stones' similarity to the previous Fire Emblem game; we wouldn't change it for the world. [Aug 2005, p.116]- games(TM)
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Where "Touched" lost some of the series' momentum by pigeon-holing its games into various styles, Twisted! literally swings it back in a positive direction... This isn't just a videogame; it's a tactile test of skill and balance that genuinely challenges more than just your reflexes. [May 2005, p.98]- games(TM)
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It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]- games(TM)
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Stands as an interesting attempt to broaden the appeal of horror games, even if its innovative successes are counterbalanced by an adherence to old-fashioned adventure sleuthing. [May 2005, p.118]- games(TM)
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Even though each puzzle is explained before it gets tough a few stages down the line, there are still a few that are a little too complex for their own good (as if the game wasn’t frustrating enough already.) [Aug 2005, p.96]- games(TM)
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It’ll be the online community that makes or breaks Sunrise. Given the way the support for the first game surpassed even the developer’s expectations, we’re inclined to think that this superior sequel should have no trouble in getting fans to rally behind it. [May 2005, p.94]- games(TM)
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Quite simply, Revenge… is the worst kind of Star Wars game - one that looks good enough to appeal to impulsive fans, but ultimately fails to deliver by being a horribly derivative, stale and linear example of the genre it so lazily falls into. [July 2005, p.114]- games(TM)
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Quite simply, Revenge… is the worst kind of Star Wars game - one that looks good enough to appeal to impulsive fans, but ultimately fails to deliver by being a horribly derivative, stale and linear example of the genre it so lazily falls into. [July 2005, p.114]- games(TM)
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Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]- games(TM)
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It demands skill without being overly realistic and is challenging without being overly frustrating – an ideal combination that forms the backbone of an incredibly enjoyable game. [JPN Import; Feb 2005, p.116]- games(TM)
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A videogame that, although still pleasant and enjoyable to play, feels more than a little stale and wholly regurgitated. [June 2006, p.123]- games(TM)
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GTR is a truly awesome racing game that will have petrolheads in raptures. However, the extreme nature of the game is intimidating, even for the hardened racer. [Apr 2005, p.106]- games(TM)
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Digital Extremes should be reasonably proud of Pariah, even though it falls short of being the be all and end all of the genre that the developer claimed it would be. [May 2005, p.90]- games(TM)
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Forza's driving physics are excellent - with the driving aids switched on the game offers something just on the right side of arcade-style racing. [June 2005, p.99]- games(TM)
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Although it may lack the sense of immersion that titles like World of Warcraft and City of Heroes provide, it’s a classic example of an ‘easy to pick up, hard to put down’ title. [July 2005, p.120]- games(TM)
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File #2 just about survives its many flaws to warrant curio status for series veterans and online play addicts. [Nov 2005, p.117]- games(TM)
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If you’ve not got half a lifetime to invest - or even if you have and you’re just up for trying something a little different - Stella Deus is an interesting and competent strategy title just waiting to rob you of over 40 hours. Good stuff. [Aug 2005, p.108]- games(TM)
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With combat relying on clever use of items and plenty of RPG-esque searching and equipping, Rengoku does show some potential, but it’s far too little, and with so many better-quality titles already on the market, it’s definitely too late. [Mar 2006, p.116]- games(TM)
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A great concept that’s bereft of longevity... It’s definitely a title that needs to be experienced, but whether it should sit proudly on your gaming shelf is less certain. [July 2005, p.113]- games(TM)
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There are moments when player adrenaline levels will rise above the base level, but they are so few and far between that in the end most will decide that slogging through the copious average sections simply isn’t worth the effort. [June 2005, p.116]- games(TM)
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There are moments when player adrenaline levels will rise above the base level, but they are so few and far between that in the end most will decide that slogging through the copious average sections simply isn't worth the effort. [June 2005, p.116]- games(TM)
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A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]- games(TM)
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- Critic Score
A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]- games(TM)
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- Critic Score
A grubby looking, badly conceived and hastily programmed game that does nothing for the genre except add unnecessary limitations. [Apr 2005, p.110]- games(TM)
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- Critic Score
It's not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]- games(TM)
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- Critic Score
It’s not revolutionary by any means, nor is it particularly long, but thanks to some clever creative control the game delivers a funny, engrossing and downright weird experience unlike most other platform adventures. [July 2005, p.104]- games(TM)
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There are too many AI quirks and tic to make offline play a useful or even enjoyable tool for learning the ropes, so despite some promising advances, Unreal Championship 2 is just another game to file under the 'buy it if you have Xbox Live' sub-division of the FPS genre. [May 2005, p.86]- games(TM)
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Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]- games(TM)
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BioWare has managed to create a new franchise that will grow to become the cornerstone of the developer's flourishing portfolio. [June 2005, p.94]- games(TM)
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Contrived shooter with little to no depth... This is as generic as they come. [July 2005, p.122]- games(TM)
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There’s little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it’s certainly only worth bothering with if you’re willing to invest a fair bit of time. [May 2005, p.120]- games(TM)
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There's little here that inspires us to recommend DUB Edition above any of the other pimping opportunities that are either out already or due to make an appearance soon, and it's certainly only worth bothering with if you're willing to invest a fair bit of time. [May 2005, p.120]- games(TM)
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Horror muted by brevity and flat atmosphere... Imitating teen-horror movies is a novel idea, but duplicating their running time and feeble horror leaves the game wanting. [Nov 2004, p.106]- games(TM)
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Horror muted by brevity and flat atmosphere... Imitating teen-horror movies is a novel idea, but duplicating their running time and feeble horror leaves the game wanting. [Nov 2004, p.106]- games(TM)
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Mercury’s subtle combination of spot-on physics, obvious answers and hidden short cuts creates a game of continual perfection and frustration alike - what more could you ask for from a great puzzle game? [June 2005, p.104]- games(TM)
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Horror muted by brevity and flat atmosphere... Imitating teen-horror movies is a novel idea, but duplicating their running time and feeble horror leaves the game wanting. [Nov 2004, p.106]- games(TM)
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A true 'thinking man’s shooter', then, and one that can be enjoyed by all those capable of engaging their brain before pulling the trigger. [June 2005, p.109]- games(TM)
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In the long wait for Digital Devil Saga we’ve been spoiled by some bar-raising and envelope-pushing efforts in the RPG genre, which make it seem rather tired and staid. [July 2006, p.136]- games(TM)
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The core gameplay is somewhat lacking. 'But it's for kids,' we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]- games(TM)
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The core gameplay is somewhat lacking. ‘But it’s for kids,’ we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]- games(TM)
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The core gameplay is somewhat lacking. ‘But it’s for kids,’ we hear you cry. Maybe so, but even kids - or those who are just young at heart - will no doubt want a challenge that lasts longer than it would take to watch the original trilogy. [May 2005, p.109]- games(TM)
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Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
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A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don’t. [May 2005, p.96]- games(TM)
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There’s nothing here that would draw in gamers who can’t stand the genre, but if you do have a soft spot for mass slaughter, Dynasty Warriors 5 is as good a place to get your fix as any. [July 2005, p.116]- games(TM)
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A poor Tenchu wannabe that simply fails to deliver enjoyment. We played it because we had to - you don't. [May 2005, p.96]- games(TM)
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We wanted to like Spikeout, we really did, but less than a day of enduring what the game had to 'offer' and having so many flaws thrown in our faces was more than enough to convince us never to play it again. [June 2005, p.115]- games(TM)
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Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
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- Critic Score
Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It’s a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
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With daft mini-games and Gadgets designed for four players to huddle around a single GBA, it's stupidity of the highest order that Nintendo should invent the 'one man party'. [July 2005, p.102]- games(TM)
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Despite the inclusion of new gadgets and stunning visuals, the series is starting to decompose; playing the same thing over and over is beginning to wear a little thin. It's a good job the multiplayer experience continues to blossom. [Apr 2005, p.90]- games(TM)
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Only the hardcore fans will have to have it, and they’re the ones most likely to end up disappointed. [Feb 2005, p.116]- games(TM)
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Above all, Remix suffers from many of the same issues that ail all but the PS2 versions of the Tony Hawk’s games - there just aren’t enough buttons. [July 2005, p.110]- games(TM)
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Sony leaves the gamer lost in one of the most immersive, reality-grounded worlds we can remember. And that’s taking into account the amount of otherworldly hokum on display. [June 2005, p.118]- games(TM)
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Ridge Racers emerges as the consummate package as far as PSP launch titles go – true, it cribs from every other game in the series instead of offering real originality, but that’s a small price to pay for the amount of quality that’s packed into the game. [Feb 2005, p.116]- games(TM)
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While the card and strategy elements work surprisingly well, they don’t really fit the stealth side of the game for which the series is so highly regarded. [June 2005, p.112]- games(TM)
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It's one of those puzzle games that defines the term 'in the zone'; once you've found that special place where the rest of the world stops and all you can see are flowing lines of falling blocks and massive combos, you can't fail to appreciate what the game is doing. [Feb 2005, p.116]- games(TM)
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While really quite enjoyable in small measures (annoyances excepted), Untold Legends is a massively optimistic game and this is its ultimate downfall. [June 2005, p.100]- games(TM)
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The core game is as playable and entertaining as any platform game to have been released since the original Ape Escape, and despite control issues there’s still a whole lot of monkey’s to be caught and a whole lot of fun to be had doing it. [June 2005, p.102]- games(TM)
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Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]- games(TM)
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Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]- games(TM)
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Almost exactly what we wanted it to be. Story mode and single-player antics are diverting enough but the game excels in multiplayer, offering fast-paced thrills that only the highlights of the "Unreal" series can really contest. [March 2005, p.122]- games(TM)
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Visually, stylistically and technically, Pure is nothing short of breathtaking. If the guy sat behind you on the bus doesn't peer over your shoulder in a slightly creepy manner while youâ??re tearing through the skies of Sol 2, you can pretty much assume heâ??s blind - that kind of breathtaking. [May 2005, p.92]- games(TM)
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Gearbox should be applauded for taking the first-person genre in a bold new direction, but during the bulk of the game, players must be willing to sit back and let the developer tell the story. [Apr 2005, p.104]- games(TM)
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Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]- games(TM)
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Will it make you rethink how you see strategy games? Don’t be daft. Will you enjoy playing it? Almost certainly. [May 2005, p.88]- games(TM)
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Unfortunately, the difference between what Crystal Dynamics wanted to do with Snowblind and the finished product is a crevasse that good intentions fall well short of bridging, leaving the game lying in a Wile E. Coyote-style could of dust at the bottom. [March 2005, p.110]- games(TM)
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Despite being known for its ability to bring us quality RPGs such as "Kingdom Hearts," Square Enix has done itself pretty proud with this move into the adventuring genre, and the RPG influences that surface throughout the title just add to the quality. We definitely suggest you give this a go. [May 2005, p.114]- games(TM)
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It’s hard not to like Cold Fear for what it’s trying to do, but it’s also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]- games(TM)
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Forts Under Siege might have enough reward on offer but the series is still relying on gamers to meet it halfway by investing ample time and patience in learning its demanding intricacies. [Dec 2004, p.112]- games(TM)
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It's hard not to like Cold Fear for what it's trying to do, but it's also hard not to see the glaring errors that it makes along the way. [Apr 2005, p.119]- games(TM)
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Many will no doubt dismiss Catch!’s simplistic gameplay mechanics, but to do so would be to miss the point entirely. The DS’s raison d’etre is to give gamers exciting new ways to play games, and in this respect Catch! succeeds admirably. [Apr 2005, p.102]- games(TM)