games(TM)'s Scores
- Games
For 3,166 reviews, this publication has graded:
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23% higher than the average critic
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4% same as the average critic
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73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics.
(0-100 point scale)
Average Game review score: 67
| Highest review score: | Demon's Souls | |
|---|---|---|
| Lowest review score: | Darkstar: The Interactive Movie |
Score distribution:
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Positive: 1,101 out of 3166
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Mixed: 1,711 out of 3166
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Negative: 354 out of 3166
3166
game
reviews
- By Date
- By Critic Score
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- Critic Score
The range of puzzles on display is also sorely lacking for a game of this type. [Issue#118, p.114]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
It's extremely rare that a game would be better with less gameplay. [Issue#118, p.113]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
This isn't too bad for a couple of hours of button hammering with two friends. [Issue#118, p.112]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
It's this fine balance between freedom and linearity that will keep you playing. [Issue#118, p.111]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
Since assembling a team is more luck than judgment, Rumble couldn't be further away from the core values of the traditional Pokemon games. [Issue#118, p.110]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
Stops short of truly bad, but also some way short of recommended. [Issue#118, p.108]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
The shameless cash-grab approach does a huge disservice to what is a surprisingly accomplished card-based strategy title. [Issue#118, p.107]- games(TM)
Posted Jan 29, 2012 -
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Posted Jan 29, 2012 -
- games(TM)
Posted Jan 29, 2012 -
- Critic Score
A must-play title - as much a part of videogaming as it is anything else. [Issue#118, p.102]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
Addictive, fully-featured and far more sure of itself than ever before, Infinity Blade II is as slick an offering as iOS currently offers. [Issue#118, p.100]- games(TM)
Posted Jan 29, 2012 -
- Critic Score
On a straight fighting level, SoulCalibur has never been better, and, although it might be locally anorexic, the multiplayer side offers more than any Soul titles since the original Calibur made the Dreamcast a must-have. [Issue#118, p.94]- games(TM)
Posted Jan 28, 2012 -
- Critic Score
If Amy ever had a chance of keeping its head above water and surviving these problems, the awful checkpoint system ensures it drowns in them.- games(TM)
- Posted Jan 20, 2012
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- games(TM)
Posted Jan 9, 2012 -
- Critic Score
There's a serious case to be made that Disgaea has never been better. [Issue#117, p.124]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
Here's hoping the rest of the trilogy also heads west. [Issue#117, p.122]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
Just another day at the office for Layton and chums. [Issue#117, p.121]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
A generously long-lasting slice of festive entertainment for the peripheral. [Issue#117, p.120]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
If you recognised the clever retro nods in the visuals without having them pointed out then this will appeal. If not, scroll on. [Issue#117, p.119]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
If this is edutainment, it could do with a lot more of the latter part. [Issue#117, p.118]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
We've been spoilt over the years, and we simply expected more from Kirby. [Issue#117, p.114]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
Fleeting fun and a mild distraction it may be, but The Run finishes this particular race upside down in a ditch. On fire. [Issue#117, p.112]- games(TM)
Posted Jan 9, 2012 -
- Critic Score
Handheld editions of big console titles often feel like straight to video sequels – looking the part but lacking the polish – and Revelations is no different. It nails the atmosphere in its hybrid design, but those crucial sparks of brilliance that make the series so great, no matter which of its eras you prefer… they're as rare as a single use rocket launcher.- games(TM)
- Posted Jan 2, 2012
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- Critic Score
A handful of minor niggles, like the inability to pause outside the start of your own turn, and the rather cautious approach of CPU competitors, detract little from an uncommonly smart and genuinely tactical game. It might have fared even better without its primary-coloured fripperies but Boom Street remains good enough to turn a blind eye to its rather untimely celebration of capitalism.- games(TM)
- Posted Dec 28, 2011
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- Critic Score
It's frustrating, rewarding, addictive and entertaining in almost equal measure, and as much as you'll rant and moan when your lead is snatched away on the last corner, you'll keep going back for more. To call it the best original game on 3DS might be overstretching the meaning of the word 'original' but, all the same, this is something that no 3DS owner should be without.- games(TM)
- Posted Dec 2, 2011
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- Critic Score
The inanely perfunctory gameplay fumbles in its derivative attempt to emulate the LEGO formula. [Christmas 2011, p.126]- games(TM)
Posted Dec 1, 2011 -
- games(TM)
Posted Dec 1, 2011 -
- Critic Score
It's a party game, so save it for a party. [Christmas 2011, p.123]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
While it might be bought for the kids, it'll be enjoyed by everyone. [Christmas 2011, p.122]- games(TM)
Posted Dec 1, 2011 -
- games(TM)
Posted Dec 1, 2011 -
- Critic Score
Its stylus control is one of the tightest on the system. [Christmas 2011, p.117]- games(TM)
Posted Dec 1, 2011 -
- games(TM)
Posted Dec 1, 2011 -
- Critic Score
It's certainly not high-art then, but Saints Row: The Third is a welcome distraction. [Christmas 2011, p.112]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
A package with some technical issues and a generally very shallow feel. [Christmas 2011, p.108]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
While the deviant design maintains the unsympathetic difficulty, here it feels cheap and archaic within the context of such plodding action. [Christmas 2011, p.107]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
Arkham City handles its side-stories gloriously. [Christmas 2011, p.102]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
A faithful recreation in every sense of the term. [Christmas 2011, p.96]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
So it's a flawed package then, but it's also one that contains some of the best graphics ever seen on a console, and is one of the premier multiplayer games in existence. [Christmas 2011, p.94]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
A picture-perfect playground designed to engender pure love in those willing to lose themselves within it. [Christmas 2011, p.90]- games(TM)
Posted Dec 1, 2011 -
- Critic Score
It doesn't bring much at all new to the table and can feel derivative at times, even old. Also, while rarely unfair as such, that doesn't stop it from being frustrating at times – and the shooter sections, while fun, do feel a bit overplayed.- games(TM)
- Posted Nov 30, 2011
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- games(TM)
Posted Nov 16, 2011 -
- Critic Score
As a PlayStation 3 title, a distinct lack of longevity and a disappointing multiplayer game will see it land short of the hole. [Issue#115, p.111]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
It just feels too much like an engaging tech demo that had nowhere solid to expand to. [Issue#115, p.110]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
For those who like their shooters feisty rather than thinky, this is the perfect choice. [Issue#115, p.109]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
The problem of a distinct lack of variety persists, of course, and the lack of an arena-based dogfight mode feels a wasted opportunity. [Issue#115, p.108]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
Destiny is so bad that it could force players to question their cherished memories of Eternal Darkness. [Issue#115, p.106]- games(TM)
Posted Nov 16, 2011 -
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Posted Nov 16, 2011 -
- Critic Score
It's always refreshing to see new franchises succeed, and Renegade Ops does just that. [Issue#115, p.104]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
The sluggish fighting feels surprisingly weighty. [Issue#115, p.102]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
Canyon may well become the definitive version of this smile-inducing stunt racer, but unless you're already a veteran it may be worth waiting a while before taking this sequel for a drive. [Issue#115, p.100]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
The one area it does get right is the driving. [Issue#115, p.99]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
Good for a quick burst of fun in the short term, but gamers looking for a test of skill would be better off playing Angry Birds. Yes, really. [Issue#115, p.98]- games(TM)
Posted Nov 16, 2011 -
- Critic Score
Assassin's Creed Revelations, then, is a pick-and-mix of successes and failures. At its core, though, it's just as accomplished a game as Brotherhood before it. All that's required is to dig below the surface layer of frivolous pseudo-innovations to discover yet another classic Creed, and a top quality conclusion to an excellent story arc.- games(TM)
- Posted Nov 14, 2011
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- Critic Score
What Super Mario 3D Land does get right is what every Mario game gets right: a high benchmark for quality that virtually no other platform game series seems capable of matching. There's a level of humour, invention and a sheer sense of joy that you only find in a Mario game.- games(TM)
- Posted Nov 10, 2011
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- Critic Score
It's a Call Of Duty that feels incredibly focused despite a period in its development of massive uncertainty. Its campaign still toes the line between being smart and being stupid, but for Saturday night, popcorn entertainment, Modern Warfare 3 has the competition beat.- games(TM)
- Posted Nov 8, 2011
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- Critic Score
Spellbinding, dramatic and absolutely epic in both the world it paints and the story it tells, Zelda: Skyward Sword is a hugely important event for the Wii, for Nintendo, and for anyone with even a passing love for the venerable series it celebrates.- games(TM)
- Posted Nov 1, 2011
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- Critic Score
The dichotomy of play styles breathes new life into favourite stages as they're re-envisioned and redesigned for Sonics they were never originally intended for, while some genuinely imaginative and exciting level design recaptures that core thrill – of rolling a hedgehog around a colourful fantasy world – that endeared so many to Sonic two decades ago.- games(TM)
- Posted Oct 31, 2011
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- Critic Score
The puzzles are refreshingly taut, the design and scope bewildering and its conclusion a triumphant crescendo of storytelling. It's completely iterative, derivative and formulaic, holding few surprises during its eight-hour campaign, yet Naughty Dog twists these familiar tropes into an invigorating rush of agile gameplay and seamless cinematic spectacle, proving once again that Nathan Drake is without equal.- games(TM)
- Posted Oct 24, 2011
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- Critic Score
While Dance Central 2's selection of tracks still lacks the eclectic feel (and silliness) found in Ubisoft's Just Dance, it still offers dozens of fine danceables.- games(TM)
- Posted Oct 20, 2011
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- Critic Score
Fun, but not quite funny enough, and it leaves us still yearning for the hearty chuckles and charm that came so effortlessly before. [Nov 2011, p.120]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
The humour and colourful designs are reference-heavy and genuinely quite charming but can only distract so much from what is essentially the same level repeated over and over. [Nov 2011, p.119]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
The battle mechanic is intuitive, but hides a tactical edge. [Nov 2011, p.118]- games(TM)
Posted Oct 18, 2011 -
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Posted Oct 18, 2011 -
- Critic Score
It may sound strange but, where FIFA might be the better football game this year, there's an argument for PES being the better videogame. [Nov 2011, p.115]- games(TM)
Posted Oct 18, 2011 -
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Posted Oct 18, 2011 -
- Critic Score
There's definitely enough to do while we're waiting for that multiplayer update. [Nov 2011, p.113]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
Cold War's sense of fun is backed up with a more measured, rewarding battle structure. [Nov 2011, p.112]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
Beneath lies a pretty average shooter - one that with a little more thought and ambition could have easily been something more memorable. [Nov 2011, p.111]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
It's initially compelling, but starts to feel shallow as combat becomes a grind, and a nagging wish for more of RPG elements creeps in. [Nov 2011, p.110]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
In the most competitive genre in gaming Bodycount just doesn't measure up, and certainly doesn't get anywhere near the brutal brilliance of Epic and People Can Fly's Bulletstorm. [Nov 2011, p.108]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
Still a little too much like looking at a table. [Nov 2011, p.107]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
Bland gameplay and weak narrative implementation. [Nov 2011, p.106]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
Despite its good ideas, Nuclear Dawn's rough edges, particularly on the FPS side, mean curious players will check it out, but they might not stay for long. [Nov 2011, p.104]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
A groundbreaking moment for the future of virtual football. [Nov 2011, p.102]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
A real tour-de-force for both a developer best known for comic mischief and a franchise that seemed doomed to eternal mediocrity. [Issue#114, p.92]- games(TM)
Posted Oct 18, 2011 -
- Critic Score
A triumphant mix of masculinity and pastiche, an excitable exercise in action gaming that moves the genre forward into exciting new territory, by taking the sim side out of the equation and focusing on the most important thing: action. It's ridiculous in every sense of the word, from the controls to the combat, but it remains an undeniable thrill throughout.- games(TM)
- Posted Oct 13, 2011
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- Critic Score
Turn 10's sublime handling model accommodates newcomers and veterans alike, a system that can be tweaked to sit anywhere between 'real car' and 'videogame' settings as the player sees fit. Online functionality is as impressive as ever too, the auction house and plethora of racing options joined by Autolog-style Rivals hot lap challenges to ensure that Forza 4 genuinely has the ability to last forever.- games(TM)
- Posted Oct 11, 2011
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- Critic Score
Striding purposefully along the history of a genre it created, id has plucked the best ideas from four generations of first-person shooters and woven them into something not especially original, but truly exceptional nonetheless.- games(TM)
- Posted Oct 4, 2011
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- Critic Score
A fine example of how great forethought and a less than tepid attitude towards taking risks pay dividends in the hands of real gamers. It is nothing short of extraordinary, though perhaps a couple of years on from Demon's Souls, it is also less surprising.- games(TM)
- Posted Oct 3, 2011
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- Critic Score
It might not be the most robust or laugh-out-loud funny game in Twisted Pixel's catalogue but based on entertainment value, ingenuity and the way the game works around Kinect's foibles rather than pushing its luck and falling down, it'd be downright criminal to deny the talented studio those few dollars more.- games(TM)
- Posted Sep 16, 2011
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- Critic Score
Stood side by side with its predecessors, this third and final hurrah is less a dramatically pitched revolution and more a masterfully sculpted evolution, as while the graphical depth, online functionality and cover mechanics are some of the best in the business, when contrasted with Gears 2, they're incremental steps rather than thundering leaps.- games(TM)
- Posted Sep 15, 2011
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- Critic Score
Instead of embracing the technology on its own merits, the game is actually more an exercise in forcing Kinect to ape the functions – sometimes for good, but mostly ill – of a standard controller.- games(TM)
- Posted Sep 14, 2011
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- Critic Score
Batman could probably take Captain America to pieces with one hand tied behind his back. [Issue#113, p.118]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
One of those games where the satisfaction is drawn as much from exploring the world as it is from attaining absolute victory. [Issue#113, p.116]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
The main game strikes enough of a balance between accessibility and challenge that it'll likely keep you shooting away the hours without you noticing them pass. [Issue#113, p.114]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
Every now and then it just hits that level of cool we all want from a Driver game. [Issue#113, p.112]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
It's both a sensory delight and a genuinely brilliant score attack game.. not a combo many games can claim to pull off to this high standard. [Issue#113, p.111]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
Fans of the genre will appreciate the smart, varied nature of the concept, and the ethereal, abstract art style. [Issue#113, p.110]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
A game that's less concerned with making you think and more with making you feel. [Issue#113, p.106]- games(TM)
Posted Sep 13, 2011 -
- games(TM)
Posted Sep 13, 2011 -
- Critic Score
The real problem is that success is actually down to luck, trial and error, and the whim of a cheating AI. [Issue#113, p.100]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
If it weren't presented with such craft and imagination, Bastion would be just another XBLA also-ran. But that's not a criticism, not should it be. [Issue#113, p.98]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
A woeful misstep into the pantheon of disposable first-person shooters, and a balsa wood ghost town of a game that no amount of support patching could possibly shore up. [Issue#113, p.96]- games(TM)
Posted Sep 13, 2011 -
- Critic Score
As with Dead Rising before it, the complaints cannot come close to outweighing the sheer anarchic fun to be had, the instant gratification Dead Island offers, or the amount that Techland has managed to achieve here despite punching well above its weight.- games(TM)
- Posted Sep 5, 2011
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- Critic Score
One of the most refreshing and damn near-essential games of the year, and an inspirational figurehead for independent developers everywhere. [Dec 2006, p.122]- games(TM)
Posted Aug 30, 2011 -
- Critic Score
It may not be as revelatory an experience, and in today's age feels as derivative as it does inventive, but it still has us excitingly discussing tactics and angles of approach with fellow players long after we've finished playing. Surely there's no greater testament to Eidos Montreal's success than that.- games(TM)
- Posted Aug 22, 2011
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- Critic Score
Beautiful, feature-packed and brimming with creative remedies for the ails of a stagnating genre, that NOA should overlook such a shining example of what a JRPG can be paints a very different company to the Nintendo that went out at E3 with a call to arms for the hardcore.- games(TM)
- Posted Aug 11, 2011
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- Critic Score
For the most part this is an excellent strategy game with plenty of mileage. [Issue#112, p.128]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
Manages to be inviting without being too condescending. [Issue#112, p.124]- games(TM)
Posted Aug 8, 2011 -
- Critic Score
For those less committed ball fans The Bigs 2 offers a substantially more user-friendly introduction to big boys' rounders. [Issue#112, p.123]- games(TM)
Posted Aug 8, 2011