games(TM)'s Scores

  • Games
For 3,166 reviews, this publication has graded:
  • 23% higher than the average critic
  • 4% same as the average critic
  • 73% lower than the average critic
On average, this publication grades 8.3 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Demon's Souls
Lowest review score: 10 Darkstar: The Interactive Movie
Score distribution:
3166 game reviews
    • 63 Metascore
    • 70 Critic Score
    The kind of puzzle game you can put your feed up and coast through on a laptop, or sit back in your office chair and play at your own pace. [Issue#112, p.122]
    • games(TM)
    • 43 Metascore
    • 30 Critic Score
    Even at a budget price point, this is one slip-up that can't be blamed on banana skins. [Issue#112, p.120]
    • games(TM)
    • 58 Metascore
    • 40 Critic Score
    It's time the developer started exploring the potential. [Issue#112, p.119]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    If you're in dire need of a new Remote, at least now you get to try and skim a stone over an island for a few quid extra. It's totally worth it. [Issue#112, p.118]
    • games(TM)
    • 82 Metascore
    • 70 Critic Score
    Trenched lacks the usual amounts of Double Fine secret sauce. [Issue#112, p.116]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    Rich in character while on minimum wage mechanically. [Issue#112, p.114]
    • 70 Metascore
    • 60 Critic Score
    It's a shame that these excellent physics and novel weapons haven't been given a better showcase. [Issue#112, p.112]
    • games(TM)
    • 65 Metascore
    • 50 Critic Score
    Watching it charge forty quid for it is downright aggravating. [Issue#112, p.108]
    • games(TM)
    • 80 Metascore
    • 70 Critic Score
    From Dust is hypnotic, captivating and, most importantly, fun. It's a sandbox that rewards creativity and playfulness as much as it punishes it and, while it suffers some irritating issues, it's a very welcome experience.
    • 69 Metascore
    • 70 Critic Score
    Capcom certainly puts forward a good case for being able to teach an old monster new tricks. [Issue#111, p.124]
    • games(TM)
    • 72 Metascore
    • 60 Critic Score
    A mildly diverting and inadvertently funny curiosity. [Issue#111, p.123]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    It's rare that you can state that no two characters in a beat-'em-up play alike but, in this case, it's absolutely undeniable. [Issue#111, p.120]
    • games(TM)
    • 69 Metascore
    • 60 Critic Score
    Gorgeous. [Issue#111, p.117]
    • games(TM)
    • 52 Metascore
    • 40 Critic Score
    Consistently let down by poor design decisions and outdated play mechanics. [Issue#111, p.116]
    • games(TM)
    • 60 Metascore
    • 50 Critic Score
    Halts under its own weight. [Issue#111, p.114]
    • games(TM)
    • 46 Metascore
    • 40 Critic Score
    Just don't expect it to live up [to] the potential of the D&D license. [Issue#111, p.112]
    • games(TM)
    • 68 Metascore
    • 70 Critic Score
    An enjoyable, recklessly fun game. [Issue#111, p.111]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Addictive and frustrating, cute and challenging, lovable one moment and the very embodiment of hate the next. [Issue#111, p.110]
    • games(TM)
    • 81 Metascore
    • 70 Critic Score
    It is the limited content that is Jamestown's biggest letdown. [Issue#111, p.110]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Although it misses a beat on one or two of the RPG genre's values, the rest is classic dungeon-crawling through and through. [Issue#111, p.106]
    • games(TM)
    • 83 Metascore
    • 70 Critic Score
    A short, sharp tinge of static electricity rather than the unrelenting shock of high-voltage conductors. [Issue#111, p.104]
    • games(TM)
    • 60 Metascore
    • 60 Critic Score
    It isn't nearly as awful - no, indeed, as hopelessly generic - as it might first appear. [Issue#111, p.100]
    • games(TM)
    • 49 Metascore
    • 30 Critic Score
    There's just uninhibited hubris masquerading as knowing, swaggering braggadocio, a technological Frankenstein's monster. [Issue#111, p.98]
    • games(TM)
    • 89 Metascore
    • 90 Critic Score
    Magnificent. [Issue#110, p.133]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    A patchy but occasionally outstanding oddity. [Issue#110, p.132]
    • games(TM)
    • 66 Metascore
    • 60 Critic Score
    A solid template, then, and interesting foundations on which for the inevitable paid follow-ups to build. [Issue#110, p.132]
    • games(TM)
    • 65 Metascore
    • 70 Critic Score
    Just don't believe everything you read on the box. [Issue#110, p.130]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    While it lasts, Cave's genre breakout does a great job of making you feel like a nimble little paper ninja. [Issue#110, p.128]
    • games(TM)
    • 66 Metascore
    • 70 Critic Score
    Though retro in style, Strania certainly isn't without original ideas. [Issue#110, p.127]
    • games(TM)
    • 52 Metascore
    • 30 Critic Score
    Navigation and combat [are] incredibly infuriating. [Issue#110, p.126]
    • games(TM)
    • 87 Metascore
    • 80 Critic Score
    Dirt 3 is different. [Issue#110, p.125]
    • games(TM)
    • 67 Metascore
    • 40 Critic Score
    The most inadequate of games: a platformer that struggles in its platforming. [Issue#110, p.122]
    • games(TM)
    • 73 Metascore
    • 60 Critic Score
    An engaging and pacey swashbuckling romp through the highs of an accomplished franchise that will delight Pirates enthusiasts and Lego fans alike. [Issue#110, p.120]
    • games(TM)
    • 64 Metascore
    • 70 Critic Score
    The game does get bogged down in far too many unskippable and boring dialogue sequences. [Issue#110, p.118]
    • games(TM)
    • 75 Metascore
    • 50 Critic Score
    To say the level of humour is an acquired taste would be an understatement. [Issue#110, p.118]
    • games(TM)
    • 75 Metascore
    • 60 Critic Score
    Of course, any niggles relating to the quality of puzzles is alleviated somewhat by the quality of animation. [Issue#110, p.117]
    • games(TM)
    • 88 Metascore
    • 80 Critic Score
    If we have to make a criticism, it's that The Witcher 2 leaves you wanting more than it offers. [Issue#110, p.110]
    • games(TM)
    • 79 Metascore
    • 80 Critic Score
    It's not the most technical or the deepest fighter you'll ever play, but you'll struggle to find something so skillfully designed to complement its platform in any genre. [Issue#110, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    A brilliant game, one that offers something for both the experimental gamer and the mechanical player who wants to 100 per cent every Archive. [Issue#110, p.102]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    A disappointment, there's no two ways about it. The scares just aren't there – we live in a post-Amnesia world, so we know it's possible for FPSs to terrify – and the rest of the action is so utterly standard it strays into boring territory more than we hoped it would. A more interesting co-op mode and the competitive, point-based leaderboards covering both single and multiplayer drag it out of average territory, but generally speaking we fear this is a missed opportunity.
    • 77 Metascore
    • 80 Critic Score
    You'll still be thrilled by this original, amusing and brilliantly playable horror game.
    • 70 Metascore
    • 70 Critic Score
    For all its inventive turns and standout moments, however, much of Alice's return feels a little too templated for it to truly embrace the nonsensical.
    • 87 Metascore
    • 80 Critic Score
    The important thing, of course, is the racing, and the Codies tinkering permeates that with force, adding and subtracting features with gusto. Most alterations in this area, however, are welcome and inherently sensible.
    • 69 Metascore
    • 50 Critic Score
    An enjoyable enough score attacker, disappointingly one-dimensional and middling as it may be. [Issue#109, p.123]
    • games(TM)
    • 45 Metascore
    • 50 Critic Score
    A fairly competent twin-stick competitive shooter. [Issue#109, p.122]
    • games(TM)
    • 55 Metascore
    • 30 Critic Score
    So gratingly tedious in navigating stages that Monkey Ball's overarching identity is lost. [Issue#109, p.120]
    • games(TM)
    • 76 Metascore
    • 60 Critic Score
    As a download release, it has exactly the same flaws. [Issue#109, p.118]
    • games(TM)
    • 70 Metascore
    • 60 Critic Score
    Sega may need to up its game before the next iteration. [Issue#109, p.116]
    • games(TM)
    • 74 Metascore
    • 70 Critic Score
    A solid addition to the series that potentially offers plenty of additional scope due to its enhanced multiplayer component. [Issue#109, p.115]
    • games(TM)
    • 29 Metascore
    • 40 Critic Score
    Like booting up a mediocre run-and-gunner from the mid-Nineties. [Issue#109, p.114]
    • games(TM)
    • 64 Metascore
    • 40 Critic Score
    You simply can't ignore the fact that the developer has been unable to match the scale of its ambition in the lacklustre final product. [Issue#109, p.112]
    • games(TM)
    • 60 Metascore
    • 40 Critic Score
    A bunch of misfit characters, bland stages and overly repetitive, mash-happy action. [Issue#109, p.110]
    • games(TM)
    • 69 Metascore
    • 70 Critic Score
    There simply has to be some compromise between keeping the game world authentic and keeping it interesting. [Issue#109, p.106]
    • games(TM)
    • 39 Metascore
    • 30 Critic Score
    A lifeless carcass in the FPS mould lies in its wake. [Issue#109, p.104]
    • games(TM)
    • 62 Metascore
    • 60 Critic Score
    It's just hard to shake the feeling that Islands of Wakfu is, at its heart, something of a promotional item for its bigger brother. [Issue#109, p.103]
    • games(TM)
    • 86 Metascore
    • 60 Critic Score
    Very much feels like a game of two parts; that of profound identity and beauty in its artistic style, profound story and meticulous audio design, but also one of bleakness and emptiness in how it seriously meanders in play. [Issue#109, p.100]
    • games(TM)
    • 67 Metascore
    • 70 Critic Score
    Successfully plays on the strategy roots of the Socom series with impressive results. [Issue#109, p.96]
    • games(TM)
    • 89 Metascore
    • 80 Critic Score
    And though the final hours are somewhat trite and contrived in the way they weave seemingly unrelated threads together, L.A. Noire won't be remembered for its slightly disappointing finale – it'll be remembered for its pioneering technology, its adept fusion of genres and the respect and talent with which it opens a window on the past.
    • 84 Metascore
    • 50 Critic Score
    The fact that, in harking back to earlier days, the game feels stuck in the past, the fact the fighting system really isn't deep compared to other modern-day brawlers, the fact the gore is little more than a sideshow and the fact that most of the fan service appeals to fans who have grown up a great deal since the Nineties throws up numerous reasons to criticise, however.
    • 68 Metascore
    • 80 Critic Score
    A genuine triumph as a team experience, mind, Splash Damage has proved that it has a serious knack for creating videogames that require so much more than becoming skilled with a trigger finger. Smart, robust, exciting and always ready to play with the original template, Brink is a welcome surprise in a genre that has started to become very close-minded.
    • 58 Metascore
    • 70 Critic Score
    While it lasts, it's a brilliantly designed, original and fun experience. It just needs to last a lot longer.
    • 77 Metascore
    • 50 Critic Score
    A play-for-a-week fad. [Issue#108, p.131]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It may be a little rough around the edges, but it's still better than most contemporaries that are polished to a shine. [Issue#108, p.130]
    • games(TM)
    • 75 Metascore
    • 80 Critic Score
    The best Star Wars game in almost a decade. [Issue#108, p.128]
    • games(TM)
    • 82 Metascore
    • 90 Critic Score
    A lot like difficult classics like Mega Man or Ghouls 'N Ghosts in that the trials themselves are half the fun. [Issue#108, p.127]
    • games(TM)
    • 57 Metascore
    • 40 Critic Score
    It quickly turns into a daily act of attrition rather than anything that promotes mental or physical growth, and a game that is unlikely to hold the attention of anyone - of any age - for very long. [Issue#108, p.125]
    • games(TM)
    • 53 Metascore
    • 30 Critic Score
    It's just so devoid of soul that it's almost impossible to concentrate on. [Issue#108, p.122]
    • games(TM)
    • 77 Metascore
    • 80 Critic Score
    Medieval has just won the series some brand new fans - and we can only tip our hats to EA. [Issue#108, p.118]
    • games(TM)
    • 43 Metascore
    • 30 Critic Score
    Occasionally playable, but just mostly horrible. [Issue#108, p.116]
    • games(TM)
    • 49 Metascore
    • 40 Critic Score
    The 3D effect itself, cheerfully rotating its wheels in the background, does absolutely nothing. [Issue#108, p.116]
    • games(TM)
    • 70 Metascore
    • 70 Critic Score
    One of the most interesting shooters of the year. [Issue#108, p.114]
    • games(TM)
    • 75 Metascore
    • 70 Critic Score
    Comes into its own in multiplayer. [Issue#108, p.113]
    • games(TM)
    • 81 Metascore
    • 80 Critic Score
    Polished until gleaming. [Issue#108, p.112]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    If you've fallen out with the series, then this may be the best reason in years to return. [Issue#108, p.110]
    • games(TM)
    • 57 Metascore
    • 50 Critic Score
    It will be every bit as disappointing to those waiting for the marked change to give the series another shot. [Issue#108, p.109]
    • games(TM)
    • 84 Metascore
    • 70 Critic Score
    A rather dry experience. [Issue#108, p.106]
    • games(TM)
    • 82 Metascore
    • 80 Critic Score
    It's tangible magic that you can feel with every stroke of the brush. [Issue#108, p.104]
    • games(TM)
    • 85 Metascore
    • 80 Critic Score
    A game that's still unique, impactful and wholly entertaining despite containing every FPS cliche conceived since Halo and Half-Life. [Issue#108, p.98]
    • games(TM)
    • 95 Metascore
    • 90 Critic Score
    From gloriously glib opening to predictably musical finale, Portal 2 is a genuine delight and a game of rare quality. A well-judged sense of humour meets with some truly ingenious puzzle design to create a gaming experience that will linger long in the memory.
    • 81 Metascore
    • 90 Critic Score
    Though its main campaign may be a little on the short side, Vampire Smile squeezes more clever gameplay detours, edge-of-your-seat encounters, knowing nods to the wider world and hidden goodies than most full price retail releases.
    • tbd Metascore
    • 60 Critic Score
    On an objective level, Frog Minutes is hardly the sort of game that's going to establish the iPad as a hardcore games console, but it does have a strange hypnotic charm that makes those minutes tick by rather enjoyably.
    • 82 Metascore
    • 60 Critic Score
    There's certainly nothing game-breakingly bad about Shift 2, and generally it is a polished, high quality, nice looking product. But it does fail to provide a more engaging alternative to the admittedly quite clinical driving experiences offered by the Forza Motorsport or Gran Turismo series. Underneath its fancy aesthetic effects Shift 2 is also rather on the dry side, with no especially compelling reason to pick it up if you already have one of the aforementioned console racing giants in your collection.
    • 81 Metascore
    • 60 Critic Score
    There's certainly nothing game-breakingly bad about Shift 2, and generally it is a polished, high quality, nice looking product. But it does fail to provide a more engaging alternative to the admittedly quite clinical driving experiences offered by the Forza Motorsport or Gran Turismo series. Underneath its fancy aesthetic effects Shift 2 is also rather on the dry side, with no especially compelling reason to pick it up if you already have one of the aforementioned console racing giants in your collection.
    • 75 Metascore
    • 60 Critic Score
    But as a full game in its own right, Ridge Racer 3D feels like a cold shell that is part of a larger, ageing franchise.
    • 71 Metascore
    • 60 Critic Score
    Resort offers a briefly satisfying jaunt, which only fleetingly manages to recapture the magic of its predecessors.
    • 77 Metascore
    • 80 Critic Score
    Shadow Wars could be criticised for not making any genuinely innovative steps forward in the strategy genre. But what it does do – integrating just about every conceivable feature of turn-based strategy into a single cohesive whole – is enough to make it one of the best handheld titles of its kind in years, and a surprising jewel in the 3DS launch line-up.
    • 78 Metascore
    • 80 Critic Score
    A vast experience, and a refreshing lesson in substance over style. [Issue#107, p.120]
    • games(TM)
    • 74 Metascore
    • 60 Critic Score
    For true "chillax"-based experiences, however, there are far less pressured examples available. [Issue#107, p.118]
    • games(TM)
    • 85 Metascore
    • 60 Critic Score
    In the cold light of day, however, it's difficult to see what all the fuss is about. [Issue#107, p.117]
    • games(TM)
    • 86 Metascore
    • 80 Critic Score
    Thoroughly engaging and original. [Issue#107, p.117]
    • games(TM)
    • 78 Metascore
    • 70 Critic Score
    For a franchise usually so keen on reinventing itself, this plays it very safe. [Issue#107, p.116]
    • games(TM)
    • 61 Metascore
    • 40 Critic Score
    More like a clinically insane uncle; you'll spend time with it because it's family, but it will confuse and embarrass you with every opportunity it gets. [Issue#107, p.114]
    • games(TM)
    • 76 Metascore
    • 70 Critic Score
    Lots of polish and some truly laugh-out-loud moments. [Issue#107, p.113]
    • games(TM)
    • 79 Metascore
    • 70 Critic Score
    It's certainly a solid addition to the franchise, just not as memorable as previous instalments. [Issue#107, p.113]
    • games(TM)
    • 63 Metascore
    • 50 Critic Score
    At its best, it's an inferior retread of some of the first game's finer moments, but at worst, it's dangerously forgettable. [Issue#107, p.112]
    • games(TM)
    • 84 Metascore
    • 90 Critic Score
    Frankly, we could play Stacking for 20 hours, and it's just a shame we can't. [Issue#107, p.110]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Ideal for portable gaming - handy, with it being a PSP game - and its mix of action, RPG elements, a challenging (though sometimes unfair) level of difficulty and a few nifty tricks to keep things strategic make it another solid title in the PSP's catalogue. [Issue#107, p.108]
    • games(TM)
    • 80 Metascore
    • 80 Critic Score
    Glowing reflection of the past. [Issue#107, p.106]
    • games(TM)
    • 84 Metascore
    • 80 Critic Score
    Morally bankrupt but creatively rich beyond the wildest dreams of most games. [Issue#107, p.104]
    • games(TM)
    • 71 Metascore
    • 70 Critic Score
    Clever inventory management. [Issue#107, p.102]
    • games(TM)

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