GameStar's Scores

  • Games
For 2,399 reviews, this publication has graded:
  • 61% higher than the average critic
  • 9% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 1.4 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 94 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Fast & Furious Crossroads
Score distribution:
2451 game reviews
    • 62 Metascore
    • 60 Critic Score
    Legend of Dungeon is not a bad game. It's just terribly unoriginal and uncomfortable. It's fun anyway, because the basic principle works. However, I can also get much more successful in other games.
    • 70 Metascore
    • 60 Critic Score
    It's fun to play with a friend in co-op mode for an hour or two, but the game lacks the content to be interessting for much longer. Once you are really into it, it already ends. More diversity and a broader range of possible tactics would have been nice.
    • 65 Metascore
    • 60 Critic Score
    Apart from the over-the-top hero management, Darkspore feels like an unfinished torso of a game. Killing a few monsters and picking up items isn't enough for a game in 2011. Leaving out a story, dialogues, real quests and good level design killed of the fun, too.
    • 67 Metascore
    • 60 Critic Score
    Martyr catches the original theme stylistically well, but fails due to generic gameplay and the weak story.
    • 65 Metascore
    • 60 Critic Score
    Torchlight 3 is not worthy of its name. Exploring the game world is worth zero. Where have all the side missions gone? The transformations for my pet? The fight with two one-handed weapons? Why are there no more jewel sockets and why do I have to collect rat shit in a main quest? This game is monotonous, generic and soulless. If you just turn off your brain for an hour or two, you can still get in here. But if you want more for your money, you're in the wrong place.
    • tbd Metascore
    • 60 Critic Score
    Accessible, humorous text adventure with solid puzzles and pleasant comfort features. It was fun to play something showing the hand of the genre master Bob Bates.
    • 64 Metascore
    • 60 Critic Score
    If you like puzzles, this may be for you. If you want some Kafka, stay away.
    • 76 Metascore
    • 60 Critic Score
    Short free campaign for fixed co-op groups and fans of the source material, but unusable for solo players and full of balance problems.
    • 64 Metascore
    • 60 Critic Score
    A solid core of action and an entertaining fight mechanics can't save the game from being mediocre.
    • 64 Metascore
    • 60 Critic Score
    Uninspired, boring endgame expansion that is difficult to recommend even to hardcore fans of the main game.
    • 72 Metascore
    • 60 Critic Score
    The laying of tram tracks and overhead lines is so complicated that I'd rather build five bus lines as a single tram line, even if it's humbug economically.
    • 65 Metascore
    • 60 Critic Score
    The courier action game was fun at the start, but has quite a few flaws and suffers significantly from the increasingly tonally unfitting story.
    • 56 Metascore
    • 60 Critic Score
    The stealth brawler offers a fresh setting, yet quickly loses its appeal due to shallow gameplay mechanics and lack of enemy variety.
    • GameStar
    • 62 Metascore
    • 60 Critic Score
    The actionpacked battles are fun for a while, but story, quests and the whole MMO part of the game are tiresome.
    • 61 Metascore
    • 59 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 59 Critic Score
    A disappointing sequel that sacrifices stealth mechanics in favour of tedious co-op missions.
    • 65 Metascore
    • 59 Critic Score
    I myself was surprised at how negative this test was.
    • 45 Metascore
    • 59 Critic Score
    Such small inconsistencies fade before an embarrassing overall picture that Colonial Marines delivers: an ugly, poorly voiced and narrated lousy 0815-shooter.
    • 53 Metascore
    • 59 Critic Score
    It's not a bad game, but it has no soul. It's sterile and doesn't stir up any emotions due to the nameless, disposable characters. It's still fun for a short time, though.
    • 59 Metascore
    • 59 Critic Score
    What remains is a fatal vortex of wasted opportunities.
    • GameStar
    • 69 Metascore
    • 59 Critic Score
    An unnecessary sequel that is miles behind the original in every regard.
    • 60 Metascore
    • 59 Critic Score
    One step forward, lots of steps back - and the magic is gone.
    • 60 Metascore
    • 59 Critic Score
    Flint: Treasure of Oblivion puts on a fancy pirate outfit, but suffers shipwreck in terms of gameplay.
    • 54 Metascore
    • 59 Critic Score
    The game mechanics are fundamentally broken.
    • 60 Metascore
    • 59 Critic Score
    Stray Blade wants too much and fails to deliver most of it satisfactorily. You're better off playing Elden Ring again.
    • 54 Metascore
    • 59 Critic Score
    Even when wearing the rose-tinted glasses of nostalgia one has to admit: Reincarnation just isn't a good game - but it's very faithful to the original.
    • 56 Metascore
    • 59 Critic Score
    Base One cannot (yet) exhaust its actual potential due to various problems.
    • 58 Metascore
    • 59 Critic Score
    It's a sleeping pill disguised as an online action game with mediocre graphics, bad controls, frustrations and most of all: boredom.
    • 59 Metascore
    • 59 Critic Score
    The concept with it's economic parts, RPG elements, real time battles and PvP sounds tempting, but fails due to bugs and game mechanics that haven't been thought through.
    • 67 Metascore
    • 59 Critic Score
    Monotonous tactical battles without depth, combined with a rudimentary building part and repetitive missions.
    • 51 Metascore
    • 58 Critic Score
    Overkill's The Walking Dead can be fun in a group but most of the time monotony and balancing weaknesses are frustrating.
    • 53 Metascore
    • 58 Critic Score
    Moderately entertaining third-person hack 'n' slash with lousy AI, camera issues and too many goblins.
    • 41 Metascore
    • 58 Critic Score
    It's very short but we still had to force ourselves to play on. Dumb non-stop battles, oversized dungeons and a tiring story is basically all there is. Think twice before buying this one.
    • 57 Metascore
    • 58 Critic Score
    The basic idea behind Conquest is cool: play the largest battles from Lord of the Rings from the perspective of a soldier. The out-of-date graphics, bad class balance and stubborn controls would be no problem if this was a mod for Battlefront or Battlefield, but this is a full price game. The only thing worthy of the big license is the soundtrack and that's available for less.
    • 54 Metascore
    • 58 Critic Score
    Cooperative, grind-heavy sci-fi shooter with exciting ideas, which generates more frustration than pleasure with the current scope and condition it is in.
    • 53 Metascore
    • 58 Critic Score
    A shooter that hasn't been thought through to the end and that doesn't mesh its gameplay mechanics enough. Unsuitable for soloists, but still reasonably entertaining in co-op.
    • 50 Metascore
    • 58 Critic Score
    Doesn't live up to its potential. The game can be fun, but never feels right. Well done, but missed the mark.
    • 61 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 58 Critic Score
    Mata Hara was a legendary woman – this game is a one-dimensional disappointment. Instead of offering a thrilling story the game is just a line of mediocre dialogues, held together by some stereotypes. The riddles are boring and often only seem to be there to connect some mini games together. That’s not enough.
    • 64 Metascore
    • 58 Critic Score
    At the beginning it looks like investigating, secretly rummaging the abbey and questioning other characters could be fun, but the game turns out to be made of pointless little riddles and requires searching through the same locations over and over again. Why somebody did something doesn't seem to matter at all. The Abbey is not about playing through a story, it's about forcing the player to solve riddles. At least the music by Emilio de Paz is well done.
    • 70 Metascore
    • 58 Critic Score
    If developers of real military simulations try to develop games, things can go terribly wrong regarding the balance between complexity and fun. Despite the great AI there’s not enough fun in there. Try again, please.
    • 67 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 41 Metascore
    • 58 Critic Score
    Technically, Damnation is not up to date, it looks like a game from the 20th century with overly complicated controls. It's a shame, because it could have been so much better. Blue Omega, please try again.
    • 55 Metascore
    • 58 Critic Score
    The delays before the launch of the game were a bad omen - and another delay would have been a good idea. The game feels like it has been taken away from the developer before it was finished, but released nontheless.
    • 72 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 58 Critic Score
    What's left if you remove the roleplay elements from an action-based RPG? In this case it's three hours of uninspired action. Everything that made Fallout 3 a good game has been removed, obviously to rip off gamers who already explored the whole wastelands - and for those players it's totally worthless.
    • 56 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 58 Critic Score
    The simulation itself is quite good, but it suffers from a totally inept AI and a lack of content.
    • 64 Metascore
    • 58 Critic Score
    Lazily modernized graphics, completely outdated gameplay: This remake of a classic is only for the most nostalgic of veterans.
    • 51 Metascore
    • 58 Critic Score
    It's obvious that the scope of this game has been too much for the first project of an independent studio. More time, money and experience would have improved the game a lot.
    • GameStar
    • 59 Metascore
    • 58 Critic Score
    Diablo Immortal stands as an entertaining action RPG, but it suffers from heavy pay2win systems and annoying grind.
    • 46 Metascore
    • 58 Critic Score
    This game could easily win a title for the most extensive and absurd key assignments. You’d need Jedi fingers to play the game without a gamepad. There are far too many key combinations. The result: pure chaos.
    • 49 Metascore
    • 58 Critic Score
    Even if the charm of the originals reveals itself every now and then - these masterpieces deserve a better remake.
    • tbd Metascore
    • 57 Critic Score
    Dragon Forge lacks depth; expect idleness and tasks with little variety. Unfortunately just average.
    • 47 Metascore
    • 57 Critic Score
    If Techland would have called this one "Stupid shooter with pathetic characters full of cliché", it would have been less of a disappointment.
    • 46 Metascore
    • 57 Critic Score
    The problem of Starpoint Gemini: there are no strong points, nothing special, nothing that stands out. It's just an unnecessary game.
    • 57 Metascore
    • 57 Critic Score
    Not so amazing after all. Technically, it a catastrophe. It you really love Spidey, you may like it to some degree.
    • 42 Metascore
    • 57 Critic Score
    That's one thing we didn't want to know: That Creative Assembly can create bad games, too. The main reason for this is a new control concept that went terribly wrong. It's almost impossible to control your troops which enables the otherwise dumb AI opponents (no control problems there) to dominate in massive battles. In addition to being unplayable, Stormrise requires Windows Vista and a DirectX 10-card, too.
    • tbd Metascore
    • 57 Critic Score
    Quotation forthcoming.
    • 73 Metascore
    • 57 Critic Score
    A great stalker shooter that's marred by catastrophic technical issues and stumbles over its own open world.
    • 64 Metascore
    • 57 Critic Score
    Flight is a waste of time.
    • 58 Metascore
    • 56 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 56 Critic Score
    There's a line drawn between uncomplicated action and stupid nonsense and that's exactly where Wheelman is lurching about. In large parts it's like GTA with the exception that nothing really works. The game feels artificial, unfinished, has no soul and takes itself too seriously. At least that's unintentionally funny.
    • 54 Metascore
    • 56 Critic Score
    Behind the reasonably pretty shell Insomnia: The Ark consists of an unnecessarily complex core, for which fun is an unknown word.
    • 63 Metascore
    • 56 Critic Score
    The game lacks diversity. In each of the similar looking rooms you're doing the same thing. The less well done shooter elements and climbing passages can't change that.
    • 59 Metascore
    • 56 Critic Score
    Lifeless Planet looks like quite a nice sci-fi novel, which squeezed very awkwardly in a game backbone and then as chewing gum was pulled to the maximum possible length.
    • 68 Metascore
    • 56 Critic Score
    What does dying feel like? This game tries to answer this question, but the level design is just too difficult and requires absolute precision.
    • 47 Metascore
    • 56 Critic Score
    It's the same game as Cities XL with very small differences. Selling it at almost full price is nothing but a rip-off.
    • GameStar
    • 63 Metascore
    • 56 Critic Score
    Right now, it's unplayable. With patches it may be a nice survival-roguelike for fans. The main problem is the botched release.
    • 49 Metascore
    • 56 Critic Score
    To mix the first generation robots with the ones from the Bay universe was a bad idea.
    • 50 Metascore
    • 56 Critic Score
    It’s like a browser game with improved graphics. The upside-down look was a bad choice, everything except the survival mode get boring quite fast. So it’s just the hunt for a new high score or rank. Boring.
    • 67 Metascore
    • 55 Critic Score
    Outdated shooter with a dinosaur bonus. Only retro fans with too much money to spend will be thrilled.
    • 54 Metascore
    • 55 Critic Score
    New Alliances demolishes everything the series has previously built.
    • 48 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 64 Metascore
    • 55 Critic Score
    A side-scrolling shooter with fantastic art design which slows down half way through and abruptly ends after two hours of gameplay.
    • 57 Metascore
    • 55 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 55 Critic Score
    If we had to choose never to play a multi-player shooter again or to play breach, we would stop playing. Hitting walls with a hammer is probably more entertaining than Breach.
    • 58 Metascore
    • 55 Critic Score
    First-person shooter with great atmosphere that suffers from monotonous gameplay, performance problems and a poor co-op mode.
    • tbd Metascore
    • 55 Critic Score
    Wild West Dynasty offers an exciting story and a beautiful game environment, but suffers from strange design decisions, bugs and outdated technology.
    • 78 Metascore
    • 55 Critic Score
    Decent tactical battles, which however quickly become boring, have no greater connection and fail due to camera and AI problems.
    • 29 Metascore
    • 55 Critic Score
    This game won’t be published in Germany and that’s no loss at all. The game looks like a game from a few years ago, the single player campaign is finished in 4 hours and if the hero Dick Marcinko really was that kind of inhuman, he doesn’t even deserve a game.
    • 72 Metascore
    • 55 Critic Score
    More complexity doesn't automatically create more fun. The successor to Puzzle Quest, the entertaining mix between role-play elements and puzzle game, turns out to be uninspired and boring. It's more complex but confusing, even for experts. There are less rewards to motivate you and the AI doesn't work properly. A candidate for the list of bad sequels.
    • 64 Metascore
    • 55 Critic Score
    At best just an above average game with strange design decisions.
    • 37 Metascore
    • 55 Critic Score
    Despite all the freedom for the player, Underworld Ascendant is a bug-spectacle that, in spite of its great looks, is more boring than thrilling.
    • 58 Metascore
    • 54 Critic Score
    Quotation forthcoming.
    • 53 Metascore
    • 54 Critic Score
    Akaneiro is absolutely nothing special, either for better or for worse.
    • 62 Metascore
    • 54 Critic Score
    Quotation forthcoming.
    • GameStar
    • 47 Metascore
    • 54 Critic Score
    Good ideas, mediocre implementation. There's a lot of blood, a solid story and well done cut-scenes. Dreamkiller tries to be different, but in the end it's just short-lived fun for players who enjoy games like Painkiller.
    • 67 Metascore
    • 54 Critic Score
    Rogue Mage demonstrates why Gwent and roguelikes are not a good combination.
    • 50 Metascore
    • 54 Critic Score
    The concept reads really interesting on paper. Also the lore and mythology can be quite appealing for inclined players. But all the construction sites reduce the fun at crucial points.
    • 52 Metascore
    • 53 Critic Score
    Sniper: Ghost Warrior 2 is like a bargain at the dodgy used car dealer around the corner.
    • 38 Metascore
    • 53 Critic Score
    I'd rather stick with zombie alternatives like Left 4 Dead, just because I can because in co-op play against the undead.
    • tbd Metascore
    • 53 Critic Score
    Quotation forthcoming.
    • 66 Metascore
    • 53 Critic Score
    Heist shooter with a captivating stealth system. Sadly the game is hardly more than a basic framework and also struggles with severe server problems.
    • 40 Metascore
    • 53 Critic Score
    The sequel to the controversial Vietnam first person shooter abandoned the use of torture and atrocities to civilians. It also abandoned good graphics, atmosphere and almost everything else needed for a good game. Dumb enemies, exaggerated splatter effects, boring levels and graphics right from the last century - Shellshock 2 has nothing interesting to offer.
    • 70 Metascore
    • 53 Critic Score
    Quotation forthcoming.
    • 47 Metascore
    • 53 Critic Score
    It really hurts to see a game that could have been great failing because of lots of small and medium problems. Without bugs it could have easily scored 70 or more, the potential is there.
    • 62 Metascore
    • 52 Critic Score
    Quotation forthcoming.
    • GameStar
    • 42 Metascore
    • 52 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 52 Critic Score
    Quotation forthcoming.

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