GameSpot's Scores

  • Games
For 12,662 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Split Fiction
Lowest review score: 10 Raven's Cry
Score distribution:
12684 game reviews
    • 58 Metascore
    • 60 Critic Score
    Romancing SaGa is ultimately a role-playing game without any substance.
    • 75 Metascore
    • 60 Critic Score
    The story behind Sand Land's creation is funny but also sad in a way. Toriyama initially made Sand Land for his own personal enjoyment, devising a short story about an old man and his tank. However, the tank proved more challenging to draw than expected, and since Toriyama stubbornly insisted on drawing everything himself, he came to regret the idea. He persevered anyway, eventually releasing the manga for public consumption, and his pain was certainly our gain. Toriyama's love of vehicles shines through in Sand Land and is where its most enjoyable moments reside. It's disappointing that it flounders in other areas, particularly when it comes to stealth and melee combat, but ICLA has still managed to capture the heart and spirit of the original manga through its story, characters, and vehicular combat and traversal. Sand Land is bittersweet in many ways, but it'ss a testament to Toriyama's talents as both an artist and storyteller that, despite its numerous flaws, it's still worth playing.
    • 71 Metascore
    • 60 Critic Score
    Unsophisticated mechanics and repetitive battles plague this generic space adventure.
    • 74 Metascore
    • 60 Critic Score
    I wanted to like Crisol: Theater of Idols so badly. The atmosphere of the shooter is delightfully spooky, and the Spanish influences make for a narrative backdrop and lore that you want to sink your teeth into. But too often, Crisol is held back by its gameplay. The blood-for-bullets mechanic adds some fun strategic depth, but the overall experience is held back by repetitive enemy design and arena layouts. Better single-player first-person shooters can be found elsewhere.
    • 82 Metascore
    • 60 Critic Score
    Many new elements are attempted in Super Mario Party Jamboree, and unfortunately I feel like a lot of them are unwelcome. The new modes are largely duds, the tantalizing promise of 20-player online falls a bit flat, and several of the new minigames are a slog. That said, the new maps are the best original ones in many years and Jamboree promises to still be a blast when you've got some friends over. I've reviewed many Mario Party games over the years and it's always a weird series to assign a number to. During the review period you get to play the occasional online session with Nintendo reps and fellow games media members, but a lot of time is spent exploring the maps and minigames solo. In this form, the faults of the game are laid bare and you see it with clear eyes. But once you grab a few close friends and you're laughing with it over a few beers, the deeply flawed game turns into a raucous night of camaraderie and laughter. Jamboree is no more or less nonsense than any Mario Party, and it's one I'll still be playing a ton of despite its flaws.
    • 72 Metascore
    • 60 Critic Score
    The game plays well, but there's not enough new in the PSP's fourth Tiger Woods to warrant a purchase.
    • 67 Metascore
    • 60 Critic Score
    This add-on is a hollow return to a distinctive city.
    • 58 Metascore
    • 60 Critic Score
    Pro Evolution Soccer 2008 is more playable than its predecessor, but it's just as muddled and unimaginative.
    • 62 Metascore
    • 60 Critic Score
    Depending on how you look at it, Lineage II offers either a repetitive grind or a stiff challenge. In any case, the game isn't suited for more casual players who may only have time to play for 30 minutes to an hour.
    • 62 Metascore
    • 60 Critic Score
    This add-on is a hollow return to a distinctive city.
    • 76 Metascore
    • 60 Critic Score
    Taiko no Tatsujin Pop Tap Beat is a solid offering for Apple Arcade, though you won't be playing it for a terribly long time. Tapping to the beat of the 30+ songs on the playlist is fun, the colorful whimsy of dancing animals that plays out on-screen during a song is delightful, but there's only so much a playlist that small can do, and so you may find yourself lacking a reason to stick around. It's fun while it lasts, but Taiko no Tatsujin Pop Tap Beat only marches to the beat of its own drum for so long.
    • 63 Metascore
    • 60 Critic Score
    With Juju, the developers at Flying Wild Hog have cobbled together a charming adventure that never surpasses its inspiration but still manages to provide a generally inoffensive romp through gorgeous fantasy worlds. Unfortunate difficulty spikes may keep some youngsters at bay, and the repetition is discouraging regardless of your age, but there's still some innate appeal to this cute and competent platformer, which gets the job done with minimal fuss.
    • tbd Metascore
    • 60 Critic Score
    The World Next Door plays like the first arc of something more, ending right when it seems like it's about to deliver the experience you want.
    • 59 Metascore
    • 60 Critic Score
    Green Lantern: Rise of the Manhunters offers predictable beat-'em-up fun and little else.
    • 74 Metascore
    • 60 Critic Score
    Covenant of the Plume is a tolerable, if undistinguished, strategy role-playing hybrid.
    • 57 Metascore
    • 60 Critic Score
    Path of the Ninja is formulaic, repetitive, and barely more than a touched-up Game Boy Advance game, but it's not an awful choice if you're a hardcore Naruto fan.
    • 66 Metascore
    • 60 Critic Score
    This misguided remake proves that you can never go home again.
    • 84 Metascore
    • 60 Critic Score
    On repeat playthroughs, I found myself getting more and more used to Sayonara Wild Hearts' quirks and better appreciating each level as I gained the muscle memory for them. Only a few hit me like Dead of Night did, and those levels are stellar. But the rest are either forgettable or somehow discordant, whether because of movement issues or strange timing. I wanted to get lost in the daydream it presented, but I kept getting ripped back to reality, just a bit more melancholic than when I started.
    • 73 Metascore
    • 60 Critic Score
    All of this left me lukewarm on To A T, and wanting to like it more than I did. It's a cute and charming visual metaphor, with some insightful and funny writing, and it's a lovely parable about the struggles of growing up and feeling different. It's a very gentle, likable story about a topic that games don't often explore. But the story doesn't have quite enough heft to last through even the relatively short playtime, and the act of playing it often feels tedious. There are individual things to like about To A T, but like its protagonist, it has some room to grow.
    • 65 Metascore
    • 60 Critic Score
    Ultimately, Sherlock Holmes: The Devil’s Daughter succeeds where its predecessor did, by presenting a generous spate of intriguing cases, and giving you the freedom to come to your own conclusions. It’s a fantastic detective game; it’s just a shame that it's bogged down by myriad technical issues, and a mediocre attempt to inject some action into proceedings.
    • 70 Metascore
    • 60 Critic Score
    Surgeon Simulator 2 likely began its own medical school in protest of being kicked out of the real thing. In creating its own brand of hospital hospitality, there are plenty of laughs to be had. However, hearty chuckles from chucking a heart across a grimy hospital room only last for so long before Surgeon Simulator 2's clumsiness begins to frustrate more than entertain.
    • 51 Metascore
    • 60 Critic Score
    Wall-E is overflowing with charm, but the simple gameplay makes the experience fall flat.
    • 62 Metascore
    • 60 Critic Score
    The story here acts as little more than the cellophane frames old-schoolers had to paste over their TVs to create a new background for the tiny lights that darted across the screen. Both do their jobs sufficiently, but we no longer have to simply dream of more.
    • 54 Metascore
    • 60 Critic Score
    Jason spends too much time talking and not nearly enough time fighting in this Greek mythology-inspired action-RPG.
    • 75 Metascore
    • 60 Critic Score
    At its best, Star Control: Origins urges you to poke and prod into every corner of its intimidatingly vast galaxy, searching out ancient secrets and pun-filled absurdities. At its worst, it drags you through mediocre arcade sequences and generic grind. Genre mashups are far more common today than they were in 1992, but striking the right balance between adventure, role-playing and arcade action remains as tricky as ever.
    • tbd Metascore
    • 60 Critic Score
    Fortress of Solitude is a passable puzzler that offers a decent selection of Sudoku-style puzzles.
    • 57 Metascore
    • 60 Critic Score
    Rocketmen mixes cel-shaded graphics with serialized space adventure to provide a twist to old-school, top-down shooting.
    • 65 Metascore
    • 60 Critic Score
    A new campaign featuring orcs and dark elves is the only noteworthy addition in this expansion for Warhammer: Mark of Chaos.
    • 74 Metascore
    • 60 Critic Score
    After hitting the credits to both portions of the game, I felt like the Yakuza series is currently at an impasse. Unnecessary story changes, questionable and problematic casting choices, visual homogenization, and uneven content changes plague the latest remake. This means that, in the grand scheme of things, there's a noticeable fatigue in re-experiencing minigames and more shallow renditions of the activities that made the series' resurgence so captivating with Yakuza 0. Getting to the end, in a way, took me back to the beginning, remembering Kiryu's walk in the cemetery. The scene symbolizes the culmination of a specific time and place for the series--one that's currently unable to shake off its phantoms.
    • 80 Metascore
    • 60 Critic Score
    Guitar Hero Live's reinvented mechanics makes music-driven gameplay fresh and fun again, and while that's a truly massive and meaningful change for the genre as a whole, the campaign's off-putting presentation and GHTV's unpleasant microtransactions all sour the experience built up around that gameplay.

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