GameSpot's Scores

  • Games
For 12,662 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Split Fiction
Lowest review score: 10 Raven's Cry
Score distribution:
12684 game reviews
    • 71 Metascore
    • 60 Critic Score
    Lego Pirates of the Caribbean is cute, colorful, and boring.
    • 78 Metascore
    • 60 Critic Score
    It's a shame that Road 96's great character writing is stuck within such restrictive framing, even if many of its most memorable dialogue sequences only work given that the premise has allowed for this assortment of personalities to intertwine. It doesn't mean that there's no reward for seeing some of them through, but if you're hoping for an introspective look at the complexities of revolting against an oppressive regime, then Road 96 doesn't deliver on that front. It is, however, an enjoyable point-and-click adventure outside of that, with a neat procedural twist that keeps each of your escape attempts entertaining, with dialogue choices that feel purposeful and entertaining minigames to keep things varied.
    • 62 Metascore
    • 60 Critic Score
    Urban Empire is a trying game, but there's beauty in how it captures the many obstacles that plague political life, but it’s still marred by instances of poor execution and an unwieldy user interface. Still, if you've ever wanted to know what a more realistic, less tongue-in-cheek rendition of SimCity would be like, you could do a lot worse. If you're willing to spend the time, Urban Empire has a lot to show you, but it comes with its share of annoyances.
    • 62 Metascore
    • 60 Critic Score
    I still recommend Assassin's Creed: Liberation for fans of the series, but it's hardly worth revisiting if you've completed the Vita version.
    • 69 Metascore
    • 60 Critic Score
    Cities XL tries to expand the city-building genre with new ideas, but the solo game is generic, and the online features aren't ready for a ground-breaking ceremony.
    • 71 Metascore
    • 60 Critic Score
    There’s a forethought and shrewdness required to be successful here that gives it a very different feel than any other battle royale title that’s out there at the moment, and the ancient Chinese aesthetic is a dazzling one. If nothing else, it’s enough to want to see what the game looks and feels like in the months to come.
    • 67 Metascore
    • 60 Critic Score
    Magical Beat, while cleverly designed and audiovisually charming, feels stripped down. The game lacks the sorts of options and modes that help elevate a standard puzzle game to the level of cherished time-killer and competitive classic.
    • 63 Metascore
    • 60 Critic Score
    The shallowness of combat and the repetition of everything eventually become wearying. This is a decent game, but it doesn't measure up to the great games from years gone by that clearly inspired it.
    • 67 Metascore
    • 60 Critic Score
    Had Double Cross opted to focus more on its strength--fun physics platforming--and de-emphasized things like combat and the tedious mystery-solving element, the game would have been an easy recommendation. But the weak parts of the package drag down the whole, and Double Cross winds up feeling like it's a somewhat undercooked mash of ideas.
    • 64 Metascore
    • 60 Critic Score
    The time and care it put into those cinematics is obvious, so it's disappointing that the gameplay and its bugs--issues that existed in the Vita version--didn't receive the same level of attention.
    • 63 Metascore
    • 60 Critic Score
    Triggerheart is a passable arcade shooter, but doesn't offer enough to make it worth the asking price.
    • 67 Metascore
    • 60 Critic Score
    This expansive arcade racer may be ambitious, but it doesn't nail all of the basics.
    • tbd Metascore
    • 60 Critic Score
    Eventually, I grew to see the puzzles, as well as my insects' dawdling speeds, as a hindrance to what I really wanted to experience: the joy of taking in a new set of gorgeous sights. What a terrific place Morphopolis is. So terrific, in fact, that I wish there were less tedium to separate me from its stunning scenery.
    • 51 Metascore
    • 60 Critic Score
    Eat Lead's humor carries its lackluster gameplay for only so long.
    • 61 Metascore
    • 60 Critic Score
    This movie-inspired shooter is fun for a while, but the action becomes repetitive long before you reach the end of the six-hour story.
    • 58 Metascore
    • 60 Critic Score
    The dated graphics and the lack of any kind of two-player mode also detract from the otherwise attractive package. However, with all the character options and its nearly infinite replayability, Darkstone makes an excellent case for making a modest $10 investment.
    • 68 Metascore
    • 60 Critic Score
    Metrico looks and sounds the part of a critical darling, but laborious controls and empty narrative agency mar this chromatic trip.
    • 64 Metascore
    • 60 Critic Score
    Fare Wars offers up the first two Dreamcast Crazy Taxi games on the PSP, though neither game has held up particularly well.
    • 70 Metascore
    • 60 Critic Score
    World War Z has many rough edges that are easy to spot, exacerbated by limited content that makes repeated playthroughs less interesting with each run. But it's also a cooperative shooter that has the space for those dynamic and ridiculous player stories to emerge in.
    • 61 Metascore
    • 60 Critic Score
    Because its core play mechanics start to wear on you after even a few hours of playing, anything beyond a quick look makes little sense.
    • 60 Metascore
    • 60 Critic Score
    Like the crab combatants themselves, Fight Crab feels like it smashed its ridiculous concept into a clunky, physics-based fighting system with gusto and didn't let up until something kind of worked. And a lot of the time, it does work. There's magic here--it's impossible not to be charmed by the silly, uproarious dynamic of watching two crabs having a knife fight. It's sloppy and ugly at times, but so is life. Fight Crab taught me that sometimes you just need to stop, take a minute to appreciate the beauty that lies within those colliding carapaces, and let yourself smile.
    • 76 Metascore
    • 60 Critic Score
    Cosmic Star Heroine is still an enjoyable sci-fi RPG with a classical spirit. It's shameless in its celebration of its inspirations, and the soundtrack goes a long way to sell every moment. Though it has more than its fair share of flaws, none of that stops this game from being exactly what it sets out to be.
    • 68 Metascore
    • 60 Critic Score
    This is the video game equivalent of a mindless and enjoyable popcorn flick, not a captivating epic. Even if the shallow action can't sustain the game for its entire length, EDF 2025 is committed enough to its vision of cheesy, B-movie-flavored destruction to be fun for a while, particularly with a few friends in tow.
    • 58 Metascore
    • 60 Critic Score
    While it can be fun to be a Transformer, this port is hamstrung by a number of technical issues.
    • 57 Metascore
    • 60 Critic Score
    The game's clever premise is overshadowed by the game's repetitive nature.
    • 70 Metascore
    • 60 Critic Score
    UFC Personal Trainer offers the most exhausting workout in video games, but bugs, repetitive programmes, and overlong stretching periods cause you to tire for the wrong reasons.
    • 68 Metascore
    • 60 Critic Score
    Despite a collection of problems, it's easy to occasionally admire The 25th Ward's ambitions. Where The Silver Case was a slog, punctuating long stretches of nonsense with blasts of pure horror, The 25th Ward consistently commands your attention with frighteningly relevant themes, bonkers plot twists, or even just the simple thrill of some beautifully rendered and twisted imagery. It's a game that demands patience and forgiveness, but rewards those willing to put up with its problems.
    • 69 Metascore
    • 60 Critic Score
    For now, it's a somewhat hollow game that can be fun for a handful of hours when played with friends, and something worth trying out if you happen to be an Xbox Game Pass subscriber. Even though it's hard to wholeheartedly recommend, I like enough of what I see to hold out hope that things will eventually improve as the game continues to be patched and updated with new content.
    • 77 Metascore
    • 60 Critic Score
    XCOM 2 Collection forces you to strategize on a tactical battlefield skewed in favor of your opponents, and that handicap is what makes it so enjoyable. However, the performance limitations on the Switch add an artificial challenge to your encounters that frustrates in a different, unwelcome way. It's lovely to be able to play one of the strategy genre's highlights on the go, but it's going to take a fair bit more work for this port to be as great as its legacy deserves.
    • 75 Metascore
    • 60 Critic Score
    Fract is overstuffed with platforms that need raising, sliders that need switching, and tumblers that need rotating. Without any mooring to the game's theme, they're left to sink or swim on the enjoyment they can provide in isolation.

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