GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 70 Metascore
    • 70 Critic Score
    Aquia is a fun puzzle game that combines Tetris and Bejeweled with a unique twist, but annoying quirks prevent it from shining as brightly as it should.
    • 76 Metascore
    • 70 Critic Score
    While there are moments of frustration in its platforming, and the puzzles are relatively unsophisticated, the locations of Planet Alpha will most certainly stick with you. It doesn't matter why you're there, or what it is you're looking for. There's great pleasure in just existing on this planet, in navigating its harsh terrain and admiring its vistas, and the sheer beauty of it all makes the game's shortcomings easy to bear.
    • 62 Metascore
    • 70 Critic Score
    It would be a shame if Duel of Champions' lack of innovation caused it to slip through the cracks, because though it's stuck in the familiar, its commitment to making card games feel more epic is both fun and commendable.
    • 81 Metascore
    • 70 Critic Score
    While neither game will win awards for its narrative, playing both and adjusting your play style to whichever task you have at hand is always a blast.
    • 63 Metascore
    • 70 Critic Score
    It's too easy to be exciting, but Phineas and Ferb: Across the 2nd Dimension is a varied and entertaining game for young players.
    • 84 Metascore
    • 70 Critic Score
    Thimbleweed Park is a time capsule that reminds us what we love about the point-and-click genre while still retaining many of its unremedied issues. Its amusing open world is packed with infectious personalities and clever puzzles that magnify the joy of its experiences. And its efforts to shift beyond the template of its predecessors and contemporaries make it surprisingly affecting, especially if you're a longtime devotee of point-and-click adventures. While this reverence for the past and its eventual conclusion could very well fly over the heads of the uninitiated, Thimbleweed Park recaptures the charm of the games from which it draws inspiration, presenting a worthwhile experience for those who've been playing them since the beginning.
    • 70 Metascore
    • 70 Critic Score
    This is definitely a game for a younger audience, yet it displays a level of polish rarely seen in a kid's game, and some of the game's art design may actually impress people outside of its targeted age bracket.
    • 77 Metascore
    • 70 Critic Score
    Sharing issues aside, Game Builder Garage is an endearing and fun-to-use game creation tool. While the software may not allow you to make the game of your dreams, it's a smartly designed and flexible package that gives you an impressive amount of freedom to create nearly anything you can think of. Even more importantly, it offers an illuminating (if highly simplified) look into the work that goes into creating a game, and that is its most invaluable lesson.
    • 80 Metascore
    • 70 Critic Score
    Overall, Valorant has a strong foundation in its gameplay, and of course, that's the most significant part for an FPS of this style to succeed. Although it doesn't break new ground, the dynamic of sharp gunplay and Agent abilities would make Counter-Strike and Overwatch proud. Valorant easily captures the competitive highs of a good, intense match at the risk of pigeonholing you in a bad one. But outside of the standard demolition-style mode and the modified Spike Rush, it's quite barebones. It is important to note that these types of games are always evolving. Regardless, Valorant's in a good state--it's not great, but it certainly can be.
    • 69 Metascore
    • 70 Critic Score
    Thunder Wolves captures the essence of a good, excessive 1980s action flick.
    • 75 Metascore
    • 70 Critic Score
    The second Elebits makes its way to a new platform with a new focus, but it still makes for a very fun adventure.
    • 65 Metascore
    • 70 Critic Score
    Apropos of the franchise it portrays, when I dig below the currency-ridden surface of Tomb Raider Reloaded and see what's really on offer, there's fun to be had. Dungeon crawling with an increasingly powerful Lara Croft is a blast, while watching her continue to grow more powerful with each level up allows for experimentation with combat in a manner that few other mobile titles do. It's not perfect--microtransactions continue to be an annoying sticking point in the mobile realm--but Tomb Raider Reloaded does a good job of taking the undesirable parts and making room for what this game does incredibly well. Despite a few pitfalls, Tomb Raider Reloaded is worthy of the moniker it holds, with fun mix-and-match gameplay and an ever-changing challenge waiting to be excavated.
    • 80 Metascore
    • 70 Critic Score
    This addition to Cities: Skylines features all of the cinematic appeal of exposing your homemade municipalities to the wrath of God--along with a sober assessment of how such upheavals have to be planned for and managed in the real world. As a result, this is one of the best treatments of disasters in a city simulation, blending the actual demands of emergency planning measures with apocalyptic moments that ratchet up the tension in the virtual mayor’s office.
    • 73 Metascore
    • 70 Critic Score
    As much as I enjoyed my online time with Killzone: Shadow Fall--and as much as I will enjoy lots more time with it, unlocking perks that allow me to personalize my weapons--I missed Killzone 3's jump pack, which brought a nifty nimbleness to the battlegrounds. I missed it in Shadow Fall's disappointing single-player campaign, too, which sorely needed a shot of adrenaline.
    • 72 Metascore
    • 70 Critic Score
    By the ending cliffhanger, Guardians creates enough of a mystery with the Eternity Forge--specifically the process and cost of using it--to segue into the next episode. Emotions run high, and that works well for Rocket's story as well as the conflict between Gamora and Nebula, but other pivotal choices seem like overblown drama between kids instead of a ragtag band of heroes. It lacks action and big reveals, but it sets up a lot of different avenues to potentially explore down the line.
    • 73 Metascore
    • 70 Critic Score
    While Ashes of Ariandel is ultimately a safe addition to Dark Souls III, it's convincingly satisfying; the risk of death at any moment is as likely as finding a new piece of practical gear or the discovery of an unexplored path. Just don't expect any areas as memorable as those in the main game or revelatory moments that substantially expands the lore.
    • 74 Metascore
    • 70 Critic Score
    Tetris Axis delivers classic gameplay with lots of modes and options, but most of it is very familiar.
    • 69 Metascore
    • 70 Critic Score
    You may tire of the formula by the end of the game, but with Wesker at your fingertips, don't be surprised if you find yourself eager to sprint through zombies and decapitate them with energy blasts. It's just crazy enough to work.
    • 64 Metascore
    • 70 Critic Score
    NFL Head Coach 09 delivers a deep and immersive coaching experience, provided you can overlook the outdated gameplay engine and lackluster presentation.
    • 76 Metascore
    • 70 Critic Score
    The Club provides some old-school single-player thrills, but it fails to live up to its initial promise.
    • 71 Metascore
    • 70 Critic Score
    What Ashes of Ariandel lacks in originality, it makes up for in cohesion with the full version of Dark Souls III.
    • 62 Metascore
    • 70 Critic Score
    True, its best qualities can be obscured in the early going by its unforgiving difficulty and the absence of good tutorials, but even when you're overwhelmed, speedy combat and smart AI reel you in. Give it time, and the fast and furious combat smooth out the rough edges into a compelling and challenging strategy game.
    • 63 Metascore
    • 70 Critic Score
    What's there right now is undeniably good; however, what's missing makes you yearn for how good it could yet be. It's a fresh, invigorating, more personal take on the grand strategy game. But at the same time, it's lacking in a few areas, and they really do hold it back from greatness. Jon Shafer has found that fertile new ground on which to settle. He just needs to give it a few seasons to grow.
    • 73 Metascore
    • 70 Critic Score
    Though it still exhibits many of the camera and control issues that vexed Sonic's previous forays into 3D, it's truer to its 2D roots than any other 3D Sonic game before it.
    • 82 Metascore
    • 70 Critic Score
    Broken Age's world may be fun to explore, but don't get too comfortable. Just as you fall into a steady groove with its story and puzzles, the game ends. Thankfully, the ending provides some resolution while also leaving you excited for the second act.
    • 77 Metascore
    • 70 Critic Score
    While it offers an interesting and varied campaign, Big Red One doesn't quite nail down the intense feel of World War II infantry combat.
    • 68 Metascore
    • 70 Critic Score
    MotoGP 08 is meat-and-potatoes racing with enough challenge to keep two-wheeled gearheads busy for a long time.
    • 73 Metascore
    • 70 Critic Score
    While Ashes of Ariandel is ultimately a safe addition to Dark Souls III, it's convincingly satisfying; the risk of death at any moment is as likely as finding a new piece of practical gear or the discovery of an unexplored path. Just don't expect any areas as memorable as those in the main game or revelatory moments that substantially expands the lore.
    • 70 Metascore
    • 70 Critic Score
    This enjoyable remake proves that bubble popping never goes out of style, but a few control quirks hamper the fun.
    • 79 Metascore
    • 70 Critic Score
    Great use of lighting effects helps sell the feeling of dread and isolation of the strange world.
    • 70 Metascore
    • 70 Critic Score
    With three radically different styles of play and some seriously inventive courses, Mario Golf: Super Rush is a compellingly original sports game. Speed Golf and Battle Golf actively make you adapt to wildly different conditions while balancing technique and speediness. The three-click swing system still feels great, though if you desire an accurate motion-controlled golf game, this isn’t it. Golf Adventure curiously lacks a conventional tournament structure or record keeping, which actively dissuaded me from ever wanting to revisit it. Super Rush isn’t the best entry in the series, but it’s a worthy addition.
    • 75 Metascore
    • 70 Critic Score
    Glitches drag it down, but Clear Sky provides plenty of haunting ambience and challenging gameplay.
    • 73 Metascore
    • 70 Critic Score
    When viewed through that lens, Valiant Hearts: Coming Home is a success story. It tells an emotionally resonant story through multiple episodes, each with simple gameplay mechanics and a difficulty level that's welcoming to many players. That being said, seasoned video game veterans will notice the lack of substance in gameplay, even if they're moved by the story being told.
    • 82 Metascore
    • 70 Critic Score
    South Park: The Stick of Truth is not the second coming of role-playing games, so if you come seeking Jesus, you'll be disappointed by the veritable second-rate televangelist you find in His place. But it's as funny as the merry tune of Stratford, and more enjoyable than Butters' favorite game, Hello Kitty: Island Adventure.
    • 70 Metascore
    • 70 Critic Score
    Homefront's engrossing vision of the future and gratifying competitive multiplayer outweigh its squandered potential and workaday game mechanics.
    • 73 Metascore
    • 70 Critic Score
    Pokemon Brilliant Diamond and Shining Pearl keep enough classic elements to feel like a comfy nostalgia trip, while smoothing over enough of the rough edges that they feel relatively contemporary with other recent Pokemon games. It can't be easy for a storied franchise to pay homage to its legacy while also modernizing in this way, but Brilliant Diamond and Shining Pearl strike the right balance. It's the classic Pokemon you remember, without most of the little annoyances you've forgotten.
    • 67 Metascore
    • 70 Critic Score
    Don your big yellow hat and venture into burning buildings in this engaging firefighting simulation.
    • 74 Metascore
    • 70 Critic Score
    MLB 2K10 marks the 10th anniversary of the baseball franchise with a greatly improved game that's the best in the history of the series.
    • 64 Metascore
    • 70 Critic Score
    The character models are excellent while the animation is fluid and lively, but the physics of fighting definitely lack polish and can create some frustrating situations. Yet despite these technical shortcomings, it's still great fun to clothesline, drop kick, and power bomb your friends in and out of the ring.
    • 77 Metascore
    • 70 Critic Score
    Despite having big ideas, Whispers of a Machine is ultimately a traditional example of the genre with some neat ideas rather than something revelatory. But it's very good at what it does, and those augmentations help to differentiate it from all the other adventure games out there. It's short but gripping, offering a well-written, interesting and clever experience that wraps up well and which rewards your choices and play style with unique powers and puzzle solutions.
    • 85 Metascore
    • 70 Critic Score
    Does the phrase "anal beads" make you giggle? Have you daydreamed of tossing poop at the people you hate? Then you know where you can shove The Stick of Truth: right into your console's disc drive.
    • 71 Metascore
    • 70 Critic Score
    Moon is a well-crafted shooter that blasts off but fails to reach orbit.
    • 70 Metascore
    • 70 Critic Score
    Homefront's engrossing vision of the future and gratifying competitive multiplayer outweigh its squandered potential and workaday game mechanics.
    • 73 Metascore
    • 70 Critic Score
    Pokemon Brilliant Diamond and Shining Pearl keep enough classic elements to feel like a comfy nostalgia trip, while smoothing over enough of the rough edges that they feel relatively contemporary with other recent Pokemon games. It can't be easy for a storied franchise to pay homage to its legacy while also modernizing in this way, but Brilliant Diamond and Shining Pearl strike the right balance. It's the classic Pokemon you remember, without most of the little annoyances you've forgotten.
    • 64 Metascore
    • 70 Critic Score
    Puzzle Kingdoms is a worthy addition to the growing list of puzzle/role-playing hybrid games.
    • 71 Metascore
    • 70 Critic Score
    Although Sacred 2: Fallen Angel doesn't break any new ground, it does impressive work freshening up an old formula.
    • 68 Metascore
    • 70 Critic Score
    Fable isn't quite timeless, but its genial mood is infectious, and I'm happy that Fable Anniversary kept my fond memories intact.
    • 83 Metascore
    • 70 Critic Score
    Massages the retinas quite well, but the cheap AI and random power-ups place an unwanted emphasis on luck instead of skill.
    • 73 Metascore
    • 70 Critic Score
    Giant polygons go on the attack in this fun and inexpensive puzzle game.
    • 70 Metascore
    • 70 Critic Score
    Homefront's engrossing vision of the future and gratifying competitive multiplayer outweigh its squandered potential and workaday game mechanics.
    • 60 Metascore
    • 70 Critic Score
    While it sometimes feels as rough as a Grant City alley, Dead to Rights: Retribution's vigorous combat system and brutal energy make it an entertaining tale of corruption and vengeance.
    • 81 Metascore
    • 70 Critic Score
    The feature set remains fundamentally unchanged, but each of the core modes have increased in breadth and decreased in clutter, making it easy to dig into features that might have seemed too dense from a distance. Madden 15 looks sharper than ever, but its biggest achievement is its dedication to improving core systems that have held the series back in the past.
    • 82 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 73 Metascore
    • 70 Critic Score
    There's a substantive quality to the game's core combat and visuals, even if the rest remains somewhat clumsy.
    • 71 Metascore
    • 70 Critic Score
    Online play is a huge disappointment, but the frenetic action of the Meteos series has survived the journey to the Xbox Live Arcade intact.
    • 82 Metascore
    • 70 Critic Score
    Profuse scatterings of collectibles and items, each object labeled with an icon that urges you to interact with it, ensure you have lots of stuff to do, but it's undeniable busywork: interaction for the sake of interaction.
    • 73 Metascore
    • 70 Critic Score
    Good enough graphics, good enough sound, good enough mission design, and good enough action.
    • 80 Metascore
    • 70 Critic Score
    Deficiencies in the passing game along with technical hiccups stemming from the game's often-comical physics still exist, but Madden 15's few missteps do little to detract from an otherwise strong outing.
    • 86 Metascore
    • 70 Critic Score
    Your mileage may vary, but in our experience, the bugs are obtrusive and substantial across the board, often forcing us to reload saves or exit the game entirely. It's hard to get really into a world you constantly have to leave. But then it's hard to get into Cyberpunk 2077's world in general. So much of it is superficial set dressing, and there's so much happening all around you--ads going off at all times, gunfights breaking out in the streets, texts coming in about cars you'll never buy--that a lot of the game feels superfluous. The side quests and the characters they showcase are the shining beacon through the neon-soaked bleakness of Night City, and they give you room to explore the best the core RPG mechanics have to offer. These are what carried me through an otherwise disappointing experience.
    • 80 Metascore
    • 70 Critic Score
    Teardown's greatest strength then lies in its underlying premise. The ability to jump into highly reactive maps with an assortment of fun tools to tear them apart remains as entertaining now as it was when I first started playing, and the chaotic nature of its physics are a consistent source of joy. It's a pity that the campaign fails to leverage this well in its first half, exacerbated by a slow trickle of new objectives and tools to use. These help expose the smart design that Teardown has from the start, which only really becomes evident much later in its campaign. If you can get past that, or if you dive into the bursting modding scene, there's a lot of cathartic mayhem in Teardown that will likely keep you coming back for more.
    • 71 Metascore
    • 70 Critic Score
    Super Collapse 3 is a solid puzzler with seven unique game types and a lengthy quest mode.
    • 72 Metascore
    • 70 Critic Score
    Though not nearly as enticing as some of its downloadable predecessors, Claptrap's New Robot Revolution still provides hours of enjoyable mercenary mayhem.
    • 79 Metascore
    • 70 Critic Score
    Control issues and a lack of online play hamper what's otherwise an outstanding Monster Hunter game.
    • 76 Metascore
    • 70 Critic Score
    This Contra-style shooter is packed with pleasure and punishment.
    • 63 Metascore
    • 70 Critic Score
    This long space adventure isn't deep or refined, but it's still good, simple fun.
    • 82 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 75 Metascore
    • 70 Critic Score
    Madden NFL 08 is a good handheld football game, but it offers little new content to make it worthwhile to those who already bought last year's game.
    • 70 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 65 Metascore
    • 70 Critic Score
    This gory, gorgeous action game has plenty of flaws, but it will still satisfy your thirst for blood.
    • 74 Metascore
    • 70 Critic Score
    Simplistic combat and tedious backtracking don't fully diminish the pleasures of this attractive and festive fable.
    • 77 Metascore
    • 70 Critic Score
    MLB 11: The Show is a good handheld baseball game, but it offers little in the way of new features.
    • 71 Metascore
    • 70 Critic Score
    Soaked to the core in that quintessentially nineties cocktail of cynicism and an exultant love of violence, playing Act of Aggression feels like going back in time and returning to a home that only exists in your oldest memories. And that's special, even if it means dealing with some obtuse design issues.
    • 76 Metascore
    • 70 Critic Score
    While there's nothing unique about SkyDrift, it successfully delivers fun and frantic arcade racing that's best enjoyed online.
    • 81 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 64 Metascore
    • 70 Critic Score
    The worms have set their sights on the Wii, and although it's limited in terms of weaponry, A Space Oddity is still a lot of fun.
    • 76 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 78 Metascore
    • 70 Critic Score
    Detroit is well worth playing, but it struggles to strike the right balance between giving you freedom of choice and reminding you that it's all a game in the end. Cage and Quantic Dream are getting closer to nailing this style of game, but it's obvious that there's still room to grow.
    • 81 Metascore
    • 70 Critic Score
    A few annoyances don't drag down Persona Q2 significantly. As a dungeon crawler, it's challenging and engaging, but doesn’t drag or feel overwhelming. As a piece of Persona fan service, it delivers the goods with delightful crossover character antics and an enjoyable theme. It all combines into a solid little RPG that can keep you hooked for its entire runtime. The curtains may be closing on the 3DS, but Persona Q2 is a terrific way to end the show.
    • 69 Metascore
    • 70 Critic Score
    Those who do pick up Underground will also find a new way to play. The core mechanics and bullet sponge enemies haven't changed, but the option to engage in short bursts of customizable, cooperative gameplay provides a hugely welcome alternative to simply replaying story missions or struggling through the Dark Zone.
    • 82 Metascore
    • 70 Critic Score
    What this fast-paced basketball game lacks in depth, it makes up for in fun.
    • 77 Metascore
    • 70 Critic Score
    Cyber Shadow is a solid retro throwback with a few things that drag it down. The feeling of becoming more powerful and being able to take down huge enemy threats with your wits and skills is very rewarding, and the levels when you can use your abilities more freely to overcome challenges are quite fun. It's the trial-and-error areas littered with cheap deaths, demanding exact precision over long and frustrating stretches, that hamper the experience. Still, if you're looking for an old-school-styled ninja game that will test your skills (and sometimes your patience), Cyber Shadow is a worthy contender.
    • 64 Metascore
    • 70 Critic Score
    Secret Ponchos is well worth falling for, if only because playing as The Killer and using cover for a speedy reload is the closest a game has ever come to depicting the first Metal Gear Solid boss fight from Revolver Ocelot's perspective.
    • 69 Metascore
    • 70 Critic Score
    As only the second open world game in the Clancyverse, Ghost Recon: Wildlands is a middlingly safe tactical shooter and a slightly wasted opportunity given the ambitious scope of its seemingly boundless map. While its main strength is its mission diversity, it doesn’t take long to lose the motivation after reaching El Sueno's doorstep. Even with a foursome of highly trained friends, Wildlands eventually reveals its diminishing returns. The feeling of positive immediacy and dopamine hits begin to wane sooner than you expected from a game with such a large and diverse world.
    • 75 Metascore
    • 70 Critic Score
    EA Sports FC 24 is a better game than FIFA 23, but only marginally so. PlayStyles, Evolutions, and the addition of women in Ultimate Team are all positive steps forward, but it takes just as many steps back. The same gameplay issues continue to crop up, Career mode is underbaked, and Ultimate Team is still marred by the inescapable presence of microtransactions--and they've only gotten worse. The on-pitch action is excellent, with some frustrating caveats, and it's capable of moments of pure footballing joy. For those expecting a reinvention to go along with the new name, this is not that. EA FC 24 is the same ugly, beautiful game.
    • 77 Metascore
    • 70 Critic Score
    It's a nifty little time-waster that Neocore's created here, and while there could and should be a lot more content in the future, the game we've got right now nonetheless makes a convincing bid for your time.
    • 73 Metascore
    • 70 Critic Score
    What is somewhat surprising is that the gameplay is pretty solid for a game aimed squarely at kids, the voice actors do a good job of capturing the inflections of the film's characters, and the game features a nice boon of unlockable content to make up for the short quest.
    • 74 Metascore
    • 70 Critic Score
    Minecraft Dungeons is missing conspicuous parts of what gave the namesake its identity--most noticeably, breaking through walls to explore underground caverns and using the found materials to craft. But because it's such a successful departure from its predecessor, Dungeons shows how flexible the franchise has become. Rather than shift our expectations of what games can be, it's banking on its own popularity to introduce younger players to a classic genre and serves as a short-but-sweet treat for looter vets. It scratches the dungeon-crawler itch with a sense of goofy charm and expands what Minecraft can be.
    • 77 Metascore
    • 70 Critic Score
    The narrative thread is just strong enough to remain interesting, but it takes a back seat to the loot-soaked foundation that works so well.
    • 78 Metascore
    • 70 Critic Score
    While it's not the prettiest Xbox game out there, let alone the best-looking Star Wars game, it does offer good control and entertaining gameplay.
    • 81 Metascore
    • 70 Critic Score
    If you're someone who has steered clear of Layton previously, Azran Legacy isn't going to convert you. This is a series that sticks to what it knows: challenging puzzles alongside a thoroughly charming adventure.
    • 84 Metascore
    • 70 Critic Score
    Ape Out is a game that draws you in with its strong aesthetic style and flair, but it feels short on ideas. When you're barrelling through a room, knocking multiple enemies into walls and watching them explode into puddles of blood, it can be quite exciting. But the game never really rises above being a mild thrill, and a lack the variety means that it’s too repetitive to truly make a strong impact. Ape Out isn't as creative with its level designs and challenges as it is with its soundtrack and art, but as it stands it’s a pleasant, jazzy way to spend a few hours.
    • 75 Metascore
    • 70 Critic Score
    Quirky humor and an abundance of outrageous antics keep things buoyant through much of the short but flawed journey. Jazzpunk is an enthusiastic attempt to answer the question of just how much weirdness you can possibly cram into a few hours of gaming. In that endeavor, at least, it's a great achievement.
    • 60 Metascore
    • 70 Critic Score
    While it may be tinged with an insubstantial campaign and a few other minor problems, How to Survive is a worthy game built on a strong foundation of exciting experiences.
    • 81 Metascore
    • 70 Critic Score
    Yes, it's nice to have that attention to detail poured into the physics simulation itself, but when the likes of Forza are heaping on the features, it's hard not to feel shortchanged by GT6's lack of vision. Maybe we'll see the makeover the series sorely needs when it inevitably hits the PS4, but until then, Gran Turismo 6 remains a fantastic simulation; it's just not a great game.
    • 83 Metascore
    • 70 Critic Score
    Ape Out is a game that draws you in with its strong aesthetic style and flair, but it feels short on ideas. When you're barrelling through a room, knocking multiple enemies into walls and watching them explode into puddles of blood, it can be quite exciting. But the game never really rises above being a mild thrill, and a lack the variety means that it’s too repetitive to truly make a strong impact. Ape Out isn't as creative with its level designs and challenges as it is with its soundtrack and art, but as it stands it’s a pleasant, jazzy way to spend a few hours.
    • 73 Metascore
    • 70 Critic Score
    Rapidly tapping buttons is still exhausting, but tight controls and a bunch of unlockables make this a worthy update.
    • 62 Metascore
    • 70 Critic Score
    In Line Rider 2: Unbound, you'll experience a love-hate relationship with squiggly lines.
    • 74 Metascore
    • 70 Critic Score
    There are plenty of weighty decisions, risky maneuvers, and impactful events to consider. But they often take place in repetitive playthroughs in galaxies that don't always differentiate themselves from the next. Master of Orion shows signs of brilliance, but it's bogged down by boredom, and sometimes, the allure of the stars wanes too much to beckon us onward.
    • 75 Metascore
    • 70 Critic Score
    An amusing adventure that makes a powerful case for more creativity with level design, setting, and pacing in co-op shooters, without thoroughly capitalizing on all of its own best ideas. Traps and their extensive use within many of the levels are a joy, and the underpinning gunplay is strong enough to warrant a sturdy recommendation, but it all comes to a head well before it should.
    • 68 Metascore
    • 70 Critic Score
    Though it's certainly not a bad game, Line of Sight: Vietnam isn't as ambitious as "Deadly Dozen: Pacific Theater," and its environments aren't as interesting.

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