GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12681 game reviews
    • 82 Metascore
    • 80 Critic Score
    Warhammer 40,000: Space Marine 2 is a more-than-worthy successor to the 2011 original. Its brutally gory action is as riveting as ever, but it's also more considered and tactile, making for a much more satisfying experience. There's not a lot going on outside of combat, and it's overly linear at times, but these flaws are easy to forget when you're charging headfirst into battle against an enemy numbering in the hundreds, furiously fighting against a stunning backdrop that brings the tabletop game to life in all its grimdark splendor. Space Marine 2 will deeply resonate with Warhammer 40,000 fans, yet it also has enough about it to thrill those who can't tell their Horus Heresy from their Macharian Crusade. The wait might've been long, but it was well worth it.
    • 65 Metascore
    • 60 Critic Score
    By now, those who have played Supermassive's interactive horror "movies" since 2015 know what they're getting with The Casting of Frank Stone. If you only want to play the next great version of that formula, this isn't it. But for Dead By Daylight fans looking to fill out their lore bibles, prospective fans looking for an introduction to the multiplayer game, or horror obsessives who are ready to carve pumpkins and dive into a pile of crispy orange leaves, The Casting of Frank Stone is a flawed but fun horror romp just in time for spooky season, the likes of which Supermassive and I may be destined to experience together forever.
    • 86 Metascore
    • 80 Critic Score
    Whether you liked these games originally or are just playing them now, Marvel Vs. Capcom Fighting Collection is a great place to experience them. Put another way, it's going to take you for a ride.
    • 94 Metascore
    • 90 Critic Score
    The simply titled Astro Bot is meant to be the cute robot's first significant foray into video games following a 2018 VR exclusive that earned praise but was stuck in its headset-only bubble, and a 2020 pack-in tech demo that hinted at more to come. The beauty of the game, as suggested by its title, is that even players returning for their third Astro adventure will find hours upon hours of new experiences, collectively and magnificently presented as a parade of joyous sights, sounds, and adventures. This is a grand re-opening for Astro Bot, and it surely marks the start of what is destined to be a beloved series shooting for the moon.
    • 85 Metascore
    • 90 Critic Score
    The War Within marks not only the start of The Worldsoul Saga, but the beginning of what seems like a new era of WoW. All the old staples--Mythic+ dungeons, raids, PvP, world quests-- are still there, but the game's newfound focus on letting you play how you want to play, rather than forcing you to play a certain way, makes it a far more enjoyable experience. Blizzard is finally meeting players where they are, not where it wants them to be, and that means whether you like to focus on one character or play many--solo or with a guild--there is something here for you. The War Within is WoW at its most approachable, and it's all the better for it.
    • 76 Metascore
    • 60 Critic Score
    There are so many little moments in Outlaws that I love. However, the unexciting space combat and unrewarding syndicate-relationship tracker don't add anything meaningful to the experience. And neither does Kay, who feels like a protagonist without a meaty narrative arc. The game has some successes when it comes to gunslinging or sneaking--both of which are aided by a superb soundtrack and incredible sound design--but Outlaws does too much of what it does poorly, and too little of what it does well.
    • 75 Metascore
    • 50 Critic Score
    There is a game here for someone willing to lower their standards enough, but trust me when I say there are hundreds of better RPGs for you to spend your time on. You do not need to waste it searching for a few nuggets buried here.
    • 69 Metascore
    • 60 Critic Score
    It's almost mysterious to me how I'm moved to invest hundreds of hours into this series every year despite it reliably offering the same problems--even if the specifics change, the philosophy remains. Off the field, Madden 25 is mostly checking boxes, and it stings to see my favorite sport not receive a video game companion similar in its grandeur. But the on-field gameplay is paramount and, here, very strong. I don't lose sight of that. This makes Madden 25 enjoyable despite its plethora of locker-room issues. I've played over 30 hours of Madden 25 so far, and I will play hundreds more before next August, at which point I will get the newest Madden and undoubtedly do it all over again. In the end, maybe that's the real Madden Curse.
    • 87 Metascore
    • 80 Critic Score
    A lack of content isn't an issue here as it might have been with Suspicious Developments first breakout hit, Gunpoint. Tactical Breach Wizards is the largest and most ambitious game the studio has worked on yet, and the extra time it took to get here has certainly not been wasted. It presents familiar tropes of the tactical turn-based genre and removes a lot of the friction that acts as a barrier to entry, without sacrificing the fundamental thrill of formulating a perfect turn and executing it. Coupled with an incredibly personable cast that is brought to life through witty and hilariously written dialogue, and you'll find it hard to resist the urge to breach into battle just one more time after each well-deserved victory.
    • 81 Metascore
    • 80 Critic Score
    Black Myth: Wukong is an uneven game where the highlights often outnumber the lowlights. Its triumphant boss battles and fast-paced combat make up for the stale moments in between, where bland level design and a scarcity of enemies will have you clamoring for the next face-off with a deadly Yaoguai. I appreciate that it's not just another souls-like in what is now a crowded genre, and the choice to go for a boss gauntlet is unexpected and, honestly, quite refreshing. It's disappointing that it falters outside of its cinematic clashes against mighty beasts, but designing this many rousing boss battles while avoiding a sense of fatigue is no mean feat and deserves praise.
    • 68 Metascore
    • 50 Critic Score
    But over the course of the game, and particularly in its final few chapters, a story already soaked in metaphors--some better than others--positively drowns in them. It eventually goes so far off the rails that its thoughtful early chapters feel written by entirely different human beings. I'd be more forgiving of this narratively chaotic final act if I were attached to the characters--I like Lost Season 6, after all. In Lost's case, the events could be silly, but at least I'd have my people. In Dustborn, however, I never really had them to begin with, so I was left with nothing to latch onto. Dustborn's moral compass points to true north, but before long, both its story and gameplay go south.
    • 80 Metascore
    • 70 Critic Score
    Farewell North is a grounded, slice-of-life game given some fantastical elements through Ches' unique perspective. As it reaches its emotional climax, it becomes a stirring meditation on the role pets play in their humans' lives as comfort and support, and likewise, the role that humans play in the lives of their pets as providers and protectors. While its waypointing can be occasionally frustrating, it's a sweet, emotionally resonant experience that will stick with you, and maybe prompt a little extra cuddle time with your own pets.
    • 81 Metascore
    • 90 Critic Score
    What's most impressive about all of these disparate systems is how well they synergize with each other, and how they remain easily understandable and not overwhelming. Like a well-crafted Steambot, each part and gear of SteamWorld Heist 2 attaches just-so to another, with every piece of the device contributing and feeding into the function of two or three other parts. The result is a game that plays with clockwork precision from start to finish.
    • 72 Metascore
    • 80 Critic Score
    Thanks to its blend of platforming, puzzles, and "combat," all set in a colorful world, Creatures of Ava reminds me of a kind of action-adventure game that is seldom made anymore. It's both nostalgic for yesteryear while also creatively reinventing traditional elements of the genre. It routinely defies tropes in every corner of its world, yet still feels like the sort of game that is approachable, familiar, and easy to love. With a story that goes harder than one might expect and gameplay that routinely throws new tools and challenges in front of you, Creatures of Ava is surely one of the year's coolest surprises.
    • 89 Metascore
    • 90 Critic Score
    It might be on the short side at around two hours in length, but Thank Goodness You're Here! barely wastes a single second of its absurd adventure. Not only is it consistently funny, but it also made me feel incredibly warm and nostalgic for the era of cartoons and comics I grew up with, even if it feels quite singular in its approach to both surreal and intimately familiar humor. It's not a game everyone will vibe with--such is the divisiveness of comedy in particular. But those who click with it are unlikely to find another game this year anywhere near as joyous.
    • tbd Metascore
    • 80 Critic Score
    The third Sylvio game is a worthy successor to the two supremely haunting games that came before it. Though it reverts to featuring some of the first game's lesser parts, it also carries over and improves on the best aspects of both its predecessors. Sylvio: Black Waters reaffirms what was already obvious to me: Stroboskop's audio design is on a level few other horror games can compete with, and with some future honing in on and improving the mechanics surrounding that centerpiece, the series still has room to grow. Even in this state, however, Sylvio: Black Waters will stick with you longer after the static dissipates.
    • 80 Metascore
    • 80 Critic Score
    Just picture getting sacked by LSU and then bringing up an underdog school like Kennesaw State to the college playoffs and beating your old school to win the national title. It's this kind of vicarious scenario in EA Sports College Football 25 that can make a lot of the other frustrating aspects worth it. Hopefully, EA can continue to build upon this solid foundation while also fleshing out the aspects of the series to help separate it further from Madden and create a unique experience.
    • 74 Metascore
    • 70 Critic Score
    However, the vast majority of my time was not spent wading through inscrutable dialogue. It was spent exploring a diverse steampunk world, mastering the surprisingly rich combat, and filling out the smartly-designed skill tree. Gestalt: Steam and Cinder is a joyful journey into nostalgic metroidvania action, and a great start for a potential franchise.
    • 57 Metascore
    • 30 Critic Score
    The First Descendant has moments of fun, but its action is constantly debilitated by tiresome mission design and a grind entirely informed by its venomous monetization. It's designed to frustrate and steer players toward an extensive storefront that lets you circumvent some of its monotony, only to be met with even more. There are no redeeming features to its intentionally infuriating free-to-play model; it feels like a game designed in a boardroom, where every single aspect of its design is secondary to the pursuit of making more money. It's a sad state of affairs, and I wouldn't recommend The First Descendant to anyone.
    • 74 Metascore
    • 50 Critic Score
    Bō: Path of the Teal Lotus is a gorgeous game, featuring an incredible art style and sound design that strengthen an already colorful world that I want to explore. But getting around in the game is regularly a chore, and Bō's floaty, dance-like movements too often lead to frustrating deaths during platforming gauntlets. The game at least shines through its combat, and the story is exciting once it does actually get going--but there's just too much in the way to fully enjoy what the game does well.
    • 85 Metascore
    • 80 Critic Score
    Capcom has been firing on all cylinders lately in regards to its tenured franchises, and now that success has manifested in an interesting new IP. Kunitsu-Gami begins on strong footing, and we may be witnessing the next great Capcom franchise carving a path right in front of our eyes.
    • 57 Metascore
    • 40 Critic Score
    Despite being a huge fan of the series Demon Slayer: Sweep the Board offered very little to keep me entertained. A few hours in, the experience became repetitive and tedious to a degree that it’s hard to recommend to even the most ardent of manga and anime enthusiasts. You’re better off grabbing The Hinokami Chronicles, made by the same studio, if you’re into Demon Slayer, and those who prefer party games or board games already have a plethora of other options.
    • 73 Metascore
    • 70 Critic Score
    Nintendo World Championship: NES Edition feels more like a platform than a game in itself. It's a set of tools to gently introduce players to speedrunning, and to encourage some light competitive hooks. Even the "NES Edition" part of the name suggests this is envisioned as an ongoing project with room for further exploration in the future. I hope it does, because this could serve as a great introduction to invite newcomers into the speedrunning community.
    • 70 Metascore
    • 70 Critic Score
    Flintlock is not the kind of game where you're going to see a ton of build variety. It's a stripped-back action RPG, sprinkling in a few souls-like elements to a broth whose dominant flavor is hyper-mobile combat and traversal that's never too punishing. It has its faults, from failing to expand on a setting that's only interesting on paper to featuring a prohibitive weapon upgrade system and some imprecision in its combat. It might not sit at the forefront of your mind for long after the credits have rolled, but in the moment, Flintlock: The Siege of Dawn is a rip-roaring good time that's likely to appeal to both newcomers and hardened Souls' fans alike. Hopefully more games take some cues from its uncommon approach.
    • 73 Metascore
    • 70 Critic Score
    It’s easy to reduce Teenage Mutant Ninja Turtles: Splintered Fate down to just a Hades clone with a TMNT skin, as I did previously. And while that description is pretty accurate, the sentiment doesn't convey that a well-done take on a fantastic game can be a lot of fun. While the art and story don’t come near the lofty heights of Hades, it is nevertheless a blast to bash heads as one of the titular turtles, especially when you have friends fighting at your side. Technical issues aside, Splintered Fate is a fun time, and with a good variety to shake things up from run to run.
    • tbd Metascore
    • 80 Critic Score
    Flock's mostly simple mechanics and colorful world mean it all plays like a hug. With its low barrier of entry, people of all ages and skill levels can enjoy the game, and in two-player co-op, even enjoy it together. When things do get a bit more complex, that leads to some of the game's most rewarding moments, like discovering and naming super-elusive animals, or eventually filling out the all-important Field Guide with every critter and call seen and heard in the Uplands. Flock paints the picture of a world that welcomes you with open arms and equips you with tools to reciprocate the same admiration and respect for its dozens of interesting creatures.
    • 77 Metascore
    • 70 Critic Score
    Despite that gripe, Zenless Zone Zero is yet another solid entry in the HoYoverse portfolio as of Version 1.0, and it's easy to see the potential as new Agents get added alongside Story commissions. It's a shame that the bright spots are dimmed by a complete lack of meaningful challenges when it comes to nearly all commissions--for both puzzles and combat--in the early chapters of the game. But the current experience still shines thanks to how fun and vibrant the direction is in all facets of the game.
    • 77 Metascore
    • 70 Critic Score
    Luigi's Mansion: Dark Moon on 3DS was a surprising revival for an unconventional game. Now that we've had Luigi's Mansion 3, the series has come more into its own, and the second game is neither the trailblazer nor the refined third entry. That makes Luigi's Mansion 2 HD an oddball--less essential than some other Switch remakes, but an interesting middle step in the development of Luigi's puzzle series, with its own charms and place in the series history.
    • 74 Metascore
    • 70 Critic Score
    Though some tension is lost in the binary and sometimes simplistic encounters with the creature, its physical makeup, and behavior are the game's best aspects and rise to be deeply unsettling, if not terrifying. All of this makes Still Wakes The Deep a story that memorably tugs on your heart, starring a monster eager to tear it out.
    • 89 Metascore
    • 90 Critic Score
    The Final Shape often goes above and beyond those improvements and great ideas. With elements like Dual Destiny, it has raised the bar on the best that Destiny 2 can be. With Salvation's Edge and Excision, it sticks the landing on its 10-year narrative. And with additional story missions and character beats waiting after you complete the campaign, it sets up a future for Destiny 2 that seems just as engaging and fascinating as what has come before--if not more so, thanks to everything Bungie has learned throughout that journey. The future of Destiny 2 has perhaps never been less clear, but if Bungie can maintain the excellence of design and the clarity of focus of The Final Shape, that future has never, ever, been more exciting.
    • 92 Metascore
    • 100 Critic Score
    With all that Shadow of the Erdtree offers to accompany what exists in the Lands Between, the story of Elden Ring now feels complete and its world whole, and it's a staggering achievement. It's dark fantasy done masterfully; rich in detail and intricate in its construction; a place that feels dangerous and cruel, filled with memorable characters, fascinating rules, mind-bending concepts, and competing ideologies. It's an achievement in world-building creativity that stands head-and-shoulders above the rest, with the closest comparison I can make being the late, great Kentaro Miura's Berserk. Elden Ring: Shadow of the Erdtree is From Software's victory lap, an unmissable tour de force that is every bit as brilliant as the original game.
    • 87 Metascore
    • 90 Critic Score
    Everything that made Shin Megami Tensei V such a memorable and engaging experience remains in Vengeance, just tweaked and massaged into an even better game. It's easier to connect to the narrative--having the other human characters in your party and engaging in small talk with them go a long way to making the events happening around them feel more impactful--and the various adjustments to navigation, combat, and demon-herding let you focus more on savoring the dark atmosphere and the strategies of battle. If you didn't enter the tunnel to the underworld the first time around, this is the perfect opportunity to do so--and if you're a veteran of the war for the throne, there's plenty here to bring you back.
    • 72 Metascore
    • 70 Critic Score
    There are still a few more kinks to iron out, then, but regardless of these issues, F1 24's on-track action remains robust and engaging. The overhauled Driver Career mode is also a net positive, even if some of its ideas don't quite come off, yet an enduring sense of deja vu is present elsewhere. This makes F1 24 difficult to recommend if you've played any of the most recent games in the series. There aren't enough new ideas here, and modes like F1 World continue to disappoint by focusing on cosmetics in a game where your avatar is rarely seen. F1 24 is a terrific game in isolation, and the new Driver Career mode will be enough for some players, but it feels like another game hampered by the demands of its annual release schedule.
    • 71 Metascore
    • 70 Critic Score
    Killer Klowns feels like it should have a steeper hill to climb than some of its counterparts. While other asymmetrical horror games benefit from iconic killers at their centers, this cult-classic '80s movie-turned-game doesn't have the same brand recognition--did anyone think we'd get a game based on Killer Klowns before A Nightmare on Elm Street? But what it lacks in starring sadists, it makes up for with a tense but silly core of intricate maps, diverse weapons, and a more lax PvP atmosphere than the genre is known for. Issues with the metagame exist, and, like some of the team's past horror games, it's all a bit rough around the edges. But it's the game's fluorescent, squeaky heart that makes this a circus worth joining.
    • 67 Metascore
    • 60 Critic Score
    Based on the strength of its maps and its great shooting mechanics, XDefiant enters the free-to-play shooter space in competent shape. Some of its balancing issues will hopefully be rectified soon, but even then, overpowered snipers are a relatively minor issue compared to its clumsy mishmash of styles. The pace of the action is at odds with its class-based approach, almost completely undermining its focus on unique character abilities. Combat is enjoyable enough that it's still eminently playable, and XDefiant's foundations are ripe for improvement. Competition is stiff, though, and there are better options out there that aren't as conflicted.
    • 76 Metascore
    • 70 Critic Score
    RKGK / Rakugaki is a fun debut for Wabisabi Games, incorporating an incredible anime-inspired art style into an approachable 3D platformer. Same-y looking environments, disappointing boss battles, and a bland story all make it hard to connect to the narrative elements of the game, but the gameplay is sound and the level design is rewardingly challenging. Even though the story is forgettable, my desire to further master my timing and precision in my quest to get better and better completion times is, for now, continuing to bring me back.
    • 59 Metascore
    • 60 Critic Score
    In Harvest Hunt, the stakes are real, but the scares aren't. There is tension in the game, but it doesn't rise to the heights it wants to due to a central villain who can't pull their weight. That places a figurative ceiling over its best moments, but it does have bright spots. I appreciate its rustic, askew art style and interlocking roguelite systems, which give me an objective worth hunting down in a folk-horror world that at least looks, and in some ways, plays, the part.
    • 88 Metascore
    • 90 Critic Score
    The Switch version of Paper Mario: The Thousand-Year Door is the definitive way to play the best turn-based RPG starring Mario. More of an enhanced HD remaster than a full-fledged remake, The Thousand-Year Door has small yet meaningful quality-of-life features that ease some of the bloat from the original GameCube version. The catchy remixed soundtrack wonderfully complements the thoroughly entertaining and dynamic turn-based battle system. Throw in a stellar cast of characters and consistently playful writing, and The Thousand-Year Door has all the ingredients of an incredible turn-based RPG. Well, it always had them, but now they are blended a bit better.
    • 81 Metascore
    • 60 Critic Score
    Based on its new naming convention, the use of "saga" in Hellblade 2's title, and Microsoft's acquisition of developer Ninja Theory following the success of Senua's Sacrifice, it seems as if Hellblade is slated to be a series as well as a staple in Xbox's first-party lineup. That said, at this point, I don't exactly understand where the series is headed, if not to the box office. There are plenty of games that prove games can be art, but as some studios lean harder into proving that in one specific way that cribs from Hollywood, we're seeing some games that feel afraid of being games. With too much focus on cinematics and too little on creating an experience that is engaging, Senua's Saga fails to reach the same highs as its predecessor--even if it does look stunning whilst trying.
    • 88 Metascore
    • 90 Critic Score
    Lorelei and the Laser Eyes is a massive achievement in using the games as a medium and an art form to tell a story that can only be experienced in a video game. Over the course of my time with it, I was surprised and astounded at Simogo's ability to subvert my expectations to convey a story that touches on art and technology, and the magical illusion of storytelling, all while using the foundation of puzzle design to not just arm me with knowledge, but use it to find the truth. It can often feel like a harrowing maze built on riddles and deception, but through perseverance, you can find your way to the center of this labyrinth and a truth worth knowing.
    • 84 Metascore
    • 80 Critic Score
    Crow Country pays homage to a golden era of survivor horror without relying on simple mimicry. It's simultaneously familiar and yet unfamiliar, touching on tropes and genre trappings while utilizing modern techniques to enhance the experience and make it more approachable for newcomers. It's not a particularly challenging game, and combat is dull and unwieldy, but this aspect of the game is easy enough to ignore, especially when there's an enticing theme park full of secrets and rewarding puzzles to delve into. The story is also surprisingly rich, telling a captivating tale with smart writing and a memorable ending. Crow Country is clearly lovingly crafted, resulting in a nostalgic throwback that manages to avoid feeling derivative. It does justice to the games that inspired it, but it's also a fantastic game in its own right.
    • 90 Metascore
    • 90 Critic Score
    This is a game that's chock full of pleasant surprises, from the way its items forgo tradition in interesting ways to the visual design and sense of atmosphere generated by its bizarre, neon-soaked world. Animal Well might look antiquated and familiar at first glance, but this well is cavernous and unpredictable.
    • 60 Metascore
    • 30 Critic Score
    Endless Ocean: Luminous could have been a realistic SCUBA sim with all the treacherous hazards that real underwater divers need to consider, a relaxing chill-vibes game that's mostly about finding fish with your friends, or a story-driven game centered around discovering awesome and even extinct underwater beasts. It has pieces of all of those, but it doesn't commit to any of them. Instead, it takes the enormity and glory of earth's largest and most mysterious region and turns exploring it into a dull, repetitive chore.
    • 78 Metascore
    • 80 Critic Score
    Playing through The Rising Tide was bittersweet. For all its flaws, I have a deep fondness for Final Fantasy XVI, so I was happy to have a strong hook to bring me back to Valisthea, even if it was a rather short-lived journey that wrapped up just as I was starting to vibe with the new setting, abilities, and characters. In several ways, The Rising Tide offers something I wish the original game had a bit more of in its story: vibrance and warmth. FFXVI was outwardly grim and dark--fitting what it was going for. But having this contrast that complements the core themes of the original game was a real treat, especially with some great gameplay twists along the way. The Rising Tide is an easy recommendation for those who enjoyed the base game, and a damn fine way to send off FFXVI.
    • 79 Metascore
    • 80 Critic Score
    Eiyuden Chronicle hits the retro-RPG sweet spot nicely. It's focused on delivering that warm, comforting feeling of a classic JRPG, and even all of the side distractions--the card minigame, the weird Pokemon/Beyblade hybrid top minigame, the raising/racing sim, even commodities trading--don't distract too much from the game's prime mission. Add some gorgeously painted and animated spritework and a stellar soundtrack into the mix, and you've got a delightful experience that sometimes falters, though not enough to make you put it down. Eiyuden Chronicle: Hundred Heroes might not be revolutionary, but it successfully delivered on its core promise--and that's really all it needed to do.
    • 69 Metascore
    • 60 Critic Score
    Ereban: Shadow Legacy sits in a weird place for me. As a stealth game, it rarely challenged me, reducing protagonist Ayana into a one-trick pony that could sneak past any target with the same shadow merge skill every time. But as a platformer, Shadow Legacy incorporates some entertaining puzzles that grow increasingly complex and rewarding to overcome. I never quite managed to connect to Ayana's journey against the autonomous overlords planning to doom an entire civilization, but I had a lot of fun slinking up walls and exploding out of the darkness, striving to time my jumps with the movement of a windmill and the rotating shadow it was casting. Those nail-biting moments are the ones that stuck with me, not the dozenth time I slunk past an unsuspecting droid.
    • tbd Metascore
    • 70 Critic Score
    While not everything in Another Crab's Treasure is as smooth as it should be, and some unforgiving enemies take away from the joy of the intense combat, the game is a solid take on the Souls-like genre nevertheless. It brings in fresh ideas with the shell system and a focus on platforming--traditionally an afterthought in the genre. And while Kril's journey takes an act or two to find its footing, the places it goes make the ocean worth exploring.
    • 75 Metascore
    • 60 Critic Score
    The story behind Sand Land's creation is funny but also sad in a way. Toriyama initially made Sand Land for his own personal enjoyment, devising a short story about an old man and his tank. However, the tank proved more challenging to draw than expected, and since Toriyama stubbornly insisted on drawing everything himself, he came to regret the idea. He persevered anyway, eventually releasing the manga for public consumption, and his pain was certainly our gain. Toriyama's love of vehicles shines through in Sand Land and is where its most enjoyable moments reside. It's disappointing that it flounders in other areas, particularly when it comes to stealth and melee combat, but ICLA has still managed to capture the heart and spirit of the original manga through its story, characters, and vehicular combat and traversal. Sand Land is bittersweet in many ways, but it'ss a testament to Toriyama's talents as both an artist and storyteller that, despite its numerous flaws, it's still worth playing.
    • 81 Metascore
    • 80 Critic Score
    There is a nagging question, though, that sticks in the back of my mind: Does this game rise to the heights its inspirers achieved? The conclusion I came to is no, but that it attempts so without falling on its face is remarkable enough. That it manages to be a great game in that pursuit is a true testament to the power of being galvanized by those that came before.
    • 76 Metascore
    • 80 Critic Score
    Tales of Kenzera: Zau's strength lies in its powerful narrative, digging into how one navigates the sadness, rage, and terror that accompanies the worst moments of grief. Its tale has its hiccups, but Zau's adventure of coming to terms with loss resonates through the beating heart of the thumping musical score, standout vocal performances, and dance-like battles that feel straight out of Bantu myth. Loss is a universal human emotion, making Zau's attempts to grapple with grief uncomfortably relatable. But there's catharsis to be earned in working through that discomfort alongside Zau, and a touching story to enjoy along the way.
    • 69 Metascore
    • 70 Critic Score
    Harold Halibut's world and the people that inhabit it were literally crafted by people that cared about him and his story. And while that story struggles under the weight of its ambitions, the human touches on every part of it are evident. Those are the heart and soul of the game, and they imprinted on me too.
    • 81 Metascore
    • 80 Critic Score
    Children of the Sun's unconventional approach to sniping is consistently thrilling and wholly satisfying. It might be full of gruesome blood spatter and cracked skulls, but it's also the thinking person's shooter--more of a delightfully macabre puzzle game than anything else. It's admittedly short, and the game's longevity will largely depend on how hard you fall for its inventive and bloody puzzles. That shouldn't be a problem when it's so difficult not to. And even if it's relatively one-note, Children of the Sun plays that note with such morbid aplomb that it's easy to recommend.
    • 50 Metascore
    • 30 Critic Score
    Star Wars: Battlefront Classic Collection is ultimately just disappointing. It's unclear whether it wants to be a remaster or a collection that preserves two major games from Star Wars' history, but in both instances, it fails. This is neither an accurate representation of what Battlefront and Battlefront 2 were, nor does it make enough adjustments to bring two decades-old games into the modern era. The result is a collection that's not really fun to play, and well worth skipping.
    • 67 Metascore
    • 60 Critic Score
    It's unfortunate that "letdown" and "underwhelmed" are words I've used multiple times when talking about Open Roads because there's still so much about the game that works. The overall narrative touches on some meaningful topics, there's a fair amount of intrigue, plenty of well-crafted dialogue, some interesting characters, and a lot of heart. Yet most things fall frustratingly short or are cut off far too early, making the whole experience slightly lackluster. Despite being a game about a mother-daughter road trip, the game doesn't go too far and that relationship is left only slightly altered rather than meaningfully examined and changed.
    • 79 Metascore
    • 80 Critic Score
    Pepper Grinder is here for a good time, not for a long time. Every piece, from the core drilling mechanic itself to the various ways it manifests with cannons and mechs and more, feels meticulously engineered to teach you a new concept, wring the fun out of it, and then move on to the next. That sense of propulsion makes every moment fun and engaging. It's a great little gem of a game which, like its heroine, may be small in size but makes every bit count.
    • 80 Metascore
    • 70 Critic Score
    The continued absence of an online Franchise mode and the stale nature of Road to the Show are disappointing aspects of this release, but MLB The Show 24 still maintains the series' commendable output with fantastic gameplay and another collection of fascinating stories exploring The Negro Leagues and its players. A journey through the exalted career of Derek Jeter might not be quite as gripping, but it builds on Storyline's established framework and lays down an exciting blueprint for the mode's future. The addition of women in Road to the Show is another positive step, further reinforcing the overarching theme that baseball is for everyone, while the ability to customize how you play Franchise mode makes it a much more palatable proposition for those embarking on a 162-game season. MLB The Show 24 might not swing for the fences, but it's still a great way to spend the looming summer months.
    • 76 Metascore
    • 70 Critic Score
    It's not without some flaws, but I finished Rise of the Ronin with much more left to do, and even after 50 hours, I want to head back in to see what I'd missed and attempt to change history. The parts of the game that work more than balance out its weaker elements. And while it took a while to find the rhythm of Rise of the Ronin's combat, its speed, complexity, and intensity make for some phenomenal fights that always feel great to win. Rise of the Ronin is a game that might take a bit to get good, but the commitment is worth it.
    • 74 Metascore
    • 70 Critic Score
    Princess Peach Showtime is a friendly, inviting game that's made to be easy to digest. Some of the genres work better than others in this format, but none of them are too tricky or off-putting, and most of it will come down to personal taste. None of these stages are fleshed out enough to support their own game, but they're an invitation for novice gamers to explore a bunch of different game types, with a charming (and apparently polymath) princess offering her gloved hand to welcome them in.
    • 88 Metascore
    • 90 Critic Score
    It's not often that a cult classic gets the green light for a sequel, especially 12 years after the original game was released. Capcom hasn't tried to make Dragon's Dogma 2 more palatable to potentially attract a wider audience, either. It stuck to the first game's core values and expanded upon them to create a bigger and better game that consistently delights in its approach to seamless exploration and the thrill of adventure. This means it feels very familiar in a lot of ways, but it's a game for those who fell in love with the original, despite its flaws, and will hopefully find an entirely new audience who perhaps never gave the first game a chance. Even after 40 hours, my heart continues to grow fonder for this special game. It's an exceptional achievement that's quite unlike anything else, and I wouldn't hesitate to place it amongst the pantheon of Capcom's very best.
    • 63 Metascore
    • 40 Critic Score
    With its reality-bending story, parade of puzzles, and unwieldy combat, Alone in the Dark is, in some ways, more faithful to some turn-of-the-century horror games than their own revitalized modern remakes. I enjoyed the game's story, setting, and abundant lore, and I felt smart when I'd overcome some of its puzzles. But others proved so obtuse as to be frustrating, and nothing about the combat even climbs to a level I'd call serviceable--it's consistently poor. This isn't Alone in the Dark's first revival attempt, and it's probably not its last, but it isn't the one that will put the series' name in the same breath as the all-time greats it originally helped inspire.
    • 89 Metascore
    • 80 Critic Score
    Even though the story is lackluster, the core gameplay of Unicorn Overlord is more than compelling enough to make you want to see the story of Prince Alain to its conclusion. There's so much satisfaction and gameplay depth here to sink your teeth into that you may find yourself thinking deeply about the game's team dynamics even when you're not playing. When the primary feeling a game leaves you with is wanting to play more of it, you know you have a gem on your hands.
    • 70 Metascore
    • 60 Critic Score
    Contra: Operation Galuga has it where it counts. It feels like classic Contra in all the ways that matter, and a series of changes and upgrades--from minor tweaks like auto-equipping weapons to major new elements like the perks shop--are just enough to make it feel smooth and modern. This may not be a modern classic, but it shows how a classic series like Contra can feel fresh again.
    • 90 Metascore
    • 90 Critic Score
    Balatro ticks all the boxes for a roguelite that creates a feedback loop that's difficult to draw yourself away from. Its fundamentals are incredibly easy to understand, even if you're unfamiliar with poker, but the ways in which it works within the game's boundaries (and often breaks free from them) injects a level of depth to each hand to play that's both challenging and rewarding to continually engage with. It's a game that will melt away time as you hit play on one run after the next, with each defeat never stinging long enough to dissuade the possibility of victory on the next. While a handful of boss antes annoyingly end runs prematurely, they're nowhere near detrimental enough to take away from the immensely satisfying balance that Balatro strikes in every other aspect.
    • 70 Metascore
    • 60 Critic Score
    In the end, Disney Dreamlight Valley still managed to captivate me thanks to its wonderful cast of characters and their magical worlds. The cozy life-sim concept allows you to gather, farm, and build at a leisurely pace. Unfortunately, I was also disappointed by the decision to have a real-time sync feature and an unclear progression path that’s compounded by repetitive tasks. The quests that you undertake aren't skill-based either--they're patience-based, so to speak, as any mistake made when unlocking biomes or spending materials can be downright exasperating. Two concepts clash here: the delightful and whimsical themes that spark the joy of your inner childhood, and the frustrations of time management as you experience the monotonous daily grind as an adult.
    • 74 Metascore
    • 80 Critic Score
    It's initially jarring to witness an Outlast with things like cooldown abilities, cosmetic customizations, and upgrade trees, though it doesn't take long to appreciate this new look. The Outlast Trials, like the lineup of villains at the heart of it, wears many faces, but each of them is memorable.
    • 74 Metascore
    • 70 Critic Score
    But then, even a hazy, dreamlike story could be interpreted as a tribute. Penny's Big Breakaway is a loving tribute to a bygone era, warts and all. Its new and inventive ideas, like the acrobatic yo-yo mechanic or the penguins hot on your tail, show a level of cleverness, but it is also a sweet, earnest throwback. I'd like to see Penny return, though maybe next time, this lost-gem motif can be applied to a less restrictive era in 3D platforming.
    • 92 Metascore
    • 80 Critic Score
    Thankfully, what Final Fantasy Rebirth succeeds at eclipses what it fumbles. It's a superbly designed gameplay experience that instills a sense of freedom while also making exploration rewarding in a meaningful way. Refined gameplay that makes character synergy a focal point breathes new life into the slick and satisfying combat, and all the while it reinforces the underlying themes of the story. As a game that has the unenviable task of living up to one of the strongest legacies in the medium, it is a worthy second chapter. Whether Square Enix can bring it all together in the third and final part will be the subject of much discussion from here on out. Just like at Destiny's Crossroads, an unknown future beckons once again, and anything is still possible.
    • 58 Metascore
    • 40 Critic Score
    Skull and Bones has its moments, but these brief snapshots don't encompass even half of the full experience. Everything that was great about Black Flag has been ripped out to accommodate tedious live-service elements and a half-baked multiplayer that makes you feel disconnected from other players. Some of its more egregious issues will hopefully be fixed in future updates, but it would still take an entire overhaul to salvage the game's core mechanics and overreliance on banal, repetitive activities. It's disappointing that this is the outcome after an 11-year wait, but Skull and Bones is teetering on the edge of confinement in Davy Jones's Locker.
    • 79 Metascore
    • 80 Critic Score
    With its wonderful depth in both story and gameplay, Pacific Drive is an early hit in 2024. It sets out to create a world that fits comfortably in the New Weird genre but brings its own style and substance to it. The road from unreliable bucket of bolts to souped-up charger is a fascinating one whether you're unraveling the game's many mysteries or improving your wagon for its next road trip. Though the game can be especially hard to decipher, difficulty options help to counter some of its more overwhelming aspects. I'll stick to bikes in my day-to-day life through the actual northwest, but in Pacific Drive, I'm up for another joy ride through one hell of a winding road.
    • 83 Metascore
    • 90 Critic Score
    In the ever-crowded live-service shooter landscape, Helldivers 2 manages to carve out a place for itself with its fun narrative tone, punchy combat, intense firefights, and rewarding progression track. Helldivers 2 has plenty of tense moments against gargantuan bugs and hulking tank-like machines, but the entire experience is largely meant to make you feel good and have a laugh with friends, a refreshing notion for how darkly serious most major shooters are today. This provides Helldivers 2 with a sensation of potential longevity and lasting power I haven't felt from most new live-service games in recent years. Helldivers 2 is just a really good time, and it banks on that being enough to convince you to stick around for a long time. Frankly, I'm sold--it's the most fun I've had in a new shooter in years.
    • 76 Metascore
    • 70 Critic Score
    Mario vs. Donkey Kong feels very retro in certain respects. It's designed to be played in short bursts, which can feel anachronistic on a modern handheld hybrid that's perfectly suited for long play sessions. But it's also a throwback in the best ways, recapturing the clever aha moments of puzzle-platforming that made its predecessors so memorable, all while packing distinct visual improvements and quality-of-life tweaks that bring out its charm like never before.
    • 78 Metascore
    • 70 Critic Score
    Banishers' strengths lie in its storytelling and characters. These aspects--along with its combat--can't quite match the caliber of its genre-defining contemporaries, but Don't Nod differentiates Banishers from the pack by implementing the studio's signature brand of choice and consequence. It's easy to become enraptured by Antea and Red's story; shaping their relationship and who they are as a couple makes for a compelling experience. That still doesn't mean I can wholly recommend Banishers: Ghosts of New Eden, but those looking for a dark, story-driven tale of love and sacrifice won't be disappointed.
    • 81 Metascore
    • 80 Critic Score
    Ultros is a collection of novel ideas such as these that elevate it beyond its metroidvania underpinnings and help it stand out in the genre as something distinct. While it borrows elements from other genres to do so, it uses them thoughtfully within the context of its core design, never straying from the fundamentals of engaging exploration and rewarding progression that keep fans of this genre returning for new adventures. Its complexity can veer into frustrating territory by keeping some crucial mechanical aspects a little too vague, but it's never so detrimental that it hampers what is an otherwise engrossing adventure set within a visually memorable world--one with secrets and stories that invite you to stay well beyond your first escape, and reward you well for doing so.
    • 81 Metascore
    • 70 Critic Score
    Granblue Fantasy: Relink bundles a lot of familiar elements together into one abridged RPG experience, with varying results. The combat is fast and furious, but it can sometimes feel monotonous, especially in longer battles. The story is a great catch-up tale for non-Granblue fans, but it doesn't do anything to stand out from its RPG counterparts. The looks and sounds of the world are wonderful though, with Granblue's signature style bursting to life with vibrant color. It doesn't revolutionize Granblue Fantasy, but Relink serves as a solid refresh for the former gacha game.
    • 61 Metascore
    • 50 Critic Score
    In the nine years since Rocksteady's last game, the superhero genre in video games has shifted dramatically, from a story-driven solo experience evocative of comic books to the multiplayer loot-obsessed open worlds of the current day. Returning to tell a new story in the superhero world meant adapting to that landscape, and Rocksteady does better than its predecessors in this endeavor. And yet, thanks to repetitive mission structure, wildly messy visual noise, server issues, frequent combat and movement hindrances, and a setting void of personality, it's still well below the quality this studio has shown it's capable of. I consider Suicide Squad: Kill The Justice League to be the best this melding of heroes and loot grinds has produced so far, but it's a low bar and proof that 'best' doesn't necessarily mean 'good.'
    • 90 Metascore
    • 80 Critic Score
    Eight years after its predecessor originally launched in arcades, Tekken 8 has arrived, and it has brought the heat to match the long wait. The Heat System is an exciting addition to the fighting mechanics earmarked by flashy moves and multiple ways to use them. The roster is deep and varied, and it offers something for everyone. Both offline and online players will find plenty of things to do, and the customization options all add a personal flair. Tekken 8 is poised for another near-decade of dominance, as it's a Devil of a good time.
    • 52 Metascore
    • 30 Critic Score
    The Short Message is desperate to be understood and devoid of novelty, leaving no room for interpretation, no sense of lingering mystery, and no strong impression for anyone who may be playing a Silent Hill game for the first time. Its unintended short message ends up feeling unfortunately obvious: Do not download.
    • 86 Metascore
    • 90 Critic Score
    Simply put, Reload is the greatest way to experience Persona 3's story, and Persona 3's story is one well worth experiencing. While it might not be the definitive edition--or even a remake in the same vein as something like Persona 5 Royal--it contains enough changes and upgrades to make it an extremely worthwhile play for repeat players and newcomers alike.
    • 89 Metascore
    • 80 Critic Score
    I'm not going to remember this game for its villains, their motivations, or the reasons for fighting in Hawaii, but I will remember it for the wild Yakuza hijinks and the sobering messages about what we do with the time we have left.
    • 73 Metascore
    • 70 Critic Score
    The word that really sticks in my mind when describing Another Code Recollection is "pleasant." I never felt particularly annoyed at any point while I was playing, but I never felt a particularly strong sense of engagement, either. I just happily rode along with Ashley on her journey of self-discovery and mystery-solving until we both reached the end. I doubt I'll remember much about the game a couple of years from now, but it was a sweet little escape on a cold winter week. And sometimes, that's all a game really needs to be.
    • 86 Metascore
    • 90 Critic Score
    Prince of Persia: The Lost Crown is a sea change for the long-running series, and almost as dramatic a shift as Sands of Time was when it took the classic platformer series into 3D. This new genre debut is so confident and impeccably crafted that this should simply be the identity of Prince of Persia for the foreseeable future. Nearly every part of Prince of Persia: The Lost Crown works so well, and the parts connect so seamlessly, that it feels as if the series has found its new genre home.
    • 80 Metascore
    • 80 Critic Score
    The Finals stands out amongst its contemporaries thanks to its thrilling destruction, fast-paced gunplay, and anomalous approach to familiar objectives. There are some balancing issues to iron out, its progression system needs expediting, and there are too few maps, but these flaws are ultimately minor when you're in the thick of the action with explosions and gunfire echoing all around you. The Finals is an absurdly fun shooter with the potential to grow, so here's hoping it's one of the success stories.
    • 77 Metascore
    • 70 Critic Score
    Arizona Sunshine 2 is not the mythical killer app that will finally get people to believe in VR. But it's certainly the kind of sequel that goes bigger than its predecessor and is better for it. It almost feels like a tall order to ask people to still care about zombies and VR in 2023 when so many seem to have shrugged them both off years ago. But I'm not such a person, and if you're like me, you'll find Arizona Sunshine 2 is an enjoyable, albeit predictable, road trip through the apocalypse.
    • 72 Metascore
    • 80 Critic Score
    Most of Avatar: Frontiers of Pandora's work to emphasize its open world is very effective. Pandora is often magnificent, and I stopped repeatedly just to look around and take it in. Diverting from a goal to gather up some armor bark and bow string or blow up an industrial facility were fun detours and felt like an important part of existence there. Best of all, I never felt like an open-world trashman, dumping junk on the way to the next map marker. Instead, Avatar: Frontiers of Pandora made me feel like I was adventuring in a place worth exploring, and I'm eager to go back.
    • 75 Metascore
    • 90 Critic Score
    The way Thirsty Suitors meshes turn-based combat, cooking minigames, and a skateboarding simulator is a huge success. On paper, so many disjointed ideas don't sound like they will work, but Thirsty Suitors brings it all together in impressive fashion. And it does so while also elevating and celebrating South Asian characters and their stories in a modern-day setting.
    • 84 Metascore
    • 80 Critic Score
    Super Mario RPG is one of the most interesting remasters I've ever had the pleasure of playing. Returning to 1996 and joining Mario and pals on this zany adventure that contributed greatly to my love of turn-based RPGs was a nostalgic joyride.
    • 79 Metascore
    • 80 Critic Score
    Persona 5's transition to tactics-based combat is a triumph. Every aspect of Tactica is so well conceived and moving that what's created is something truly exceptional, especially in regard to its story. I grew to adore the Phantom Thieves even more and fell in love with Toshiro, Erina, their story, and everything their characters stood for. Despite being a spin-off, Tactica has a beautiful message delivered with a clear voice. It's a fantastic addition to the Persona 5 universe--one that celebrates its spirit and resolve while also taking the conversations and ideals explored in the game to new heights.
    • 73 Metascore
    • 70 Critic Score
    Improved fighting mechanics and mode selection can't overcome some glaring weaknesses.
    • 61 Metascore
    • 40 Critic Score
    The game is brief and polished, so I think it's possible someone who loves the games You Will Die Here Tonight is affectionately cribbing could manage to enjoy this too, but probably only if they're really itching for something else to play. There's no shortage of games resurrecting this style, and many of them have been memorable. Others have been worse, but at least some have been interesting in their shortcomings. The overarching issue with You Will Die Here Tonight is that the death alluded to in its title can be attributed to boredom.
    • 78 Metascore
    • 80 Critic Score
    And so there I was, sitting in front of my TV, watching Gaiden's ending, crying like a damn baby over the hardships of a fictional man again--and I know those who've also been on this ride over the years will feel me on this. Gaiden may be a brief excursion that occasionally leaves the full potential of its supporting cast on the table and often relies on remixing ideas from the series' past, but with enough new features to make combat exciting and a buffet of high-quality side content, it's still some of the most fun I've had with an RGG game. More importantly, I was just happy to be in Kiryu's shoes again for another emotional story and to brace myself for what lies ahead for the beloved series.
    • 56 Metascore
    • Critic Score
    Although its narrative setup is enjoyable, Modern Warfare 3 can't get out of its own way, with nearly half of the missions being the underwhelming Open Combat style. The bumpy pacing and abrupt ending make Makarov's big return a disappointment, dragging Modern Warfare 3 down as the weakest entry of an otherwise strong reboot series. [Campaign Review Score = 50]
    • 81 Metascore
    • 70 Critic Score
    It's difficult not to enjoy the rhythmic nature of Ghostrunner 2's finely-tuned blend of parkour and action, and it's also impossible to ignore some of the ways this sequel tries, but fails, to expand on its predecessor in terms of scope. It's disappointing that in most regards the increased ambition detracts from what makes Ghostrunner so captivating in the first place, taking time away from the expertly designed combat arenas and satisfying platforming gauntlets and using it instead to explore a barren, empty world with no novel ways to traverse it. Ghostrunner 2's narrative also fails to provide a compelling stopgap to ease the transition between these two distinct phases of the game, but when this sequel does course-correct back to what made it so popular to begin with, it provides an enthralling action experience. Ghostrunner 2 pulls back just in time before getting too close to the sun to remain an entertaining sophomore entry in the series that hopefully won't end here.
    • 88 Metascore
    • 90 Critic Score
    Lots of games are about the possible end of the world, but I can't remember playing one that thought about that end, or made me think about it, as much as The Talos Principle 2. As we live through what can often feel like a slow-motion apocalypse, it's been fascinating, heartbreaking, and hopeful to consider things like our essential humanity, the things that make us who we are, and the choices we have made and can still make. And also, the puzzles are really good.
    • 72 Metascore
    • 70 Critic Score
    It's a well-worn cliche at this point, but if you're a fan of RoboCop, then you'll find a lot to love in Rogue City. It's chock full of Easter eggs and manages to capture the look and feel of the first two RoboCop movies with excellent attention to detail, even getting Peter Weller to reprise his role as the eponymous hero. More than anything, it does a tremendous job of making you feel like RoboCop in its best moments. Combat is shallow because of this devotion to authenticity, but it excels when you're able to fully personify the relentless killing machine. It missteps when moving away from this, resulting in some dull firefights, yet these failings are mitigated somewhat by its embrace of a well-rounded RoboCop, regularly breaking away from the action for more nuanced moments of crime fighting. Rogue City might not be for everyone, but at least it's not RoboCop 3.
    • 75 Metascore
    • 60 Critic Score
    Those moments in WarioWare: Move It show how the game is capable of hitting its stride, and it's hard not to get a goofy grin when you're asked to cock your head to one side to gaze into a lover's eyes, or stamp a series of papers with your butt. But those moments are not as frictionless as they should be for a game that seems aimed at a relaxed, party atmosphere. The original WarioWare had an elegant simplicity to it, and the motion controls add a layer of abstraction that can be difficult to penetrate. If your friend circle is willing to put in the time to learn all the poses--and deal with some potential technical hiccups--then you may have a good time. But I suspect that, for most, WarioWare: Move It will be a short-lived Story mode experience before the game moves its way to the shelf.
    • 86 Metascore
    • 80 Critic Score
    Star Ocean: The Second Story R strikes an ideal balance between staying faithful to the original game and updating it for modern times. The revamped art style and music make it more aesthetically pleasing while the use of 2D pixel character models adds a certain nostalgic charm. The battle system didn't need a complete overhaul and the developers smartly added new features to make it feel more dynamic--the fights feel exhilarating and fun. Second Story R is jam-packed with content that will last any Japanese RPG fan satiated for hours on end.
    • 89 Metascore
    • 100 Critic Score
    The idea of what Alan Wake 2 could be has changed so much over the years, but in playing the game, I was reminded of Sam Lake saying how he was so happy that all the previous versions of this game never worked out, and how excited he was that this is the Alan Wake 2 the world has finally received. I have to emphatically agree. The mere existence of an Alan Wake 2 would have, at different points over the years, felt like a minor miracle, but for it to be this one, that feels singular in its achievements, and coming from a studio that refuses to shy away from the paths less traveled, makes Alan Wake 2 a miracle illuminated.
    • 74 Metascore
    • 80 Critic Score
    Konami has still put together a comprehensive bundle, collecting five highly influential games (and multiple variations) from a period spanning 24 years. There are other ways to play these games, but I think we often undersell the appeal of convenience. Being able to easily access them all on a modern console is a major selling point. For someone like me, who only ever owned the original games on their original consoles, Metal Gear Solid: Master Collection Vol. 1 is indispensable. It's disappointing that there aren't any optional visual improvements or behind-the-scenes material, and the lack of a central hub makes the bundle feel scattershot. The bonus content that is here is simply a cherry on top, however, lending the entire package a sense of reverence for one of the most important series in video game history.
    • 77 Metascore
    • 60 Critic Score
    Hot Wheels Unleashed 2: Turbocharged does make improvements over the original, but it is still largely the same game. The added depth to the racing itself is where it shines the most and the new vehicle classes provide a nice complexity and incentive to use a wider variety of Hot Wheels. The challenges and rewards are disappointing and the story doesn't add much to the campaign, but most of your time will be spent burning plastic on orange tracks, which is still fun.
    • 73 Metascore
    • 70 Critic Score
    Sonic Superstars is far from the best Sonic, and its flaws are both copious and obvious. Despite this, there's still that base Sonic high-speed platforming joy at its core, and those ultra-cool moments when it really sticks the landing with a funky new idea, unique surprise, or charming throwback to outshine the ways in which it trips over itself. After all, when you reach for the stars, sometimes you'll overextend--but it makes those moments when you do seize glittering glory all the sweeter.

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