GameSpot's Scores

  • Games
For 12,659 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 63 Metascore
    • 50 Critic Score
    Despite the inclusion of The Life story mode, NBA 09’s lack of depth and numerous gameplay flaws cause it to fall short.
    • 70 Metascore
    • 50 Critic Score
    Problems are more plentiful than the collectible monsters in Spectrobes: Beyond the Portals, the epitome of how not to make a Poke-clone.
    • 59 Metascore
    • 50 Critic Score
    Dull platforming and button-mashing action make Blade Kitten a disappointing first game for its cute-as-a-cat heroine.
    • 62 Metascore
    • 50 Critic Score
    Not bad. But a laundry list of unfortunate drawbacks keeps it from becoming the exciting box of good times and nostalgia that it could have been.
    • 61 Metascore
    • 50 Critic Score
    Evoland goes through the motions of imitating some great games, but never evolves into a good game itself.
    • 71 Metascore
    • 50 Critic Score
    The gameplay can be fun for a little while, but it soon becomes an exercise in repetition and boredom.
    • 75 Metascore
    • 50 Critic Score
    More than 10 years after its original release, Persona 2: Innocent Sin no longer has the magic it once did.
    • 63 Metascore
    • 50 Critic Score
    It's lovely to have Super Monkey Ball back, but Banana Blitz HD is not a good showcase of what made the series work. It's a remake of a game that was originally designed for a very different, specific purpose and control scheme, and the efforts made to update it for 2019 have made for a lesser game. It's a shame, because a glimmer of what made the series great remains, and it's enough to make us hope that someday we get a new entry that properly returns the series to its roots.
    • 59 Metascore
    • 50 Critic Score
    The alchemy of Contrast doesn't quite pay off, and in the end, the game feels as insubstantial as the shadows that populate its world.
    • 71 Metascore
    • 50 Critic Score
    Loot Rascals card and deck systems are enticing, and its singular aesthetic and strange sense of humor make the game fundamentally likable early on. After a few hours, however, it feels like there isn't a lot to gain for all the effort you're asked to put in. There are fleeting moments of joy when a strategic card collection lets you steamroll through the enemy forces, but the monotony of getting to those moments wears you down in the end.
    • 56 Metascore
    • 50 Critic Score
    Don't Knock Twice doesn't share company with the likes of Layers of Fear so much as it does with the large number of “VR Experiences” flooding digital storefronts: quick and dirty cash-ins that feel more like tech demos than full-fledged games. Don't Knock Twice is more solidly constructed than some, but it's largely unambitious and forgettable. It seems content to be a ground-level thriller at a time and on a platform with plenty of hungry competition.
    • 50 Metascore
    • 50 Critic Score
    Double Dragon IV isn’t a good game in a modern sense, but it certainly is an honest trip back in time that will, if nothing else, offer a heavy dose of nostalgia for anyone with a fondness for the Lee Brothers' 8-bit adventures. Frankly, it mimics its source material perfectly. It’s a worthwhile historical artifact if nothing else, but absolutely cannot match the vast improvements in gaming since those early days.
    • 44 Metascore
    • 50 Critic Score
    Even a merry band of adventurous thanes can't save this quest from ruin.
    • 47 Metascore
    • 50 Critic Score
    Venetica has too many flaws in just about every facet to make for an engrossing role-playing experience.
    • 67 Metascore
    • 50 Critic Score
    Like the fireworks that occasionally ignite throughout select races, Gravel's attempts at excitement don't quite dazzle.
    • 49 Metascore
    • 50 Critic Score
    Battlegrounds is a forgettable entry in the Red Faction franchise that neither builds upon previous games nor forges an interesting path of its own.
    • 42 Metascore
    • 50 Critic Score
    Venetica has too many flaws in just about every facet to make for an engrossing role-playing experience.
    • 70 Metascore
    • 50 Critic Score
    Grow Up plays with gameplay elements that are unapologetically unwieldy. When even basic things like jumping and climbing feel clumsy, it’s difficult to get excited about playing with B.U.D., even if he elicits a laugh or two. There’s enough charm and visually rewarding exploration to make Grow Up worth a look if you can get past the control issues, but that's ultimately easier said than done.
    • 75 Metascore
    • 50 Critic Score
    Golem attempts but fails to find harmony in bringing a vague tale together with any sort of emotional resonance. That might have been easier to forgive if the journey itself was exceptional. Instead Golem's inconsistent puzzles and jarring difficulty spikes will infuriate you more than they infatuate.
    • 64 Metascore
    • 50 Critic Score
    The world ends with a whimper in this shallow puzzle game.
    • 52 Metascore
    • 50 Critic Score
    Despite my profound apathy regarding making sense of Cliff's hallucinations and dreams, there was at least some satisfaction in silently assassinating the undead.
    • 67 Metascore
    • 50 Critic Score
    Shenmue III has its moments. It delivers on the promise of creating interesting and engaging new environments for Ryo and friends to explore and play around in. Yet, I can't help but think that the game's dogged determination to retain the same "feel" of its Dreamcast ancestors at any cost hurts it immensely. The creative team seems determined to not move anything forward substantially when it comes to Shenmue--including the story, which ends on yet another unfinished cliffhanger. Shenmue III is certainly an interesting game thrown out of time, but that doesn't mean that it's always enjoyable to play.
    • 40 Metascore
    • 50 Critic Score
    There's a pervasive plainness to Escape Dead Island that hasn’t been common since the PlayStation 2 days.
    • 58 Metascore
    • 50 Critic Score
    Bee Movie Game on the DS has nice 3D graphics, but it's short, repetitive, and lacking in variety.
    • 65 Metascore
    • 50 Critic Score
    The game's frustrating reliance on awkward platform jumping and its poor camera keep it from being recommendable to anyone at all.
    • 70 Metascore
    • 50 Critic Score
    The graphical foundation is in place, but there are too many flawed combat systems to call this a strong debut for what's sure to be an annualized series. EA Sports UFC manages to make only certain aspects of MMA both fun and functional, forcing most fights to play out in a familiar, brawling fashion.
    • 59 Metascore
    • 50 Critic Score
    A dull and repetitive platformer that does no justice to the exciting exploits of its titular character.
    • 58 Metascore
    • 50 Critic Score
    Bladestorm: Nightmare is a game trapped in 2007, awkwardly fumbling for a way to push a tried and true formula forward. The ideas are appreciable, but not nearly enough of the required effort has been put in to make this game great or even challenging.
    • 54 Metascore
    • 50 Critic Score
    There's nothing here to make a mark: no creativity on display, no clever competitive modes, no sense of accomplishment. There's only a seven-hour campaign, optional missions in which you try to keep the overkill meter consistently replenished, and the knowledge that in a month, you won't remember having played Army of Two: The Devil's Cartel.
    • 55 Metascore
    • 50 Critic Score
    Silly dance sequences lighten the mood, but sluggish combat and a forgettable narrative make Kinect Star Wars a weak choice.
    • 72 Metascore
    • 50 Critic Score
    If I found myself describing the game to friends as the game I wanted it to be more than the game it was, it's because the "ideal" version of State of Decay is intoxicating.
    • 58 Metascore
    • 50 Critic Score
    Star Ocean: Integrity and Faithlessness' payoff was not worth the time I put into it. The story feels bloated and empty, with no worthwhile emotional payoff in character development or narrative. Combat and its subsequent upgrade systems are genuinely fun, but the overall experience is held back from being great by issues elsewhere.
    • 61 Metascore
    • 50 Critic Score
    The first few hours of Blackgate provide an exciting glimpse of what might have been a great game, but it slowly falls apart, hour by hour, villain by villain.
    • 55 Metascore
    • 50 Critic Score
    An improved control scheme and online campaign support aren't enough to save Monster Madness from mediocrity.
    • 48 Metascore
    • 50 Critic Score
    This fighting game offers some simple yet brutish fun, but poor controls and uninteresting presentation make it a struggle to get past the first few rounds.
    • 71 Metascore
    • 50 Critic Score
    There’s something to be said for the continuing efforts to keep turn-based RPGs viable, and Stranger of Sword City in particular shows a commendable willingness to at least try fusing new ideas with still-viable concepts of old. However, without characters even worth caring about to drive it along, Stranger of Sword City is left leaning on its gameplay, which is comprised primarily of the most laborious, antiquated aspects of the genre.
    • 58 Metascore
    • 50 Critic Score
    The elements that made its predecessors interesting have been all but destroyed, making Army of Two: The Devil's Cartel a functional shooter but little more.
    • 56 Metascore
    • 50 Critic Score
    Perception feels like a lost opportunity to showcase the beauty of mundanity. The routine-like flow of going from goal to goal as you rely on Cassie's sixth sense feels like a series of chores lacking in stimulation. And while reaching the end rewards you with an additional thematic message that no one could have anticipated, it doesn't redeem the game from its lack of nuance and overreliance on hand-holding waypoints.
    • 73 Metascore
    • 50 Critic Score
    Project X Zone 2 is at first promising, but not even its fan-service can save it from continually faltering in the face of its drudgery.
    • 61 Metascore
    • 50 Critic Score
    Happy Wars suffers from serious technical issues that undermine an otherwise quality core experience.
    • 52 Metascore
    • 50 Critic Score
    Everything Brain Voyage does has been done better by other logic and puzzle minigame collections.
    • 68 Metascore
    • 50 Critic Score
    The Masterplan feels like the most tragic kind of missed opportunity: a set of viable ideas rendered inert in practice.
    • 63 Metascore
    • 50 Critic Score
    While it won't dazzle you with ambitious, creative puzzle-solving, its central story is as haunting and consuming as you want a good Lovecraft tale to be. But then, like some nightmare creature, an action sequence comes out of nowhere and ruins the experience.
    • 67 Metascore
    • 50 Critic Score
    The video game version of Order of the Phoenix captures none of the magic in the Harry Potter books or films.
    • 67 Metascore
    • 50 Critic Score
    While Rubble Without a Cause echoes many positive aspects of its predecessor, the gloomy story and unimaginative quests turn what should have been another fun fairy tale into something of a death march. Yet even with these significant flaws, the overall charm of the visuals and voice acting kept me playing and left me optimistic that the series will redeem itself in the next chapter.
    • 56 Metascore
    • 50 Critic Score
    A pale, perfunctory imitation of both that crutches itself far too heavily on brainless, clunky, spastic action that doesn't so much entertain as it bewilders.
    • 54 Metascore
    • 50 Critic Score
    Once again, the classic hop-and-dodge Frogger formula has been used to fashion together a somewhat passable 3D platformer, which is then ultimately soured by problematic controls, tedious level designs, and bargain-basement production values.
    • 61 Metascore
    • 50 Critic Score
    The trademark Wario weirdness is still there, but Game & Wario is too uneven and frustrating to wholly recommend.
    • 66 Metascore
    • 50 Critic Score
    Dwelling on these few low points may seem overly harsh--they account for no more than a small portion of the whole game, after all. But they are not merely poor moments in an otherwise solid game; they're awful pieces of game design utterly inconsistent with the rest of the game.
    • 52 Metascore
    • 50 Critic Score
    The world ends with a whimper in this shallow puzzle game.
    • tbd Metascore
    • 50 Critic Score
    Genki Bowl VII's four quick activities lack the excitement and humor of your earlier adventures in Steelport.
    • 67 Metascore
    • 50 Critic Score
    Much of Call of Cthulhu is a perfectly competent adventure game built on firm, if uninspired, point-and-click traditions.
    • 63 Metascore
    • 50 Critic Score
    It's a trite and aggressively boring version of what a million other third-person action games have done. And even for its budget price, it's a pretty lousy value.
    • 45 Metascore
    • 50 Critic Score
    This half-hearted revival attempt leaves Golden Axe lifeless and dull.
    • 57 Metascore
    • 50 Critic Score
    Nether is noticeably unfinished, and has a lot of work ahead before it resembles a solid game. But it has a discernible spark of life. There is potential for it to become a game worthy of attention. The environment it presents is huge, and the grayed-out portions of the map serve to tease you with even more areas to explore, and stories to create, in its bleak, abysmal, yet interesting world. If only it can learn to stop tripping over its own feet.
    • 71 Metascore
    • 50 Critic Score
    If FIFA 19 on PS4 and Xbox One is a 40-piece orchestra with all the bells and whistles you can think of, then FIFA 19 on Nintendo Switch is the tribute band.
    • 69 Metascore
    • 50 Critic Score
    My Memory of Us feels misguided; a concept that doesn’t sit well, marred by puzzle gameplay that fails to challenge or excite.
    • 66 Metascore
    • 50 Critic Score
    Banana Splitz's disappointing collection of minigames can't live up to the standards of classic Monkey Ball gameplay.
    • 69 Metascore
    • 50 Critic Score
    It means well, and divorced from the game's context, the game's aesthetic is charming. But it doesn’t really work as either a puzzle game or as an educational experience.
    • 66 Metascore
    • 50 Critic Score
    It's still a fundamentally unimaginative example of the genre it's aping, and completely fades out of memory the second you remember there are other fish in the sea.
    • 57 Metascore
    • 50 Critic Score
    With this game, you get what you pay for: passable gameplay and graphics but far too little bang for the buck.
    • 71 Metascore
    • 50 Critic Score
    The 2nd Runner is an improvement on the original in many ways, to be certain, but held against modern standards, Zone of the Enders comes off awful rusty.
    • 67 Metascore
    • 50 Critic Score
    My Memory of Us feels misguided; a concept that doesn’t sit well, marred by puzzle gameplay that fails to challenge or excite. It means well, and divorced from the game's context, the game's aesthetic is charming. But it doesn’t really work as either a puzzle game or as an educational experience.
    • 50 Metascore
    • 50 Critic Score
    Stick with the original. BurgerTime: World Tour has its heart in the right place and evokes fond memories of a nearly 30-year-old classic arcade game, but the 3D perspective, control problems, and too many ill-advised additions to the basic formula make this one hard burger to get down.
    • 61 Metascore
    • 50 Critic Score
    When The Crew puts you into races with good AI, and you get to race through interesting and varied environments, you get the feeling that you're playing a good game. When you struggle to find people to join your crew online, balk at the outdated graphics, and shake your head at the AI and the occasionally unpredictable physics, you realize: The Crew isn't that good after all. When you can't play due to server issues, you find a new game to play and leave The Crew in your dust.
    • 46 Metascore
    • 50 Critic Score
    The elements of a charming Nancy Drew tale are here, but the game is far too short and too problematic to be recommendable.
    • 57 Metascore
    • 50 Critic Score
    Icky space bugs make Genesis Rising interesting. Even ickier tech bugs and design problems make Genesis Rising annoying.
    • 71 Metascore
    • 50 Critic Score
    The faults of its gameplay are especially disappointing given that Trek to Yomi is such a gorgeous and spellbinding game to look at. Its visuals are evocative of classic samurai cinema in a way few other games have managed, successfully capturing the look and feel of Kurosawa's masterpieces with aplomb. It's easy to recommend if you have an Xbox Game Pass subscription, if only to marvel at each meticulously constructed frame. If only the game beneath it all wasn't such an unfortunate letdown.
    • 60 Metascore
    • 50 Critic Score
    It's a trite and aggressively boring version of what a million other third-person action games have done. And even for its budget price, it's a pretty lousy value.
    • 76 Metascore
    • 50 Critic Score
    It feels great to play, the aerial trickery is gratifying, and it's got a lot of goofy charm, but all of this is unfortunately buried under an inexplicable need to test players beyond what should be necessary in a galaxy where you tool around as a T-rex wearing sunglasses.
    • 71 Metascore
    • 50 Critic Score
    Driveclub is ordinary menus and ordinary races, standard time trials, and a few drift events. Driveclub is bland social competition. Driveclub is the fear of risks and the embrace of the ordinary.
    • 53 Metascore
    • 50 Critic Score
    This bare-bones baseball game doesn't do nearly enough to improve upon its predecessor.
    • 61 Metascore
    • 50 Critic Score
    Medieval Moves: Deadmund's Quest loses steam early, resulting in a tepid adventure that annoys more often than it delights.
    • 66 Metascore
    • 50 Critic Score
    The latest addition to this family of innovative city-building games leaves you wanting more, mostly because it offers so little that is new.
    • 62 Metascore
    • 50 Critic Score
    Dangerous Driving nails the basic feeling of driving a car in Burnout, but the lack of small details quickly begin to add up and peel away at everything that doesn't feel quite right. The most damning criticism I can level at it is that it's often dull and lifeless.
    • 56 Metascore
    • 50 Critic Score
    If you can get past its performance, there are glimpses of a good story here, and moments that make it a worthy installment in the Francis Zach Morgan saga. But, ultimately, Deadly Premonition 2 lacks the emotional resonance found in the first game. It's a different brew of coffee from your favorite roaster, but one that's more bitter than you probably hoped for.
    • 53 Metascore
    • 50 Critic Score
    This educational game feels more like therapy than fun.
    • 73 Metascore
    • 50 Critic Score
    Fundamentally, One Piece Odyssey isn't a bad RPG, just a very generic one that strives to do little more than tick off all the checkboxes of what players expect from the genre: side quests, crafting, cooking, fan-service, and so on. Attaching the One Piece license to it results in expectations that are only partially met: While the Straw Hats are as delightful as ever to be around, the story they've found themselves stuck in is not. Ultimately, the greatest sin of One Piece Odyssey is wasted potential, something it shares with many of the other video game adaptations of the franchise.
    • 63 Metascore
    • 50 Critic Score
    It's got an engagingly original story, but this throwback to bygone console role-playing games botches the gameplay fundamentals.
    • 65 Metascore
    • 50 Critic Score
    The sterile presentation and lack of options certainly don't help matters, either. While it has its highlights, the party is over before it can really get started.
    • 70 Metascore
    • 50 Critic Score
    Sequence is a disappointment--a game with some good ideas that fails to build on its initially impressive showing.
    • 57 Metascore
    • 50 Critic Score
    My eight-year-old self would have absolutely loved Calico to bits, I'm sure. Unfortunately, I am no longer a wide-eyed, curious 8-year-old girl--I'm a game reviewer whose tolerance for bugs and simplistic gameplay has worn thin over the decades. As much as I wish I could view Calico through the eyes of an imaginative youngster, I can't. Perhaps if you are better at embracing your childlike fantasies, you may be able to overlook Calico's many flaws and appreciate its imaginative, fairy-dust-sprinkled charm, but I feel that the magic will wear thin quite quickly.
    • 80 Metascore
    • 50 Critic Score
    This light "strategy" game is charming enough, but its gameplay is wildly unbalanced.
    • 54 Metascore
    • 50 Critic Score
    Ancient Shadow doesn't bring anything new to the table, and, what's worse, none of the problems from the previous games have been fixed or improved.
    • 56 Metascore
    • 50 Critic Score
    If there's one thing Skater XL excels at, it's that it has a great foundation that shows Easy Day Studios knows how to make quality skateboarding mechanics. Unfortunately, the rest of the experience isn't quite there yet. The uninspired levels, barebones features, and overall unfinished-feeling state makes its 1.0 release look like it's still in Early Access. Its trick system deserves more, and with time, it could grow into a great experience. As it is now, Skater XL lacks spots worth conquering and fails to entice past this initial bail.
    • 63 Metascore
    • 50 Critic Score
    The King of Fighters XII is the latest chapter in 15 years of fighting game history. It's also a disappointment.
    • 62 Metascore
    • 50 Critic Score
    The charm of the film's characters isn't enough to save this simple, tedious platformer.
    • 57 Metascore
    • 50 Critic Score
    My eight-year-old self would have absolutely loved Calico to bits, I'm sure. Unfortunately, I am no longer a wide-eyed, curious 8-year-old girl--I'm a game reviewer whose tolerance for bugs and simplistic gameplay has worn thin over the decades. As much as I wish I could view Calico through the eyes of an imaginative youngster, I can't. Perhaps if you are better at embracing your childlike fantasies, you may be able to overlook Calico's many flaws and appreciate its imaginative, fairy-dust-sprinkled charm, but I feel that the magic will wear thin quite quickly.
    • 65 Metascore
    • 50 Critic Score
    Nintendo last explored this franchise in 2006 with Yoshi's Island DS, and though that game had its own problems, it also had an identity. By introducing new babies with different abilities, it provided a fun and unpredictable sequel to the Super Nintendo original. Yoshi's New Island has no such identity.
    • 50 Metascore
    • 50 Critic Score
    A wrestling game shouldn't be about wrestling with the controls.
    • 63 Metascore
    • 50 Critic Score
    Frustrating issues make Shaun White Snowboarding seem less like a downhill rush and more like an uphill grind.
    • tbd Metascore
    • 50 Critic Score
    Thousand Threads cannot deliver on its initial promises of small-town intrigue and simmering maleficence--as you uncover the map and meet more of the people living on it, the less the game's world feels like a real place. While I enjoyed the game's atmosphere and sense of discovery when I started, by the end I had lost all interest in the interpersonal disputes of the game's inhabitants, none of whom felt like real people anymore. The strange colonies of Thousand Threads are enjoyable if you're just passing through, but stay more than an hour or two and you'll find that there's not much to do there.
    • 75 Metascore
    • 50 Critic Score
    The fun of risk-and-reward gameplay comes from actually earning the rewards; if the rewards aren't good enough, or if the risk is too heavy, the fun turns to frustration. For all of Lords of Fallen's good ideas, it struggles to make the payoff worthy of the investment. Its meandering level design and slogging encounters turn challenge into tedium, leaving a feeling that getting up and doing something else would be time better spent.
    • 59 Metascore
    • 50 Critic Score
    Lackluster gameplay makes this a disappointing conclusion to the Legend of Spyro series.
    • 61 Metascore
    • 50 Critic Score
    Even a solid game needs some spice, and We Are Doomed never gives you much. You will certainly notice how good it feels to play the game, and the presentation is top notch, but it never really gives you a reason to care.
    • 47 Metascore
    • 50 Critic Score
    Ancient Shadow doesn't bring anything new to the table, and, what's worse, none of the problems from the previous games have been fixed or improved.
    • 59 Metascore
    • 50 Critic Score
    It's all dime-store philosophy, but it's still a philosophy, and I credit Journal for a valiant attempt to say something, even if the message comes out tangled up in the end.
    • 66 Metascore
    • 50 Critic Score
    Despite its artistic aptitude, The Last Tinker lacks identity. The combat is remedial, the platforming is robotic, and the puzzles are little more than frustrating roadblocks that fail to mystify.
    • 67 Metascore
    • 50 Critic Score
    Dynasty Warriors Plus comes with new touch-based diversions, but they don't prevent this entry from being the same old button masher.
    • 59 Metascore
    • 50 Critic Score
    Even during its brightest moments, NBA Live 15 isn't a very fun basketball game.

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