GameSpot's Scores

  • Games
For 12,658 reviews, this publication has graded:
  • 42% higher than the average critic
  • 6% same as the average critic
  • 52% lower than the average critic
On average, this publication grades 6.1 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 10 Big Rigs: Over the Road Racing
Score distribution:
12682 game reviews
    • 63 Metascore
    • 49 Critic Score
    NBA 07 on the PlayStation 3 doesn't have the entertaining story mode that the PlayStation 2 version has, but it does have most of that version's flaws, and some new ones, too.
    • 59 Metascore
    • 49 Critic Score
    Unless you're a rabid fan who simply has to be in contact with all things Futurama, this game is playable enough to warrant a rental but little else.
    • 54 Metascore
    • 49 Critic Score
    The gameplay will have you shaking your head in disbelief and disgust as you encounter one badly designed puzzle, maze, or action sequence after another.
    • 55 Metascore
    • 49 Critic Score
    A Bomberman game without multiplayer is hardly a Bomberman game at all.
    • 54 Metascore
    • 49 Critic Score
    Like a one million-horsepower sucker punch to the good feelings we've all suddenly developed toward Astro Boy games, however, the second release, Sonic Team's Astro Boy: No Subtitle, turns out to pretty much stink.
    • 54 Metascore
    • 49 Critic Score
    This excitement always quickly fades, leaving you with a game with unresponsive controls and lackluster action.
    • 56 Metascore
    • 49 Critic Score
    It's not a stunningly accurate sim, it doesn't provide the sort of overview of Mercedes-Benz cars that you'd expect, and its graphical presentation has more than a few flaws.
    • tbd Metascore
    • 49 Critic Score
    Even if he had brought home the gold, it wouldn't have changed the fact that his skiing game is a shallow cash-in on athletic idolatry.
    • 53 Metascore
    • 49 Critic Score
    It disregards almost everything about Vikings that make them interesting. Its graphics are some of the worst on the PS2, the gameplay is dull and repetitive, and its uninspired multiplayer mode adds little value.
    • 56 Metascore
    • 49 Critic Score
    Ninjas, ninjas, and more ninjas can't save the technically flawed, uninspired Tenchu Z.
    • 52 Metascore
    • 49 Critic Score
    A clunky bargain-bin racer that simply doesn't do enough to keep you engaged, no matter your level of motocross enthusiasm.
    • tbd Metascore
    • 49 Critic Score
    Mind Quiz is a shameless rip-off of Nintendo's "Brain Age," only Ubisoft and Sega forgot to clone the variety and occasional fun of that game.
    • 47 Metascore
    • 49 Critic Score
    Imprecise controls, shoddy level design, and bland characters spell doom for Death Jr.'s latest adventure.
    • 55 Metascore
    • 49 Critic Score
    Those looking for the Frogger they grew up with should probably look somewhere else.
    • 45 Metascore
    • 49 Critic Score
    An obvious attempt to cash in on the street racing craze by providing bargain-basement production values, unlicensed cars, and about as much excitement as a half-lit sparkler.
    • 52 Metascore
    • 49 Critic Score
    From its bland, generic premise to its one-note gameplay, WinBack 2 does nothing that another third-person shooter hasn't already done better.
    • 62 Metascore
    • 49 Critic Score
    The screen size and button layout of the GBA prove to be limitations that this otherwise respectable port of SimCity 2000 cannot overcome.
    • 52 Metascore
    • 49 Critic Score
    For Yu-Gi-Oh! fans, the meager options make it less attractive than one of Konami's dozen or so other, more fully featured Yu-Gi-Oh! games, and to players who don't already have an investment in the series, it has about as much to offer as a game of solitaire.
    • 69 Metascore
    • 49 Critic Score
    The quick-and-dirty port does everything the DC and PS2 releases did--meaning it looks good for a Dreamcast game but pretty awful when compared with anything else released on the GameCube so far.
    • 48 Metascore
    • 49 Critic Score
    The game literally has so many flaws that it is impossible to mention them all in a single review.
    • tbd Metascore
    • 49 Critic Score
    While Breakout is a fine starter game for young kids attempting to get a handle on their hand-eye coordination, all others might want to pass on this one.
    • 58 Metascore
    • 49 Critic Score
    Unless you're a rabid fan who simply has to be in contact with all things Futurama, this game is playable enough to warrant a rental but little else.
    • tbd Metascore
    • 49 Critic Score
    It's just too bad this solid gameplay engine is wrapped in such a shallow, ugly package.
    • 54 Metascore
    • 49 Critic Score
    Boasting nothing resembling extraordinary gameplay, it serves, rather, as a vehicle for the license.
    • 55 Metascore
    • 49 Critic Score
    Experienced and discerning gamers, however, would do well to steer clear of BLSC, as the game is simplistic and light.
    • 49 Metascore
    • 49 Critic Score
    An experience that is absolutely marred by several problems working in conjunction with each other. It's just not a very fun game to play.
    • 37 Metascore
    • 49 Critic Score
    The updates really don’t do anything to improve the gameplay and in some cases actually detract from it.
    • tbd Metascore
    • 49 Critic Score
    The mobility of a box of trivia cards beats huddling around the TV nine times out of 10.
    • 52 Metascore
    • 49 Critic Score
    There's little reward for all the indirect management you have to deal with, and the terrible interface sabotages the whole affair.
    • 53 Metascore
    • 49 Critic Score
    The poor AI and the limitations presented by the sole Ford license in particular keep it from being a truly entertaining game overall.
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

?
    • 78 Metascore
    • Critic Score
    While the additional content is certainly welcomed, there's so much already here that you'd be forgiven assuming the game wasn't in Early Access. The core pillars that prop up its distinct premise are sound enough that playing through Fights in Tight Spaces tickles all the right strategy parts of the brain, providing satisfying victories when you've thought out your options just right. The additional development time afforded by Early Access could help smooth out some of the rough edges, making the future of this tactical deck-builder one to look out for. [Early Access Score = 70]
    • tbd Metascore
    • Critic Score
    Because of its stronger starting point, Grounded 2 should wind up the bigger, better, buggier-in-a-good-way survival game. Its best new toys make survival gameplay much smoother and more enjoyable; the adolescent spirit that truly makes Grounded stand out in a sea of survival games is still on full display here, too. It will take some time for Creative mode to catch up and eventually surpass what the first game did for those who like to play this game more like an interior decorator than a hunter-gatherer. All of that means Grounded 2 is a good early-access game that improves on its previous version in some big ways, while still earning the label of being an in-progress experience. [Early Access Score = 70]
    • 62 Metascore
    • Critic Score
    Despite being in early access, Ooblets has a well-established identity. It's a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you're bettering the living conditions of both yourself and the townsfolk. It's a very positive game, and I'll no doubt lose a lot more time to it once it leaves early access. In its current form, it's got some annoying bugs, and since it's not finished, there's not much reason to stick around once you've accomplished the initial set of tasks that the mayor sets out for you. But what's there is already a pretty substantial game. The card-based dance battles are adorable, it's fun to build new decks and try out different strategies, and there's such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what's already here is pretty good. [Early Access score = 70]
    • tbd Metascore
    • Critic Score
    Despite being in early access, Ooblets has a well-established identity. It's a charming-looking game with characters and items with names that are all cheeky puns, and its relaxing gameplay loops leave you feeling good because you're bettering the living conditions of both yourself and the townsfolk. It's a very positive game, and I'll no doubt lose a lot more time to it once it leaves early access. In its current form, it's got some annoying bugs, and since it's not finished, there's not much reason to stick around once you've accomplished the initial set of tasks that the mayor sets out for you. But what's there is already a pretty substantial game. The card-based dance battles are adorable, it's fun to build new decks and try out different strategies, and there's such a deep satisfaction in transforming your modest beginnings into a beautiful farm. I want there to be more, but what's already here is pretty good. [Early Access score = 70]
    • 90 Metascore
    • Critic Score
    Overwatch's strongest aspect is how it manages to constantly teach you something new. Each match reveals another detail you might have previously ignored--the audio cue that signals McCree's lethal Deadeye attack; the sound a stalwart Bastion makes when entering its dangerous turret form. Playing Overwatch is a digging process, and finding new layers is part of what makes it special. It's not impressive that Overwatch tries so many different things--it's outstanding that it succeeds in every attempt.
    • 91 Metascore
    • Critic Score
    What's amazing is that, despite how different each hero is, they clash, interact, and cooperate in compelling matches.
    • 81 Metascore
    • Critic Score
    Almost 50 hours in, I finally feel like I'm playing Dragon Quest 7 proper; I have access to job classes, the main story is kicking into gear, and I've located a casino where I can try my luck at a few mini games while I continue my adventure. I'm wary after so many hours of repetitive questing and simple combat, but it's motivating to see signs of good things to come.
    • 65 Metascore
    • Critic Score
    Nailing down my feelings on Pokemon Scarlet and Violet this past year has been difficult. In my review of the base game, I said it was one of "the best mainline Pokemon games in years," and 350 hours later, I still stand by that. Terastallization is the best battle gimmick the series has introduced to date, the open-world design fits nicely into the series' themes of exploration and discovery, and the competitive scene has been a thrill to follow and participate in. However, Scarlet and Violet's triumphant highs are still obscured by technical issues, and the same can be said for The Teal Mask. Scarlet and Violet's core issues still persist, but there's a lot to chew on here, both for hardcore competitive players and fans who want to see more of the Pokemon world. [Provisional Score = 70]
    • tbd Metascore
    • Critic Score
    Minecraft is a forever-game for many people. Hypixel Studios has ambitions to get there, too, and the foundational gameplay here is solid enough--albeit partly due to the strict blueprint it followed--that success is at least possible, if not guaranteed. But Hytale will only find lasting success once it first finds its own path forward and does more than just rebuild experiences its players already had years ago. [Early Access Score = 60]
    • 63 Metascore
    • Critic Score
    I am optimistic about the swings that Bungie is taking with the expansion, especially those that overhaul the core game. You're likely to find me spending too much time fiddling with weapon mods at the shooting range when The Edge of Fate launches on July 19. [8-Hour Hands-On Impressions]
    • tbd Metascore
    • Critic Score
    Grounded has the foundation needed to turn into a great survival game, but it has a long way to go yet. The titular term comes from aviation--when a pilot finds themselves, for whatever reason, unable to fly, they are Grounded. It's a pretty apt name for the current state of Obsidian's foray into the co-op survival genre. But like a balsa wood airplane, Grounded sits at the outstretched tension point of a strong rubber band. It is pure, unadulterated potential energy, and all we can do is sit back and wait to see if that rubber band snaps or if the game achieves take off. I think it's gonna fly. [Early Access Score = 60]
    • tbd Metascore
    • Critic Score
    I spent a lot of time just exploring Forza Horizon 6's world without a waypoint on the horizon or events to be distracted by, and I was surprised by how therapeutic and engaging the experience was. It goes to show just how much attention you can draw through a setting alone, letting the backdrop do most of the work when there's little more than weaving through traffic to focus on. There's going to be a lot more to the final product, with many, many more races, new car meets, and even more ways to enjoy Japanese racing culture at its best. But even with all of that stripped away, Forza Horizon 6 is delivering on its setting alone. And after waiting all this time, I'm so excited to see what other surprises it has in store. [Hands-On Impressions]
    • 82 Metascore
    • Critic Score
    Bearing in mind what's still to come, 30XX is nonetheless off to an excellent start. It's already a thoroughly enjoyable homage to the likes of Mega Man or Turrican, with tight controls and polished character design securing the foundation and a roadmap to version 1.0 promising a steady supply of new content. I wouldn't hesitate to start your run now, no matter what the Bureau of Encouragement might say to the contrary. [Early Access Provisional Score = 70]
    • 87 Metascore
    • Critic Score
    All in all, I'm enjoying playing Mass Effect 1 again, something I never thought I'd say (I find the original game's combat too frustrating). I'm eager to get back to it, and see how the Legendary Edition may have changed Mass Effect 2 and Mass Effect 3 as well. [Review in Progress]
    • 56 Metascore
    • Critic Score
    Although its narrative setup is enjoyable, Modern Warfare 3 can't get out of its own way, with nearly half of the missions being the underwhelming Open Combat style. The bumpy pacing and abrupt ending make Makarov's big return a disappointment, dragging Modern Warfare 3 down as the weakest entry of an otherwise strong reboot series. [Campaign Review Score = 50]
    • tbd Metascore
    • Critic Score
    As a whole, my time with InZoi was underwhelming. Though I know more items and cosmetics are headed to the game and that there's plenty of time and potential for its developers to focus more on the game's social aspects, as it stands right now gameplay isn't enjoyable and I worry that InZoi won't place as much importance on its social-simulation aspects as I'd prefer. Though I'm opting to remain hopeful, after spending a few dozen hours with InZoi--and despite my absolute delight at getting the opportunity to review a game I have been eagerly waiting to play since its announcement--I've come to the conclusion that I most likely won't pick it up again until it's spent far more time in development. [Early Access Provisional Score = 60]
    • tbd Metascore
    • Critic Score
    It's got a bit of challenge without ever feeling overwhelming, and the frequent checkpoints keep the frustration to a minimum. It's all the fun of being Batman without any of the anxiety. [2-Hour Hands-On Impressions]
    • 83 Metascore
    • Critic Score
    As it stands, Splatoon 3 is a wildly inventive story campaign paired with a massive amount of multiplayer modes and options, making it the most robust Splatoon game so far. I need more time to put the multiplayer modes through their paces, but the foundation appears strong. [Review in Progress; Provisional Score = 70]
    • 90 Metascore
    • Critic Score
    If you've never experienced God of War Ragnarok, then there's a strong chance this port will satisfy you after the extended wait. It's just a pity it's not flawless as the extra time might have you expecting. [Unscored PC Version update]
    • 67 Metascore
    • Critic Score
    My overall impression after 25 hours is that Marvel's Avengers is a fun but flawed game with a lot of good ideas. It still feels as though the story campaign and the live-game missions are pretty divorced from one another, and I miss the moments when it was just me using my skills to take down a tough boss, rather than just watching as Taskmaster or Abomination get absolutely mobbed by me and three other superheroes. But there's a lot of depth in the combat Marvel's Avengers offers as you unlock more and more of a character's skill tree, and especially when you get a decent team that works together, there are quite a few opportunities to feel super.
    • tbd Metascore
    • Critic Score
    Menace is off to more than a running start already. The turn-based tactical action is some of the best I've played lately, and I love the distinct, voiced squad leaders, as well as both the variety of missions and enemy factions. The biggest missing piece is really story and context. It's hard to get too invested in what's going on in the Wayback when I'm not even really sure why we're here yet. But for Early Access, this is a truly impressive effort, and there's plenty of fun to be had already. [Early Access Provisional Score = 80]
    • tbd Metascore
    • Critic Score
    Based on what I played, 007 First Light is shaping up to be a phenomenal IO Interactive game through and through. It takes everything the developer has learned from many years of creating, refining, iterating, and evolving Hitman games, and puts the pieces that make the most sense together to create a James Bond game that could end up being one of the best games of the year, and also the best James Bond game ever created. 007 First Light could be the culmination of IO Interactive's vision for modern sandbox action games, as well as a spectacular payoff for a 16-year audition to make a James Bond game. [Hands-On Impressions]
    • 78 Metascore
    • Critic Score
    As the MK3 arcade cabinet once said, there is no knowledge that is not power. With everything Digital Eclipse packed into the collection, there's a lot of power to be had. [Review in Progress; Provisional Score = 90]

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