Games.cz's Scores

  • Games
For 2,533 reviews, this publication has graded:
  • 36% higher than the average critic
  • 6% same as the average critic
  • 58% lower than the average critic
On average, this publication grades 4 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Happy Game
Lowest review score: 10 Super Seducer 3: The Final Seduction
Score distribution:
2533 game reviews
    • 62 Metascore
    • 50 Critic Score
    An online team-based shooter that completely overlooks the potential of VR. Firewall Ultra provides a somewhat shallow experience, with matchmaking times often exceeding the actual gameplay, and meager rewards. Despite the relatively limited library of PS VR2, there are better titles available.
    • 64 Metascore
    • 50 Critic Score
    When you wrap a tiptop technology in boredom you get Adrift – a simulator of life on orbit is the glossy virtual reality, where almost nothing is happening. And that ‘almost nothing’ is repeated hundred times over.
    • 62 Metascore
    • 50 Critic Score
    The average urban action game does not offer anything that would define it against the competition. Quite good in driving and shooting, also the setting is interesting, but the game soon gets boring due to the annoying repetition of the same actions. It is technically imperfect, but with excellent sound and successful engagement to its story – but again the story itself is mediocre.
    • 72 Metascore
    • 50 Critic Score
    A plain, formulaic MMORPG with minimal inspiration, originality, or genre innovation. If you’re in dire need of a new MMO and can tolerate aggressive monetization, it might be worth a shot—it works fairly well mechanically and is free-to-play at its core. However, be prepared for a lack of content and the nagging sense that you’ve played something just like it a hundred times before.
    • 59 Metascore
    • 50 Critic Score
    A little bit funnier and even more "minecraft-like" than the first episode, but in comparison to other Telltale productions it is still the weakest link. The second episode is also extremely short.
    • 67 Metascore
    • 50 Critic Score
    The remastered The Thing hasn’t aged nearly as well as its cinematic counterpart. Excessive hand-holding reduces the action to simplistic tedium, the sense of threat is virtually non-existent, and the clumsy AI feels like a relic from the turn of the millennium, complete with allies getting stuck on obstacles. The Thing: Remastered is best suited for fans of Carpenter’s work and nostalgic players looking to revisit what was once a cult action-horror experience.
    • 59 Metascore
    • 50 Critic Score
    An average adventure game that doesn’t offend, but at the same time it doesn’t catch you. It holds together by everyday story and the main focus are purposeless puzzles without proper explanation.
    • 68 Metascore
    • 50 Critic Score
    Forgotten but Unbroken appeals to local players with its setting, where Czech language is heard and much of the game takes place in Czechoslovakia. However, the graphics fail to impress, combat and stealth remain average, and base-building feels shallow. Most significant historical events are conveyed through in-game newspapers, and monotony sets in quickly. Ultimately, it’s a textbook example of mediocrity—nothing stands out as particularly well-executed, yet nothing is disastrously bad either. It’s a shame because, on paper, the individual ideas sound genuinely promising but lack the execution needed to make them truly engaging.
    • 54 Metascore
    • 50 Critic Score
    A mediocre third person shooter game that brings nothing new. On the contrary, it gets rid of the essential qualities that have made the previous installments successful. Furthermore, Alpha and Bravo are much more boring companions than Salem and Rios, and their Mexican crusade is lifeless as well.
    • 62 Metascore
    • 50 Critic Score
    The uninspired platformer has nothing to attract you with and the game is flat and average. It stands out only with its poorly designed levels.
    • 56 Metascore
    • 50 Critic Score
    Syndrome is an extremely atmospheric action, which should be avoided by all cardiac patients and, along with them, even people who have no desire for bug-infested games, poor level design and tragic artificial intelligence.
    • 59 Metascore
    • 50 Critic Score
    A boring point-and-click adventure game offering some good ideas. Unfortunately, they are buried under a big pile of junk, unimpressive voice-acting, uninteresting intermezzos, and low production value. This is why a gamer will fall asleep instead of having fun.
    • 64 Metascore
    • 50 Critic Score
    A tribute to the doom-esque games failed. The game is knocked down by the basic elements of gameplay, such as procedurally generated environment, boring weapons and stereotyped enemies.
    • 58 Metascore
    • 50 Critic Score
    On paper, this should be a pretty solid heist game, but when you’re actually playing it, boredom is inevitable. This is more of a tutorial to a future game of grand master plans which you’re not allowed to play. What’s more, the missing voice acting is a real blow.
    • 61 Metascore
    • 50 Critic Score
    Instead of the promised successor to the classic RPG with the editor we have tedious Diablo-clone with nice visuals and music, but also with disastrous voice-acting, an average story, dull fights and miserable AI. Although the editor is available, it is so limited it’s almost unusable.
    • 65 Metascore
    • 50 Critic Score
    An average sports game with bright and dark moments, in which unfortunately repetitive minigames play a major role. These Olympics you can miss with no regret.
    • 71 Metascore
    • 50 Critic Score
    Rogue Spirit offers an interesting central concept of possessing bodies of dead warriors – and there are a lot of those. Their balance is rather awful, though. The tempo is another weak point because it's glacial and boring, which is completely inappropriate for a roguelike.
    • 63 Metascore
    • 50 Critic Score
    Grand Ages: Medieval is an ambitious trade/military/leadership simulator of medieval Europe. After the first few hours of entertainment you will be probably caught - either by bears or more likely by boredom.
    • 79 Metascore
    • 50 Critic Score
    Dungeons of Dredmor is like a year-round tyre: it will do its job but no one is going to be enthusiastic about it. Masochists will find this game too soft, while common gamers will find no amusement at all.
    • 56 Metascore
    • 50 Critic Score
    The project, which pays for boring fight system, uninteresting game content and shallow script along with poor voice acting. Good art style, and several nice scenes are not enough for good game in thirty-something hours on boredom.
    • 70 Metascore
    • 50 Critic Score
    Out of its great moments you could put together a decent one-hour episode of some paranormal series. But as a coherent narrative, Beyond is incredible mishmash tommyrot, whose high production values here and there hardly outweighs its stupidity. Besides, those production values are just for show, nothing more.
    • 68 Metascore
    • 50 Critic Score
    Beneath an interesting exterior and catchy atmosphere is hidden a lot of shallow schemes. The Solus project is neither a real survival nor a puzzle game.
    • 76 Metascore
    • 50 Critic Score
    A cautious bet on a superhero formula that could have been genuinely entertaining thanks to solid gameplay craftsmanship. However, the technical state of the PC port is abysmal, leaving the game fundamentally broken on the platform in its current state.
    • 66 Metascore
    • 50 Critic Score
    Saints Row IV's visuals feel worse than before. It has a plenty of bugs and generally the entertainment got lost a bit somewhere. Even the usual bizarre show won’t make you overlook its many errors.
    • 74 Metascore
    • 50 Critic Score
    The Master Collection stays afloat solely because the first five Metal Gear games remain superbly playable and timeless even after two decades. However, the minimal effort put into archiving and bringing these legendary espionage thrillers to modern platforms resulted in an incoherent collection riddled with technical glitches and perplexing unfinished elements.
    • 78 Metascore
    • 50 Critic Score
    I hoped to experience the feeling of ruling a fantasy kingdom. Instead, I got a confused, arbitrary simulator of moving pips on a scale. It’s well written, granted, and it certainly looks pretty, but its core mechanics just aren’t well thought out and implemented.
    • 77 Metascore
    • 50 Critic Score
    This game is pretty and it’s interesting in the way it presents a dangerous situation through a well-written story. The gameplay is nothing to be celebrated, however, and there are some genuine design mistakes sprinkled in.
    • 67 Metascore
    • 50 Critic Score
    The Council’s conclusion unfortunately cannot match its promising beginnings. Pleasantly difficult puzzles are contrasted by an incredibly stupid story, further impaired by bad voice acting, erratic graphics and number of technical mistakes small and large.
    • Games.cz
    • tbd Metascore
    • 50 Critic Score
    A missed opportunity. This zombie co-op lacks the charm of the original comic book and its gameplay doesn’t dazzle. It is, at its core, a slightly above-average shooter bogged down by questionable rules and ideas. The result is boring and often frustrating.
    • 68 Metascore
    • 50 Critic Score
    Just Cause 4 is very faithful to its predecessors - and it proves detrimental. You can let off steam thanks to the crazy action gameplay, but there’s barely any progress compared to the rest of the series. Furthermore, the game is plagued by technical difficulties. If you own the previous installment, you should think twice before buying this one.

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