GamesBeat's Scores
- Games
For 782 reviews, this publication has graded:
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62% higher than the average critic
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3% same as the average critic
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35% lower than the average critic
On average, this publication grades 5 points higher than other critics.
(0-100 point scale)
Average Game review score: 80
| Highest review score: | Final Fantasy XIV: Endwalker | |
|---|---|---|
| Lowest review score: | Defenders of Ardania |
Score distribution:
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Positive: 588 out of 782
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Mixed: 171 out of 782
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Negative: 23 out of 782
807
game
reviews
- By Date
- By Critic Score
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- Critic Score
Monaco is an amazing co-op game. It works both as an arcade-style romp and as strategic game that rewards deep thinkers...If you don’t want to play with others, however, I would skip it.- GamesBeat
- Posted Apr 24, 2013
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Injustice’s greatest strength is that it makes you feel powerful regardless of your skill level. Even when you are struggling to overcome a series of grueling attacks, breaking through that with a well-placed combo or ridiculous supermove brings out the wonder in controlling an iconic hero or villain.- GamesBeat
- Posted Apr 23, 2013
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While Dead Island: Riptide serves the zombie genre well, it doesn’t do anything new with it. You’ve killed a million enemies like this before, and the only real differences this time around are aesthetic. The developers at Techland are adamant that Riptide is more of a spin-off than a true sequel, so maybe next time they’ll find some brains for this undead series.- GamesBeat
- Posted Apr 22, 2013
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- Critic Score
While its story and graphics are uninspired, its sci-fi setting and skill-based combat are a refreshing change from its pointy-eared, min-maxing, level-grinding brethren.- GamesBeat
- Posted Apr 19, 2013
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- Critic Score
Cut the Rope: Time Travel is the type of time-wasting game that mobile devices excel at.- GamesBeat
- Posted Apr 18, 2013
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It’s nice to get back to basics with ShootMania Storm and recall a time when we played for the joy of playing...And while the creation tools offer a potential for unlimited greatness, the truth is that ShootMania is fun today.- GamesBeat
- Posted Apr 13, 2013
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Infinite’s biggest issue is that the stiff nonplayer characters really dampen the impact of the social themes. Irrational worked so hard building this world filled with terrible racial imagery, but it’s difficult to feel the effects of that when I can’t relate to the mechanical mannequins that populate Columbia...It’s actually a minor complaint, but it’s very noticeable in a product that is otherwise so exquisitely put together.- GamesBeat
- Posted Mar 25, 2013
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- Critic Score
Survival Instinct left me feeling empty. It’s less of a story arc and more of a montage of “Here’s what Daryl and Merle did before Season One.” Unfortunately, technical problems and frustrating design decisions prevent its one redeeming feature — the survival gameplay — from reaching its potential.- GamesBeat
- Posted Mar 22, 2013
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- Critic Score
Luigi’s Mansion: Dark Moon is a puzzle-rich wonderland full of irreverent humor and clever level design, but it cannot overcome the 3DS’s limitations. Tilt controls and the lack of a second analog stick really tarnishes an otherwise amazing game.- GamesBeat
- Posted Mar 21, 2013
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No one expected the single-player campaign to be a milestone in video game literature, so I can excuse its meandering tone and appreciate it as a window into StarCraft’s development.- GamesBeat
- Posted Mar 18, 2013
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- Critic Score
Judgment just might be the game that drops Gears of War out of the triple-A tier. It is competently done and no more. The rock-solid gameplay returns intact — virtually identical, in fact — and the Declassified options bump the entertainment value up a few notches, but the epic scope and precision level designs that elevated the franchise beyond its mechanics simply aren’t here.- GamesBeat
- Posted Mar 17, 2013
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- Critic Score
Children deserve massive, explorable worlds just as much as adults. It’s wonderful that TT Fusion took that concept and made a fully functioning and largely non-violent world without sacrificing action. You won’t miss firing guns or swinging lightsabers in Lego City — not when you’re scouring the landscape for super builds and smashing everything in sight.- GamesBeat
- Posted Mar 14, 2013
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It’s a fun, efficient, and rewarding way to play baseball, and it’s the closest most of us will come to achieving our big league dreams.- GamesBeat
- Posted Mar 8, 2013
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- Critic Score
Ascension isn’t a reinvention of God of War; it’s a refinement. It plays on its strengths – exciting combat, great visuals, and huge levels — even when those strengths might overshadow some of the new things it tries to accomplish (like adding emotional depth to its lead hero).- GamesBeat
- Posted Mar 7, 2013
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- Critic Score
Dollar Dash isn’t great. It’s sometimes pretty OK but only after you get your head around the obtuse controls and are playing with real humans. It’s probably a bit better with people you know, but that would require your friends to all purchase the game as well.- GamesBeat
- Posted Mar 6, 2013
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- Critic Score
Castlevania isn’t brutish — it is a test of your agility and your willingness to overcome nearly impossible odds. Mirror of Fate really wants to dazzle you with clever puzzles and name dropping fan-favorite characters, but it can’t emulate the soul of the series.- GamesBeat
- Posted Mar 5, 2013
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- Critic Score
It’s a joy to see SimCity return in a better form than it has ever been. It is wonderfully complex, but very easy to play. The title is a massive undertaking and it has come together beautifully overall.- GamesBeat
- Posted Mar 4, 2013
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- Critic Score
Did you miss the part where this is Star Wars Pinball? If you like both of those things, and you have a device capable of playing video games, you really have no excuse not to pick this up.- GamesBeat
- Posted Feb 26, 2013
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- Critic Score
A number of minor gaffes, an uninspired multiplayer, and a severe drop in tension defuse Tomb Raider somewhat, but nothing stops it from living up to Lara’s legacy.- GamesBeat
- Posted Feb 25, 2013
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- Critic Score
Crysis 3 is the strongest entry in the franchise. The puzzle-like combat scenarios have never been better with its suite of gameplay options and opportunities while the engaging narrative urges you to see Prophet’s journey through to the end. And if you’re a console owner, you can rest easy knowing that it still looks great on seven-year-old hardware.- GamesBeat
- Posted Feb 19, 2013
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- Critic Score
A frenetically fun, albeit flawed, experience set in a beloved universe — a sexy, slash-soaked side story worth playing for franchise fans and newcomers alike.- GamesBeat
- Posted Feb 19, 2013
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- Critic Score
The Gunstacker system offers an impressive variety of ways to throw bits of metal around at incredible speeds, and the enemy and level designs are (mostly) as creative as you’re going to see this year. It’s not too big on plot, but you’ll probably be too busy using ridiculous guns to mow down waves of grotesque enemies to care.- GamesBeat
- Posted Feb 18, 2013
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- Critic Score
Colonial Marines comes off as too much fan service with few (if any) ideas of its own. It provides a tired narrative with an unsatisfactory conclusion that opens more questions than it attempts to answer.- GamesBeat
- Posted Feb 12, 2013
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- Critic Score
Sly Cooper: Thieves is Time is a fantastic addition to the series and a great entry point for newcomers. Most of my gripes are minor, but the aggressive load times present the biggest detriment to the game, and the need for a PS Vita might irritate anyone who wants to collect everything these time periods have to offer. The rest is just a few hiccups in history, but they shouldn’t stop you from enjoying the latest chapter in the Cooper story.- GamesBeat
- Posted Feb 5, 2013
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- Critic Score
Of the new additions, the weapon crafting feature makes it worthwhile to stick around. Even the cooperative mode injects some fresh blood (and sorely missed horror elements) back into the formula. The essential ingredients of what makes a Dead Space game great keeps changing from one iteration to the next, but at least Visceral Games always finds a way to make it enjoyable.- GamesBeat
- Posted Feb 5, 2013
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A video game that’s stunning to behold — one that can take players to unexpected emotional places and make them eager to push through the story to see the next brilliant cinematic. And we also get an experience that’s a bit too rooted in old Japanese role-playing traditions.- GamesBeat
- Posted Feb 4, 2013
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Antichamber is the film "Cube" sans horror, the threat of death, and poor acting. It's insanely hard and painfully simple, just like any expertly crafted puzzle. Bruce has created one of the finest and most challenging puzzle games I have ever experienced.- GamesBeat
- Posted Jan 31, 2013
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For all the great amount of detail put into the experience, the lack of real, permanent consequences and a fully simulated opponent is a huge letdown. Scripted missions just aren't enticing enough to warrant repeated plays.- GamesBeat
- Posted Jan 31, 2013
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It's hard and unfair in the campaign, but that keeps it challenging. Beyond the gameplay, it's just nice to look at. The battlefields are crisp, and the characters are interesting and colorful.- GamesBeat
- Posted Jan 30, 2013
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Fire Emblem: Awakening completely engaged me while I was playing it, whether I was connecting with its well-written characters or taxing my (limited) intellect as I tried to win a difficult battle while keeping everyone alive. It's hard to ask for much more from a strategy game, but Awakening goes beyond that by supporting its great mechanics with immersion and beautiful art.- GamesBeat
- Posted Jan 30, 2013
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