GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Final Fantasy VII Rebirth
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 83 Metascore
    • 88 Critic Score
    It's not only the best-looking 2D fighter ever created, but in my opinion, it's also one of the best and most feature-laden fighting games period - a statement I do not make lightly.
    • 79 Metascore
    • 80 Critic Score
    While it's hard to control, Anomaly is still playable and enjoyable as long as you take the time to really master the interface first.
    • 55 Metascore
    • 70 Critic Score
    The writing in the main story put me to sleep. And the Kinect controls are so inaccurate that they take you out of what should be a magical fantasy experience. Clearly, more time wouldn't have helped this game. Better writers might have salvaged it, but it amazes me that no one told the team to start over and get it right.
    • 92 Metascore
    • 82 Critic Score
    Xenoblade Chronicles is genuinely fun to play. It's an RPG with an extra-capital G, a gameplay-driven game. That's a sign of real progress from Monolith Soft, and hopefully promise of even better games to come.
    • 83 Metascore
    • 65 Critic Score
    I found myself mostly thrilled with Kid Icarus: Uprising right up until the very end of the ninth chapter. It's almost impressive how quickly this game goes from being a great, well-rounded experience to a total narrative disaster that drags on for far too long.
    • 83 Metascore
    • 85 Critic Score
    The entire game is surprisingly replayable after some time to unlock hidden characters and weapon combinations.
    • 81 Metascore
    • 79 Critic Score
    Its colorful visuals and retro-symphonic soundtrack are easy on the eyes and ears, while its minimalistic design ensures gamers of all skill levels can immediately jump in and enjoy saving the galaxy.
    • 52 Metascore
    • 60 Critic Score
    ORC is defective in ways I've never seen before. To their credit, Slant 6 has invented new methods to creating a faulty game.
    • 52 Metascore
    • 13 Critic Score
    Defenders of Ardania is so bad, it's bad - and I don't make that statement lightly. It's filled with idiotic design decisions and gameplay imbalance. I had an utterly miserable time with it, and I never, ever want to touch it again.
    • 79 Metascore
    • 65 Critic Score
    While Zone mode is damn near worth the price of admission alone, it's time for Studio Liverpool to refresh the franchise with some big ideas or hand it over to someone who will.
    • 67 Metascore
    • 78 Critic Score
    As team-carnage games go, you'll get some mileage out of this one. Grab a few of your drinkin' buddies, and have yourselves a fun (and cheap) night of gratuitous hillbilly firepower and richly deserved robo-death. Preferably with your beer goggles on.
    • 76 Metascore
    • 82 Critic Score
    I actually enjoyed arcade mode much more than the story, and that is the main reason why users can have hours and hours of fun with this game.
    • 76 Metascore
    • 60 Critic Score
    I'm surprised to see Sony celebrate the return of one of its few exclusive franchises with outdated visuals, watered-down content, obsolete gameplay, and a buffet of technical issues, yet that's exactly what this $60 retail package consists of, albeit with a smattering of fun to be had when things go right.
    • 83 Metascore
    • 78 Critic Score
    An immediately accessible yet infinitely deep puzzle game where Korobeiniki has been replaced with dozens of uptempo car commercial anthems. While Electronic Symphony is a tad expensive for the limited content "on-disc," you're getting the same solid music-fueled experience you've come to expect with some exclusive new bells and whistles.
    • 79 Metascore
    • 75 Critic Score
    A comforting portable companion for fans of the sport. It sits between the slickness of FIFA 11 and grit of FIFA 12, forging a simple experience that acts as a welcoming introduction to Vita's capabilities.
    • 82 Metascore
    • 80 Critic Score
    Super Stardust Delta does not reinvent the genre, but it does offer a few new tricks on top of an already immensely enjoyable package, all for an extremely reasonable price.
    • 57 Metascore
    • 40 Critic Score
    Even Apple will feel aggrieved, as Little Deviants traces over various templates for iPhone games and submits the result as something to be proud of. The copycat tactics fail every time.
    • 54 Metascore
    • 50 Critic Score
    A lack of interesting commands ensures Reality Fighters is a shallow and forgettable experience, even with the addition of weapons after 30 minutes of play.
    • 80 Metascore
    • 78 Critic Score
    If the game had started with the second half and then proceeded to get better from there, I would've liked it much more. But as is, the execution of this game is a bit of a setback for the previously unblemished Uncharted brand, and the full potential of the PlayStation Vita is as yet unrealized.
    • 76 Metascore
    • 75 Critic Score
    Developer Clap Hanz has produced a thoroughly enjoyable and addictive game, filled with a simplicity that makes it accessible for players of all abilities.
    • 77 Metascore
    • 80 Critic Score
    Critics praised this series for its unique campaigns like Weapon Master that feature a variety of challenges and weapons with different properties, but SC5's offerings feel limited and rushed.
    • 93 Metascore
    • 75 Critic Score
    I was equally exhilarated and disappointed by Mass Effect 3, and while I mostly enjoyed Commander Shepard's final chapter at the time, I'm now left pondering everything that it could have been, yet sadly never will be.
    • 92 Metascore
    • 90 Critic Score
    The game evokes an incredible amount of emotion from you, and it is the kind of game that its fans will play over and over.
    • 64 Metascore
    • 71 Critic Score
    With limited multiplayer options (and no single-player modes other than bot training), long waits for matches to start, boring weapons, and a carrot-on-a-stick progression system that is way more stick than carrot, Nexuiz is doomed to obscurity.
    • 71 Metascore
    • 72 Critic Score
    Despite the awful A.I and dull locations, this game offers an enjoyable challenge. Each mission is so finely poised that pre-planning and scouting ahead is an absolute must.
    • 64 Metascore
    • 72 Critic Score
    As an introduction to flight simulation, Microsoft Flight does a sterling job. It is immediately accessible and offers a gentle but genuine challenge. Veteran pilots may find its leaning towards arcade-type challenges a bit of a turn off at first, but flight stick compatibility, a versatile free flight mode, and aerocache hunting all indicate the presence of a deeper game with lasting appeal.
    • 69 Metascore
    • 82 Critic Score
    In a time when most games want to baby us with giant "go here!" waypoints, regenerating health, and an overabundance of save and checkpoints, I Am Alive kicks us in the ass with heart-pounding, intense, and unforgiving gameplay. It takes a lot of chances, and as a result, it's one that will stick in my memory for a long time to come.

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