GamesBeat's Scores

  • Games
For 782 reviews, this publication has graded:
  • 62% higher than the average critic
  • 3% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 5 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Final Fantasy VII Rebirth
Lowest review score: 13 Defenders of Ardania
Score distribution:
  1. Negative: 23 out of 782
807 game reviews
    • 77 Metascore
    • 70 Critic Score
    Nintendo Land epitomizes the minigame-compilation genre - occasional flashes of brilliance surrounded by things you just don't want to exist.
    • 84 Metascore
    • 83 Critic Score
    Carries the standard proudly, offering all the smart level design, split-second escapes, and tight gameplay that creates (and deserves) such devotion. But it's not a system seller, and it lacks inspiration. Mario U is comfort food … warm, filling, and delicious but not particularly remarkable. And Mario should be.
    • 83 Metascore
    • 89 Critic Score
    The common thread of all of the subgames is that they are very hard to master. Most of them are easy to pick up and start playing, with the exception of Strike Force. But you'll want to play them over and over again until you finally conquer a mission. Once you get that mastery, you'll feel great.
    • 86 Metascore
    • 85 Critic Score
    Angry Birds Star Wars is far from the most original game you'll play, but the addicting formula still works great, and fans of the classic movies will love seeing this silly take on Luke Skywalker's adventures.
    • GamesBeat
    • 73 Metascore
    • 79 Critic Score
    United Front Games has done a phenomenal job of re-creating the look and feel of the Craftworld while applying its kart racing expertise with imaginative tracks and responsive controls. And the Create mode is nothing short of stunning, even if I don't have the patience for it. Depending on how the community of players respond, it might be the only kart racing game you'll ever need.
    • 75 Metascore
    • 68 Critic Score
    I can overlook a lot because of Paper Mario's charm. I really enjoyed a lot of it in spite of it committing the terrible sin of wasting my time.
    • 74 Metascore
    • 85 Critic Score
    The game's cast and gameplay are just as inventive as they were in the past, and I had trouble controlling that "one more match" urge while playing. The content available is comparable to most modern games, and this should be required playing for any fan of the genre.
    • 87 Metascore
    • 90 Critic Score
    It's unfortunate that 343 didn't stretch past the standard Halo playbook instead of falling back to so many recognizable gameplay beats (and I do wonder if that was a conscious decision meant to counter the "Will it be Halo?" doubters), but the gameplay itself offsets those issues. The level design is a precision instrument. Above and beyond that, Halo 4 expertly folds an intimate story into an epic scope, taking risks with iconic characters and sticking the landing every time.
    • 72 Metascore
    • 75 Critic Score
    Pid
    Pid is just as atmospheric as Fez and as grueling as Braid, but it's the little details of its execution that keep it from flawlessness.
    • 54 Metascore
    • 60 Critic Score
    While this globetrotting, tier-one engagement has some fun beneath its gritty fingernails, it fails as the category flag-bearer it wants to be. And that's unfortunate, because Medal of Honor innovated in its gunplay-friendly space so many years ago. Now, it stands as a bastion of blasé.
    • 70 Metascore
    • 55 Critic Score
    Liberation feels like an unimportant side story in a far more ambitious tale, one that you don't really need to hear. If you've never played an Assassin's Creed game before, then this is a terrible place to start.
    • 84 Metascore
    • 79 Critic Score
    Assassin's Creed III capitalizes on its historical setting in ways few other games do, hitting several perfect notes and even throwing the best curveball in recent memory. As a crescendo piece, it misses the mark completely. Occasionally iffy controls and a few mystifying design choices also knock down an otherwise solid effort.
    • 84 Metascore
    • 85 Critic Score
    Need for Speed: Most Wanted wishes it was a Burnout game. It has the right developer, the right approach to open-world racing design, and the right gameplay to make it a worthy sequel to 2008's Paradise. Unfortunately, it's not a Burnout game. It lacks the punch and thrill of that series, replacing it with something that can't fairly be called "blandness" but is still too generic to set it apart from other games in the genre.
    • 78 Metascore
    • 86 Critic Score
    The Attitude Era mode is what really makes WWE '13 worth purchasing, especially for long-time fans of professional wrestling. I had a nostalgic blast playing through many of my favorite moment from WWE history, and it's great to see half of the game's huge roster filled with classic grapplers from the late '90s.
    • 77 Metascore
    • 78 Critic Score
    Just Dance 4 gives you the illusion of dancing with its flashy backgrounds, brightly dressed dancers, and high-scoring gold stars. But it does this by sacrificing accuracy and feedback: You probably won't become a better dancer after playing this game. If you can accept these limitations (or just want a decent fitness routine to do at home), you'll find a lot to like here.
    • 80 Metascore
    • 85 Critic Score
    Despite all the advances, Giants suffers from poor video quality and characters who jabber incessantly. Younger players might not notice, but new gamers coming to the franchise could find it grating to listen to the same line of dialogue over and over only to get a cheesy-looking cutscene as a reward for their patience.
    • 39 Metascore
    • 25 Critic Score
    Even if the series had never existed, and this was hypothetically the first game in a new franchise, it would still be a boring mess. This coaster deserves to rust.
    • 81 Metascore
    • 85 Critic Score
    Offers almost everything a Borderlands 2 fan might want in their DLC, but it all ends up being a little too expected to truly achieve ground-breaking status. Thankfully, some hilarious new characters and an impressive setting hoist the add-on content up to a level that makes it hard not to recommend to anyone looking for a little bit more of that sweet, sweet loot.
    • 86 Metascore
    • 90 Critic Score
    With its addition of 45 more tracks and routines to the franchise's repertoire, and its suite of new multiplayer modes that push the genre in new and interesting ways, the series is stronger than ever.
    • 61 Metascore
    • 90 Critic Score
    Some core players might find the puzzle elements and on-rails battle sequences too easy, but I'm definitely not one of them. As a story-focused motion control offering, Fable: The Journey shows off the Kinect's potential while still existing as far more than a technology demo; this is a true Fable in all senses of the word.
    • 79 Metascore
    • 88 Critic Score
    It is astounding to me that such a small team can create a game that is as moving and inspiring as The Unfinished Swan. It is the kind of game that big game studios won't make, to their loss.
    • 61 Metascore
    • 70 Critic Score
    There's minimal pressure to spend any money, the AI-controlled bots are intelligent enough to fool particularly stupid game reviewers, and the battles manage to be adorable and epic at the same time. Unfortunately, the repetitiveness in the sound design and gameplay makes the excitement level drop too quickly.
    • 85 Metascore
    • 83 Critic Score
    While Forza Horizon can feel like demographic-mongering, interactive junk food, you'll find a deeply engaging racing experience below its overly gaudy candy-paint top coat. The game truly shines when it lets you live out your childhood fantasies, driving that car from the poster on your bedroom wall down a meandering motorway toward the sunset-soaked … well, horizon.
    • 47 Metascore
    • 40 Critic Score
    A weak attempt to make its homicidal bear more interesting after the fairly negative reception of the first game.
    • 72 Metascore
    • 60 Critic Score
    Many people will like the repetitive challenge and the racing-styled, score-based progression. Others will enjoy playing a game from their past, reliving the sights and sounds of a revered, almost mythical console, the Saturn.
    • 89 Metascore
    • 85 Critic Score
    The scope of Enemy Unknown is immense, both thematically and mechanically...In these ways, Enemy Unknown is peerless in modern game design.
    • 89 Metascore
    • 86 Critic Score
    Dishonored nails the Thief-style gameplay while missing the BioShock-quality story that would've elevated it into something truly special. It'll have to settle for amazingly cool instead. The impressive depth, range, and balance earn this one an easy recommendation despite a few hiccups and one dreary, excessively long level.
    • 60 Metascore
    • 60 Critic Score
    Sonic Adventure 2 HD isn't terrible, it's just a relic from an unpleasant era. All of its problems are the sort of thing that plagued countless games back when Sega originally put it out, but they're also the sort of thing that people figured out how to fix in the years since.
    • 88 Metascore
    • 90 Critic Score
    FIFA 13 is irritating and painful yet wonderful and nuanced, just like the sport it so painstakingly emulates.
    • 83 Metascore
    • 85 Critic Score
    The depth of puzzles and creative building aspect will keep players hungrily coming back for more.

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