Gamers' Temple's Scores

  • Games
For 2,727 reviews, this publication has graded:
  • 66% higher than the average critic
  • 5% same as the average critic
  • 29% lower than the average critic
On average, this publication grades 0.1 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 God of War
Lowest review score: 0 Stalin vs. Martians
Score distribution:
2728 game reviews
    • 72 Metascore
    • 60 Critic Score
    In the end, STAY is a game that's premise is more interesting than the game itself. If Quinn was more focused on escape than on philosophizing and the game ditched the annoying and unnecessary puzzles, it would be a better experience. If you're expecting a game that plays like an escape room experience, you'll be disappointed in it.
    • 72 Metascore
    • 74 Critic Score
    Unity suffers from too much emphasis on a level of technical achievement that it falls short on delivering.
    • 72 Metascore
    • 79 Critic Score
    Mercenaries 2: World in Flames is a good game if you like to watch things go boom.
    • 72 Metascore
    • 64 Critic Score
    With more action and more engaging levels and storyline, Dark Messiah may have been a great game. As it stands though, it feels like a demo in search of a full game or a game brought to market a year before its time.
    • 72 Metascore
    • 95 Critic Score
    Action Henk is simple, but knows its strengths and plays to them throughout, and the result is a fast-paced, highly enjoyable experience.
    • 72 Metascore
    • 74 Critic Score
    Constrained environments, sluggish controls, and a lack of overall mission variety keep it from realizing its full potential.
    • 72 Metascore
    • 78 Critic Score
    Overall, it's disappointing that the campaign is so much shorter than that of Taken King. Outside of that, you get about the same amount of new content with Rise of Iron that you did with Taken King. Taken King felt like more of an expansion, though, perhaps because the Dreadnaught was significantly different than any other zone in the game, while the Plaguelands feel like an extension of the Cosmodrome. For an expansion that costs as much as a new game, Rise of Iron doesn't deliver enough content that is truly fresh and new. Destiny players will enjoy some of the new content, but will probably be left feeling like there should have been more to Rise of Iron.
    • 72 Metascore
    • 69 Critic Score
    A few too many problems to recommend to anyone but hardcore hack-and-slash fans, but even they're going to find the game's loot underwhelming.
    • 72 Metascore
    • 68 Critic Score
    I expected more of Halo 2 on Vista, and I suspect that you’ll feel the same way too.
    • 72 Metascore
    • 73 Critic Score
    It’s more of the same thing. If you just can’t get enough of Perimeter, then here’s some more of it to feed your hunger. If you’re looking for an update to the gameplay, units, or features, you should wait to see if a Perimeter 2 is released sometime down the road.
    • 72 Metascore
    • 70 Critic Score
    Like watching a tie game – fun at times but ultimately unsatisfying
    • 72 Metascore
    • 80 Critic Score
    There are some things to like about Steep, particularly its open world approach to snow sports, but it doesn't quite all gel well together. If you're looking for a snowboard stunt game, then you should pass on Steep because that's not the focus of the game. On the other hand, if you enjoy snow sports, then it's worth checking out. You'll have enough fun exploring the large amount of terrain contained in the game that you'll get your money's worth from it before it reaches the point where it begins to feel played out.
    • 72 Metascore
    • 87 Critic Score
    Both fun and challenging, and very nicely walks the fine line between realism and playability.
    • 72 Metascore
    • 74 Critic Score
    An action-focused, arcade-like strategy game that can provide some frantic gaming fun. However, a lack of depth makes it wear thin after a bit and hurts its long-term appeal.
    • 72 Metascore
    • 72 Critic Score
    The ability to so easily change between creature types and the opportunity to concentrate on the creature's development are very nice additions to the game that should please those who simply wanted to interact with the game's incredible AI, unfettered by the incursions of rival gods.
    • 72 Metascore
    • 52 Critic Score
    Aside from the random battle system, I can't think of anything bad to say about Nostalgia. Interesting setup? Check. Good story? Check. Amazing presentation? Check. Exciting method of travel? Check. Plenty to do? Check. But none of that stuff can overcome the developer laziness and player annoyance that comes with the random battle system, which is even more grievous here because it extends to the airship travel, not just the on-foot dungeons.
    • 72 Metascore
    • 50 Critic Score
    So look, there isn't much meat on the bones in regards to story, enemy, or mission variety, but there is depth in a character grinding aspect.
    • 72 Metascore
    • 85 Critic Score
    Secret Agent Clank brings a variety of fun gameplay to the PSP and it still has the same Ratchet and Clank feel that will keep series fans happy.
    • 72 Metascore
    • 80 Critic Score
    Sonic 4 is a return to the 2-D style of Sonic gameplay with redone stages from older games and an overall compilation of gameplay from Sonics 1-3.
    • 72 Metascore
    • 60 Critic Score
    Monster Energy Supercross 25: The Official Videogame might be a good game for you if you can learn its controls. For new people, I don’t recommend this game at all. New players should just stick with the last installment since it’s actually friendly to new players and you can learn as you go. Supercross 25 seems to think that you learn its new feel instantly or are willing to spend hours learning it. If you’re patient, you might like the game, but it’s definitely not for everyone. The graphics have improved, but that is about the only area where I see improvement with this installment.
    • 72 Metascore
    • 78 Critic Score
    It's not going to be winning any game of the year awards, but Bond fans and those who enjoyed the original GoldenEye should have fun with it.
    • 72 Metascore
    • 50 Critic Score
    Ground Zero is a game that I really want to enjoy, but it is too mechanically demanding for my tastes.
    • 72 Metascore
    • 80 Critic Score
    Overall, Cris Tales is a great turn-based RPG for fans of turn-based style gameplay. It’s an impressive piece of work from an indie company and one that I think many will enjoy. The load screens in the game are annoying, but it’s just about the only flaw that I can find since the rest of the game is so good. Old school RPGs fans will find much to enjoy here with the hard difficulty and classic turn-based style gameplay.
    • 72 Metascore
    • 74 Critic Score
    It’s not quite Mad Max, but it can be fun to hit the open road and blast a few mutants along the way.
    • 72 Metascore
    • 81 Critic Score
    A better than average RPG. Woo-hoo…
    • 72 Metascore
    • 70 Critic Score
    Unfortunately the best Darksiders collection can still be found on the last generation of consoles.
    • 72 Metascore
    • 81 Critic Score
    GoldenEye 007: Reloaded won't rewrite any FPS history books, but it will entertain each and every gamer smart enough to give it a shot.
    • 72 Metascore
    • 74 Critic Score
    Its arcade style dogfights provide enjoyment, but the whole thing may begin to get repetitive after a while.
    • 72 Metascore
    • 74 Critic Score
    It isn't the best, most popular or prettiest FPS, but if you're sick of all the others, you could do a lot worse.
    • 72 Metascore
    • 72 Critic Score
    A bit too silly to be considered a serious shooter.

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