Gamer.no's Scores

  • Games
For 1,660 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 3.9 points lower than other critics. (0-100 point scale)
Average Game review score: 71
Highest review score: 100 Shadow of the Colossus
Lowest review score: 20 Castle of Heart
Score distribution:
1660 game reviews
    • 71 Metascore
    • 50 Critic Score
    Klang is both fun and interesting in its first half hour but from there on out, the game tries to do too much at once, asking the player to cope with incredible amounts of tasks and frustrations at the same time. The game has a unique visual style, some really cool ideas and a swell soundtrack but that's simply not enough to make this a really good experience.
    • 77 Metascore
    • 50 Critic Score
    The concept is fine in its basic form, and it emulates the Disney like conducting from the movie The Sorcerers Apprentice in an entertaining way. However, Kinect's more unpredictable elements makes for some bumpy moments at times.
    • 63 Metascore
    • 50 Critic Score
    Empire of Sin has some great concepts, but it rarely feels good to play – be it as a role playing game or a strategy game. In time it might get patched up.
    • 73 Metascore
    • 50 Critic Score
    Rage 2's brilliant shooting fails to make up for its shortcomings everywhere else. Because even though there's fun to be had in the Wasteland, the shooting fails to keep me wanting more after not too many hours of gameplay. And when that happens, the lackluster story, the shallow characters and the repetitive mission systems all reveal what a bland experience this really is.
    • 74 Metascore
    • 50 Critic Score
    This game would have been a lot more exciting if it either way genuinely scary or embraces its action parts a lot more. Instead it's stuck in purgatory, as a generic shooter with superficial horror elements.
    • 68 Metascore
    • 50 Critic Score
    Digimon World: Next Order is dated, empty and lacking, but with its addictive training mechanics and large variety of nostalgia-indusing digimon manages to - in some ways at least - charm old time fans of the universe.
    • 74 Metascore
    • 50 Critic Score
    This remastered edition of 2010's Need for Speed: Hot Pursuit shows how aged the game has become. The graphics are slightly better, but the driving and missions truly remain all those years back.
    • 82 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 58 Metascore
    • 50 Critic Score
    The early stages is very promising, with rock solid Wanzer control, and fun customization, but the boring level design quickly puts a dampener on the fun.
    • 69 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 50 Critic Score
    While the Beastmen faction itself is a great one, offering new horde mechanics and fast gameplay, the campaign is lackluster and does nothing previous expansions have not already explored - and done much better.
    • 72 Metascore
    • 50 Critic Score
    The air runs out of the balloon long before the game’s end, and by comparison, Romeo is a Dead Man feels like exactly what came before: a game trapped 20 years back in time.
    • 67 Metascore
    • 50 Critic Score
    A disappointing end to the trilogy. The story is often nonsensical and the puzzles tend to be to easy, while still having the kind of over-complicated solutions that wouldn't work in real life. It's mostly still fun to play, but it doesn't leave a lasting impression.
    • 58 Metascore
    • 50 Critic Score
    Call of Duty: Modern Warfare III does exactly what it needs to in the multiplayer to catch on, and the Call of Duty formula is undeniably addictive when it all clicks. But the single-player campaign hits a new low.
    • 58 Metascore
    • 50 Critic Score
    1-2-Switch is fun with the right group of people, there’s no doubt about it, but the steep price and current technical issues with the Joy-Con makes this a game you should hold off on until the wrinkles are out.
    • 63 Metascore
    • 50 Critic Score
    While its gorgeous visuals and 90's platforming gameplay throwback promises much, Epic Mickey: Power of Illusion ends up being no more than a simple nostalgia trip down memory lane. The paint/thinner mechanic from previous games are haphazardly implemented and completely ruins what sluggish flow the game already had.
    • 76 Metascore
    • 50 Critic Score
    There is a good game just below the surface here, but Atlus has not implemented enough modernizations to make this remaster worth your time.
    • 62 Metascore
    • 50 Critic Score
    Although the co-op can be very entertaining, Conan Unconquered is a brutal and unforgiving game that feels unfinished, unbalanced and very repetitive. It has a lot of potential, but doesn't live up to its promise.
    • 60 Metascore
    • 50 Critic Score
    Beautiful colors can’t cover up game design that wastes your time.
    • 68 Metascore
    • 50 Critic Score
    After the wonderful I am Setsuna, Lost Sphear is a huge disappointment. Too many dull conversations, and not nearly enough action.
    • 67 Metascore
    • 50 Critic Score
    Gotham Knights ends up being a pretty mediocre experience. The combat is decent, but not varied or tight enough. The story has its ups and downs, with a couple of very strange choices. The visuals are good, but the performance is not up to par, with severe frame drops happening too often.
    • 64 Metascore
    • 50 Critic Score
    An incredibly detailed and realistic experience in the world of militaristic strategy games is bogged down by an inanely sluggish sense of pacing, laughably stupid AI and a high entry threshold that explains very little.
    • 52 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 50 Critic Score
    With so little newfound charm added to what sometimes comes across as a tech demo for the new age, yet somehow still lacks proper animations and a world and characters that feel alive, this saga ends up as more of a curiosity than a truly memorable RPG experience.
    • 51 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 57 Metascore
    • 50 Critic Score
    Riptide is an unimaginative rerun of the predecessors few strengths and many weaknesses. Sure, the game offers moments of zombie smashing fun online, but a horrible story-line and repetitive game play quickly turns the single player into a boring gorefest.
    • 73 Metascore
    • 50 Critic Score
    Far Cry 6 does little to innovate and bring the series forward in a new and exciting direction, despite the beautiful island of Yara and the decent gunplay.
    • 49 Metascore
    • 50 Critic Score
    This game is neither a classic nor a complete failure. What ultimately makes it worth playing is the variety. The different parts don't all work quite as well as they should, but there's always something fresh around the next corner.
    • 62 Metascore
    • 50 Critic Score
    Jimmy's Vendetta delivers some fun, but suffers from repetitive missions, frustrating difficulty spikes. All in all a completely average experience.
    • 64 Metascore
    • 50 Critic Score
    Dynasty Warriors 9 Empires simply lacks the essential fun factor that makes you want to play.
    • 37 Metascore
    • 50 Critic Score
    Left Alive could have been a fantastic game with a little more work. It has some phenomenal moments, but often drowns in frustrating scenarios.
    • 61 Metascore
    • 50 Critic Score
    Despite its lovable characters, fun songs and absurd humor, PaRappa really hasn't aged all that well. The gameplay is severely imprecise, there's not really any replay value and the lack of cutscene polish is quite jarring.
    • 82 Metascore
    • 50 Critic Score
    Eastward is charming and offers a surprisingly dark story, but is bogged down by stale combat mechanics and too much boring and non-sensical dialogue.
    • 73 Metascore
    • 50 Critic Score
    If you're desperate for more inFamous content and can play Second Son with your eyes closed then First Light might be worth your time and money. The story being told, while familiar and unremarkable, is well told and playing around with Fetch's powers can be fun at times. Unfortunately, it's still a downscaled, smaller version of what we all did in the first game.
    • 70 Metascore
    • 50 Critic Score
    A step backwards for the series. There are some major improvements here, but they don't make up for what has been lost.
    • 85 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 72 Metascore
    • 40 Critic Score
    Never Alone is a game overflowing with history, but its strong focus on storytelling sadly impacts negatively on the gameplay. Several mechanics feel frustrating and unpolished, however the overall impression is somewhat lifted by the thorough introduction into the traditions and culture of the Iñupiat people.
    • 51 Metascore
    • 40 Critic Score
    Extinction might seem fun in the first few minutes, and the combat system might keep you around for a while. But what really frustrates, is the narrow scope of the game, where you do the same things over, and over, and over; killing trolls, killing trolls, and saving civilians and the city by killing trolls.
    • 59 Metascore
    • 40 Critic Score
    There is a solid fundament in Skater XL, and there is a hit of a potentially formidable skating sand box. But there is a heavy layer of polish that needs to be applied before the game is noteworthy.
    • 76 Metascore
    • 40 Critic Score
    Mario Tennis Fever takes the series another step in the direction of Mario Kart craziness, but it doesn’t quite work as well on the small tennis court. Multiplayer matches provide short lived fun, but the overall experience lacks staying power, resulting in a shallow and uneven entry that fails to fully capitalize on the series’ potential.
    • 58 Metascore
    • 40 Critic Score
    Space Hulk: Deathwing could have been a thriller of a first person shooter, but instead sticks to mediocrity in terms of somewhat archaic mechanics and its boring focus on horde-killing.
    • 61 Metascore
    • 40 Critic Score
    The original was a classic, but this plattformer is more or less worn out. Ad a bad camera and a lacking sound design, and you have a very forgettable Rayman title.
    • 53 Metascore
    • 40 Critic Score
    This remake of Chaos Theory is not very impressive. The camera leaves a lot to be desired, and the controls in general makes you wish you had the original game in front of you, Sam Fisher would be embarassed.
    • 64 Metascore
    • 40 Critic Score
    Forspoken is so uninspired and mired in cliches that its fantastic voice acting cast can only do so much to keep the game afloat. And while the movement and combat systems are interesting, they're often on the cusp of greatness without ever really realizing their full potential.
    • 53 Metascore
    • 40 Critic Score
    Dreamcast Collection is an odd hodge-podge of games. Sonic Adventure is nearly unplayable, while Sega Bass Fishing is simply boring. The remaining games, Space Channel 5: Part 2 and Crazy Taxi, are not strong enough elevate this collection by themselves.
    • 64 Metascore
    • 40 Critic Score
    The lack of in tactical options and base building, together with an a unbalanced experience system and bad storytelling makes this game a naked and weak ending to the franchise.
    • 75 Metascore
    • 40 Critic Score
    El Shaddai: Ascension of the Metatron could have been a well executed mix of action and platforming, with a unique and artistic look. The combat system is interesting at first, but turns out to be too monotone and simple. With better combat mechanics and a more interesting story, it would have more to offer than simply good looks.
    • 60 Metascore
    • 40 Critic Score
    Hunted: The Demon's Forge suffers from an identity crisis. It can't quite figure out if it is a thirdperson shooter or a action RPG. The combat tendens towards being boring and the level design is less than inspirational. Some of the side quests are good, but that's just not enough for this game.
    • 54 Metascore
    • 40 Critic Score
    While attempting to be innovative, Dream Trigger 3D fails to keep me engaged. Its horribly steep learning curve, combined with repetitive gameplay when you finally master it, makes this a game I'd rather avoid.
    • 60 Metascore
    • 40 Critic Score
    Wolcen has the potential to be a good, possibly even great ARPG at some point. But the solid and heavy combat, versatile class system and number of possible character builds is littered and held back by bugs, unbalanced abilities and a game that just doesn't run that great. Beautiful graphics and animations only go so far when the game stutters, combat lags and abilities and talents plain just don't work. Maybe it will be good at some point, but as it is now the bugs just ruin almost all the fun Wolcen has to offer.
    • 51 Metascore
    • 40 Critic Score
    Generation Zero is a shallow survival experience that can be fun with friends, but lacks the content, depth, and polish to be something you want to return to.
    • 73 Metascore
    • 40 Critic Score
    Dragon Ball Z: Kakarot fails to provide the spectacle the story demands and becomes a boring and unimaginative slog.
    • 67 Metascore
    • 40 Critic Score
    Travis Strikes Again: No More Heroes is a stale game that is hard to play through despite its short length.
    • 64 Metascore
    • 40 Critic Score
    The Sinking City's promise of a world that never holds your hand is exciting, but the game ultimately falls short of its lofty goal. While the story and characters are interesting, the detective work quickly grows dull and the shooting mechanics are underwhelming at best.
    • 82 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 40 Critic Score
    If only the story had been good, this might have held up to something better, but then not. Honestly, I wish I could use the game's best feature - "fast travel" - and go back to before I put 30 hours into this game.
    • 43 Metascore
    • 40 Critic Score
    Rise of the Dark Spark isn't completely hopeless. The shooting mechanic is alright, the weapons are creative and running around on Cybertron is relatively fun. Unfortunately everything wrapped around the main mechanic is a huge letdown, and the final product feels generic and without any distinguishing features.
    • 61 Metascore
    • 40 Critic Score
    Game & Wario is a poor mix of many bad concepts, half-assed ideas and a boring gameplay. There are a few great minigames in play here, but they are not enough to carry the game above it’s mediocrity.
    • 70 Metascore
    • 40 Critic Score
    Code Vein fails to feel as intense, exciting and genuine as its best competitors, but delivers a combat system which comes across as fresh despite lacking the weight of its betters.
    • 59 Metascore
    • 40 Critic Score
    The opening video game chapter of the Unknown 9 universe is not great. The combat is disappointing, the animations undercooked, and the performance takes a nosedive throughout the second half of the game. Some stunning vistas, but hardly enough to warrant a recommendation.
    • 58 Metascore
    • 40 Critic Score
    A massive disappointment. It tells a confusing and uninteresting story in a bloated game that works against you at every angle. The combat can be fun at times, and reaches its high points during the various boss fights.
    • 74 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 43 Metascore
    • 40 Critic Score
    Hatred is quite simply a less than mediocre game that has received way too much attention.
    • 59 Metascore
    • 40 Critic Score
    Lifeless Planet is, unfortunately, a little too lifeless. It starts off well, but the story is boring, the locations are bland and the platforming just frustrates.
    • 77 Metascore
    • 40 Critic Score
    Dragon Quest Heroes offers very little in terms of enjoyment. While the combat is the only thing keeping its head slightly above water, the story is forgettable at best, the soundtrack is dull, and the dialogue is embarrassingly overdramatic.
    • 63 Metascore
    • 40 Critic Score
    Striking visuals and catchy music aside, there's not much fun to be had with Sonic Lost World. The clunky controls leave much to be desired, and the game seems to work much better overall when everything is allowed to run its course automatically. Sonic Lost World proves that Sega's blue hedgehog, in spite of his speed, has trouble keeping pace with the better, more modern platforms out there.
    • 56 Metascore
    • 40 Critic Score
    There are times when Deadly Premonition 2 strikes that same charming chord as its predecessor. There are times where you see hints of a coherent and functioning game. But all of it is unfortunately let down by unforgivable framerate issues, terrible pacing and severely lacking gameplay. Apart from the few characters you have meaningful interaction with, the world is void of life. The action sequences are repetitive, frustrating, and offer no challenge whatsoever.
    • 70 Metascore
    • 40 Critic Score
    Dontnod Entertainment have so far delivered three riveting universes and stories in a row with Remember Me, Life is Strange and Vampyr. Seen from the outside it seems obvious that its their game designers that are holding their writers and artists back. With their most mechanically complex game so far they have also delivered their worst.
    • 69 Metascore
    • 40 Critic Score
    Snake Pass tries something new, and to slither around with Noodle is fun to begin with. Sadly, the steep and weird difficulty and strange mechanics related to the controllers make for an experience that quickly gets bogged down in a sea of annoyance and tediousness.
    • 63 Metascore
    • 40 Critic Score
    King's Bounty II is a disappointing RPG experience, doing very little to innovate, not really even managing to produce something that's fun or particularly exciting over time.
    • 60 Metascore
    • 40 Critic Score
    MicroBot is ultimately a game with a somewhat fresh idea executed poorly. I quickly grew tired exploring the different areas of the body, and sadly the repetitive shooting offers no variation or real challenge throughout the game.
    • 54 Metascore
    • 40 Critic Score
    Knack is ultimately disappointing, and often straight out boring. With its non-engaging encounters and lacking exploration, it’s simply put not very good. There is some charming potential to be found, but it is not helped at all by the lacking mechanics.
    • 80 Metascore
    • 40 Critic Score
    NBA 2K18 is an example of everything that is wrong with the modern game industry, and can only be recommended for people who love to give game companies all of their money. The game itself is good, but ruined by micro transactions.
    • 62 Metascore
    • 40 Critic Score
    New engine, new developer and hundreds of experts are, apparently, not enough. Kylotonn Games does not deliver what should be the best rally game in 2015. Full licenses and good graphics, but the physics are totally off. Combining annoying co-drivers and crashing into objects that aren't there makes this the most disappointing WRC yet.
    • 46 Metascore
    • 40 Critic Score
    Frozen Hearth is an overambitious RTS game, with several good ideas such as specialization of your army, and focus on battles instead of base management. The lack of Internet support in a game designed for cooperation, as well as many glitches and unpolished features are major drawbacks.
    • 45 Metascore
    • 40 Critic Score
    The game is suffering from an identity crisis as it cannot decide wether to be a standard first person shooter or a game that focuses on sniping and stealth combat. Low production values and sloppy design doesn´t exactly help either.
    • 69 Metascore
    • 40 Critic Score
    Man of Medan has a couple of fun gimmicks, great faces and bunch of exciting moments spread throughout, but it's also filled with badly paced sequences, bland characters, annoying technical issues and cheap scares that are so frequent and so poorly executed that you can't help but feel offended and frustrated.
    • 55 Metascore
    • 40 Critic Score
    A decent looking sandbox builder of the Minecraft school whose attempts at storytelling and cinematic loudness do not cover up its slow pace, unintuitive button mapping and contrived hardware mechanics. It does however come at a generous price and is currently the only block builder available on the Wii U.
    • 74 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 59 Metascore
    • 40 Critic Score
    Crysis Remastered is a lackluster update that, while it does manage to do some good for the aging game's graphics, doesn't do anything for the incredibly outdated gameplay, AI and story.
    • 66 Metascore
    • 40 Critic Score
    Biomutant is an ambitious project, but it never excels at anything. There are too many incomprehensible design choices and frustrating moments, which in turn hinders the game from being truly great.
    • 74 Metascore
    • 40 Critic Score
    Tokyo Jungle initially comes across as an original, fast paced game with some fun ideas and a quirky environment. However, its freshness quickly wears off and reveals game play mechanics that feel simple, shallow and repetitive.
    • 61 Metascore
    • 40 Critic Score
    Lionhead tried to use the Kinect controls in an unconventional way, and succeeds in doing that. You'll spend a lot of time grooming and taking care of your horse, the one installment which kind of works. But with broken controls and mediocre graphics The Journey ends up a disappointing addition to the Fable series.
    • 68 Metascore
    • 40 Critic Score
    At its best it's action filled and grand in every way, but most of the time you'll struggle with game-breaking bugs or even getting into a match without the game crashing. Hopefully DICE will be able to save this beast with time, but it will demand a lot of work, and an expansion of its most exciting mode, Battlefield Portal.
    • 58 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 40 Critic Score
    The third adventure of Army of Two is the weakest of the series, sending the player on a cliche-ridden journey through a boring Mexican landscape. Even in co-op, the gameplay is often monotone, focusing on all to familiar action with weak AI.
    • 57 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 59 Metascore
    • 40 Critic Score
    It seems like the developer ran out of the time before they could iterate upon last year's Transformers: War for Cybertron. This game winds up being a product of significantly lesser quality than it predecessor.
    • 59 Metascore
    • 40 Critic Score
    Dull football matches and uninspired minigames make up Inazuma Eleven Strikers and there's never much incentive to play on. Your team mates are anonymous and interchangeable, and the arcade inspired gameplay is not enough to make this a great sports game experience.
    • 72 Metascore
    • 40 Critic Score
    A game that tries present itself as a serious "eco thriller" but fails completely due to stupid, illogical puzzles, moronic characters and poor dialogues. Fans of puzzle-heavy Euro-adventures might find something to enjoy here, but most gamers should steer clear.
    • 48 Metascore
    • 40 Critic Score
    Homefront: The Revolution is not a very good game. It could have been an okay game if it weren't for the atrocious technical performance on consoles and the forgettable plot, which is filled to the brim with unironic and extremely patriotic nonsense from beginning to end. It's almost a parody of itself.
    • 64 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 65 Metascore
    • 40 Critic Score
    With such an uninspired story and shockingly bad combat, the glimpses of entertaining side quests drown in misery and frustration. Filled with clichés and outdated mechanics, Risen is stuck in the quagmire of RPG development and screams out for innovation.
    • 56 Metascore
    • 40 Critic Score
    Inversion is the epitome of uninspired game design, as even it's core elements never manage to be anything but mediocre. On top of that it does nothing to set itself apart from every other third person shooter on the market, and even the slightly entertaining gravity-powers doesn't do it much good.
    • 47 Metascore
    • 40 Critic Score
    The PlayStation version of the game not only fails to improve upon the problems of the original release, it adds several new technical problems. Texture delays, blurry graphics and sound issues combines with the horrid combat system to make this a frustrating experience. Risen 2 should be considered a "PC-only" game.
    • 67 Metascore
    • 40 Critic Score
    Oddworld: Soulstorm seems dated. With everything from the controls and AI, and lack of variation, this is an uneven experience.
    • 72 Metascore
    • 40 Critic Score
    Final Fantasy Tactics is one of the deepest, most engrossing strategy RPGs of all time, but the iPhone is far and away the worst device to experience it on. The sluggish performance and blurry visuals of Square's iOS port make the steep price tag very hard to swallow.
    • 46 Metascore
    • 40 Critic Score
    Dungeons & Dragon's: Daggerdale starts off well enough, but you quickly discover that this games is a collection of infinite loops. The gameplay, story and setting is unimpressive in what really is an unremarkable action RPG.
    • 45 Metascore
    • 40 Critic Score
    I'm sure the X-Fighters tournament is an impressive affair in real life. It's virtual counterpart, however, is not. The game has some initial appeal, but a complete lack of content, outdated graphics and frustrating controls ruin the experience. This might have worked as a promotional freebie, but it's not something you'd want to pay for.
    • 55 Metascore
    • 40 Critic Score
    Kinect Star Wars is a double edged sword. On one side, using the force with the Kinect sensor is immensely satisfying. On the other side, Kinect is just what is holding this game back. All in all, it's just another shallow and lacking tech demo from Microsofts admittingly impressive motion sensor.

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