GamerFeed's Scores

  • Games
For 955 reviews, this publication has graded:
  • 34% higher than the average critic
  • 5% same as the average critic
  • 61% lower than the average critic
On average, this publication grades 6.4 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Nintendogs: Lab & Friends
Lowest review score: 20 Fugitive Hunter: War on Terror
Score distribution:
  1. Negative: 98 out of 955
955 game reviews
    • 60 Metascore
    • 50 Critic Score
    Though there are some neat ideas like a very slick presentation and skill points that allow you to customize your characters, the gameplay is bogged down by sloppy controls, and the game has a horrible save system and poor AI.
    • 60 Metascore
    • 80 Critic Score
    Harvest Time: Hop and Fly is extremely cute and colorful. The characters are adorable, particularly when they beat a level and celebrate by dancing. Harvest Time: Hop and Fly is an adorable game, and one that younger kids will have a great time playing.
    • 60 Metascore
    • 60 Critic Score
    It wants to innovate so badly in its arena but it has a few shortcomings that stop it from parading like a champion.
    • 60 Metascore
    • 50 Critic Score
    It also reeks of sloppy development, making it a decent title for the brain dead, but an absolute bore fest for those looking for even the cheapest of thrills.
    • 60 Metascore
    • 60 Critic Score
    The ability to create you own items and use your head to determine how to handle each situation is a nice feature. However, sometimes it's just easier to open fire and complete the level a lot faster and a lot easier.
    • 60 Metascore
    • 60 Critic Score
    It's a good reminder of everything that once was in terms of the smacking-around-everyone-and-staying-alive gameplay, but the fact is, the gameplay hasn't really aged well itself.
    • 59 Metascore
    • 70 Critic Score
    It's an inventive process, really taking steps where a game development hasn't before as you control a fish making his way through the Seven Waters.
    • 59 Metascore
    • 50 Critic Score
    The lack of refinement and execution hold the game back from being frightening and that's not a good thing.
    • 59 Metascore
    • 50 Critic Score
    I'm not much of a cook, but I do know how to make a mediocre game. You toss in some bland graphics, ridiculously boring combat, and then top that off with an atrocious story.
    • 59 Metascore
    • 50 Critic Score
    This seems like a straight-up port with not much thrown in to make it worth buying all over again.
    • 59 Metascore
    • 70 Critic Score
    A cool game that looks and sounds great, but it's best experienced in very small doses. The low level of interactivity with your virtual pet combined with the very limited gameplay options means Connection Corner Shop gets old quick, but considering the old Tamagotchi products, this one's definitely an evolution of the brand.
    • 59 Metascore
    • 50 Critic Score
    It feels terrific and has the look and sound of a well-oiled machine, but something truly went wrong during the ride.
    • 59 Metascore
    • 50 Critic Score
    Sonic Riders tries to put some zesty racing action on the line here, but suffers due to inadequate gameplay and the kind of AI that makes you want to bash your controller into pieces with a hammer.
    • 59 Metascore
    • 40 Critic Score
    Plays more like a lifeless copy of the thousand arcade shooters that came before it, rather than anything even remotely strategic.
    • 59 Metascore
    • 60 Critic Score
    If all you want is a shallow collection of mini-games centered around a raunchy, comedic storyline, then Magna Cum Laude is your game.
    • 59 Metascore
    • 30 Critic Score
    This game is so awful that I can't even recommend it as a weekend rental. Between the load times, boring plot, stiff combat, and lame voice acting, Capcom should've never put its name on the package, and quite frankly, I'm rather shocked that they did.
    • 59 Metascore
    • 50 Critic Score
    The first person mode of this game features a fantastic control scheme and can be a lot of fun. Unfortunately the other half of the game, cycle mode, offers clunky controls and slow game play, making the game feel incomplete.
    • 59 Metascore
    • 70 Critic Score
    Overall, Lizzie McGuire 3: Homecoming Havoc is a great choice for Lizzie fans, young girls in particular. However, those looking for a more rugged, action-packed, or sophisticated game should look for something else.
    • 59 Metascore
    • 50 Critic Score
    At $20, Slugfest 2006 isn't what I'd call a terrible title. It has the same great gameplay as previous entries and does deliver a fast game of arcade baseball. But we've seen this before, and done better, and unless Midway's planning to give it all they've got for a next-generation edition, maybe it's best to let someone else round the bases. This Slugfest has lost a bit of its punch.
    • 59 Metascore
    • 50 Critic Score
    Even with the upgrade, the graphics and style of play are only appealing to the old school gamers who grew up on the original EverQuest and Ultima Online.
    • 58 Metascore
    • 60 Critic Score
    The game suffers from too little variety, and freezing monsters over and over again can get tiring.
    • 58 Metascore
    • 40 Critic Score
    Sub-par voice acting, somewhat annoying puzzles and an overall dated look will not put this game on many people's Christmas list.
    • 58 Metascore
    • 60 Critic Score
    The game surprisingly has some value this time around, particularly with the ability to race against others online and being able to use customized soundtracks during a race.
    • 58 Metascore
    • 60 Critic Score
    Lastly, the main game isn't all that long, coming in at about five or six hours. In a way, that's a good thing, as I can't imagine the game lasting much longer without things starting to get a bit old, plus the multiplayer and mini-games will probably add a few more hours to the mix for younger gamers. Still, it's something to be aware of, especially if one is considering spending $40 on the title.
    • 58 Metascore
    • 60 Critic Score
    The game's definitely enjoyable but it does spread the player thin, and in all honesty it comes off feeling like I've done this all before.
    • 58 Metascore
    • 40 Critic Score
    The customization options are cool, but more often than not the game's repetitiveness and low development values drag it through the mud.
    • 58 Metascore
    • 60 Critic Score
    It's definitely enjoyable to a point, but it may also anger some of you, so definitely go into the experience with an open mind.
    • 58 Metascore
    • 40 Critic Score
    It has its moments of well-timed chaos scattered across a tale of monotony and deja vu, and that does not a classic make.
    • 58 Metascore
    • 60 Critic Score
    Being able to control both helicopters and fighter planes at least adds some variety to what is at times a fairly dry gameplay experience.
    • 58 Metascore
    • 40 Critic Score
    Practically nothing about this virtual relationship even remotely approaches plausibility. The graphics are nice, but the shallow gameplay won't keep people entertained for long.
    • 58 Metascore
    • 60 Critic Score
    Unfortunately for Sims fans, The Sims 2 on GBA is less like a simulation and more like a standard platformer.
    • 58 Metascore
    • 60 Critic Score
    Drakengard 2 is sort of like a dentist trying out a new drill. It's got a different method to bringing forth the action over the original attempt, but you still can't help but feel the same old pain after a little while.
    • 58 Metascore
    • 60 Critic Score
    The combat options are refreshing, and the ability to pummel up to 15 other people in a deathmatch is awesome, but the graphics aren't as smooth as they could be, and there's not that much more to do, due to the lack of a comprehensive story mode.
    • 58 Metascore
    • 60 Critic Score
    If only it had a lower price point...we would've had a true must-have. As is, fans will want to jump right in and casual players will want to give it a look.
    • 58 Metascore
    • 50 Critic Score
    It's not that Fatal Shadows is a horrible game, it's just that we've seen it before- it fails to distinguish itself from "Wrath of Heaven" and even keeps some of its most crucial flaws.
    • 58 Metascore
    • 70 Critic Score
    The challenge is there, the rules have been correctly implemented, and things play rather well. However, part of the thrill in playing a board game that strongly involves negotiating with other players loses something when it is put into text format.
    • 58 Metascore
    • 40 Critic Score
    Sadly, EA's worst Bond game is just as bad on the DS as it is on the Xbox.
    • 58 Metascore
    • 40 Critic Score
    It has its moments, like some neat lighting effects and some balls-out action, but it's marred too often by lack of imagination and solid control, not to mention too many moments of "let's press the elevator button".
    • 58 Metascore
    • 40 Critic Score
    The graphics seem mostly unimpressive despite some quirks, and the gameplay never really meshes. Only some online options and multiplayer goodies keep this from being completely imperfect.
    • 57 Metascore
    • 60 Critic Score
    Manages to stick to its roots and, as a result, wins the day with good ol' fashioned action and non-stop comic book action, like the film itself.
    • 57 Metascore
    • 60 Critic Score
    While the game continues its multiplayer mayhem on a new platform, one can't help but think it's the same old thing all over again.
    • 57 Metascore
    • 50 Critic Score
    The result is a collection of good intentions and ideas that sound great in theory, but play poorly.
    • 57 Metascore
    • 40 Critic Score
    The game suffers from collision detection problems, clunky controls, awful A.I. and sub par graphics. While Showdown may entertain old school wrestling fans, it will certainly leave most people frustrated and disappointed.
    • 57 Metascore
    • 60 Critic Score
    It's merely a very standard game that's all about mindless blasting and consuming copious amounts of Red Bull, to which I say, rock on!
    • 57 Metascore
    • 70 Critic Score
    The game isn't perfect, and suffers from some oddities here and there, like some "stuck" moments in level design, lack of originality, and, uh, Vanessa Carlton, but otherwise, it's definitely worth checking out.
    • 57 Metascore
    • 60 Critic Score
    The game's poor graphics and sound really sour what's a solid package, and makes the game's $50 price tag hard to swallow.
    • 57 Metascore
    • 50 Critic Score
    It's way too monotonous. Lots of button mashing, frustration, and stupid AI don't a good game make, at least not in 2005.
    • 57 Metascore
    • 50 Critic Score
    MtB:RS is a rather short, uncomplicated "budget" strategy game that certainly helps teach the fundamentals of "how to" play an RTS to gamers just breaking into the genre, but will offer virtually nothing to the experienced strategist.
    • 57 Metascore
    • 60 Critic Score
    Moderately enjoyable, mainly because the character selection is so diverse. When's the last time you saw Pooka from "Dig-Dug" show the Prince of All Cosmos who's boss?
    • 57 Metascore
    • 60 Critic Score
    This could've been a fantastic crossover title that really highlighted some of the company's greatest games, but instead is a competent game that features solid fighting and little else.
    • 57 Metascore
    • 30 Critic Score
    The leveling system includes only the bare essentials, which takes the thrill out of leveling up. Worst of all, there's no multiplayer!
    • 57 Metascore
    • 50 Critic Score
    A first-person shooter with a fairly interesting premise, but uninteresting gameplay. This is as straightforward as games can possibly get.
    • 56 Metascore
    • 40 Critic Score
    Unfortunately, it's not really all that fun for those of us that aren't hardcore either. After playing this game, I'm in no real hurry to hop into another jetfighter sim anytime soon.
    • 56 Metascore
    • 60 Critic Score
    The gameplay is fairly lackluster when compared to non-licensed games in the genre. The ability to transmute objects is a nice addition, but it simply doesn't add enough to keep non-fans interested.
    • 56 Metascore
    • 70 Critic Score
    The heroes are interesting, the story entertaining, and the battles get adrenaline pumping.
    • 56 Metascore
    • 40 Critic Score
    The story mode is so razor thin and pointless I didn't know who the enemy was, and after breezing through most of the game, to have the last decisive battle be beyond difficult (because of the controls) made the game very unbalanced.
    • 56 Metascore
    • 40 Critic Score
    Its tiring shooting sequences, somewhat rushed production value, and lack of replay value hurt it badly.
    • 56 Metascore
    • 50 Critic Score
    The technical execution of virtually every aspect of this potentially great game is embarrassing beyond reproach. Even patched, there are a myriad of crashes, glitches, heinous load times and other bugs that should have never gotten past beta.
    • 56 Metascore
    • 40 Critic Score
    This game gets boring quick, and the frustration induced from agonizing over the awkward controls makes Yu Yu destined for the dark bargain bin pit of despair.
    • 56 Metascore
    • 30 Critic Score
    Despite some small amounts of flair and likeability, the series has now hit rock bottom. Between technical glitches, uneventful gameplay, a flat story, and the worst on-foot missions ever accomplished, the game just gets nothing but flats.
    • 56 Metascore
    • 50 Critic Score
    Road to Freedom isn't terrible, but it's exactly like a boring significant other. The fire burns out way to quickly, and what you'll be left with is an empty shell of a game that you'll dread coming home to night after night.
    • 56 Metascore
    • 40 Critic Score
    Bandai's string of horrible anime-based games continues, as Zatch Bell! Mamodo Battles is yet another boring and mindless beat-em-up starring characters who look and sound extremely annoying.
    • 56 Metascore
    • 30 Critic Score
    To be brutally honest, I'm not entirely sure why Monolith wasted their time making this game, other than to cash in on the franchise. It doesn't look any better, and there is absolutely nothing new in the way of gameplay.
    • 56 Metascore
    • 40 Critic Score
    Atrocious collision detection, clipping, stupid AI, horrible end of match transitioning, and an annoying Career Mode are just a few of this game's numerous flaws.
    • 55 Metascore
    • 70 Critic Score
    Sure, there should've been more channels and things to interact with, but the pet Pikachu, Pichu Bros. episode, Pokemon minis and the near infinite amount of pictures to color make this a mandatory purchase.
    • 55 Metascore
    • 30 Critic Score
    With none of the original voice talent from the movie, you're likely to find very few laughs and almost none of the heart you saw in the theatres.
    • 55 Metascore
    • 40 Critic Score
    Just a cookie cutter style platform adventure wrapped around a horrible license that's apparently brain washed lots of impressionable children. But not this guy! NOT...THIS...GUY!
    • 55 Metascore
    • 50 Critic Score
    Repetitious gameplay isn't always a bad thing if the game is properly designed around it. Unfortunately, Digimon World 4 doesn't fall into that category.
    • 55 Metascore
    • 40 Critic Score
    The slow animation and lack of difficulty make it one of the most boring sports entertainment games that I've ever played.
    • 55 Metascore
    • 40 Critic Score
    The graphics aren't exactly awe-inspiring and neither is the gameplay. Hardcore RTS fans might want to consider this one, but if you don't qualify as hardcore then don't bother.
    • 55 Metascore
    • 60 Critic Score
    Tecmo Classic Arcade isn't entirely loaded with winners, and some might question the bump in price up to the $30 range, but classic gamers will want to jump right in just to endure "Tecmo Bowl" in its finest form, as well as "Bomb Jack" and a few other favorites.
    • 54 Metascore
    • 60 Critic Score
    With lackluster and restrictive gameplay, almost no class diversity, and drab graphics, this is probably a game that should step into the Gloom and stay there for a long while.
    • 54 Metascore
    • 40 Critic Score
    All of this is overshadowed by awkward controls, yucky graphics, slow down, and too much loading. It's a mess that's beyond repair.
    • 54 Metascore
    • 40 Critic Score
    It's a repetitive title that requires little strategy on the part of the player, other than planning when to take the caffeine pills to stay awake through the next "battle".
    • 54 Metascore
    • 50 Critic Score
    Reminded me of any given recent Steven Seagal film. Yeah, you'll have your guilty pleasure with it and like some moments of its over-the-top violence, but it really feels like the same old thing, like the after-effects of a good idea gone rather sour in production.
    • 54 Metascore
    • 70 Critic Score
    The gameplay remains somewhat fun as you mix up combos and techniques, alone or with a friend, but the difficulty level is questionable and some parts of the game came up lacking.
    • 54 Metascore
    • 80 Critic Score
    It's the bracelet-wearing champ of the current crop, at least as over the counter titles are concerned.
    • 54 Metascore
    • 60 Critic Score
    Digimon World 4 isn't necessarily a must-have, but, with four players along for the ride, it does provide some decent Digi-thrills.
    • 54 Metascore
    • 50 Critic Score
    The mini games are fun but it also feels like the game can get pretty repetitious.
    • 53 Metascore
    • 50 Critic Score
    Just average. There's almost no diversity in available forces, and very few things are upgradeable. The graphics are fair, but are blown out of the water by recent entries. Sound is tolerable, but just there as filler.
    • 53 Metascore
    • 50 Critic Score
    It fits its ideal child audience and will amuse those young enough to appreciate the cartoons. But Unite isn't really the best thing you can own on the DS right now, especially when you have "Mario Kart DS" and "Mario and Luigi: Partners In Time" available for the same system.
    • 53 Metascore
    • 40 Critic Score
    Combat is dull and repetitive, mostly requiring players to repeat the same button combination over and over again.
    • 53 Metascore
    • 50 Critic Score
    The graphics are extremely old, which detracts from the game's enjoyment, and there is an overall unfinished feeling to this title.
    • 52 Metascore
    • 50 Critic Score
    There is strategy and action to be found, but it takes a great deal of searching, and more patience than a Buddhist monk.
    • 52 Metascore
    • 70 Critic Score
    Having grown tired of boring crime simulators, I find playing as a killer shark to be a refreshing change of pace, and the game's various bells and whistles, such as the JAWS theme and the sound of hapless divers screaming underwater are joys to listen to.
    • 52 Metascore
    • 30 Critic Score
    Sounds great on paper, but performs abysmally. There is a slight hope for redemption in the entertaining political pieces, but the non-participary combat and poor command system get in the way too much for a player to enjoy the game for more than five minutes.
    • 52 Metascore
    • 40 Critic Score
    The gameplay's been tweaked but not really improved, and the game doesn't have a single aspect that propels it into the competition. This Auto's out of gas.
    • 52 Metascore
    • 80 Critic Score
    The game is not too hard, and when Raven encounters obstacles that would be otherwise hard to get through, there is usually a moment when "ghost Raven" demonstrates how to get through it.
    • 52 Metascore
    • 40 Critic Score
    It's great for the first 30 minutes, but after that you'll be ready to move on to something else.
    • 52 Metascore
    • 40 Critic Score
    Nothing more than a total button mashing snooze fest that's about as entertaining as eating a pile of boiled eggs, which for me isn't too entertaining.
    • 52 Metascore
    • 40 Critic Score
    Cartoon Network Block Party sadly joins that group of misfit games due to its lack of multiplayer interaction and any sort of gameplay quirks to make it stick out from the bunch.
    • 52 Metascore
    • 60 Critic Score
    It's nice to play as different characters, and the presentation is true to the comic book essence, but the whole thing feels like a condensed action affair that we've seen before, countless times.
    • 52 Metascore
    • 70 Critic Score
    I just wish they cleaned up the small things, like character appearances or the computer's ability to downright own you on a high-stakes hand. Oh, well, the game still offers a solid hand, and at $30 no less.
    • 51 Metascore
    • 40 Critic Score
    The game has most of the necessary ingredients for success, but Bethesda and 7 Studios managed to produce a lackluster hack-and-slash adventure title that features woefully linear level design, mediocre voice acting, and tired swashbuckling.
    • 51 Metascore
    • 50 Critic Score
    It doesn't suck, but it's good for all of the wrong reasons.
    • 51 Metascore
    • 30 Critic Score
    I literally scavenged through this game for hours on end trying to find any type of enjoyment I could, and only found little moments of inspiration buried between the game's lack of personality, terrible presentation, and sad gameplay.
    • 51 Metascore
    • 40 Critic Score
    I gave Spy Hunter: Nowhere To Run plenty of chances to impress me, but it came up short, with its glitched-out graphics and a control scheme that's too wonky for its own good, whether you're on foot or in the car.
    • 51 Metascore
    • 30 Critic Score
    Ape Escape Academy is like a drunken scholar- it has all the best ideas in the world but the execution will leave a bad taste in your mouth. The presentation is strictly average, the controls messy, and the multiplayer aspect damn near unexplored.
    • 51 Metascore
    • 40 Critic Score
    The Story Mode is a joke, and the Challenge Mode and mini-games are mere shells of what's been included in previous adventures. This Monkey Ball got dropped. Hard.
    • 51 Metascore
    • 50 Critic Score
    The controls are simply ludicrous, and continued to be so even after I spent a fair amount of time reassigning them. The camera still makes navigation nearly impossible.

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