Gamer Escape's Scores

  • Games
For 475 reviews, this publication has graded:
  • 40% higher than the average critic
  • 9% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 In Sound Mind
Lowest review score: 30 The VII Enigma
Score distribution:
  1. Negative: 24 out of 475
476 game reviews
    • tbd Metascore
    • 80 Critic Score
    Saint Slayer is very much to Castlevania what Shovel Knight was to Mega Man. A simple, pure, and quality experience that, although almost as punishing as the early days of NES side-scrollers, does just enough to make things fun for a lot more people while staying true to the source material. If you revel in Nintendo Hard goodness, this game will be right up your alley. Just don’t expect “Easy” to actually be easy! With some nice features for replayability, fans of classic side scrollers will find this a very worthy purchase that may not be PERFECTLY authentic, but it’s close enough. Casual gamers, however, may find it a bit too frustrating.
    • 73 Metascore
    • 70 Critic Score
    Ultimately, I can’t be too hard on Gecko Gods. It is a soft, gentle little thing of a game, not too expensive and offering exactly what it says on the tin. My issues with the game and how it makes use of its protagonist (or doesn’t) is not a fatal flaw. But it does mean that the game that I was hoping for turned out to not be the one that I got, and that means there’s kind of a harder ceiling on it than there might otherwise be. If a chill sort of adventure game wherein you happen to be a gecko sounds like a good time to you, then you are going to enjoy this game. It provides exactly that. Just be aware of what exactly you’re queueing up when you start in on the game.
    • 79 Metascore
    • 90 Critic Score
    It may have been a five-year wait, but I am so happy Arcadia Fallen got a second game. The charm from the first game lives on, but elevated with new tricks, and honestly, it really scratched my itch for a fun and immersive VN. As I mentioned above, the story itself isn’t grandiose or crazy, but it is a fun read, and you’re bound to love the cast. If anything, the abundance of choices you have to make will keep you busier than most other visual novels out there. On top of that, you’ll have a few challenging puzzles to keep things spicy. I’m honestly so sad this game is over for me. I truly enjoyed myself with this one and can’t wait for what’s next from Galdra Studios. Hopefully, the wait isn’t another five years, though. I want more Elias NOW!
    • 71 Metascore
    • 70 Critic Score
    Overall, I’m not quite sure if I liked Life is Strange: Reunion. I liked certain things about it, like Max and Chloe being back together, as well as the little bit of closure I got to see from my specific ending. But as I mentioned before, it didn’t feel grandiose or complete enough to be considered final game material. I think it should have been built up better, and we should have been given more time in the world and with the characters. Maybe then the payoff would have felt worth it, and I would have cared more about the outcome. Still, if you’re a fan of Max and Chloe like I am, and want to see what becomes of them, I recommend picking up this game. It will at least give you some really wholesome interactions between them, and you’ll get to see the conclusion to a decades-long story that was more than overdue. Sometimes nostalgia is all you need to carry you through, and I think perhaps Square Enix banked on that this time.
    • 76 Metascore
    • 90 Critic Score
    Project Songbird was a bit of a rollercoaster. I came in expecting great things, started to feel like I’d seen it all before, and then found something completely unexpected. It has its flaws, true, but I’d rather see something that strives and falls short of its ambition than something that doesn’t try at all. This feels like it was made for me. It’s on the shorter side but has enough to feel satisfying, comfortable but with a style that feels its own. Even without the more personal connection to the themes that elevated it for me, it’s still a solid survival horror experience.
    • 89 Metascore
    • 100 Critic Score
    Resident Evil Requiem will very likely be in the conversation for Game of the Year, and it’s not hard to see why. Not only does it succeed as a great title in a legendary series, but it’s also a successful celebration of one of gaming’s horror staples. Not only will it satisfy longtime fans who have been there since day one, but the full experience will easily delight casual fans as well. I loved everything about Requiem, and I hope that those who decide to take the plunge will feel the same way. This easily rises to the level of love that RE4 has received over the years, and those taking the plunge might end up in the same boat. This is an absolutely phenomenal game in a beloved franchise, and it will likely be on the minds of many a gamer for years to come.
    • tbd Metascore
    • 80 Critic Score
    GRIDbeat! has all the components of an excellent rhythm game: A unique aesthetic, addictive gameplay, a respectable difficulty curve, and (of course) a positively bumpin’ soundtrack. All of these qualities make it a relatively easy recommendation for fans of this genre, but each of them also has a depreciating caveat that lessens the experience. Somewhat samey level designs can occasionally cause visuals to lose their luster, a lack of meaningful change in the core gameplay loop, and very predictable difficulty spikes in each level are all snags that will come and go in different points throughout GRIDbeat! Everything mostly works the way it’s intended to, but it’s hard to ignore the missed potential. There’s no caveat for how enjoyable the soundtrack is, though. It’s just damn good.
    • 73 Metascore
    • 90 Critic Score
    While it slightly suffers from a few odd decisions about its default control scheme and the direction of the voice acting (though the acting itself is top shelf), you’ll definitely find the adrenaline rush you might be craving in Screamer. It absolutely oozes quality in almost all aspects. If Mario Kart is too silly and Forza is too serious, this might just be the perfect in-between for you.
    • 74 Metascore
    • 80 Critic Score
    Scott Pilgrim EX is yet another fantastic effort from Tribute Games, and fans should breathe easy. It’s a worthy follow-up to a beloved brawler, retains the trappings fans loved about its predecessor, and suceeds at being an all around great game in its own right. This is an easy thumbs up for me, and those looking to fill their evening with a solid beat ’em up experience will surely find that here. Sometimes, it can be worth the wait.
    • tbd Metascore
    • 70 Critic Score
    Hamstermind offers a variety of unique challenges. Some work out better than others, but the experience is pretty high on the quality scale, for the most part. It’s an enjoyable romp, as long as you prepare yourself to get stumped, as the difficulty ramps up fast. You don’t see this sort of game too often these days, so if you’ve a hankering for games that really make you think, this could be a good choice. But maybe you could toss another hint or two my way, Righteous Tree? Thanks! Ahem.
    • 74 Metascore
    • 80 Critic Score
    Part of me kinda wanted for Romeo Is A Dead Man to let me in on a joke. There’s a sense throughout the game that I’m missing a comment or two, that if I just had the right combination I could get a sense of what Suda51 really wants to say, and it would make the whole product feel even better or more coherent. And I can’t quite get there. But that’s part of the fun, and it’s what makes the game not just unique but compelling in the way that a more coherent title probably couldn’t manage. Some people are going to give this game a shot and bounce off it hard, and I think that’s valid. But I think that if you enjoy the game it’s going to be something you keep coming back to, and it’s definitely a game I would encourage people to buy on Steam because if you decide it’s not for you, hey, you can figure that out within the refund window. It’s either going to be very much not for you or very much for you, and I think some people are going to realize that this is their game in a way they wouldn’t have if it hadn’t sort of swept in from nowhere. The moral of the story is that Romeo Is A Dead Man has something to say, but what it’s saying is more about a feeling than anything. That is the lesson.
    • 88 Metascore
    • 90 Critic Score
    Whether you’re a hardened veteran of the genre or interested in trying it out for the first time, Mewgenics is a roguelike well worthy of your time. What starts out as a decent SRPG difficulty curve expands in lockstep with the complexity of the game expanding as more and more content becomes available and new challenges present themselves. It’s all about slowly learning the ins and outs of its systems as you play. Whether you’re sitting down for a single run or locking in for a longer session, optimizing your play style while uncovering new synergistic combos through passives is the special sauce that keeps you playing. And, y’know, it lets you be a hoarder and take care of a bunch of cats. What more could you want?
    • 86 Metascore
    • 80 Critic Score
    The game's sheer complexity and overwhelming mass of systems and stuff makes it a bit hard to recommend, and there were definitely times when I was pulling out my hair in frustration in the game or finding myself unclear on how I was supposed to proceed. I feel like a smaller and more balanced game would have likely been an overall better experience. But at the end of the day, Nioh 3 aims big. While I can't say if it's going to satisfy series fans perfectly, this one is definitely earning a thumbs up from me.
    • 86 Metascore
    • 90 Critic Score
    At its core, Woolhaven feels more fleshed out than the base game did when I initially played it, and we saw that get plenty of free content updates over the years. With similar postgame additions, I’d love to see where Woolhaven goes from here.
    • 80 Metascore
    • 90 Critic Score
    It takes a lot to be noticed in this sea of remakes and remasters, and Dragon Quest VII Reimagined mananages to stand out in the crowd with relative ease. This game easily stands above its original release and its 3DS remake, and gleefully succeeds at modernizing itself while also staying true to its roots. I doubt this will be the last we see of the modern takes on other classic entries, but this game and Square Enix’s prior efforts as of late give me confidence that this won’t be the last modern remake we’ll see from them. I just hope that if they do, they’re just as good as this. This remake is a triumph, and you shouldn’t think twice about buying it.
    • 73 Metascore
    • 60 Critic Score
    If you don’t mind slogging through repetitive gameplay, there is an interesting narrative to be found here, so don’t let me discourage you if your desire is to simply enjoy the story. I just felt it was my duty to offer a fair warning that, despite the destination being worth it, the journey itself is rough.
    • 77 Metascore
    • 80 Critic Score
    If you were hoping for a really deep and engaging horror ride, you will be somewhat disappointed, but if you want a solid roguelike with a horror flavor, I think The Spirit Lift is a charming opportunity. And so by giving the game a chance, I went from “cordial dislike” to “actually quite fond of this one.” That’s why you take chances sometimes, and I’m glad I took one here.
    • 83 Metascore
    • 70 Critic Score
    MIO: Memories in Orbit is very much a release where ambiance and exploration are top dogs of the experience. Whether you’re in a more lax state of exploring the map or trying to surmount a challenging sequence of whirling saws and pitfalls, moving around MIO’s map is a great time thoroughly enhanced by the game’s impressive rendering of its world and an immersive soundtrack. Unfortunately, these successes overshadow the title’s combat and progression mechanics. There will be a lot of familiar elements to those with prior metroidvania experience, and while they’re all implemented serviceably, they simply don’t do as much heavy lifting as the platforming, world building, and music.
    • 78 Metascore
    • 80 Critic Score
    Arknights: Endfield is a unique beast. It is a very fun game that I found very hard to play. I do want to reiterate that I like this game. The best part about games as a service is if what I found frustrating proves to be a sticking point for others, then those issues can and will be addressed. I also think Endfield is a game that can give you as much back as you want to put in. Engaging with ALL of its systems isn’t strictly necessary. In that sense, free-to-play is a damn steal!
    • 81 Metascore
    • 80 Critic Score
    Temirana: The Lucky Princess and the Tragic Knights is exactly what I was looking for in terms of a modern otome game. It’s a fantasy tale that has depth, and while the love aspect can get a little lost in the political plotline, it finds its way back and gives you an overall satisfying story. The characters are great both individually and together, and there is a good mix of seriousness, comedy, and banter. It was just enjoyable to watch them all interact, making it a title I feel comfortable recommending to others. The visuals do leave a little to be desired, and the gameplay is nothing crazy, but this is a solid game for fans of the genre. You will find what you’re looking for here, I promise.
    • 72 Metascore
    • 80 Critic Score
    UNBEATABLE is an excellent experience, and one that I’ll likely be playing far into the future through its included Arcade mode. The vibes are immaculate, and I’m pretty well satisfied with the overall package. But a bit more time expanding the story and fixing up some notable issues could easily have taken this game from “great” to “spectacular.”
    • 81 Metascore
    • 80 Critic Score
    This is a really fun, elegant, and well-observed game that I might feel is a bit slower to start than that title was, but it does feel like a lot of fun from start to finish. I had a fun time playing the game, and every time I fired it up again I found myself having fun all over again. If you have memories of old beat-em-ups or just want a new Marvel game in your life, this is going to be a fun title, and it can easily be an all-time winner for party games even with your friends who don’t play regular video games. Which means that it deserves the most Marvel-possible send-off for the whole affair. It’s a magnificent Marvel menagerie of superior, striking, and sensational super-heroes clashing on cosmic canvas against invading insects in insidious incidents. ‘Nuff said!
    • 84 Metascore
    • 80 Critic Score
    News Tower is a return to form. It feels made for fans of a genre that’s become lost in the Steam Early Access muck. It also feels like a great entry point for people looking to do more than stock virtual shelves.
    • 76 Metascore
    • 90 Critic Score
    Yeah, it’s a small release and it is unlikely to take all of the air out of the room in a year that has already seen some incredibly strong RPG releases, but if you love this genre? Get yourself in to Demonschool. I give it full marks and a fair helping of extra credit, but I still want it to see me after class because it impressed me.
    • tbd Metascore
    • 60 Critic Score
    Voron: Raven’s Story is certainly a flawed game, though to be fair it is an indie game largely made by one person and costs a mere $10, so one can only expect so much. The one thing the game truly has going for it, and what will determine whether you’ll enjoy it or not, are the unique flight mechanics. While I personally enjoyed it, I can definitely see it being a hard sell for most. I found the game was at its best during the challenges where I had to dodge obstacles and push my speed to the limit, but things fell off whenever I was simply traversing a large open area and gliding for long stretches. Still, if you’ve enjoyed the freedom of flying around in games and want a more relaxing and charming game about flight, Voron is certainly worth taking a look at.
    • 77 Metascore
    • 70 Critic Score
    As a whole, Million Depth is a game of contrasts. It is at turns awkward, less than it could be, and at the same time possessed of some really unique approaches to what could otherwise be painfully rote. There are parts of it I didn’t like, and yet all during my play I never found myself pushed to stop playing or lost interest despite its jank. It feels compelling in part because it’s janky. It’s a big, awkward piece that is often ungainly or inelegant, but it feels unique at the same time. I think my takeaway is that all of this winds up narrowing down to being on the high side of average, but still a game that some people are going to immediately fall in love with. I might have fallen in love with it, in a way. I find myself still poking at the game, and while it didn’t grab me and demand my attention, I think it’s worth checking out as a singular experience. Most games are assembled from familiar parts. This one feels like not all of its parts are great, but they also aren’t bracingly familiar.
    • 87 Metascore
    • 90 Critic Score
    I’d say with confidence that Mizuguchi and the Enhance team have once again knocked it out of the park here. If you’re looking for a way to drop some blocks whilst wringing emotion from your heart, you can’t go wrong with this one.
    • 85 Metascore
    • 70 Critic Score
    It’s still very well crafted and definitely worth your time to play, in my opinion. But amongst the three major DLCs? This one is sadly probably the weakest. There isn’t even much reason to revisit the monastery later even though you can, unless you missed some hidden thing while you were there, so this DLC is pretty much one-and-done, while the Brushes with Death and Legacy of the Forge DLC updates both added new activities you can do, adding considerable value to the time you spend in Bohemia.
    • 78 Metascore
    • 80 Critic Score
    Digital Eclipse once again hits the mark with Mortal Kombat Legacy Kollection, and I’m happy that their porting skills remain as strong as ever. The sheer number of games included in tandem with their now trademark storytelling approach makes this an easy recommend for me. While not every game here is a winner, the documentary portion once again steals the show. I hope this isn’t the last we see of this Gold Master format, because there are plenty more of gaming’s icons that would benefit from its unique brand of storytelling. I’ll happily take more gaming history lessons from a developer that clearly cares about the story of whatever gaming giant they choose to cover next.
    • 80 Metascore
    • 80 Critic Score
    Persona 3 Reload remains one of the best JRPGs out there, and what I encountered here does little to deter me from that sentiment. Switch 2 owners might not be getting the best version performance-wise, but they’re still getting a version that’s worthy enough to play on the go. Those who care about smooth framerates will be better served playing it on more powerful platforms. But if you’re looking for a solid enough port on Nintendo’s shiny new Switch, you can certainly do a lot worse than this.
    • 76 Metascore
    • 80 Critic Score
    I think Skygard Arena is fun, and you might too. At the absolute minimum, it may well cultivate an interest in the Tactics RPG genre for you, and explore a world of gaming I’ve fondly enjoyed for a long time.
    • 87 Metascore
    • 80 Critic Score
    Absolum is a game that I welcome with open arms. It’s further proof that there’s still room for fun and original experiences in gaming, and is a lovely example of showing what you can do when you let your experience speak for itself. The level of polish and reverence for what Guard Crush and the gang have here is well worth a look. Which also maintains an iron grip on what makes a roguelike and a beat ’em up compelling in the first place. If you’re looking for a good time at a reasonable price, you can’t really beat what’s cooked up here. I can’t wait to see what they do next.
    • 76 Metascore
    • 80 Critic Score
    Even after spending close to 30 hours already, there are oodles of secrets to find, upgrades to unlock, and further optimizations I can make to my ranch setup. I think I’ll be vacationing here for a while.
    • 69 Metascore
    • 60 Critic Score
    For people who are really big fans of games that are light horror/adventure game mixes – games like the long list of RPG Maker titles that are clearly meant to be primarily horror titles with some inventory puzzles like Ib or The Witch’s House, for example – I think this game is going to really sing. However, for a lot of other players, the mix isn’t quite going to carry a tune. That’s not a bad thing, and the game knows what it wants to be, but it does mean that the game is perhaps as unwelcoming as its title might suggest.
    • 87 Metascore
    • 90 Critic Score
    It may have taken me a long time to get here, but I have to admit that I’m so happy I did. Falcom did an amazing job with this game. The characters felt authentic, the story was engaging, and the battle system was a lot of fun. Repackaging something older in a way that appeals to newer audiences but manages to retain its original charm is harder than it sounds, so hats off to them for the success of this remake! If, like me, this is your first time playing a Trails game, or if you’re an old fan and just want to re-live a good gaming experience in an updated way, please pick up this title. It will not disappoint you. In fact, the only thing disappointing me right now is that the remake for the sequel isn’t out right now! Hurry up, Falcom, thank you!!
    • 88 Metascore
    • 90 Critic Score
    Final Fantasy Tactics - The Ivalice Chronicles knocks the rust off the original, shines it up like new, and makes lots of subtle changes that only enhance the classic. And if you want a version without any changes, that's here too, just as grainy as you remember. I couldn't have hoped for more.
    • 68 Metascore
    • 60 Critic Score
    Tragically, I was hoping to enjoy my time with Moros Protocol more. Despite satisfyingly weighty FPS mechanics, active boss fights, and a nostalgia-tinged pixel aesthetic, the scales are tipped for the worse by a very basic roguelite progression system and the absence of capitalizing on its more interesting science fiction story beats.
    • 81 Metascore
    • 90 Critic Score
    It’s a fun time if you’re a fan of farming simulators. Its beautiful visuals will draw you in, and its wonderful cast will keep you there. Not only that, but this game does a great job of giving you a goal and providing you with the tools to get there. I can’t think of a single time when I felt like I wanted to put my switch down from playing this because I was bored. I will be honest and say that it can feel repetitive in some bits and a little bit easy/simple in others, but that is more so a byproduct of the genre than any fault of this specific title. All in all, if you’re itching for a good farming simulator to sink your teeth into this fall, I recommend you pick this up. I promise you won’t regret it!
    • 62 Metascore
    • 60 Critic Score
    I’m going to be honest and say that I kind of expected more out of the title, which is unfair to the game on some level. I’m the person who always says that it’s not what a game is about but how it is about it, and in that context it’s not really fair to have negative things to say about the story being a bit of a shallow wisp full of fan service and game references. The problem is that in light of that weakness, you’d expect a strong game to back it up… and instead, what you have is a game that feels kinda archaic and making up for its weaknesses via volume. None of that makes the game bad. Indeed, I could find myself easily falling into a routine with the gameplay despite its generally bland elements. But it didn’t really stick to the ribs despite that. If you’re a fan of this franchise, I can understand why in the broad strokes, and I think this is going to prove to be an entry in the series that you will like because it is an entry in the series. But for people who aren’t into the series already or are generally neutral toward it, this isn’t the spot to start.
    • 75 Metascore
    • 80 Critic Score
    The fact that this is from a small team is itself amazing, and if you enjoy anything from the gorgeous art to the description of the mechanics to even just the feel of being the family head trying to whip your clan into a fighting force? I think you’ll find something to love in Dice Gambit. I sure as heck did. I took a chance I didn’t expect to, and I feel it was well worth it.
    • 69 Metascore
    • 80 Critic Score
    When I walked away from my preview of Ra Ra Boom I was thinking that if the game cleaned up some of the preview-build jank, refined a couple of elements, and didn’t muck with the fun parts, it’d be a winner. And that’s exactly what happened.
    • tbd Metascore
    • 70 Critic Score
    This is a fun game, and while you can definitely tell that it’s not quite a full RPG in its own right, I still enjoyed it front to back. So if you want a somewhat romance-tilted RPG featuring a cast of women that’s on the lightweight side but still hits all of the major notes? This one is worth your time. Just be aware ahead of time that it is a bit lightweight, because otherwise you might be a touch disappointed.
    • 84 Metascore
    • 90 Critic Score
    Ninja Gaiden: Ragebound is a wonderful game that’s sure to stand out for fans of the series and beyond. It reinforces what longtime followers love about the series, and is one of the best examples of a “tough but fair” game. It could possibly be overshadowed by its 3D counterparts, but be sure not to overlook this gem of a game. It stands out well enough on its own that it would be foolish to miss out on this well-crafted experience.
    • 78 Metascore
    • 70 Critic Score
    If you’re a fan of the AI series, picking this one up is a no-brainer. Even with a few issues, it’s still more AI, and that’s enough for me. This entry is not friendly for newcomers, though, so if what you’ve seen here intrigues you, go pick up the original game and play through that first.
    • 80 Metascore
    • 70 Critic Score
    The good news here is between its two re-releases, Stronghold: Crusader has only expanded, and while I can’t say with absolute certainty since I never got around to playing the original (even though it was on my radar at the time), it certainly seems worthy of the “Definitive Edition” designation. While I think the developers could have done more with the graphics, it offers all the same challenges plus new ones. Having said that, the challenge may actually be too much for some modern gamers thanks to the steep learning curve and somewhat hidden tutorial. If you are serious about the real-time strategy genre, the copious amount of content, the extreme depth, and have mastered other games, Stronghold Crusader – Definitive Edition may be just what you needed.
    • 60 Metascore
    • 60 Critic Score
    Overall, it all comes back to the length of the game. In spite of my own preferences, being a little over an hour is far too short and this length drags down both the narrative and the difficulty curve. What is here isn’t bad per se; there’s some decent world building, the levels toward the end are genuinely fun, and the vibes are fantastic. But they don’t compensate for everything else feeling rushed.
    • 62 Metascore
    • 50 Critic Score
    You’ve probably ascertained as much from this point, but I didn’t care for Shuffle Tactics. I don’t think it’s an utterly terrible misfire; I can tell what the designers were going for, I admire the attempt, but it just doesn’t land. It was a few years back when I reviewed another tactical-RPG-meets-roguelike title, Tyrant’s Blessing, and this game basically manages to have more failures despite having a stronger starting gun. I don’t think the game is truly atrocious, and I think if you’re in need of another roguelike game and you have played all of the offerings out there, this will… perform as advertised. But I can’t really recommend it to others.
    • 69 Metascore
    • 70 Critic Score
    TRON: Catalyst is a good example of an acceptable licensed game experience, and punches well above its weight. The sum of its parts may not win any awards for having any sort of wow factor, but Bithell Games understood the assignment and gave fans something worth playing through. It may not be the most complicated game on the planet, but it’s a good example of a solid indie game experience as well as a good licensed game in its own right. Exo’s adventure is well worth a playthrough, and fans can breathe easy knowing that this romp in the Arq Grid is an experience worthy of the TRON name. Jumping into this Grid is a perfectly acceptable entry, but you might want to go in with tempered expectations.
    • 74 Metascore
    • 80 Critic Score
    Overall, Date Everything is a charming little package that staves off its inherent repetitiveness with some great writing and an excellent cast of voice performers. The sheer variety of characters here nearly guarantees that there will be at least a handful that connect with everyone. Some of the character design is a bit too busy, though, and tracking down every Dateable can become a lesson in frustration if you have difficulty thinking outside the box. If you’re a VA geek, Date Everything is an absolute must-play; I don’t think we’ll ever see another game with this many high-profile performers together in one package. Recognizing the voices of the Dateables you find is a core part of the fun here, in my opinion. But even if you’re not well versed in modern voice performers, this game is still a fun and often hilarious romp.
    • 85 Metascore
    • 70 Critic Score
    I like The Alters. It sells its premise in a way I wish more science fiction games would. We need more of them. But the watering down of its gameplay elements makes it hard to recommend. If you’re willing to slog through tedium and gameplay filler there is a wonderfully fun story to experience.
    • 78 Metascore
    • 70 Critic Score
    Survival game fans will no doubt appreciate the level of polish in the design of its systems and the fun gameplay loop of shooting, looting, and crafting to make yourself stronger, but it doesn’t do much to iterate on expected genre convention. It’s also marred by intermittent technical hiccups and some less-than-stellar interface choices, but I still couldn’t stop myself from sinking more and more of my time into it. It’s a fun foundation that still needs a bit of TLC, in other words, and I hope to see Funcom eventually deliver the best version of what this take on Dune could become.
    • 81 Metascore
    • 60 Critic Score
    Simply put, Rune Factory: Guardians of Azuma did not live up to my expectations. However, I don’t regret my playthrough. As tedious as it was, it was still nice to be back in the land of Woolys and Earthmates as everyone’s favorite amnesiac, even if just for the nostalgia.The truth of it is, you’ll probably have more to do in this game than you’ve had in any previous Rune Factory title. But that comes with the understanding that the journey may not be as fun, and the scripted moments not as emotional. For die-hard fans like me, that can come with disappointment. But for more casual enjoyers of the genre, you will find all your farming sim staples in this title. It truly gives you the opportunity to build the world as you see fit. In fact, you have 120 hours of content to get your villages just right. And because I want to end on an optimistic note, I do feel like with the right fine-tuning, some of the foundations laid out in this game could serve as a great jump point for expanding the future of Rune Factory in a very promising direction. I just hope that future doesn’t take as long as this game did to arrive.
    • 72 Metascore
    • 90 Critic Score
    Brushes With Death may not be as big and sophisticated as the main scenario, but for being a post-launch DLC, it packs a lot of fun and value for its price point. Add to that the other extra content its patch brought alongside it, and there could hardly be a better time to get into Kingdom Come: Deliverance 2, except maybe after the remaining story DLCs come later in the year. If you enjoyed the game but hadn’t given thought to the game’s DLC pass or even just this specific one, this content is most definitely worth the price of admission. You may even find yourself re-loading previous saves to explore the different ways you can approach it.
    • 80 Metascore
    • 80 Critic Score
    Out of Sight is a very decent, horror-tinged puzzle game. Its most enticing offering—a second-person perspective that sees you controlling the protagonist through the eyes of her teddy bear—is also its most thoroughly realized. The way its puzzles interact with the more restrictive perspective is very engaging and easily kept me wanting to see the rest of what it had to offer. Which unfortunately makes the more unexciting mechanical execution of the puzzles themselves stand out all the more. It’s still fun to guide Sophie to safety through puzzle and pursuer alike thanks to a decent mystery and neat camera angles, but a more challenging level of difficulty and a more thorough aversion of many tried-and-true puzzle mechanics would have elevated Out of Sight into something truly special.
    • 87 Metascore
    • 80 Critic Score
    If you’re not really a fan of deckbuilders, this game is not going to change your mind. But if you like them but often find them kind of disappointing, I think Monster Train 2 is going to be a real winner. It doesn’t do anything I’ve never seen before, but all the things it does that I have seen before are things it does really well. And that’s worthy of praise.
    • 83 Metascore
    • 80 Critic Score
    If there’s anything wrong with Drop Duchy as a game, it’s really just the timing of its release. The gaming world has a lot of stuff to play right now, a lot of big titles that demand you sink a lot of time and energy into them. I’ve been playing some of them myself. It would be easy to overlook this particular one because it is a slight thing, a lunch break sort of game. But when you consider the asking price and the fun of the game, that slightness works in its favor. Maybe you don’t have a couple of hours to make serious progress on the big RPGs that are out right now. Maybe what you have is 30 minutes to play some Tetris and also build yourself a merry little kingdom. And Drop Duchy is positioned perfectly for that. Lean in, enjoy some dropping and some management, and give the screen a thumbs-up in celebration of your latest acquisitions of land. So yeah, this is just mashing together existing pieces, but that mashing really works. Exquisite!
    • 80 Metascore
    • 70 Critic Score
    I enjoyed my time with Shotgun Cop Man but, where I couldn’t stop replaying My Friend Pedro, I don’t see myself returning to this one. Shotgun Cop Man is frantic, fun, and funny. It is also repetitive, irritating, and doesn’t separate itself from the pack. What it does have is enough charm and sharp gameplay to make itself a worthy pickup. It also has a great title. Shotgun. Cop. Man.
    • tbd Metascore
    • 70 Critic Score
    Pilo and the Holobook is a game that knows what it wants to be, and succeeds at it. It’s a cute and cozy little adventure aimed at a young audience, short and sweet with a price to match. There are a few snags here and there, some puzzles could be signposted a bit better and the secondary scenes could do with a better payoff. Still, at the end of the day the core of the experience is solid enough and there’s plenty of little moments that will make you smile.
    • 87 Metascore
    • 80 Critic Score
    Despite an overly lean narrative and an overlong middle section, Bionic Bay’s particular blend of fluid platforming, physics-focused puzzles, and gorgeously surreal aesthetic results in a highly engaging experience. More than that, it’s tight pacing and interest in surprising the player keeps things feeling fresh throughout. If you’re on the lookout for a new puzzle-platformer, it’s well worth your time to run and jump your way through it.
    • 89 Metascore
    • 90 Critic Score
    The Talos Principle: Reawakened is a great chance for people like me who skipped out on the original to get a look at the game for the first time, and for fans of the original to have a good reason to re-explore the game along with seeking out new mysteries. It is a calm, serene experience of puzzle-solving that will also twist your brain along the way. And I quite enjoyed it, and just like the original? Yeah, it’s an excellent game almost everyone will enjoy.
    • 77 Metascore
    • 60 Critic Score
    Battlefield Waltz could have for sure been much more than it was. It suffers from bad storytelling and bad pacing, but the characters had so much potential and were so fun that this didn’t have to be the case. On the bright side, you probably won’t notice or care all that much about the story’s flaws if all you’re looking for is a gushy, tamed, romance sort of game. It does do its job of offering romance with likeable characters, and doesn’t fall short of the sweet moments we all look for when playing otome games. So if that’s what you’re after, I do feel OK recommending this to fans. I do hope that in the future we are given what we’re promised with these sorts of stories, because frankly, the genre needs the evolution. Overall, I’m not sad I played Battlefield Waltz. After all, I did have fun. And as always, I look forward to seeing what’s next from Idea Factory’s otomate line.
    • tbd Metascore
    • 70 Critic Score
    Alcyone is the epitome of a niche video game. I’m not a fan of mobile games but that really seems like it would be a better platform. If I could lay in bed under a comforter and nothing but lamplight and my phone I could probably play through it in one sitting. For now I just have bloodshot eyes and visions of a great new world that I hope to play again once I’ve recovered.
    • 83 Metascore
    • 80 Critic Score
    Look Outside is a unique and dense experience. It leverages its relatively short runtime by being fit to bursting with interesting mysteries, meaningful gameplay decisions, characters both eerie and endearing, and a horror aesthetic that knows when to depict its grotesqueness outright and when to leave things up to the player’s imagination. Its mashup of survival horror resource gathering and turn-based combat is less successful for the way the former garners more satisfying engagement than the latter, but even still, Look Outside is an easy recommendation for anyone—but horror fans in particular—on the lookout for something new.
    • 81 Metascore
    • 80 Critic Score
    And that's really the ultimate takeaway. It has a load of really fun parts, a fun gameplay loop, an engaging story, and an earnest effort to split the difference between the various elements of the franchise history. It's a good game! Take these reservations not as a subversion of that fact, but for what they are: Acknowledgement of its limitations.
    • tbd Metascore
    • 30 Critic Score
    I should have expected a game called Dead Trash to be a pile of garbage. Most of the play experience is frustrating in a way that feels far from intentional, like the developers just didn’t test anything before deciding to ship it. I didn’t even mention every bug, just the most noteworthy ones. They nailed the aesthetic perfectly, but while aesthetic makes for an enticing Steam page it is not enough to carry a game on its own. “It runs” feels like the highest praise I could give to it, but given how much enjoyment I got from it I almost wish it hadn’t.
    • 81 Metascore
    • 80 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii proves to fans and newcomers alike that you can step out of your comfort zone in more ways than one as a player or developer. Not only does a fan favorite finally get the spotlight he righteously deserves, he shines in a way that only Goro Majima can. I had a blast being a right scallywag with the Goro Pirates, and I’m confident that anyone that picks this up will likely feel the same about their high seas shenanigans. If Secret Agent Majima somehow becomes a thing, you better believe I’ll be there enjoying every second of it. Turns out you can teach a Mad Dog new tricks.
    • 75 Metascore
    • 50 Critic Score
    This game both wants to be like its old-school Grandpa Mario and Aunt Celeste. The mixture of the two just doesn’t gel with me. The real bummer is I badly want it work. I truly for some it probably will. Playing MainFrames has made me realize the genre probably just isn’t for me. I don’t understand platformers and I’m certainly not good at them. So it’s probably pretty weird that I am going to recommend this game with one big fat caveat. If you’re a fan of the genre, there are a lot of cool and original things happening in MainFrames. If you’re not already comfortable in the space it’s probably not going to work as shining introduction to the world of indie platformers.
    • 72 Metascore
    • 70 Critic Score
    Taken as a whole game, Carmen Sandiego is a perfectly cromulent romp despite its relative simplicity. Slipping into familiar trappings isn’t always a bad thing, especially when you’re aiming to make a return like this. While not quite a triumphant return to the gaming space, it’s definitely a welcome one. I like to think that there’s still a place in the gaming world for The World’s Greatest Thief. So seeing her land on her feet like this is a welcome surprise. Carmen isn’t one to rest on her laurels, so I hope this isn’t the last we see of her.
    • 70 Metascore
    • 60 Critic Score
    Overall, I would recommend this title…just maybe wait until the official English patch releases. It’s cute, has good art, and the characters and stories are likable enough to where you won’t feel like you wasted your time. The romance can feel sweet and hard-earned in some routes, but you always end up feeling glad you got to know the characters, and for a visual novel that’s all you can hope for in the end even if the path is bumpy.
    • tbd Metascore
    • 70 Critic Score
    Even 23 years later, Ever 17 – The Out of Infinity still holds up. The quality of the narrative and the twists toward the end are not quite so novel in this day and age what with how many amazing visual novels have come out since then. But I found myself growing to love the cast, and the setting is absolutely genius in how it manages to keep giving the characters new challenges to overcome without feeling contrived. That all said, I don’t feel this is the best way to experience Ever 17, mostly due to the quality of the translation. I know it seems like a minor thing, but it causes me to question how much care was given to the writing across the board, and for a visual novel that’s more important than ever. If you have a way to try one of the other versions, give it a shot. But if not this is still a perfectly serviceable, and definitely more accessible version.
    • tbd Metascore
    • 60 Critic Score
    For fans of Uchikoshi’s works, picking up Never 7 is an interesting experience to see where he got his start, so long as you’re prepared for a twenty-year-old game with some questionable design choices. If this would be your first visual novel, though, I would recommend passing on this one for now. Pick up Ever 17 instead.
    • 84 Metascore
    • 90 Critic Score
    Whether you’re a retro-head with a weird interest in the PC-98 like myself, a fan of old-school graphic adventures, a visual novel fan poking their head into something similar, or just into 80s mecha, Stories from Sol is a tale that is worth your time.
    • 76 Metascore
    • 70 Critic Score
    Trails Through Daybreak II is a good game. It is a good game in the way that we actually don’t get a lot of, a solid installment in what seems from the outside to be a very solid series. Oh, sure, having nothing spectacular in it is kind of a flaw, but I think it is a good game all the way through. If you’re a fan of the series, you’ll have a blast with it, and if you’re not a fan but want to get into it, maybe you really do want a JRPG that’s more fun for the combat than the story. Heck, maybe the story will do it for you! So cheers to you, Trails Through Daybreak II. I don’t know if I want to stay at your house, but you welcomed me in and I enjoyed the experience.
    • 89 Metascore
    • 100 Critic Score
    Wow. Just... Wow. That was my feeling when I hit the credits roll after just over 150 hours. I really lost myself in the game world (which is actually relatively accurate to the real world with its locations and layout, as was the first game) at times. More so than any other game I've played in many years, I found myself committed to finally seeing to the main objective the first game left unfinished. It was hard for me to even pull myself away for other things when I needed to. I was thinking about little else from start to finish.
    • tbd Metascore
    • 80 Critic Score
    Ultimately, it’d be wrong to say that Defender’s Quest II feels like more of the same; in visuals it’s very different and everything else feels like a distinct evolution from its original form. But it does feel like it has been made with the same sort of attention to detail and care as the first one. It carries all of the charm and memorability, and it also has that same addictive feeling of inspiring you to take on just one more round. In other words, basically everything I liked about the first game has been either preserved or expanded, and there’s just not much to criticize. This is an amazing package, every bit as good as its predecessor, and if you never heard of that game that means you have two great games to play. Go try it out, because if the idea of a tower defense RPG sounds like a great concept, I assure you that this one nails it just as well as the first game.
    • 73 Metascore
    • 80 Critic Score
    The Stone of Madness isn’t perfect by any means, but its successes readily outweigh its missteps. Its emphasis on real-time stealth and simultaneous control over three distinct characters at a time work to create some very hectic gameplay situations, naturally encouraging the player to learn and improve. Infusing this rewarding gameplay with a striking art style and a tinge of dark humor makes for a unique experience worth looking into, even if the controls can be clunky and the guards can be a little too good at catching up with you when you make a mistake.
    • 52 Metascore
    • 50 Critic Score
    I think if you’re a fan of the Hyperdimension Neptunia series and just want to see more of the characters and play an easy action game without using much brain power, this may satisfy that itch. But for those looking for more out of the titles they choose to spend $40 on, this three-hour escapade may not be for you.
    • 78 Metascore
    • 60 Critic Score
    If the premise sounds fascinating enough to you that you want to muddle through it? I don’t blame you. I don’t hate the time I spent trying to muddle through it, and in contrast to a lot of visual novels which I feel lean far too heavily on the “novel” part it felt like a fun game to play from start to finish. Just be aware that as it stands now, you’re going to have a rough time with the localization.
    • 84 Metascore
    • 90 Critic Score
    I absolutely had a blast, even as a fan of the genre who wishes that things had been done differently in a number of areas. Whether you’re a long time fan or new to the series, I have to recommend checking this out.
    • 60 Metascore
    • 40 Critic Score
    In the end, I found myself wanting to sail far away from this game. It had potential, but that potential was squandered. I’d rather walk the plank, or at least play almost any other pirate themed game, from Sea of Thieves, to Assassin’s Creed Black Flag, to Sid Meier’s Pirates!, to the Monkey Island series, to even Skull and Bones (which I actively play and wish I got to review, as it’s far more fun than the publicity it got). Play any of those over this. If you can tolerate the game seeming to actively want to test your patience, the story has its moments and may be worth experiencing, but that’s a pretty big if.
    • 75 Metascore
    • 80 Critic Score
    Mighty Morphin Power Rangers: Rita’s Rewind is a beloved tribute to a cherished franchise in video game form. It easily stands alongside some of the more standout titles that have emerged in the genre as of late, and everyone involved shows their reverence for MMPR in every frame. Anyone worried about the quality of this game can rest easy, as this is something I can happily point to as a great example of a good beat-em-up. I had a morphenomenal time with Rita’s Rewind, and I’m sure anyone fires this up will feel the same way. This game is far from a headache, so go-go give this one a shot.
    • 87 Metascore
    • 70 Critic Score
    I was relieved to find a fun and funky game that just wants to have fun and let the player wade in its weirdness. It might have its annoyances (of which there are a few), but Antonblast is a fine example of a solid indie action platformer. It doesn’t hit many of the heights of its influences and contemporaries, but is a game that’s worth plowing through in its own right. If you can handle some of the rougher aspects of the game, this is something that I can reccommend. Platformer junkies, indie fans, and people who enjoy weird and wacky platformers will find Antonblast be something worth blasting through.
    • 85 Metascore
    • 90 Critic Score
    While the slate of classic content here might not be as dense as other compilations in Digital Eclipse’s Gold Master Series, everything included in Tetris Forever easily justifies its more than reasonable asking price. This compilation is easily one of the best I’ve played and experienced in quite a while. Which makes for an easy reccommendation for anyone interested in doing a deep dive into one of the premier lynchpins of the industry. It’s not a perfect compilation, but it’s damned close.
    • 78 Metascore
    • 80 Critic Score
    For fans of the franchise who aren’t usually RPG fans, this one is going to be fun. Tactical RPG fans who don’t generally play run-and-gun platformers are going to have fun with it. And if you’re a fan of both? This is a must-buy. It’s a sign of how you can do interesting things in a familiar space with novel implementation.
    • 75 Metascore
    • 90 Critic Score
    In a way, Life is Strange: Double Exposure felt like returning home. While it doesn’t quite overshadow the original, it delivers more of what made the series so special in the first place while having its own identity. Nostalgia can be a tricky line to walk. On the one hand there’s plenty of people who liked Max’s story from the first game and will be drawn back, but there’s also a risk of winding up like a few other series that are just remaking the same game over and over. I feel Deck Nine Games have successfully pulled off that tightrope trick, and have left the series in a place where it can only grow and thrive. I look forward to the next adventure.
    • 70 Metascore
    • 70 Critic Score
    Really, Hella Remastered is probably the best example of a video game that knows that it’s a video game and runs with it to the point where it almost falls off a cliff. The involvement and expertise of Mikami and Suda prevents it from careening towards the ground, but it’s still a solid game at the end of the day. The gameplay has aged surprisingly well, and the visuals have finally outgrown the limitations of its seventh generation console bretheren. Just be sure to leave any high brow notions at the door and enjoy the ride.
    • 75 Metascore
    • 70 Critic Score
    The successful execution of these elements is almost enough to distract you from the game’s highly basic and low-impact gameplay for a while, but not entirely. Even with the introduction of more minigames and narrative situations, the game remains a highly consistent experience for better and worse. Still, if Shin chan: Shiro and the Coal Town looks like a game for you, chances are good you’ll have a great time settling in and immersing yourself in its simplistic charm.
    • 92 Metascore
    • 90 Critic Score
    Atlus clearly decided to mark their 35th anniversary with a bang. With Metaphor, they took one of their most fan-favorite formulas and transitioned it to an engaging, top-notch fantasy experience, with only a few, quite minor, stumbles along the way. JRPG fans the world over will delight in this well-crafted experience, even if a few of the most die-hard Persona fans might find issues with the battle system. I’ll take that a step further and say that this is a great JRPG entry point for Western players who are more used to the RPGs made in the States or Europe. It’s worth a play for almost anyone who can spare the potentially triple-digit hours needed to get through it.
    • 70 Metascore
    • 60 Critic Score
    If it weren’t clear by this point, I did not care for Card-en-Ciel as an aggregate. Not because it’s a bad game, because the core game parts are actually pretty good… but every single part around that game makes me not want to bother engaging with it any further. I like the ideas on display but I also do not want to play this game. The annoying stuff makes it feel actively hostile and unappealing. It’s easier to just not. That’s kind of a shame, and I suspect – or hope – there are people who can look past the melange of stylistic issues that made me dislike the game and enjoy the pretty good card battles at the heart of the title. But for me? I just wanted to be done with it. If you like card battling, I hope you either like the style or can overlook a lot of potential irritations.
    • 78 Metascore
    • 80 Critic Score
    At the end of the day this is an approachable and enjoyable entry into a genre that doesn’t really get a lot of love these days. If they manage to optimize things enough to fix the performance issues you could probably consider it a 9 from me, but as it is I can only mostly recommend it.
    • 87 Metascore
    • 80 Critic Score
    Neva is still an title that I believe most should dive in to. “Not being a revelation” is hardly a bad thing when what we have here is still a top-notch experience that was able to force feeling out of my dead heart.
    • 88 Metascore
    • 90 Critic Score
    For those of us that love engaging with punishing mechanics and feeling a tangible sense of improvement with each failure, Kill Knight is simply excellent. It offers a constant barrage of split-second decisions for the player to make, greatly rewards both heat-of-the-moment reaction time and preparedness in remembering which enemies are coming up next, and wraps it all up in an atmospheric pixelated hellscape. The result is an addictive twin-stick shooter playing out at a breakneck pace, and one very much worth your time if you’re looking for something that will let you notice tangible improvement with every attempt to clear its difficult stages.
    • 72 Metascore
    • 70 Critic Score
    The game’s world is just gorgeous, lovingly put together, and more than that, is built to the scale of a proper MMO worth your time to try for the price of free. I can very much see Throne and Liberty finding its fans for the things it does well even if it isn’t sweepingly innovative for the genre as a whole, and that’s more than you can say for a lot of new MMOs and MMO-adjacent titles.
    • 76 Metascore
    • 70 Critic Score
    You can tell that there was care and love put into this, and I’m rather thankful that something like this exists at all. Epic Mickey: Rebrushed does enough to justify being a worthy remake of a somewhat beloved game, though it’s not everyone’s cup of tea. It’s a solid platformer in its own right, and the new additions are welcome ones.
    • 83 Metascore
    • 80 Critic Score
    In short, The Plucky Squire is a triumph, and if it looks fun to you and you don’t mind the slightly shorter runtime, you will find it to be delightful. And you will, I am certain, want to see how Jot’s adventure plays out. It’s a simple trick done without shame but with genuine warmth, and in the end, what more can you ask for from any video game?
    • 82 Metascore
    • 60 Critic Score
    If all you want is fluff and an easy but very long read, Celestia: Chain of Fate may be something worth looking at. Personally, I do not think a replay is in the cards for me. Once was more than enough.
    • 65 Metascore
    • 70 Critic Score
    While not every pack is loaded with hit after hit, Naughty Pack brings enough solid content to players that some might excuse the fact that they’re leaning into reliable properties. It may not be an evolution of the concept, but it is a fun and goofy aside to the main games that will satisfy those looking for a little spice in their party game repritoire. My hope is that this will be a jumping off point for more spicy shenanigans in the future.
    • tbd Metascore
    • 60 Critic Score
    If you are a big fan of tower defense, you will get a kick out of the game. You’ll probably have fun with it for a bit, and if you make sure to just have fun until you’re bored, step away, and then come back to it a couple months later? It’s probably going to keep your affection. But it’s perhaps not as fully-featured as it being a standalone game might suggest. While Flash is gone, it doesn’t mean you can just port games that worked in that format all into being standalone titles. Terrorformer TD has a fun gameplay loop for brief jaunts, but it goes from excitement to tedium faster than I would like.
    • 81 Metascore
    • 100 Critic Score
    While there are the occasional small flaws here and there, Sumerian Six is easily one of the best stealth games I’ve played. It’s easy to fall into a trap of making your stealth too easy or too frustrating, but generous player tools and the puzzle-like encounters help it ride that fine line to perfection. While I’m aware stealth games aren’t for everyone, and tactical stealth is a niche of a niche, if any of this appealed to you, Sumerian Six makes a great entry into the genre.
    • 66 Metascore
    • 60 Critic Score
    If you’re already a fan of Supermassive Games or Dead by Daylight you’ll probably have an enjoyable enough time here. There are some exciting sequences when you’re playing The Casting of Frank Stone, but even for their positives, they never coalesce into a strong experience in the long run.

Top Trailers