Gamepressure's Scores

  • Games
For 278 reviews, this publication has graded:
  • 54% higher than the average critic
  • 6% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 3.8 points higher than other critics. (0-100 point scale)
Average Game review score: 79
Highest review score: 100 Donkey Kong Bananza
Lowest review score: 20 POSTAL 4: No Regerts
Score distribution:
  1. Negative: 4 out of 278
283 game reviews
    • 63 Metascore
    • 55 Critic Score
    Project Motor Racing feels like a game in the very early stages of Early Access, rather than a title ready for its 1.0 release.
    • 65 Metascore
    • 55 Critic Score
    The latest Black Ops 7 not only pales in comparison to Battlefield 6, but it also doesn't measure up to the previous Call of Duty games.
    • 65 Metascore
    • 65 Critic Score
    If you enjoyed Syberia in 2002, this is the best way to experience it again. If you’ve never heard of Syberia before this, it might not hit the same way. There is a compelling story, world, and cast of characters at the heart of Syberia - Remastered, however, it’s hard to recommend to everyone. Not all modern players will have the patience to get through Kate Walker’s clunky movement, the puzzles that will have you repetitively running back and forth, and the easy-to-miss objects and interactions that will frustrate you and slow you down. This is certainly the ultimate way to play Syberia now, but I’m not sure everyone will want to.
    • 62 Metascore
    • 65 Critic Score
    Is Vampire: The Masquerade: Bloodlines 2 a worthy successor to the first game? Yes and no. It is an interesting game with many good features, but it is also riddled with problems and strange gameplay solutions.
    • 69 Metascore
    • 65 Critic Score
    Little Nightmares III is a darkly beautiful follow-up that captures the series’ eerie charm but plays it too safe, offering an experience that feels more familiar than frightening.
    • 58 Metascore
    • 60 Critic Score
    I am a bit disappointed with Tales of the Shire. The idea was great, but the execution just didn’t capture the magic of Tolkien’s world.
    • 64 Metascore
    • 70 Critic Score
    As someone who is not entrenched in one of the many live-service shooter games on the market right now, FBC: Firebreak felt like the multiplayer experience built for me. It has all the weird quirkiness that Remedy has been known for, with clever character classes that synergize well and the kinds of missions you would never see anywhere else. But somehow, when I jump into the game, it doesn’t feel right. The Oldest House is swarming with enemies, but somehow still feels somewhat empty. The missions feel repetitive and even tedious at times. Hopefully, Remedy can learn from this and turn this game into something great, or use the feedback for the next attempt at multiplayer.
    • 71 Metascore
    • 65 Critic Score
    Blades of Fire is a pretty decent, average game. It looks good graphically and works just as well. Unfortunately, it can be irritating and even boring at times.
    • 66 Metascore
    • 60 Critic Score
    The Precinct looks the part and briefly plays it, too. Its early hours make you feel like a genuine cop, but it quickly becomes clear that the game lacks the structure and depth to sustain its premise.
    • 73 Metascore
    • 70 Critic Score
    While Mandragora: Whispers of the Witch Tree reads well on paper and boasts an intriguing premise, it stumbles in execution, delivering a game that needs more polish to truly shine as the next great Soulslike Metroidvania.
    • 80 Metascore
    • 70 Critic Score
    The Lunar: Remastered Collection is a victim of its own faithfulness. While its upgraded visuals—the retro pixel art character sprites and environments and the hand-drawn cutscenes—are stunning, they only barely distract from an otherwise outdated RPG experience. Lunar’s stories and character might have felt fresh and original in the 1990s, but today, they come across as cliché and uninspired. There is fun to be had here, but there are plenty of other great modern RPGs, too. I have a hard time imagining anyone choosing to jump into the world of Lunar today if they don’t have pre-existing nostalgia for the series.
    • 71 Metascore
    • 60 Critic Score
    I had quite high expectations for Commandos: Origins. I wasn't disappointed in the most important aspect - it's a good stealth game, in which quietly eliminating enemies is rewarded and even desired. However, I cannot turn a blind eye to its archaisms and poor technical aspects.
    • 81 Metascore
    • 70 Critic Score
    Assassin's Creed: Shadows is a game full of contrasts. On one hand, it offers solid stealth mechanics and a great combat system, but on the other, it features a lackluster storyline and generic exploration. If you're a fan of the series, you'll likely find something to enjoy here, but if you weren't convinced from the start, the combat and stealth may not be enough to win you over.
    • 79 Metascore
    • 55 Critic Score
    Right now, Civilization 7 is an incomplete and reduced version of the game, which is plagued by many issues. However, you can feel that under all this mess, a good game might be hiding.
    • 87 Metascore
    • 70 Critic Score
    Indiana Jones and the Great Circle from MachineGames studio is a true love letter to fans of the original film trilogy. (But it's not without flaws).
    • 75 Metascore
    • 70 Critic Score
    Life is Strange: Double Exposure brings back Max for another instance in her life where her powers grant her the means of righting a wrong, but instead she discovers an alternate timeline and events that remind her of her past. Instead of fully diving into it, the game ultimately shoves her past and present aside and tries to make you forget it leaving you with unanswered questions. It has some strong points and features thought-provoking storytelling the series is known for, but it ultimately feels like a roll of film needing some development.
    • 76 Metascore
    • 60 Critic Score
    This isn’t the end of Dragon Age that I was expecting - in this respect, the game must be rated very low. However, as an action RPG with flair and a beautiful fairy-tale world, it turns out to be decent, and sometimes even more than that.
    • 87 Metascore
    • 65 Critic Score
    The story and character models are something I can live with. Unless someone is a purist, then the game will certainly make them lose interest very quickly. In my opinion, however, the biggest sins of Silent Hill 2 are the extensive exploration, which eventually becomes tiresome, and the untapped potential of combat.
    • 77 Metascore
    • 70 Critic Score
    Star Wars Outlaws is a smuggler with flaws that are easy to turn a blind eye to and be charmed by despite them. The cinematic story told keeps you intrigued until the end, the worlds are pleasing to the eye, and the gameplay offers a variety of attractions. Yes, there are problems, but they are not very painful, you can get used to them, sometimes you just need to grit your teeth and curse at the screen. The Force in this game turned out to be stronger than I assumed.
    • 75 Metascore
    • 70 Critic Score
    If Visions of Mana spent as much time and energy as it did in its battles into its narrative, we would have gotten a very different game. Instead, the game seems off-balance but definitely has the potential to be a fun experience if you solely focus on the battles and not on its plot. Don’t get me wrong—there are moments in the game where the story introduces some action elements that make you feel like you are getting somewhere, but these moments are overshadowed by the rest of the story’s rather bland narrative.
    • 75 Metascore
    • 70 Critic Score
    Sand Land definitely has moments that are fun and worth the price of admission, but it will also leave you scratching your head wondering if this is the best it could do. It may be leagues away from being a Dragon Ball epic, but it does its best to introduce you to a series that you may want to watch or read first.
    • 69 Metascore
    • 65 Critic Score
    While there are things that work in its favor, Outcast: A New Beginning ultimately feels like any other open-world game you could play this year or have played years ago. It retains the charm of the original and further explores the world of the Talan in unique and odd ways, but how you go about doing that doesn’t feel as revolutionary as it did back in 1999.
    • 75 Metascore
    • 70 Critic Score
    Overall, my experience with Lords of the Fallen was average. The game has its pros and is an improvement over the original from 2014. The combat is better, although in terms of bosses, you can see that sometimes the developers had to resort to controversial choices. In addition, there are numerous technical issues and a somewhat limited world, which is quite pleasant nonetheless.
    • 66 Metascore
    • 70 Critic Score
    Detective Pikachu Returns is a fun albeit flawed game designed for children to enjoy with a family member next to them. Its core gameplay does get repetitive the more you play it, but what brings it all together and keeps you engaged is its story and themes that give it depth despite taking place in a game that looks too simple to even make an impact.
    • tbd Metascore
    • 65 Critic Score
    Indeed, in my humble opinion, AC Mirage is a good candidate for one of the worst installments of Ubisoft's Assassin's series. The whole thing is rather embarrassing, disappointing, and synthetic in a bad way; forced. However, I must praise the creators for a quite successful combination of old and new gameplay formulas.
    • 69 Metascore
    • 70 Critic Score
    As it is, Immortals of Aveum is fun but short-lived and doesn’t offer anything that hasn’t been done before. It’s not perfect nor is it bad, but like its protagonist, the game is more of a jack of all trades than a master of one.
    • 73 Metascore
    • 70 Critic Score
    LEGO 2K Drive checks off all the right boxes for what a fun cart racing game should be—and its quintessential LEGO charm is there—but it feels like a missed opportunity to really build a world teeming with excitement.
    • 73 Metascore
    • 70 Critic Score
    Dead Island 2’s witty lines, weapon system, and combat customization options save it from obscurity, but let’s hope the next installment offers a lot more variety and creativity to compete with the other zombie titles out there doing it better.
    • 64 Metascore
    • 70 Critic Score
    While some things work beautifully for the game considering its inspirations, Scars Above fails to catch up them due to its limitations in design and gameplay. It’s an ambitious game, for sure, and while its combat is fun and story strings you along, you will wish that it was more polished and more of a challenge.
    • 74 Metascore
    • 70 Critic Score
    Darktide looks great, sounds fantastic, and even with all my complaining… I've spent 53 hours playing it. 53 hours of the kind of fun that no other game this year gave me. And I'm sure that in six months, or a year, Darktide will be a game that will deserve a much higher rating.
    • 69 Metascore
    • 60 Critic Score
    The Callisto Protocol prevails at setting the mood and making you feel like you are part of the action, but it comes up short when delivering an experience that keeps your attention longer than the initial jump scare.
    • 79 Metascore
    • 70 Critic Score
    We get the same, great framework, lots of bugs, and a promise for a better tomorrow. But that's probably not enough to give Modern Warfare 2 a higher score. During the 80 hours that I have already spent with the game, I did have a great time, and the developers still promise mountains of gold. I don't believe in these promises. Although I am happy and I can't stop playing, I also have the impression that I am participating in an it-was-supposed-to-be-so-great type of event. And I realize that in a month, six months, even a year, this game will probably look completely different (it will, Activision, right?!) – but today? It is what it is. Just a good game. Still addictive, but I was hoping for more.
    • 70 Metascore
    • 70 Critic Score
    Scorn is an atmospheric masterpiece that wants you to be smart, logical, and mindful. If you are not, then it will feel more like a frustrating tease than a disturbing journey of discovery.
    • 67 Metascore
    • 60 Critic Score
    If you are new to skateboarding, chances are Session: Skate Sim will frustrate you more than impress you, but if you live for the board, it will provide you with an unrivaled simulator worth playing.
    • 54 Metascore
    • 65 Critic Score
    Hokko Life, from developer Wonderscope, is another game in the farming and life simulator genre. As is expected players can plant trees and flowers, catch butterflies, go fishing, interact with fellow residents, etc. While Hokko Life does manage to capture a much more laid-back and pressure-less atmosphere than some other games, it is still difficult for it to step out of the shadow of a particularly popular game in the same genre.
    • 68 Metascore
    • 65 Critic Score
    Steelrising is the latest game from developer Spiders, and while the premise of a robot army thwarting the French Revolution is certainly attention-grabbing, it doesn’t manage to consistently maintain that excitement. The character designs and environment are well done, but where Steelrising stumbles is the clunky movement and shallow RPG mechanics that fail to keep progression and combat exciting throughout. As a souls-like game, Steelrising is following in the footsteps of some highly regarded modern games, but it doesn’t quite live up to the standards that those games set.
    • 61 Metascore
    • 70 Critic Score
    Saints Row left me wanting more. Even the radio stations you can listen to and the track selection felt small in comparison to how bombastic of a soundtrack its past games had. While its side missions checked the open-world box of giving you something to do to keep you busy during or after you finish the story, most of them felt repetitive and only some truly captured the fun the games are known for thanks to some clever writing and line delivery.
    • 77 Metascore
    • 70 Critic Score
    I’d recommend Hard West 2 to just about anyone, even if you’ve never played the genre before. Some early growing pains are easily overcome and there’s just the right amount of tactics, exploration, story, and atmosphere. While not a revolutionary take on the mechanics, it’s a solid offering on all fronts.
    • 66 Metascore
    • 70 Critic Score
    Vampire: Swansong starts off by thrusting you right into a mystery that involves deceit, politics, and betrayal, and continues to unfurl through the course of levels that incorporate conversations, puzzles, and lots of exploration. Fans of Telltale and Hitman games will appreciate Swansong’s approach to discovery, but its lore-heavy storyline and questionable design choices can alienate others.
    • 55 Metascore
    • 60 Critic Score
    Dolmen gives you an average experience that invites you into a mysterious world but is plagued with hitbox issues, linear hallways, and bland design choices that bog it down. It does have some redeeming RPG qualities, but you will often find yourself fighting with the game more than with the enemy in front of you.
    • 72 Metascore
    • 70 Critic Score
    This is good but it could have been great. Fans who wanted more story and more Ash Williams will be disappointed. Though the PvP can be engaging at times there’s a few broken elements to the gameplay that need fixing so players and demons go head to head on an even battlefield. The rest is your standard loot, fight, complete objectives multiplayer game. In its current state I was left wanting more: more story, more gameplay scenarios, and way more Bruce Campbell.
    • 87 Metascore
    • 70 Critic Score
    I’m going to watch closely what happens with GT7 after the release, and I’ll be happy to hop back in once Polyphony Digital figures out the fans’ complaints and addresses them properly. Gran Turismo 7 has potential to become a truly great game one day, but it’ll require hard work from the devs.
    • 64 Metascore
    • 70 Critic Score
    Visually, Elex 2 is uninspiring and lacks a competent UI to make its plethora of quests enjoyable to keep track of and complete. Its visuals are also severely lacking for a game where its whole world is filled with interesting people to meet and various locations to explore. Once you get past this initial shock, however, you will realize Elex 2 is a solid RPG with a unique story that grows on you over time.
    • 71 Metascore
    • 70 Critic Score
    By the time the credits had rolled I didn’t feel much beyond “that was a video game”. Which is fine, SW3’s combat has been finely tuned, but it takes so many pages from Doom Eternal’s playbook it begs the question of why people shouldn’t just go play that game instead. SW3 doesn’t offer a riveting story, it plods forward without any surprises or a real hook, and ends as generically as it begins.
    • 73 Metascore
    • 70 Critic Score
    Games like Inside set the bar very, very high for side-scrolling narrative art games and I’ll give credit to FAR for trying but, ultimately, there’s more art than substance here. You’ll have a good relaxing time playing it but don’t expect a tour de force. Expect a casual cruise, not an epic voyage.
    • 75 Metascore
    • 70 Critic Score
    And there is one more advantage of GRID Legends over its ancestor – graphics, obviously. Actually, the game looks really pretty on its own terms and won’t be ashamed in front of Forza or even Gran Turismo 7. Rain is especially well done; it may be the first time when I was impressed by weather effects nearly as much as in DriveClub (yup, the one released in 2014; this game still has stunning graphics). Also environments are very detailed and decorated with dense crowds of people or fireworks.
    • 80 Metascore
    • 70 Critic Score
    Overall, it’s a calm and relaxing journey through a strange fantasy world that will be exactly what some players are looking for.
    • 81 Metascore
    • 70 Critic Score
    Lost Ark is a beautiful and engaging MMORPG, which is surprising considering the game has been on the market for over three years already. Fans of the genre will enjoy all the staples that the genre has become known for, but for others, the repetitive combat and linear quests can bog down the experience somewhat. But overall, while it may not exceed any expectations, Lost Ark does set a standard for what modern MMORPGs should strive for.
    • 66 Metascore
    • 60 Critic Score
    Know by heart feels personal, that’s for sure. Ice-Pick Lodge told us an interesting story, set in an even more interesting place and time. I just wish they built an interesting game around it as well.
    • 81 Metascore
    • 65 Critic Score
    Replaying the same level over and over again to grind out XP you need to advance isn’t a challenge, it’s poor design. Randomly making your enemies invincible to spice up the difficulty isn’t a challenge, it’s poor design. I could go on, but I think this review is becoming like one of Sifu’s levels – endlessly repeating itself.
    • 69 Metascore
    • 50 Critic Score
    A step backwards from what was an enjoyable experience with Outbreak. At least then your operators fitted into the rough categories of soldier, medic, or heavy. Extraction is a mess by comparison, with operator abilities, gadgets, and guns never coalescing into something that makes any real sense gameplay-wise. The whole thing is a missed opportunity.
    • 63 Metascore
    • 70 Critic Score
    When your squad is working together, Battlefield 2042 feels amazing. If you go at it alone or if your team ditches you along the way, the game feels too big to make you feel like you’re making an impact. As impressive as it looks, this shooter needs some love to polish off its rough edges and it needs a dedicated community of players to help its Portal mode achieve its true potential.
    • 64 Metascore
    • 65 Critic Score
    Hammerting has grown a lot since its time on Early Access and recently got some updates prior to its release. Yet while it has all the makings of an engaging sim, a handful of glitches and odd gameplay choices mar its potential. Right now, the game is sure to give you hours of colony-building fun, but it needs more fine-tuning for it to feel truly fulfilling.
    • 78 Metascore
    • 60 Critic Score
    The second entry in the Blue Reflection series, Blue Reflection: Second Light, is great for anyone looking for a casual RPG. The combat can be slow and repetitive, and the fanservice certainly leaves a uncomfortable feeling hanging over much of the game, but underneath all that is a solid RPG with a captivating mystery at its center.
    • 67 Metascore
    • 55 Critic Score
    So, is there any reason to play Bright Memory: Infinite? Unless you’re curious about what can a single person achieve in the video games industry (at least in terms of development alone; Zeng Xiancheng had help from the publisher, composer, etc.) – there isn’t. Otherwise, you should pick any other shooter, especially Shadow Warrior, if mixing guns and swords sounds good to you.
    • 73 Metascore
    • 70 Critic Score
    Call of Duty: Vanguard is built like a rollercoaster so you have your highs, your lows, and moments that flatline. There’s no question its three modes are fun to play and offer fans enough content to keep them busy for some time, but this is Call of Duty, after all. Until Activision does something completely different with the series, don’t expect it to feel too different each year.
    • 69 Metascore
    • 60 Critic Score
    Project Zero: Maiden of Black Water arrives just in time to celebrate Halloween as well as the series’ 20th anniversary. Unfortunately, a combination of clunky gameplay, impractical character decisions, and overused text exposition hold this game back from where it could be. Using the camera obscura to excorcise ghosts is tense and exciting, and the exploration isn’t half bad, but it’s not enough to tip the scales in the right direction.
    • 68 Metascore
    • 65 Critic Score
    At its best, War Mongrels is a smart and challenging RTT game that really exercises your logic skills and makes you take a minute to gather your thoughts before acting on them – otherwise you die. And you will die often as you explore all of its fun features exploit your surroundings and character abilities. Sadly, this RTT game also tends to take advantage of your patience with its messy controls, irksome voice acting, and bugs that can lead to frustrating moments that make you want to stop playing. It’s rewarding when it works in your favor, but its rough edges will surely turn the fun into a struggle.
    • 77 Metascore
    • 70 Critic Score
    B4B has so much potential and if it does end up getting the classic versus mode so many L4D fans want so badly then it will end up being a near-perfect game. For the time being, it’s a solid bit of zombie slaying fun that’s a cut above some of the other undead shooting gallery games out there. I just hope Turtle Rock gets the message and brings classic versus mode back from the grave, because the current incarnation of PvP is dead on arrival.
    • tbd Metascore
    • 65 Critic Score
    Succubus seems to be a step up from Agony in many ways. It stands to reason then that Madmind’s next game, whatever that may be, will be significantly better. I hope that’s’ the case because there’s obviously talent in this studio… it just needs to harnessed in the right direction to make something truly engaging and memorable on the next go ‘round.
    • 54 Metascore
    • 65 Critic Score
    Away: The Survival Series sounds great on paper, as its nature documentary format gives it a charming quality you wouldn’t expect to work. And yet it does, to some extent. At the same time, its execution could still use a lot of work, leading to an adventure that tries to impress, but misses the mark due to some technical shortcomings that mar the experience. Its soundtrack, narration, and surprisingly detailed world make it worth checking out, but you probably won’t stick around for the next episode if things stay the way they are.
    • 78 Metascore
    • 65 Critic Score
    Hot Wheels Unleashed is a pure arcade racer. Drift on corners, push boost on straights, be first on the finish line – these are the principles. It is as simple as it is fun. With great sense of speed, fierce competitors, and twisted track designs, races are dynamic, vigorous, and exciting… At least during the first three hours.
    • 87 Metascore
    • 70 Critic Score
    It feels sometimes like Deathloop couldn’t decide what it really wanted to be. Stealth game? Bullet opera? Retro-cool ‘60s spy romp? Mind-melting time travel story? When it tries to be all of these things at once, it ends up not being very much of anything. I liked the core concept but after twenty hours I didn’t feel like I knew more about how an island could get stuck living the same day over and over than I did at the outset.
    • 71 Metascore
    • 70 Critic Score
    Quality-of-life improvements here and there, preserving its online modes, and additional content would have made this the “ultimate” trilogy fans may have been hoping for. Instead, newcomers will enjoy playing one of the best, if not most challenging, action games ever made and older fans will remember why they fell in love with the series in the first place, all of its flaws included.
    • 70 Metascore
    • 60 Critic Score
    Mario Golf: Super Rush brings some genuinely fun and unique ideas to the franchise. Unfortunately they just don’t seem to have lived up to their potential just yet. The upcoming DLC could make this game a lot better, but it shouldn’t need to. It’s a shame because there is a really great game hidden somewhere in here, and there is no doubt it can make for a really fun game night. But, as is, Mario Golf: Super Rush doesn’t seem to have the longevity and replayability that you might come to expect from a Nintendo title, especially a game with Mario at the helm.
    • 68 Metascore
    • 60 Critic Score
    The answer is, sadly, too much. Sniper Elite delivers up some satisfying VR x-ray sniper kills, but once the novelty of that wears off, grinding through the rest of the campaign ends up being a bit of a chore. With no villains, real story, or any actual history to absorb, the game drifts through a seven-and-a-half-hour campaign of fight enemies, complete objective x, rinse, and repeat. This is such a shame when there was so much potential to really innovate in VR – but that seems to be the last thing Rebellion set their sights on.
    • 72 Metascore
    • 60 Critic Score
    At times Monster Slayer becomes a super immersive experience, and it’s always a joy to discover a new monster during a different time of day or when the weather changes. When that sense of wonder wears off after lots of grinding and walking around to find more monsters, you may begin to question whether you want to keep going. If you do, things get better as you stronger, but the path of a witcher is an arduous one and requires lots and lots of battles.
    • 59 Metascore
    • 70 Critic Score
    As Blightbound emerges from its year in Steam Early Access one can’t help but think that it might be doing so a bit too early. Lingering issues with the pretty visual elements overlapping each other, uneven party balance, repetitive loot with lackluster stats, AI/single player issues, and a bare-bones leveling design suggest that this game could do with more fundamental development work before taking the main stage. With its creative art and engaging voice talent, there is definite potential here for a terrific dungeon crawler, but the overall elements just have not entirely come together as of yet.
    • 78 Metascore
    • 70 Critic Score
    Unbound is a middle of the road platforming experience with some nice art but some rough edges when it comes to difficulty scaling and design. Unforgiving sections also hold the game back and without a great story to push you through the hard parts it winds up being a tough sell. If you’re into the Dark Souls level of challenge then go forth and platform. More casual players will want to seek out something more palatable.
    • 70 Metascore
    • 70 Critic Score
    Developers from the Polish studio Red Dot Games have chosen the path of slow evolution of their brand – I'm still waiting for a revolution. I wanted a shiny new car straight from the factory – instead I got a decent used car, which, albeit pretty and working, isn't that spectacular.
    • 72 Metascore
    • 70 Critic Score
    Overall, this is a great game that is bogged down by a handful of issues. Many of the problems with this game come from the genre it’s replicating but Cris Tales still manages to add some new and exciting mechanics. Going forward it will be exciting to see what new and creative ideas Dreams Uncorporated thinks of next.
    • 71 Metascore
    • 70 Critic Score
    Hoa
    “Hoa” means flower in Vietnamese, so it makes sense for the game to be ephemeral, delicate, and yet beautiful all at once. If you strip away its art and music, would be a very boring game. But its art direction and wonderful soundtrack truly turn it into a playable piece of art that you just want to explore. Where it lacks in ingenuity, Hoa makes up for in the mood it creates for you within its short life.
    • 73 Metascore
    • 70 Critic Score
    Stressful yet relaxing, realistic yet laughably stiff at times – Bus Simulator 21 is full of contradictions some will appreciate and others won’t understand. It succeeds in giving you a faithful recreation of what it’s like to drive around a bus all day and all the ups and downs that come with the job. It also keeps things as safe as possible causing it to be as mundane as, well, driving a bus all day.
    • 63 Metascore
    • 70 Critic Score
    If you can forgive a pretty forgettable combat system you’ll have a pretty decent fantasy romp with King’s Bounty II.
    • 71 Metascore
    • 65 Critic Score
    Like a weathered axe, Song of Iron needs polish. Its combat needs refinement, its bugs are frustrating, and its ability and item system need to be fleshed out more. Where it shines is in its soundtrack and presentation that showcase the ideas one person had to create the game he envisioned. And with its credits hinting at a sequel, there is no place to go but up.
    • 73 Metascore
    • 70 Critic Score
    I will say the amount of art, voice overs, and unique environments is really impressive. You’ll still have to do plenty of reading but they do a good job of making the world look, feel, and sound unique. Everything feels handmade and it almost makes me think if this developer team remade Fallout I just might make time for that trip back to the wasteland.

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