GameOver.gr's Scores

  • Games
For 2,598 reviews, this publication has graded:
  • 45% higher than the average critic
  • 6% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Legend of Zelda: Skyward Sword HD
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
2598 game reviews
    • 65 Metascore
    • 60 Critic Score
    Just when you got invested in the beautiful world of Basswood and started to learn more about the great characters, the moment you feel like the very interesting story is about to take off, the game abruptly ends, rushing to tie up just a few of the many loose ends. The player is left staring at the screen, awaiting the last part of a game that will unfortunately never arrive, leaving a bittersweet taste in the mouth for something that could have been great, not simply good.
    • 68 Metascore
    • 60 Critic Score
    Rarely have we witnessed such a betrayal of a perfectly good game by the very company that owns it. Drawing the spotlight for all the wrong reasons, Battlefront 2’s progression system and Loot-fest extravaganza are downright hostile to the people who just want to enjoy the game. EA seems to have taken on the corrupted mantle of the Emperor and, despite the truly awe-inspiring Star Wars themed playground that DICE has faithfully built, Battlefront 2 has an unpleasant Anakin Skywalker vibe to it.
    • 66 Metascore
    • 60 Critic Score
    While the ideas behind Shades of Darkness are nice, we cannot in good conscience recommend a game that has obviously bypassed its beta testing. When it gets fixed though, it will be an interesting addition to the Heroes of Might and Magic universe.
    • 67 Metascore
    • 60 Critic Score
    Rare’s newest endeavor has laid the foundation for a great game, an experience like no other, but at the same time -and at in its current state- Sea of Thieves is barren, empty and with little to do after the first 4 to 5 hours of traveling through the seas.
    • 57 Metascore
    • 60 Critic Score
    Sonic Forces has the power and the duration of fireworks. It is at points spectacularly beautiful and smooth, but it is extremely short, easy and offers little you have not seen before.
    • 75 Metascore
    • 60 Critic Score
    Jack Move is almost a curiosity. A JPRG that is barely reaching the 8-hour mark, but at the same time it’s built exactly for that short length. A pocket sized JRPG then for the fans of the genre which may want a short break from the 20, 30, 80 hours epic journeys.
    • 59 Metascore
    • 60 Critic Score
    We were expecting much more from Supermassive Games, the guys behind the sleeper hit Until Dawn. Unfortunately, The Inpatient is a very slow and rather bland prequel to Until Dawn that immediately captivates players with its eerie atmosphere and superb graphics, but fails in almost every other aspect.
    • 71 Metascore
    • 60 Critic Score
    Surely not one of Platinum Games' best moments, but as a budget title this online brawler can offer some enjoyable mindless action.
    • 66 Metascore
    • 60 Critic Score
    Driveclub VR offers a nice gameplay experience in the most complete package seen in a PSVR game to date. Too bad that most players won’t be able to disregard the low tech graphics and the quite high nausea factor that hits in after 10 minutes of gameplay.
    • 51 Metascore
    • 60 Critic Score
    This tactical RPG from Cyanide implements some charming ideas, but it suffers from repetition and bland, poorly designed levels.
    • 63 Metascore
    • 60 Critic Score
    The second part of the Chronicles spin off saga retains the mediocrity of the previous chapter, albeit without the visual flairs that we saw in our trip to China. The chapter of India is unspectacular in both its combat and its visuals, and in the end it could be described especially succinctly as bland.
    • 69 Metascore
    • 60 Critic Score
    Wolfenstein Youngblood experiments with new ideas adding RPG, shooter-looter and open-world mechanics to a well-established formula, but ends up being a mixed bag. The gunplay, the graphics and the action are top-notch. On the other hand, the storytelling, the mission structure, its characters and the unpolished co-op gameplay fall short.
    • 68 Metascore
    • 60 Critic Score
    Bubble Bobble 4 Friends is exactly what you expected it to be regarding it’s name and legacy. The problem is that it doesn’t try to be anything more than just a family friendly game. And besides that, it lasts just for a few hours and costs a lot for what it provides.
    • 61 Metascore
    • 60 Critic Score
    A game ideal for kids that showcases the gameplay made possible by the Move controller. Too bad it's way too short and repetitive.
    • 63 Metascore
    • 60 Critic Score
    Once again Bungie has failed to deliver what was expected by most of its following. This DLC's additions to the main game are almost superficial with the repetition, the main flaw of Destiny's design, being its bane.
    • 68 Metascore
    • 60 Critic Score
    It is a game that has an interesting premise and some bold ideas, with quite a few of them really working, but in the end it gets a bit boring and quite repetitive.
    • 74 Metascore
    • 60 Critic Score
    This time, the campaign mode is mostly based on co-op and action, rather than a horror experience. A quite pleasant surprise is the many four-player online co-op modes, thought the campaign is mostly disappointing and it fails to compete with its two predecessors.
    • 70 Metascore
    • 60 Critic Score
    Although the "director's cut" edition is slightly worse than the original, Deadly Premonition remains on the most bizarre games ever made. If you are in the mood for something completely unique try it out, but be prepared for a strange ride.
    • 73 Metascore
    • 60 Critic Score
    With an identity of its own, some clever ideas and a well written story, Pandora's Tower can be quite charming. On the downside, some of its gameplay mechanics simply don't work.
    • 75 Metascore
    • 60 Critic Score
    This time, the campaign mode is mostly based on co-op and action, rather than a horror experience. A quite pleasant surprise is the many four-player online co-op modes, thought the campaign is mostly disappointing and it fails to compete with its two predecessors.
    • 58 Metascore
    • 60 Critic Score
    If nothing else, Dreams of Another is a unique third-person game. Its dreamlike visuals and intriguing “no creation without destruction” gameplay concept immediately draw attention and pique curiosity. However, its experimental nature doesn’t fully pay off, as the tiring gameplay, sluggish pace, and a story that fails to make sense quickly wear down that initial interest.
    • 48 Metascore
    • 60 Critic Score
    Aliens Colonial Marines is a half baked cake. The recipe and the pictures look delicious but the implementation reveals the only obvious thing: The game's age. Old look, old feeling and old design. Some fresh ideas, a fun multiplayer mode and decent fan service save the day.
    • 65 Metascore
    • 60 Critic Score
    Steel Seed delivers a competent but unremarkable stealth-platforming experience. While a few set pieces add brief excitement, the game ultimately leans too heavily on familiar stealth mechanics, standard platforming, and a generic sci-fi setting.
    • 59 Metascore
    • 60 Critic Score
    There are some good additions in this package that truly show what PSVR is capable of, but they never get to be more than a glorified showcase for the technology.
    • tbd Metascore
    • 60 Critic Score
    While Tiger Blade shows promise of becoming a truly good speedrunning arcade VR game (after some major patches), it currently suffers from significant character character handling issues that hamper the overall experience.
    • 75 Metascore
    • 60 Critic Score
    Thanks to its nice and quite unique aesthetic that looks like its drawn with a pen, comic style, Saviorless can draw the attention of platform fans. Its a short and mature adventure, with serviceable platforming, albeit overtly simplistic in all its aspects (other than the visuals), be it its gameplay, puzzles and storytelling.
    • 77 Metascore
    • 60 Critic Score
    As it happened with JoyMasher's previous games, here too our engagement was ultimately deemed enjoyable, as Moonrider satisfactorily treads on the easily digestible dictates of the genre and transports us convincingly and nostalgically to the older days of two-dimensional action platformers.
    • 68 Metascore
    • 60 Critic Score
    What starts as a fascinating tale of a psychological horror game, soon changes into a repetitive experience that feels like it drags on even in its short length of less than two hours.
    • 71 Metascore
    • 60 Critic Score
    Unfortunately Just Cause 3 turned out to be one of the biggest disappointments of this year. It’s marred by erratic frame rate, excruciatingly long loading times accompanied by extremely basic mission design, and an island that seems like it was enlarged tenfold by just copying and pasting the same environmental assets over and over again.
    • 57 Metascore
    • 60 Critic Score
    Lila's sky Ark is an interesting alternative amongst the indie genre. It thrives in its retrospective references and its intriguing universe, that's for sure, although that does not make up for its serious lack of key gameplay elements and design. Nonetheless it worth a try for some nostalgic trips.

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