Gameliner's Scores

  • Games
For 473 reviews, this publication has graded:
  • 42% higher than the average critic
  • 5% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Halls of Torment
Lowest review score: 30 Extremely Powerful Capybaras
Score distribution:
  1. Negative: 19 out of 473
484 game reviews
    • 65 Metascore
    • 60 Critic Score
    Daemon X Machina: Titanic Scion builds on its predecessor with flashy combat and deep customization, but not all ideas land equally well. Aerial battles and repetitive sidequests slow the pace, and the story lacks depth to leave a lasting impact. The result is an enjoyable yet uneven experience, best suited for fans of the genre.
    • tbd Metascore
    • 60 Critic Score
    Centum isn’t a particularly good game, but it is a memorable experience. Push through the sluggish start, and its fever-dream audiovisual trip and confronting themes will stick with you. The question is: is that experience worth it to you?
    • 77 Metascore
    • 60 Critic Score
    Legacy of Kain: Soul Reaver 1 + 2 Remastered offers an intriguing story and nostalgic exploration, but outdated mechanics and repetitive combat hinder the experience. It's an interesting trip down memory lane and is great at times, but also leads to significant frustration occasionally.
    • 78 Metascore
    • 60 Critic Score
    In theory, RoadCraft holds a lot of cards to become a brilliant road working sim, but ultimately suffers from Saber's inability to pick a lane and stay on it. Convoluted controls make it a daunting chore for the casual gamer, while the simplified execution of some construction tasks deem RoadCraft unfit to be a true sim. Combine this with some questionable physicsand frustrating vehicle characteristics, and one can only conclude that there's quite some roadwork to be done to make RoadCraft the game it ultimately deserves to be.
    • 75 Metascore
    • 60 Critic Score
    Thief's long awaited re-emergence turns out to be a mixed bag. While developer Maze Theory nails the concept of what made Thief great in the past, bugs and standard VR control tropes tend to steal the thunder of what could have been a decent Thief instalment. The experience could have been solid gold, but for now it's merely silver plated.
    • 78 Metascore
    • 60 Critic Score
    Big Hops features excellently designed core systems, but ultimately doesn’t do enough to truly motivate players to keep going. If you’re here purely for flashy 3D platforming, you’ll have a great time hopping through cozy, colorful environments, but those seeking tight level design, a compelling narrative, or long-term depth will hear a less pleasant croak. In the end, it’s a very typical debut 3D platformer, brimming with potential and clear learning moments for Luckshot Games.
    • 70 Metascore
    • 50 Critic Score
    NORSE: Oath of Blood has kept me engaged with its well-utilized Norwegian setting and linear storytelling that integrates well with the gameplay. The combat is fun, offering freedom in positioning and combos, though it lacks challenge. Building and managing your settlement provides a nice break from the combat. Despite enjoying the missions, numerous bugs and issues prevent the game from being fully successful, but I remain hopeful the developers will address them soon, as it has rekindled my interest in turn-based combat games.
    • 60 Metascore
    • 50 Critic Score
    Endless Ocean: Luminous invites players to dive into a serene underwater world, offering a relaxing and visually stunning exploration experience. The game’s calming atmosphere and beautiful aquatic environments make it a perfect escape, though it might not appeal to those looking for more action-packed gameplay. It’s a tranquil adventure that encourages players to just keep swimming, ideal for those who enjoy peaceful exploration and marine life.
    • 67 Metascore
    • 50 Critic Score
    Clue: Murder by Death oozes charm and nails the whodunnit vibe, with clever companion mechanics and a ticking clock that keeps the tension high. Sadly, the bloated mansion, limited inventory, and forced repetition drag the experience down. The game is brilliant in concept, yet flawed in execution. However, for under twenty bucks, mystery fans might still find it worth the sleuth.
    • 68 Metascore
    • 50 Critic Score
    You can tell from the start that Ruffy and the Riverside is the studio’s first outing. It wins points with its cheerful tone, creative mechanics, and nostalgic flair, but once you scratch beneath the surface, the cracks begin to show. A weak narrative, uneven graphics, an undercooked SWAP feature, and technical hiccups all add up - leaving a 3D platformer with promise, but still clearly in need of polish.
    • 76 Metascore
    • 50 Critic Score
    Demon’s Mirror offers an intriguing blend of roguelike deckbuilding and puzzle mechanics but struggles with a steep learning curve and RNG dependency. While the unique puzzle integration adds tactics, the balance can feel forced at times. A solid but not groundbreaking choice for strategists.
    • 53 Metascore
    • 50 Critic Score
    Test Drive Unlimited Solar Crown has solid gameplay and an excellent setting, but is plagued by severe technical issues that ruin the experience. Frequent server problems, framedrops, and graphical shortcomings make it feel more like an early access title than a full-priced game. Despite its potential, the game’s online-only design and performance issues prevent it from delivering on expectations.
    • 73 Metascore
    • 50 Critic Score
    Escape from Tarkov delivers unmatched realism and punchy audio, but it’s still a ruthless, cluttered challenge with big technical problems. If you’re after an ultra-realistic shooter, this is the one — just be ready to treat it more like a lifestyle than a quick gaming session.
    • 68 Metascore
    • 50 Critic Score
    Tripwire Interactive clearly has its hands full with Killing Floor 3, as many of the game’s systems are simply not up to par. Visually, it’s a disappointment — not only does it fall short graphically, but the character and weapon designs range from generic to outright ugly. Thematically the game often misses the mark, mission design quickly becomes repetitive, and performance issues alongside an aggressive in-game shop add to the frustration. What keeps it from completely falling apart is the core gameplay, which, while far from groundbreaking, is entertaining enough to get your blood pumping. Perhaps Killing Floor 3 is a truly authentic Killing Floor experience, in the sense that Tripwire Interactive will need a few more years of work before the game reaches the level of quality it aims for.
    • 74 Metascore
    • 50 Critic Score
    Creatures of Ava offers a familiar 'collect and save' experience with charming visuals, but lacks the depth and innovation to truly stand out. While it’s enjoyable for a while, it doesn’t quite capture the magic needed to keep players fully engaged.
    • 68 Metascore
    • 50 Critic Score
    Chains of Freedom features a post-apocalyptic world with potential, but its weak plot and bland characters fail to make the story compelling. While crafting items from gathered materials adds some strategic depth, exploration is linear and the environments are unremarkable. The turn-based combat stands out thanks to diverse abilities and unlockable skills using bio-crystals. Unfortunately, poor enemy AI, frustrating pathfinding, and drawn-out battles hurt the overall pacing and enjoyment.
    • 74 Metascore
    • 50 Critic Score
    Wildgate is a tough game to pin down—it’s a fully-fledged multiplayer experience with deep, interconnected systems and distinct roles that offer something truly unique. However, its steep learning curve, poor matchmaking, and shallow PvE elements make it hard to recommend unless you're ready to fully commit. The odds of walking away satisfied feel about as slim as escaping with the Artifact.
    • 53 Metascore
    • 50 Critic Score
    What should’ve been a triumphant return for a long-dormant franchise ends up as a disappointing misfire. Legacy of Kain Ascendance shows flashes of promise—strong voice acting, a killer soundtrack, and some fun levels here and there, but they’re buried under clunky controls, odd design choices, and annoying difficulty spikes. Fans deserved better, and the series deserves another shot.
    • 68 Metascore
    • 50 Critic Score
    Star Wars Bounty Hunter offers a solid experience but fails to stand out as a top-tier title in the Star Wars universe. While it has its moments, the gameplay and design leave it feeling more like a missed opportunity than a must-play.
    • 75 Metascore
    • 50 Critic Score
    I appreciate Konami for taking risks on diverse indie projects, but Darwin's Paradox still needs significant work before it becomes truly worthwhile. Its charm and expressive animation can’t mask a shallow, low-impact story, and while flashes of creative mechanics shine through, they’re dragged down by tedious, dull, and occasionally frustrating sections. Ironically, despite its clear potential, Darwin's Paradox ends up feeling like a contradiction of what makes a puzzle platformer genuinely engaging.
    • 70 Metascore
    • 50 Critic Score
    Sniper Elite: Resistance feels more like a DLC for Sniper Elite 5 than a standalone game, with a lackluster story, boring protagonist, and repetitive missions. While the core gameplay remains solid, the game suffers from a lack of variety and innovation, while the challenge is diminished by the lack of enemies. Despite some highlights like the X-Ray Kill-Cam and the addition of propaganda missions, the game’s value is better suited for Game Pass rather than a full purchase.
    • 68 Metascore
    • 50 Critic Score
    Fairy Tail 2 is a fan-service title that offers the conclusion fans have been waiting for, but the repetitive battles and lack of depth make it feel shallow. Despite a decent story, it fails to match the immersion and excitement of other anime games like Naruto and DBZ.
    • 63 Metascore
    • 50 Critic Score
    Autopsy Simulator offers a grim and immersive experience that blends realistic autopsy procedures with unsettling horror elements. The game’s detailed mechanics and chilling atmosphere make it a unique entry in the horror genre, though its graphic content and intense themes might not be for everyone. It’s a gripping experience for those with a strong stomach, but not for the faint-hearted.
    • 62 Metascore
    • 50 Critic Score
    Shuffle Tactics is a promising game with a cool style, strong combat, and plenty of room to shape your own playstyle. However, it currently feels unfinished, with non-functioning buttons and poor controller support making it feel more like an early test build than a full release. There’s fun to be had for those who can look past the rough edges, but if you’re after a polished experience, it might be best to wait a bit longer.
    • 76 Metascore
    • 50 Critic Score
    The core question is whether Super Meat Boy works in 3D, and the short answer is: more often not than it does. While Edmund McMillen’s cult classic spirit isn’t entirely lost, much of what made the original shine fades away, from its blistering pace and tight controls to its compact level design, with 3D proving a poor fit for the formula. In the end, Super Meat Boy 3D isn’t a bad game but an inferior one.
    • 70 Metascore
    • 50 Critic Score
    Rusty Rabbit shows that NITRO PLUS has potential, but the execution sticks to mediocrity. For twenty bucks it’s not a bad deal, but it never really becomes memorable.
    • 70 Metascore
    • 50 Critic Score
    Nicktoons & The Dice of Destiny charms with its nostalgic cast, familiar worlds, and original voice actors, but doesn’t fully deliver on its potential. The lighthearted story works, yet shallow gameplay and technical hiccups hold it back. Fun for younger players or fans eager to revisit favorite characters, but those seeking a deep dungeon crawler or real challenge may be left wanting.
    • 69 Metascore
    • 50 Critic Score
    DALOAR's The Occultist feels like a typical debut project: filled to the brim with a lot of ideas of which a fair amount unfortunately fail to hit the mark. While checking boxes of stereotypical creepy locations and ghoulish encounters, The Occultist rarely impresses in storytelling and character development. The pendulum also feels like it could have done so much more for the gameplay. But hey, at least we got Doug Cockle to grunt you through this 6-hour long experience.
    • 71 Metascore
    • 50 Critic Score
    Just Dance 2025 is once again a solid party game with great music, perfect for a fun night with friends. However, Ubisoft offers little new, aside from a few extra songs. This means that there is no real need to buy this edition for returning players.
    • 75 Metascore
    • 50 Critic Score
    Promise Mascot Agency oozes style and originality but stumbles over its own structure. Only worth checking out if you're into slow-paced stories packed with Japanese weirdness.
    • 73 Metascore
    • 50 Critic Score
    All Will Fall offers a solid foundation for construction fans but feels like an Early Access game due to issues like AI pathing, a clunky camera, and repetitive events. Due to unlockable scenario’s there is progression. However, while there is enough content, the concept lacks depth, with little world-building. Overall, the game can be enjoyable for those who love building but falls short in terms of overall experience.
    • 66 Metascore
    • 50 Critic Score
    Echoes of the End begins with a promising story and stunning environments. The biggest drawback is the sluggish and unresponsive combat, worsened by technical issues and frustrating enemy encounters. Fortunately, that frustration is occasionally interrupted by well-designed puzzles. Myrkur Games had some good ideas for their first title, but they haven’t quite managed to turn them into a solid and enjoyable game yet.
    • 60 Metascore
    • 50 Critic Score
    Drag x Drive showcases the Nintendo Switch 2’s mouse feature but feels more like a gimmick. Fun for a quick play, but its dull design and limited content won’t keep you hooked. Using wheelchair basketball is a smart and fresh touch.
    • 73 Metascore
    • 50 Critic Score
    My enthusiasm for Laysara: Summit Kingdom has dropped, which is disappointing given its strong mountain setting and promising city-builder concept. The gameplay focuses heavily on fulfilling population needs, with limited production chains and objectives, making it feel more like a puzzle game than a strategic builder. The inability to rotate or upgrade buildings, combined with small building radii and no planning system, restricts creativity and player freedom. Although the game is visually appealing and accessible, it quickly becomes repetitive and fails to maintain long-term engagement.
    • 70 Metascore
    • 50 Critic Score
    Knights in Tight Spaces blends tactics and deckbuilding with strategic combat and a unique style. Unfortunately, a clunky UI and unbalanced decks cause frustration. With some tweaks, it could become a classic, but for now, it feels unfinished.
    • 74 Metascore
    • 50 Critic Score
    UMAMI delivers a charming, stress-free puzzle experience with its hand-painted style and warm atmosphere. Its low difficulty keeps it accessible but predictable, making it a cozy pick for casual puzzlers.
    • 55 Metascore
    • 50 Critic Score
    Sugardew Island has the potential to be a cozy farming sim, but its simplistic approach works against it. While the game looks beautiful and plays smoothly, repetitive gameplay and flat NPCs prevent the island from truly coming to life. It’s a relaxing experience for casual players, but seasoned farming sim fans may find it is a missed opportunity.
    • 54 Metascore
    • 50 Critic Score
    Nintendo Switch 2 Welcome Tour feels more like a paid manual than a real game. While it teaches you a thing or two, it simply doesn’t justify the €10 price tag. Only worth a look if you're a tech nerd or waiting for payday.
    • tbd Metascore
    • 50 Critic Score
    Captain Wayne – Vacation Desperation is a breezy blast to play, but it looks rough as hell and lacks even a shred — truly any shred — of professionalism. The gunplay delivers and you can blitz through levels like a bona fide boomer-shooter veteran, yet sparse level design, bargain-bin visuals, and an amateurish story keep your eyebrows raised for all the wrong reasons. There’s clear potential in Ciaran Games, but they may need a stint swabbing the deck before they’re ready to captain a fully realized, cartoon-fueled shooter.
    • 70 Metascore
    • 50 Critic Score
    A.I.L.A. shows that reality can be harsh and the virtual kind even harsher. Even with a solid foundation at their disposal, Pulsatrix unfortunately squanders an otherwise compelling psychological horror experience by dragging it to a sub-par level due to cumbersome combat controls, unintuitive inventory management and infuriating boss levels. A.I.L.A. carries with it the potential to be a decent, good looking psychological horror tale, but the current reality unfortunately tells us otherwise.
    • tbd Metascore
    • 50 Critic Score
    Tour de France 2025 struggles to make cycling engaging as a game, offering long races with limited strategic depth. While elements like aerodynamics and energy management are present, they aren't enough to create a compelling experience. Despite improvements in controls and graphics, the game suffers from bugs, poor animations, repetitive commentary, and low visual variety. The removal of split-screen co-op and controller-only support further narrows its appeal, and the lack of replay value makes it hard to recommend.
    • tbd Metascore
    • 50 Critic Score
    MotoGP 24 for the Nintendo Switch falls short of expectations, with performance issues and compromised visuals detracting from the racing experience. While the core gameplay remains intact, the lack of polish makes it difficult to recommend on this platform. Fans of the series might enjoy it on other consoles, but the Switch version struggles to keep up, missing the mark for an optimal racing experience.
    • 66 Metascore
    • 50 Critic Score
    Harry Potter: Quidditch Champions has solid controls and instantly immerses you in its magical world, but it lacks sufficient content to keep players engaged long-term. With an online player base required and limited team sizes, it risks facing a quick decline similar to other online-only games. At its current price, it may leave players wanting more.
    • 65 Metascore
    • 50 Critic Score
    Gear.Club Unlimited 3 leans almost entirely on its Story Mode, yet even that fails to truly pull you in. Beyond that, frustrations stack up – clunky handling, technical hiccups and rubber banding – though the hub, duels and traffic-filled circuits offer brief flashes of promise. In the end, it falls short of must-have status, and you’re better off firing up GRID Legends instead.
    • 74 Metascore
    • 50 Critic Score
    Although the game looks stunning and has an amazing soundtrack, it falls short in key areas. The story takes a bit too long to get interesting, and despite beautiful environments, there’s little to explore or do beyond collecting items. This underutilizes the potential of the unique world it has.
    • 67 Metascore
    • 50 Critic Score
    AI Limit has a cool Sync system and diverse weapons but falls short in story, level design, and balance. Combat shows promise but suffers from poor timing. Only worth it for die-hard Soulslike fans who can grab it at a discount.
    • tbd Metascore
    • 50 Critic Score
    Service with a Shotgun delivers its charm with a smile, but one tinged with disappointment. While the premise is clever, its visual novel elements fall short — the writing lacks the emotional depth and pacing found in stronger titles. The attempt to mix multiple gameplay systems gives it a unique flavor, yet most of these mechanics are underdeveloped. Still, the personal vision of solo creator Nolyn Vansyckle keeps the game from collapsing entirely; like a quirky shop at the end of the street, it’s pleasant to browse, but ultimately offers little lasting reward.
    • 60 Metascore
    • 50 Critic Score
    Mortal Kombat: Khaos Reigns delivers solid characters like Cyrax, Sektor, and Noob Saibot, along with the usual MK humor and no load times. However, the DLC feels overpriced, offering only two hours of story content for a steep price of fifty euros. While visually impressive and enjoyable for hardcore fans, it’s hard to justify the cost compared to other entertainment options.
    • 67 Metascore
    • 50 Critic Score
    DK Island & Emerald Hunt tries to feel fresh, but mostly comes off as a quick cash grab. Fun for a short while, but the repetition kicks in fast and the fun quickly fades.
    • 76 Metascore
    • 50 Critic Score
    Motorslice shines when it leans into its strengths. Climbing massive machines and slick freerunning feel genuinely great. Unfortunately, clunky combat, unclear design choices and the weird interaction between its main characters drag the experience down. If you can look past the rough edges, there’s a rewarding adventure here, but it’s not without frustration.
    • 75 Metascore
    • 50 Critic Score
    Everything is Crab is a charming roguelite with a strong visual identity and entertaining early hours, centered around building your own bizarre creature. The mix of evolution, combat, and time pressure creates exciting runs, but is held back by limited variety and strict RNG. Fun in short bursts, but it lacks the depth and freedom to stay engaging long-term.
    • 68 Metascore
    • 50 Critic Score
    Dead Reset has me in a bit of an impasse. One the obe hand, Dark Rift presents a fairly decent FMV with mostly adequate acting and an interesting gimmick of a death loop, in which bad choices can potentially be altered by making different ones in another cycle. But on the other hand, the developer reveals way too soon and in an obvious way that choices don't really matter all that much and story branching comes close to an Alabama family tree. If olny they could reset their own development proces to right some of these missteps...
    • 60 Metascore
    • 40 Critic Score
    Double Dragon Revive aims for arcade nostalgia but forgets what made those glory days fun. The gameplay’s flat, features feel unfinished, and the price is steep. Old-school fans might still squeeze a few hours of fun out of it, but you should wait for a discount.
    • tbd Metascore
    • 40 Critic Score
    Paw Patrol Rescue Wheels: Championship starts strong with its license and monster truck charm, but quickly crashes due to endless repetition and sensory overload. Even kids lose interest fast. At €39.99, you'd be better off with pricier alternatives.
    • 53 Metascore
    • 40 Critic Score
    Hunter × Hunter: Nen × Impact has heart, but lacks punch. The tiny roster and short story mode won’t cut it for most, unless you’re a die-hard fan. For real fighting thrills and a proper brawling fix, you're better off elsewhere.
    • 55 Metascore
    • 40 Critic Score
    Star Wars Episode 1: Jedi Power Battles 2025 is essentially a rerelease with minor improvements like extra characters and couch co-op, offering a nostalgic trip for fans at an affordable price.
    • 59 Metascore
    • 40 Critic Score
    Crown Wars: The Black Prince feels more like a mobile game than a full-fledged strategy title, with its simplified mechanics and repetitive gameplay. While it offers a historical setting with some tactical elements, the overall experience lacks depth and polish. It may appeal to casual players or those new to the genre, but seasoned strategy fans are likely to find it underwhelming and lacking the complexity they expect.
    • 76 Metascore
    • 40 Critic Score
    Planet Coaster 2 introduces some fun new features like pools and water rides but falls short in interface and management mechanics, hampering the gameplay experience. Visually impressive, yet limited content and performance issues leave it feeling unfinished and disappointing for a full-priced game.
    • 51 Metascore
    • 40 Critic Score
    While hints of greatness linger in the streets of Industria 2's Nordvold, one can not deny that Bleakmill has work to do to let that greatness come to light. As of now, Industria 2 feels more like an Early Access game, held back by missing assets, curios level design choices and mediocre combat. This is not the Industria(l) revolution the fans were waiting for.
    • 66 Metascore
    • 40 Critic Score
    Star Overdrive has a strong foundation with stylish hoverboard exploration and creative Keytar-based combat, but it falls short of its potential. The world feels empty, the protagonist lacks personality, and many creative ideas are confined to isolated segments. It’s a game with a great concept, but the execution doesn’t quite deliver.
    • 58 Metascore
    • 40 Critic Score
    Visually striking and ambitious, Dreams of Another struggles with shallow gameplay and poor execution.
    • 73 Metascore
    • 40 Critic Score
    EA and PopCap could have easily let Plants vs. Zombies: Replanted blossom, but instead we got a port overrun with weeds. Sure, the classic strategic gameplay still shines, and there’s plenty of content and modes to enjoy, but several baffling choices hold it back. Downgraded visuals, removed dynamic music, a mishmash of UIs from different versions, and tone-deaf art direction all make this version feel lifeless. Plants vs. Zombies remains a fantastic strategy game, but Replanted is far from the best way to experience it—and both the game and its loyal fans deserve better then this.
    • 54 Metascore
    • 40 Critic Score
    Funko Fusion struggles to find its audience, with repetitive gameplay, messy narrative, and dated franchises that may not appeal to everyone. While the game looks visually good and the Funko figures are well-represented, the mix of childlike focus, challenging puzzles, and creepy story makes it feel mismatched. Ultimately, it lacks clear direction and doesn’t justify its full price.
    • 59 Metascore
    • 40 Critic Score
    Unknown 9: Awakening has a unique story but suffers from poor execution, leading to a disconnect with the world and characters. Clunky controls, sluggish animations, and limited enemy AI further hinder the experience. As it stands, the game isn't worth recommending.
    • 76 Metascore
    • 40 Critic Score
    Dragon Age: The Veilguard misses the essence of earlier Dragon Age games, turning the dark fantasy world into a childish fairytale with shallow dialogue and limited, impactless choices. The game is linear and fails to honor the rich lore, intriguing characters, and complex choices the franchise is known for. Although the combat is smooth and visually impressive, it lacks depth and doesn’t fit the world.
    • 60 Metascore
    • 40 Critic Score
    Critter Café is full of lost potential. While it’s cute, runs well, and has simple controls, it’s held back by repetitive gameplay, limited activities, and childish dialogue. With more world interaction and expanded gameplay, it could have been a far more enjoyable long-term experience.
    • 69 Metascore
    • 40 Critic Score
    If Bye Sweet Carole has one thing going for it, it's absolutely going to be the classic 80's Disney vibe that guarantees some beautiful cutscenes. Unfortunately, that's where the fairytale ends for Little Sewing Machine's horror-esque puzzle platformer, in which frustrating controls, progress limiting bugs and poor audio dampen the overall experience to the point where you might lose interest before the clock strikes twelve. A lot of these issues are fortunately solvable, but for now, Bye Sweet Carole is a rabbit hole I'd rather avoid.
    • 71 Metascore
    • 40 Critic Score
    Commando: Origins was meant to revive the franchise after years of silence, but it falls short. There is no cohesive story and the missions feel quite random. However, the missions are varied and the commandos offer different strategies. Don’t expect a lot of freedom or creativity. Despite detailed gameplay mechanics, numerous bugs severely impact the experience, often forcing players to reload saves. With optimization issues also present, it's best to wait for a few patches before diving in to enjoy the nostalgic gameplay.
    • 29 Metascore
    • 30 Critic Score
    MindsEye feels like a massive missed opportunity: technically a mess, creatively lost. Even with future patches, there's little left to get excited about.
    • tbd Metascore
    • 30 Critic Score
    Extremely Powerful Capybaras is a cheerful but sloppy Vampire Survivors clone. The colorful style and co-op are fun, but bugs, lack of depth, and a weak console port make this capybara adventure too light and flawed.

Top Trailers