Gamekult's Scores

  • Games
For 824 reviews, this publication has graded:
  • 6% higher than the average critic
  • 1% same as the average critic
  • 93% lower than the average critic
On average, this publication grades 14.3 points lower than other critics. (0-100 point scale)
Average Game review score: 61
Highest review score: 90 Death Stranding 2: On The Beach
Lowest review score: 10 Duke Nukem: Critical Mass
Score distribution:
824 game reviews
    • 82 Metascore
    • 70 Critic Score
    Well polished at every level, whether the playlist or lining, Dance Central boasts an exemplary degree of finish and a great recognition of movements.
    • 82 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 80 Critic Score
    More than a reductive slot machine, Vampire Crawlers is a true roguelike deckbuilder and requires wits, reflexes, game knowledge and a taste for taking calculated risks. Building the perfect deck to wipe out skeletons by the dozen in a single turn is an absolute delight. The endless onslaught of colors, garish visual effects, loud noises and unlockables has all the pros and cons of an all-you-can-eat buffet, leaving the player satisfied and ready to burst at the seams for a very sharp price, yet also slightly nauseous after long sessions. Won't keep you from coming back for seconds, though.
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 90 Critic Score
    It's hard to find a single real flaw in PowerWash Simulator 2's shining armor. It's the perfect lo-fi game to chill out after a hard day's work. While new mechanics are sparsely used, post-launch content will continue to bring on the good times, to be sure.
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 90 Critic Score
    Funny, cruel, and painfully perceptive, The Outer Worlds 2 marks Obsidian’s triumphant return to the top of the RPG genre. Beneath a few minor technical blemishes lies a work of remarkable coherence and freedom, where every choice matters and every laugh stings. A brilliant, deeply humanist, and unmissable RPG that constantly reminds us why we love video games. And once it’s over, there’s only one thing you want to do: start all over again. Isn’t that the mark of a truly great game?
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 70 Critic Score
    With its polished gameplay and outstanding graphics, 2010 FIFA World Cup is truly brilliant […] but its price tag, 70€, is a bitter pill to swallow.
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 80 Critic Score
    We've played too many sports games those last years to be wrong: Top Spin 4 is one of those masterpieces, a milestone in the sports gaming genre.
    • 82 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 70 Critic Score
    The RPG aspect is so dominant that we forgive the technical issues and the lack of artistic ambition […] Deep but ugly, the sign of games that last.
    • 82 Metascore
    • 70 Critic Score
    For their first game, Wild Wits has created an adventure story that constantly gives us the impression of making the wrong choice, and the universe is so rich that it's difficult not to succumb. While the card game's mechanics are solid and offer small subtleties to help you stand out from the crowd, the battles still struggle to differentiate themselves from each other and prevent you from varying your approaches.
    • 82 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 70 Critic Score
    Battlefield 6 is, above all, a game of reconquest — an attempt to win back its historical community and to atone for BF2042. Under those conditions, the mission to deliver a classic “made in Battlefield” experience is fulfilled, and whether it’s in terms of gameplay, feel, or weapon balancing in multiplayer, it’s a solid overall success. In this context, it’s hard to see the franchise revolutionizing or even shaking up its formula, but the multiplayer aspect holds up well — and that’s what matters most right now. The few attempts at innovation, starting with the campaign, feel more like a desire to mimic Call of Duty than anything else, complete with that tiresome brand of Americanism — and we’re still angry about that story conclusion, which recalls the darkest hours of CoD. If you’re going to copy Activision, at least don’t take the bad stuff — though to be fair, we’ve already avoided the overabundance of ugly skins, and that’s already a pretty big victory.
    • 82 Metascore
    • 60 Critic Score
    This arcade racing game lacks some arguments in the long run.
    • 82 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 80 Critic Score
    Intense action, great visuals and impressive characters customization system, we are full of praise for this best episode of the saga gameplay-wise.
    • 82 Metascore
    • 60 Critic Score
    Is Ninja Gaiden 4 bad ? No. Yakumo advances the saga's gameplay in a modern fashion, but the new gameplay mechanics introduce a few means to easily cheese through encounters, partially undercutting the fighting game roots brought by the late Tomonobu Itagaki. And the level design is not good either, with recycled environments galore. But PlatinumGames' new, inexperienced team still brings in action game goodness with instant lightning-fast battles, gory executions and a few great bosses to make you try a new run in Master Ninja mode or complete the post-game trials. Ninja Gaiden 4 also probably is a good onboarding experience for series newcomers.
    • 82 Metascore
    • 60 Critic Score
    If reading this review gives you hives, it's no coincidence: that's exactly the feeling the author experienced for much of the time spent playing Trails Beyond The Horizon. It's high time for Falcom to have a wake-up call regarding its flagship series: by constantly offering the same structure (whether narrative, gameplay, or even exploration), even the most dedicated players will inevitably sigh at the inherent redundancy of this new installment, which simply rehashes an already worn-out formula. Boredom prevails over excitement, at least during the first long half of the game, and the multitude of characters paraded for the sake of fan service won't be enough (even for seasoned fans) to maintain interest in the long run. If you manage to get past the thirty-hour mark, a good game is hidden somewhere within. But this is a recurring issue that we wish we didn't have to point out anymore: once again, yet again, another Trails game only truly takes off after dozens of hours of gameplay. Perhaps it's time to return to the fundamentals: streamline this world and refocus the plot, and you'll have something worthwhile. As it stands, however, on the horizon of the Trails series, this is once again a bit of a slog, despite a story that is far more satisfying than that of its predecessor.
    • 82 Metascore
    • 60 Critic Score
    A good imitation [of Mario Kart], fun and clever, but so trivial.
    • 82 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 80 Critic Score
    This is a high-quality artistic and visual offering that has been made possible by flawless technical execution. It's hard not to be fascinated by our first transformation of the desert into a lush oasis teeming with fish, and when you add to that easy-to-learn and instantly rewarding surfing mechanics, you get a little gem that you'll forgive for its minor flaws.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 50 Critic Score
    Marvel Cosmic Invasion is far from a bad game, but it’s a major missed opportunity. It’s a technically flawless beat ’em up that chose the safety of past success over the cosmic daring its premise deserved. It suffers from Marvel’s current timidity and ends up feeling noticeably unbalanced when played solo. Its final score reflects only the raw quality of the pixel art and the sheer fun of its multiplayer mode. For anyone expecting a soft revolution, or even just a small step forward after Shredder’s Revenge, the disappointment hits hard. The talent is there, but the inspiration clearly took a holiday. Unless you’re a die-hard Marvel comics fan, it’s hard to recommend opening your wallet.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    With its great single player campaign and friendly multiplayer, we could even say that GoldenEye 007 is the best game adaptation of James Bond's adventures, if we expect, of course, the first GoldenEye 007, untouchable.
    • 81 Metascore
    • 70 Critic Score
    The Dishwasher: Vampire Smile splashes blood all over the Xbox Live marketplace again, this time with more tools and balance than in Dead Samurai. A valuable 2D beat'em up at a valuable price.
    • 81 Metascore
    • 60 Critic Score
    Marathon makes excellent use of Bungie's strengths, whether in its narrative, visuals, or gameplay. But despite this polished presentation, it remains a relatively conventional extraction shooter, and the few attempts to differentiate it—particularly the fast-paced and challenging combat and the hero system—fail to truly convince. There's no doubt the game will find the dedicated community it deserves for its undeniable qualities, but following the vibrant Arc Raiders unfortunately makes Marathon somewhat bland for the average player.
    • 81 Metascore
    • 80 Critic Score
    Despite a small-ish roster of characters at launch, 2XKO already offers a rich fighting game experience with deep systems, a sharp art direction and an extremely fun "coop mode". There's no doubt Riot Games will keep build on these strong fundamentals and 2XKO deserves to be supported as a strong alternative to more established fighting franchises.
    • 81 Metascore
    • 60 Critic Score
    The potential of Scribblenauts is still inherently powerful and sure will attract the largest number of people, but it's regrettable that 5th Cell was not able to get rid of these approximations.
    • 81 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 90 Critic Score
    Keeper effortlessly stands out as one of the most visually striking artistic directions of the year. We can only applaud Double Fine’s work for delivering something both captivating and sublime, as well as for its storytelling — subtle yet effective — and its surprising ability to humanize a lighthouse. While we’ll keep the surprises awaiting within the lighthouse to ourselves — as those twists do refresh the experience nicely — it’s hard not to feel a hint of disappointment at how simple the game remains in terms of overall challenge.
    • 81 Metascore
    • 70 Critic Score
    Atelier Yumia is an invitation to voluntary and controlled escapism. Through its mastery of secrets scattered across the map, combined with a more mature (albeit relatively simple) narrative, this new Atelier embraces its role in revitalizing the series with unprecedented flair. By the end of its lengthy experience, Atelier Yumia stands as the most complete yet most accessible entry in the series for newcomers—which was likely Gust’s main goal. In some respects, this new adventure does feel like a rough draft, particularly with its chaotic combat and a much less refined alchemy system than in previous installments. However, the leap forward from past attempts is so significant that we are more than willing to overlook some of its minor missteps.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Constance remains a modest game, yet manages to deliver a lovely experience with the means it has — and you can feel the heart behind it. Still, we would have liked its core progression to be less linear, and for it to fully embrace its original gameplay mechanics to give its combat a bit more flavour. But thanks to its superb art direction, the themes it tackles, and its precision in platforming, it remains an adventure well worth experiencing.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 81 Metascore
    • 70 Critic Score
    After a few mixed spin-offs such as Puzzle Chronicles, the unexpected success of 2008 in the reflexion gender is now back in favor.
    • 80 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    More than any other episode of the series, Revelations shows the limits of its gameplay - it is high time to revise. Yet Constantinople is a beautiful playground, full of things to do. The story provides some surprises and takes us into a pleasant adventure. All this is in addition to supporting a fully fleshed out multiplayer...But in the end it left a bitter taste left in my mouth.
    • 80 Metascore
    • 70 Critic Score
    Tempest Rising is basically a love letter to old-school RTS fans. It doesn't break new ground, but it brings back everything that mattered, and does it well enough to stand proudly alongside its inspirations. In a time when RTS games are often treated like relics, this throwback feels like a real shot of adrenaline. Slipgate Ironworks isn’t shy about showing where it comes from, and the game reminds us why the sound of tanks blowing up in sync will never get old. Still, if you were hoping for the second coming of RTS, you’ll probably end up with a prophet who just knows his gospels by heart.
    • 80 Metascore
    • 70 Critic Score
    More than any other episode of the series, Revelations shows the limits of its gameplay - it is high time to revise. Yet Constantinople is a beautiful playground, full of things to do. The story provides some surprises and takes us into a pleasant adventure. All this is in addition to supporting a fully fleshed out multiplayer...But in the end it left a bitter taste left in my mouth.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 60 Critic Score
    Pleasant, but a bit on the light side for series aficionados, and very forgettable if you don't play online.
    • 80 Metascore
    • 80 Critic Score
    Far from being the pointless rehabilitation of a gacha game lost in the chaotic mess of mobile app stores that any discerning observer might have expected, Octopath Traveler 0 actually stands out as the most accomplished entry in the series to date. By unifying its narrative, expanding its storylines, and embracing even more poignant thematic ambitions than those explored in Octopath Traveler II, this prequel distinguishes itself through the (admittedly belated) realization by the team behind the OT series that an RPG is, above all, the art of storytelling. Unfortunately, its combat system remains imperfect, its balancing questionable, and the lack of a French translation will undoubtedly be a source of frustration (and rightly so). However, while these flaws are real, they fail to overshadow the fact that this is a truly unexpected success.
    • 80 Metascore
    • 70 Critic Score
    If the Albion lives its revolution in Fable III, that's certainly not the case for the Fable saga, which gets here an episode pleasant to go, but too close from its predecessor, at least in terms of its first and biggest part.
    • 80 Metascore
    • 80 Critic Score
    Between early access and this definitive release, it's night and day for The Rogue Prince of Persia. We have here an enjoyable game, which relies heavily on the studio's strengths acquired on Dead Cells, but with an artistic direction and gameplay specificities that do honor to the Prince of Persia. If the overall result is perhaps a little too easy and fast, it's not unpleasant to have a roguelite capable of offering a contained experience, notably thanks to an effective story system.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 70 Critic Score
    While Garou : Mark of the Wolves remains untouchable, his legitimate heir Fatal Fury : City of the Wolves easily stands face-to-face with ruthless competitors. The SNK formula shines with modern updates and delivers a dynamic game with a high skill ceiling but a relatively low skill floor for newcomers (despite a few thorns). Unlike many other recent fighting games, defense is just as exciting as offense, creating a very balanced feeling overall. However, Saudi Arabia's political interests shine through with a deplorable CR7 cameo. Let's just hope this is a one-time marketing stunt and not the start of something worse.
    • 80 Metascore
    • 70 Critic Score
    “A mature work” is probably a phrase you’re tired of hearing. Yet, Reanimal certainly gives that impression at first glance. Despite its characters, the game isn’t childish at all. With its monstrously disturbing atmosphere, deeply meta gameplay, and art direction worthy of the most terrifying nightmares, Reanimal has something special and does exactly what you’d expect. That said, it remains a game that hasn’t quite matured in terms of its execution. Conventional and rarely transcendent, Reanimal’s gameplay lacks that little something extra to elevate it to the top. So, while it’s certainly a game that’s mature for its age, it still has a few things to learn to truly join the ranks of the greats.
    • 80 Metascore
    • 70 Critic Score
    Going through Fort Oasis' ruins feels like revisiting a lost 2000's horror game in the best (and sometimes worst) ways. Well-designed maps with clever secrets are offset by a few unbalanced fights. Total Chaos feels overall like a good nostalgic experience, leaving a positive mark in DOOM's extended family tree.
    • 80 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 80 Critic Score
    Poor-looking and sometimes a bit slow, the game is still a singular FPS, enlightened by a deliciously squalid atmosphere.
    • 80 Metascore
    • 70 Critic Score
    Oblivion Remastered aims to primarily target longtime fans by offering an experience that is ultimately extremely close to the base game, but with a new, very successful visual coating. This is the principle of a remastered game, of course, but we were entitled to expect a robust frame rate, or official support for mods, for example. While the few improvements made by Virtuos are also appreciable, we also feel that the studio could have gone further, and Bethesda seems determined to refine things in this area. It's just a shame that all this is happening after the release and reinforces the impression that the goal isn't so much to introduce the game to a new generation, but rather to satisfy the old ones.
    • 80 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 80 Metascore
    • 60 Critic Score
    Pleasant, but a bit on the light side for series aficionados, and very forgettable if you don’t play online.
    • 80 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    With its consistently sublime art direction, Wishfully needed to focus primarily on its gameplay. And so it did; the studio delivers greater variety and depth in its gameplay, and we even wished for more sequences in this vein, as they effectively break up the very linear structure of the first game. The story greatly enriches a universe that was still quite cryptic, but the ending, which takes the form of a "to be continued," leaves players wanting more and even a little frustrated.
    • 79 Metascore
    • 60 Critic Score
    NBA Jam is a 100% arcade basketball game which is doing what we expect from it, but nothing more.
    • 79 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    For this new episode, the Team Ninja dare to start from scratch or almost to eventually offer a new gameplay, switching brilliantly between action/exploration and story... The game stays very much advised to the fans of Samus who'll find her more powerful – and fragile – than ever.
    • 79 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    With such a gameplay on DS, Sonic Colours could have used some more content.
    • 79 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 80 Critic Score
    Addictive in its repetition, Dynasty Warriors: Origins appears simultaneously as a synthesis and a new beginning. Certainly, the rating will seem high for players resistant to the muso formula, who will likely not see enough evolution to change their judgment of the franchise. But Omega Force significantly corrects its trajectory after a disastrous ninth episode and reassures its followers with generous content, palpable technical evolution, and a refreshing new approach nonetheless. A very good installment.
    • 79 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 70 Critic Score
    Long, funny, original and addictive, DeathSpank manages to make one forget its little weaknesses and have a smile.
    • 79 Metascore
    • 70 Critic Score
    Of course, Dead Rising 2 knows how to be efficient, but we could expect a bit more from this second episode.
    • 79 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 80 Critic Score
    Our review ends on this sour note: Assassin's Creed Shadows sometimes lacks panache and faith in its choices. Is that what it lacks to indulge in excellence? Probably. Does that make it an average game? Certainly not. Shadows is a journey as exotic as it is captivating, relying on the complementarity of its two guides. Whether in terms of gameplay or story, the game manages to grab you by the guts without making you pray for it to stop. Influences and good ideas come together to unite under the same banner two formulas that are complete opposites and two characters that have nothing in common, at least on the surface. A tour de force that turns out to be, against all odds, the logical continuation of the evolution of a franchise that needed to take stock to emerge from the shadows and move closer to the light.
    • 79 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 80 Critic Score
    Nearly flawless storytelling, high-quality art direction, superb music... There are plenty of reasons to love The Midnight Walk, and Moon Hood does an excellent job of showing off its stop-motion expertise. Its few flaws are easily forgiven, as the offering is superb, and while the gameplay is relatively basic on PC and PlayStation, without being a hindrance to the enjoyment of the game, it is truly in its VR version that this title is magnified and truly takes off.
    • 79 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 79 Metascore
    • 40 Critic Score
    Dying Light : The Beast is all bark and no bite. Techland had the right ideas and tools to deliver a tight action-adventure package, but stumbles on bad level design, a flimsy plot and repetitive slugfests against roided-out zombies.
    • 79 Metascore
    • 70 Critic Score
    Quotation forthcoming.

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