GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 UFC Undisputed 2010
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 77 Metascore
    • 60 Critic Score
    Here's what you will recognize: a convoluted plot involving a missing daughter and rampant, depraved ghosts; frequent switching between the "real" world and a ghastly nightmare realm; and many locked doors with craftily hidden keys.
    • 77 Metascore
    • 60 Critic Score
    With no clue as to when Lumines Live! will actually contain all of the features listed in its menu, nor how much it will cost to get them there, it's tough to recommend until these details are made available.
    • tbd Metascore
    • 60 Critic Score
    One of the Wii's best trivia games, but we recommend that you pick up the downloadable WiiWare version instead for a mere $10.
    • 61 Metascore
    • 60 Critic Score
    A moderately engaging shooter with some interesting power-ups and lots of enemies to shoot at. The bad news is that the creativity is muted by underdevelopment.
    • 53 Metascore
    • 60 Critic Score
    Although the platforming isn't bad, the lack of replay value and small visual problems take away from the overall adventure. However, if you've got kids or you're a fan of Spike Jonze's film, you might be up for some Rumpus.
    • 45 Metascore
    • 60 Critic Score
    It's still fun to play, especially when you play online. Overall, though, this Tour will leave you less than thrilled.
    • 69 Metascore
    • 60 Critic Score
    Getting knocked down proves disorientating, the lack of quick weapon switching sucks and the game's weapons aren't nearly as imaginative as the ones from previous Turok games. Multiplayer adds value, but not enough to make this one a keeper.
    • 58 Metascore
    • 60 Critic Score
    TMNT comes with a turtle shell full of problems, yet the game still has appeal buried beneath them.
    • 74 Metascore
    • 60 Critic Score
    Turn-based battles are simplistic, repetitive and random, while the one-dimensional story failed to hold our interests. Nevertheless, the game's upgraded 2-D sprites, luscious pre-rendered backdrops and 3-D over world boost the presentation, and the music is, thankfully, timeless.
    • 43 Metascore
    • 60 Critic Score
    The game purposely lacks the depth found in 2K Sports' NBA 2K7, making it ideal for kids and parents. Everyone else should stick to more option heavy basketball games.
    • 68 Metascore
    • 60 Critic Score
    It's not every day that Square Enix releases a game for Xbox 360, so we expected Infinite Undiscovery to be an original and exciting action RPG. What we received is a boring, by-the-numbers adventure that once again casts us as a weak and at times clueless young boy that must destroy evil.
    • 69 Metascore
    • 60 Critic Score
    Although the game provides mild amusement, thanks to well-designed stages and different types of marbles, it only takes a few hours to beat.. Its lack of difficulty combined with limited modes keep it from justifying its $39.99 price.
    • 54 Metascore
    • 60 Critic Score
    While The Eternal Night tastes delicious, the benefits of that flavor aren't enough to make it worth eating.
    • 79 Metascore
    • 60 Critic Score
    Hardcore gamers who grew to love grand adventure games from a decade ago will have a blast. The game mechanics are tired, but there's nostalgic value to it. Fans of the series will also enjoy learning more about the characters. None of this negates the fact, however, that a fresh coat of high definition paint can't mask the fact that the Yakuza series needs to end or change with the times.
    • 61 Metascore
    • 60 Critic Score
    Unfortunately, perfecting one's craft requires much trial and error, thanks to the game's shoddy motion controls. Things work ok most of the time, but like the DS version, every once and a while the game fails to register the simplest of actions.
    • 63 Metascore
    • 60 Critic Score
    The graphics don't look bad and the music is a well-chosen, energetic mix of EA Trax. However, the game feels more like a rehash than a full-blown sequel, with little improvement in the controls and not much to explore outside of decent online play and unexpectedly short modes.
    • 63 Metascore
    • 60 Critic Score
    It all amounts to a game that'll keep you busy for a few hours, but only because you want to unlock bonus content or score achievement points/trophies. If you're into disposable content and transforming robots, Revenge is a decent rental.
    • 79 Metascore
    • 60 Critic Score
    The game has plenty of quality moments, ranging from battles with humongous aliens to beautiful scenery and animation. Unfortunately, sloppy controls and a boring multiplayer mode keep Lost Planet from dominating the Xbox 360.
    • 54 Metascore
    • 60 Critic Score
    There are Achievements and Trophies to unlock, but more levels and characters (no Silk Spectre II) would've made this something to really watch.
    • 70 Metascore
    • 60 Critic Score
    Karaoke fans probably won't mind, but without more songs count and variety, this one can't hold the tune.
    • 71 Metascore
    • 60 Critic Score
    Call of Juarez resembles an archaeological dig -- in order to locate treasure, players must dig through lots of crap.
    • 75 Metascore
    • 60 Critic Score
    Even worse, the game gets boring quickly. It offers decent fun, especially with four players, but Buzz could've used more organization, spontaneity and humor to liven things up.
    • 78 Metascore
    • 60 Critic Score
    No matter how delightful main character Parin and her amusing dialog, dull combat amounts to little more than frequent taps of X and most gamers will breeze through the simple puzzles.
    • 78 Metascore
    • 60 Critic Score
    Once you discover the game's deeply flawed combat system and bland storyline, you'll question if it's a journey worth taking.
    • 56 Metascore
    • 60 Critic Score
    With a little more work, Tenchu Z could've been a big hit, right up there with Team Ninja's more vigorous Ninja Gaiden games. The stealth kill system, customization options and co-op sessions give the game more weight than expected. Nevertheless, the game doesn't deliver a quality ninja experience.
    • 70 Metascore
    • 60 Critic Score
    Despite such changes and an energetic attempt to put more intensity into the game, it reeks of familiarity. The graphics haven't improved over the last two NFL Streets, and the attitude through celebrations and taunts fails to impress.
    • 59 Metascore
    • 60 Critic Score
    A pretty decent basketball game. That is, if you can deal with being unable to shoot while double teamed and character models that look nothing like their real-life counterparts. If you're cool with such mediocrity, then this one's for you.
    • 38 Metascore
    • 60 Critic Score
    An intriguing effort from a first time development company and it warrants a look.
    • 53 Metascore
    • 60 Critic Score
    Several ideas don't work well, particularly the lame light-gun bubble shooting mode and multiplayer. Having eight players in a game can be entertaining, but it relies more on blind luck instead of skill.
    • 64 Metascore
    • 60 Critic Score
    On paper, expanding upon each aspect of the well-received Phantasy Star Online appears attractive, yet a shoddy execution lacks the finely-tuned balance the game was known for.

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