GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 UFC Undisputed 2010
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 50 Metascore
    • 50 Critic Score
    Although the stages look decent, hideous camera angles make viewing the action a chore and with short levels taking a few minutes to get through, it's only made worse by repetitious hack n' slash gameplay. The unappealing story further hurts the game, and we had trouble liking the main character's annoying Paris Hilton-style.
    • 58 Metascore
    • 50 Critic Score
    As such, Battle of the Bands is a decent party game and worth a rental.
    • 57 Metascore
    • 50 Critic Score
    While Raging Blast has a likable presentation and lots of options, the stale fighting and infuriating camera are hard to ignore.
    • 70 Metascore
    • 50 Critic Score
    The game's complex interface (composed primarily of a series of menus) makes it unapproachable to many people. Its slow pace gets exacerbated by the fact that cities can either produce or research, not both.
    • 53 Metascore
    • 50 Critic Score
    Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
    • 77 Metascore
    • 50 Critic Score
    Know this: if you're not a fan of simulation games, you won't care any more for this n00b-friendly train empire manager than you would any other sim-type game.
    • 60 Metascore
    • 50 Critic Score
    The zoom-in/zoom out effect distracts easily and might even create a few headaches among sensitive gamers. Some of the character designs look laughably bad, most notably in Art of Fighting 3.
    • 53 Metascore
    • 50 Critic Score
    The lack of diverse missions, along with the insipid gameplay and taxing camera system results in a watered-down experience -- not quite "more than meets the eye".
    • 64 Metascore
    • 50 Critic Score
    It's hard to say who the game was meant for. Maybe the game just shouldn't be played at all.
    • 60 Metascore
    • 50 Critic Score
    Wario: Master of Disguise could have been a huge leap forward for Nintendo's anti-hero. Instead, it ends up as a low-grade, tiresome platformer, knocking the series almost completely off course.
    • 65 Metascore
    • 50 Critic Score
    A boring action RPG that desperately wishes it was released in 1995.
    • 58 Metascore
    • 50 Critic Score
    Maelstrom had great potential to be a strong strategy game, but the bugs make it far too frustrating. The developers should have programmed a fourth faction, the Earth itself, to swallow up the Remnants, Ascension and Hai-Genti, because none of them have the brains to inherit this world.
    • 50 Metascore
    • 50 Critic Score
    lthough the stages look decent, hideous camera angles make viewing the action a chore and with short levels taking a few minutes to get through, it's only made worse by repetitious hack n' slash gameplay. The unappealing story further hurts the game, and we had trouble liking the main character's annoying Paris Hilton-style.
    • 56 Metascore
    • 50 Critic Score
    Awful controls, however, ruin the experience.
    • 67 Metascore
    • 50 Critic Score
    The slowdown and overall visual fuzziness leave it looking unattractive and barren compared to the Xbox 360 version; the controls are sorely lacking; the requirement of 5 GB hard drive space to install the game is ridiculous; and the multiplayer is uneventful.
    • 46 Metascore
    • 50 Critic Score
    The Wii remote and Nunchuk simply don't work well at all, forcing you to constantly build up speed and perform frustrating motions to do even the simplest of maneuvers like dodging on-track objects and jumping. Avoid this bottom of the barrel release.
    • 55 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 56 Metascore
    • 50 Critic Score
    Shrek the Third disappoints in every single category.
    • 64 Metascore
    • 50 Critic Score
    So when Level 5 takes these cumbersome elements and drops them into a single game, we end up playing something that feels half-hearted.
    • 62 Metascore
    • 50 Critic Score
    At its best during four player matches, where everyone runs around the ring, bounces off the ropes and delivers bone-rattling special moves. Outside of its enjoyable multiplayer, however, the game isn't much fun.
    • 51 Metascore
    • 50 Critic Score
    Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
    • 52 Metascore
    • 50 Critic Score
    Samurai Warriors 2 only has a couple of things to make it feel different- the addition of a Monopoly-esque board game and a purchasing power-up system that, sadly, has little effect on the gameplay. Past that, it's the same hack n' slash game you've been playing for years, with very little changes or features to signify its presence on a next-gen format.
    • 52 Metascore
    • 50 Critic Score
    Newcomers may enjoy this remake, but everyone else should stick with the superior (and inexpensive) PS2 version.
    • 48 Metascore
    • 50 Critic Score
    The graphics look bland and the gameplay fails to perk up, as players simply clear out rooms without receiving any reason to keep pressing forward. The nearly inoperable item management system frustrates as well.
    • 43 Metascore
    • 50 Critic Score
    While the puzzles are clever, shrinking the game to a handheld and the lack of a cursor makes solving them more a case of trial-and-error. Purists may dig it, but the vast majority of gamers should pass this adventure by.
    • 58 Metascore
    • 50 Critic Score
    With an uninspired plotline and by-the-numbers missions, around 30 hours of sleepy questing and a repetitive multiplayer mode only the diehard need apply.
    • 62 Metascore
    • 50 Critic Score
    Fans of the franchise will be drawn to the game's authentic anime stylings, but might soon be turned off by repetitive missions, brainless AI and problems with saving and restarting missions.
    • 69 Metascore
    • 50 Critic Score
    While online play is acceptable, the game does have a number of unlockable achievements, but players can experience all of that over a weekend.
    • 54 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 63 Metascore
    • 50 Critic Score
    Pointless minigames failed to hold our interest, while a horrid MIDI-based soundtrack, comprised of "hits" like Happy Birthday and Jingle Bell Rock, had us reaching for Guitar Hero.

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