GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 UFC Undisputed 2010
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 57 Metascore
    • 50 Critic Score
    The ogre's latest looks better but plays worse on the Wii.
    • 66 Metascore
    • 50 Critic Score
    A very average game. Square Enix should take the quality interface and build off that to produce a much more enjoyable experience.
    • 68 Metascore
    • 50 Critic Score
    Sloppy combat and an over reliance on cut scenes ruins the game. RPG-starved Wii fans might have a good time, but they're probably better served by revisiting the superior GameCube prequel.
    • 68 Metascore
    • 50 Critic Score
    Its mini-games and four-player action (local only, no online) are somewhat cool, but the lack of a player customization tool and a Career Mode send it out of bounds.
    • 52 Metascore
    • 50 Critic Score
    One of Naruto's more disappointing adventures.
    • 56 Metascore
    • 50 Critic Score
    We dislike some of the controls, and the games that suck in real life are just as annoying in the video game. Four person multiplayer enhances Carnival Games' appeal, but it's not very addictive.
    • 64 Metascore
    • 50 Critic Score
    At its best during four player matches, where everyone runs around the ring, bounces off the ropes and delivers bone-rattling special moves. Outside of its enjoyable multiplayer, however, the game isn't much fun.
    • 65 Metascore
    • 50 Critic Score
    Its role-playing elements prove uninteresting, with an unbalanced upgrade system and no major differences between the five available classes. Its fighting is stale, with loose multi-directional melee combat and horribly broken long-range targeting. Finally, the presentation falls short, with unpolished visuals and bothersome glitches.
    • 60 Metascore
    • 50 Critic Score
    It's a beautiful game with brief glimpses of what a 3-D Sonic game should be like, but even the pretty visuals aren't enough to carry this failure.
    • 45 Metascore
    • 50 Critic Score
    It all comes to a screeching halt the second you try to include a friend. The Online portion doesn't work whatsoever, with enough glitches and system freezes to make you think that your Xbox 360 is dying.
    • 78 Metascore
    • 50 Critic Score
    We dig the Career and Tournament modes, and the ability to create your player from the ground up and play online tournaments is cool, but Top Spin 3's inaccessible and sloppy controls killed our high expectations.
    • 56 Metascore
    • 50 Critic Score
    The PS2 version is the worst of the bunch, with incredibly lackluster visuals and gameplay seemingly stolen straight from God of War. In addition, numerous glitches plague the game, further ruining the experience. Everyone should stay away.
    • 63 Metascore
    • 50 Critic Score
    Despite an arsenal of moves, the process of switching between weapons is labored and will most certainly result in your demise. The lack of a dedicated single player campaign mode hurts as well. Worst of all, Confrontation includes a ridiculous amount of technical bugs.
    • 49 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 61 Metascore
    • 50 Critic Score
    While not a terrible game, Loki is too mediocre to play.
    • 68 Metascore
    • 50 Critic Score
    If Joint Task Force is remembered years from now, it will be because it has a really good theme, with some nice ideas, but overall bad execution. That is, unless people are far more distracted by the bad voice acting.
    • 60 Metascore
    • 50 Critic Score
    Sporting high-resolution visuals and a comforting soundtrack, the only major addition is multiplayer, but we didn't encounter many challengers online, since this is a game that most people want to play by themselves.
    • 68 Metascore
    • 50 Critic Score
    Even worse, the game's not much fun to play. Each of the six episodes have a series of chapters full of unclear mission objectives; most times, Capcom doesn't give you hints on what to do next, so instead of making progress, you fumble around repeatedly blasting the same monster and/or revisiting the same old areas hoping for some clue, anything, to stand out.
    • 56 Metascore
    • 50 Critic Score
    The gameplay works decently enough but it lacks any depth. The battle card system feels unimportant, and you'll blaze through the game in a day. Time to bury this dynasty in the history books.
    • 33 Metascore
    • 50 Critic Score
    Target: Terror is an awful game, a title reminiscent of the old-school "shoot-at-bad-actor" gun games.
    • 53 Metascore
    • 50 Critic Score
    Playing online is, without question, Revolution's biggest feature, and one of the most disappointing. Challenge other trainers to a battle by logging on the Nintendo Wi-Fi Connection, using a pre-set friend list or jump into a random battle with players all over the world. The idea sounds right, but shoddy connectivity and the lack of leaderboards, medals or any type of tournament set-up doesn't do any favors for the online play.
    • 59 Metascore
    • 50 Critic Score
    Nintendo simply grabbed a bunch of corny challenges and copied Brain Age's presentation, and the result is an average game that probably does nothing to replace our coke bottle lenses.
    • 54 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 63 Metascore
    • 50 Critic Score
    Publisher Codemasters didn't complement Barker's original story with an enjoyable video game.
    • 60 Metascore
    • 50 Critic Score
    Spider-Man 3 might dominate the box office, but its glitchy video game counterpart totally tanks...Shoddy graphics, poorly configured character models way-too-easy or too-hard difficulty levels and strange lag times -- on the ultra powerful PS3 no less.
    • 53 Metascore
    • 50 Critic Score
    There are some worthwhile additions to the later World Heroes games, and it's suitably priced at $15. Still, it's mediocre fighting at best, and hardly the stuff of Heroes.
    • 73 Metascore
    • 50 Critic Score
    The Crowns idea was nice, too. It's just too bad that NBA Live couldn't score the clutch game-winner.
    • 47 Metascore
    • 50 Critic Score
    Its gameplay consists of bland beat-em-up action and imprecise gun control. The in-game visuals vary between good (up close) and bad (zoomed out) and the co-op options are limited and confusing.
    • 70 Metascore
    • 50 Critic Score
    It might be fun with friends, but Let's Tap doesn't have enough meat on its bones to justify its price.
    • 52 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).

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