GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 UFC Undisputed 2010
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 72 Metascore
    • 60 Critic Score
    Casual gamers will have a ball with it, though people "in the know" should look elsewhere to get their racing fix. While Excite Truck provides genuine thrills, its lack of modes and most importantly, online play, keeps it from being a must buy.
    • 36 Metascore
    • 60 Critic Score
    The Shield's graphics look average and it brings nothing new to the action adventure genre, but the foul language and story should entertain people like a trashy novel. While not especially well conceived, people will always crave the next, ridiculous scene.
    • 68 Metascore
    • 60 Critic Score
    Pokemon Ranger: Shadows of Almia feels like an expansion to the previous game. Its graphics and audio haven't changed, still immersing the player in a bland Pokemon universe.
    • 51 Metascore
    • 60 Critic Score
    Alien Syndrome for the PSP stands out over its Wii counterpart, thanks to a less inept control scheme and a somewhat improved presentation. However, the game suffers from a host of issues.
    • 65 Metascore
    • 60 Critic Score
    Controlling characters is a snap with the Nunchuk's analog stick, and the graphics and sound are as delightful as ever. Mario Power Tennis is mildly enjoyable (especially with three friends), but it needed more love to ace the competition.
    • 68 Metascore
    • 60 Critic Score
    Ninja Blade's presentation trumps the actual combat. Excessive quick time events result in lots of trial and error, the game chugs along during certain boss fights and monsters have a nasty habit of scoring cheap hits that often put players at a disadvantage.
    • 69 Metascore
    • 60 Critic Score
    Sega's Ghost Squad takes less than an hour to beat and features plenty of insignificant extras. But instead of overcharging you, the company budget priced its arcade shooter $30, $10 more that it's worth.
    • 57 Metascore
    • 60 Critic Score
    It plays well, but instead of creating an innovative product, developer Sumo Digital followed the Grand Theft Auto template, relying on a list of familiar and boring jobs including escort and carjacking missions. In addition, the game looks dated.
    • 75 Metascore
    • 60 Critic Score
    Madden NFL 08 for the PSP feels like the black sheep of the family, a game that wants to fit in so badly with the rest of the football clan but comes up short way too often to get there. Maybe next year we'll see a game with better timing throughout its presentation, a functional multiplayer set-up and more modes.
    • 59 Metascore
    • 60 Critic Score
    It's overly repetitive and squanders its Wi-Fi Connection advantage by only allowing quick SOS emails to go out to other users. It's not bad, but it's hardly innovative.
    • 55 Metascore
    • 60 Critic Score
    With spotty combat controls and unintuitive evidence gathering, the game gets boring fast.
    • 69 Metascore
    • 60 Critic Score
    A barebones rhythm game that focuses more on visuals than it does on outstanding music, which should always come first in this genre. Downloadable content in the future will help, but unless it offers better music or a significantly different game mode, only the diehard rhythm gamers will care.
    • 55 Metascore
    • 60 Critic Score
    As moviegoers walk away from the film hoping to continue the adventure, this Hulk is far from incredible.
    • 69 Metascore
    • 60 Critic Score
    An above-average dancing affair for the Wii that delivers familiar graphics, forgettable songs and no online options. If you liked the original, you might dig this one, but it's not worth our time.
    • 66 Metascore
    • 60 Critic Score
    But if shooter enthusiasts own a powerful gaming rig, they will not be disappointed, with a $39.99 price tag (a full $20 cheaper then the X360 version) thrown in for good measure.
    • 68 Metascore
    • 60 Critic Score
    The game is simple to play, but unfortunately nearly impossible to master, due to the overwhelming amount of swirling colors on the screen.
    • 67 Metascore
    • 60 Critic Score
    While this game attempts to break new ground, it failed to hold our interest[].
    • 73 Metascore
    • 60 Critic Score
    Sure, it moves fast, and the online options deliver a sweet community aspect, but the 1/4-mile drag events suck, the game at times looks jaggier than a shark's mouth and the drab presentation denies it much needed personality. It's a decent racer, but not sexy enough to rev our engines.
    • 75 Metascore
    • 60 Critic Score
    It offers online play through Wi-Fi Connection, but it's strictly limited to ruled nine-hole match play. With the exception of amateur golfers, this Love simply doesn't last.
    • 63 Metascore
    • 60 Critic Score
    As it stands, it's just another fighter that tries – and fails – to knock Street Fighter IV off its mighty throne.
    • 65 Metascore
    • 60 Critic Score
    Even with the multiplayer options and the touch-screen gameplay, it fails to provide much enjoyment. Fans of the original game and patient kids probably won't mind digging in. Everyone else, on the other hand, should pass this one by.
    • 69 Metascore
    • 60 Critic Score
    It's a sometimes great-looking, seldom spooky copy of its original that doesn't quite live up to the media buzz.
    • 75 Metascore
    • 60 Critic Score
    The artificial intelligence is a beast, scoring lots of points and reading offensive and defensive plays like a prodigal genius.
    • 66 Metascore
    • 60 Critic Score
    A great game for any fan of Yu-Gi-Oh!, yet numerous shortcomings, including the lack of an interactive tutorial, leave little redeeming value for those outside that fan base.
    • 54 Metascore
    • 60 Critic Score
    It's not bad, although the game is plagued by severe balancing issues. Some boxers are more talented than others, and online match-ups are unfair, resulting in a Facebreaker finisher and a quick end to the match. At least the Create-a-Boxer mode is great, enabling you to scan yourself or a picture of someone into the game.
    • 56 Metascore
    • 60 Critic Score
    Don King's Prizefighter goes the same route as some of the promoter's bigger fights – it's too over-hyped for its own good.
    • 66 Metascore
    • 60 Critic Score
    It comes up dreadfully short in content, with no single-player campaign and only a handful of maps.
    • 76 Metascore
    • 60 Critic Score
    The punishing artificial intelligence makes Chocobo's Dungeon more annoying than fun.
    • 70 Metascore
    • 60 Critic Score
    All of what made the original great is still here, with lots of new recipes and new additions like a multiplayer mode, but it's really just the same game reheated.
    • 68 Metascore
    • 60 Critic Score
    Viking's a decent game, thanks to over the top combat moves and a sprawling fantasy world, but its lack of drama and a few design issues make it inferior to Sony's exquisite "God of War" franchise.
    • 58 Metascore
    • 60 Critic Score
    Although the game's presentation could've been sweeter, the gameplay manages to impress. Multiplayer isn't bad, either. That is, if you find a buddy with a fine tolerance for pain and really gross stunts.
    • 72 Metascore
    • 60 Critic Score
    Atari's Dragon Ball Z: Budokai Tenkaichi 2 causes fatigue, thanks to its tiring and broken controls.
    • 68 Metascore
    • 60 Critic Score
    While it contains some cool features in the form of three unique play styles and finely tuned audio, the game's timing is almost completely off, even with such simplicities as a serve or a ball return. The visuals also took a step backward.
    • 65 Metascore
    • 60 Critic Score
    It's a decent puck slapper, but hardly a Stanley Cup contender.
    • 76 Metascore
    • 60 Critic Score
    There's just a crazy amount of things to do, though the game isn't overly thrilling. It lacks a good sensation of speed, the controls could've been tighter, and the graphics aren't so hot.
    • 68 Metascore
    • 60 Critic Score
    The game's presentation is on par with the comic book series, but the characters aren't well balanced. Furthermore, only certain skills can be upgraded, and the rest of the game contains the same old beat-em-up formula that's been around for ages.
    • 69 Metascore
    • 60 Critic Score
    Doesn't play nearly as well as its predecessor. With a significant drop in visual fidelity as well as a reduction in the number of people in online matches (from 32 to 16), things just aren't as exciting.
    • 67 Metascore
    • 60 Critic Score
    Most of the game is flat, due to monotonous tasks (hitting rocks and trees, going back for items) and bland fighting controls. The multiplayer action is solid and the presentation is true to the show, but this Adventure is too limited.
    • 72 Metascore
    • 60 Critic Score
    The atmospheric first-person shooter retains all of its tension, along with the neat slow-down option that lets players pull off some brutally imaginative kills. However, the graphics look like they've been reworked for a PlayStation 2 version instead of for the PS3. Furthermore, the weak response time of the SIXAXIS pad ruins the experience and the game takes too long to load.
    • 55 Metascore
    • 60 Critic Score
    As moviegoers walk away from the film hoping to continue the adventure, this Hulk is far from incredible.
    • 56 Metascore
    • 60 Critic Score
    Party Animals completely lacks what made the first Viva Pinata so endearing.
    • 52 Metascore
    • 60 Critic Score
    Occasional boss fights and tacked-on multiplayer/co-op modes do very little to liven things up. It's worth a rental, but it's hardly the stuff of Legends.
    • 72 Metascore
    • 60 Critic Score
    While not original, Tenkaichi 3 is a must-buy for hardcore Dragon Ball fanatics.
    • 60 Metascore
    • 60 Critic Score
    The story is also flimsy and not interesting. Mutant is still a great game for kids and achievement junkies, but this series needs a reboot for anyone else.
    • 70 Metascore
    • 60 Critic Score
    If you dig the swinging and master the controls, you might find this sequel worthy of its legendary name. Other players, however, will discover a linear game banking on a gimmick.
    • 65 Metascore
    • 60 Critic Score
    Overdose gives the original 2004 game a new paint job along with new settings, but it's essentially the same game, which made extensive use of physics technology. Except, games since then matched and surpassed it, making it monotonous.
    • 63 Metascore
    • 60 Critic Score
    Avatar: The Last Airbender fails to live up to the creativity of the show it's based upon.
    • 64 Metascore
    • 60 Critic Score
    Forced switching between two playable characters proves annoying due to their differing abilities, the fixed camera restricts the player's view and the voice samples of party members still repeat with infuriating frequency.
    • 61 Metascore
    • 60 Critic Score
    It's got exciting stealth gameplay and the controls offer some fun once players get used to them, but the lack of multiplayer, a strong visual appearance and a user-friendly save system make this a weak but enhanced port of the Xbox or PlayStation 2 version.
    • 57 Metascore
    • 60 Critic Score
    As it stands, it's just another fighter that tries – and fails – to knock Street Fighter IV off its mighty throne.
    • 65 Metascore
    • 60 Critic Score
    The voice acting and comic book sequences sound and look decent, although the dialogue gets cheesy and annoying. HOAE offers just enough to keep people interested, but doesn't leave a lasting impression.
    • 64 Metascore
    • 60 Critic Score
    You'll double-tap to roll him under things, tap along walls to jump, draw a slash mark in the middle of objects to slice them and so on. While novel, it makes precision jumps nearly impossible. This results in a lot of trial and error, and if you beat the game, there's little reason to play it again.
    • 61 Metascore
    • 60 Critic Score
    The game is easy, and I really enjoyed the graphics and story line. The only things that really bothered me were that when you repeated any missions, there was Alfred saying the same things over and over and over again. That got annoying.
    • 63 Metascore
    • 60 Critic Score
    Contra deserves more than one play-through, but the bugs make it one of Xbox Live Arcade's black sheep. Hopefully, Konami will pull out all the stops for a version of "Super Contra."
    • 50 Metascore
    • 60 Critic Score
    The bland story mode, despite whisking you away to numerous locations, features lame brain artificial intelligence, a boring narrative, corny characters and the same point A to point B objectives, making it worth just a few hours of play.
    • 58 Metascore
    • 60 Critic Score
    It's nice to see a return of simple-yet-gratifying combat, but these issues prevent Fullmetal Alchemist: Dual Sympathy from hitting the heights of the genre's heyday.
    • 53 Metascore
    • 60 Critic Score
    It's not bad, although the game is plagued by severe balancing issues. Some boxers are more talented than others, and online match-ups are unfair, resulting in a Facebreaker finisher and a quick end to the match.
    • 73 Metascore
    • 60 Critic Score
    Now that it has moved to the Wii, however, Tomb Raider: Anniversary's magic has been lost due to crappy waggle controls. Although some of the Wii exclusive puzzles are mildly enjoyable, aiming and shaking the nunchuck leads to imprecise movements and lots of headaches.
    • 60 Metascore
    • 60 Critic Score
    Hideous dialogue, repetitive gameplay.
    • 67 Metascore
    • 60 Critic Score
    This bland online shooter (no single player element exists) offers only a handful of maps and no map editor. While the game's is based upon an entrenched role-playing game, not a single role-playing element exists.
    • 63 Metascore
    • 60 Critic Score
    The whole collection theme grows tiring, with players having to repeat races to find items to proceed. The DS-exclusive enhancements don't help either, and end up being pointless.
    • 54 Metascore
    • 60 Critic Score
    Prince Caspian isn't an awful game, but considering the DS' premier adventures (The World Ends with You and The Legend of Zelda: Phantom Hourglass), it'll never be king.
    • 81 Metascore
    • 60 Critic Score
    The game provides a decent alternative to average hack'n-slash role-playing games, but it doesn't take long before it becomes tiresome and boring.
    • 42 Metascore
    • 60 Critic Score
    So while G.I. JOE: The Rise of Cobra provides momentary thrills, it's little more than an overpriced and shallow romp through drab looking levels full of idiotic bad guys.
    • 55 Metascore
    • 60 Critic Score
    Midway didn't update its roster (Jason Kidd plays for Dallas, not New Jersey), the story mode (what there is of it) makes no sense and the artificial intelligence is quite boneheaded.
    • 65 Metascore
    • 60 Critic Score
    Viking's a decent game, thanks to over the top combat moves and a sprawling fantasy world, but its lack of drama and a few design issues make it inferior to Sony's exquisite "God of War" franchise.
    • 69 Metascore
    • 60 Critic Score
    Unless you're a fan, this average RPG has little to offer.
    • 63 Metascore
    • 60 Critic Score
    Spider-Man 3 on Xbox 360 stands out as the best version, thanks to slightly improved graphics and numerous achievements to unlock. Unfortunately, the awful camera, frustrating combat, bad character models and cheesy voice acting make it less than stellar.
    • 71 Metascore
    • 60 Critic Score
    If you dig the swinging and master the controls, you might find this sequel worthy of its legendary name. Other players, however, will discover a linear game banking on a gimmick.
    • 76 Metascore
    • 60 Critic Score
    As it stands, Modern Warfare Reflex is merely average. The multiplayer is addictive and the control options are varied, but the watered-down graphics and relentless frame rate problems keep it from being a power player. This game has seen better days, two years ago, in fact.
    • 72 Metascore
    • 60 Critic Score
    The sloppy presentation, lack of online multiplayer and way-too-easy controls make this more like a bronze contender than a gold medal champion. Oh well, there's always 2012.
    • 71 Metascore
    • 60 Critic Score
    Not only is the game too complex, requiring you to utilize all of the SIXAXIS' buttons, but the developers force you to slog through an annoying tutorial in order to unlock single and multiplayer modes. That in itself, is PAINful.
    • 76 Metascore
    • 60 Critic Score
    The game plays well, but hasn't changed that much from last year's edition, outside of some ridiculous diving moves and artificial intelligence that's too attentive for its own good. The graphics still appear several notches below current-gen standards and the online play constantly slows down.
    • 67 Metascore
    • 60 Critic Score
    Alien Shooter may be a one-trick pony, but its mindlessly addictive game play makes it oddly compelling.
    • 57 Metascore
    • 60 Critic Score
    The stories for both are absolute garbage, but the smooth 3D engine is pretty impressive on the tiny hand held.
    • 72 Metascore
    • 60 Critic Score
    It has its moments, but this clumsy conglomeration suffers from an identity crisis and is best left as a rental.
    • 56 Metascore
    • 60 Critic Score
    Get ready to live the glamorous life of a military security agent, with great benefits, adventure, l33t hacking and rote levels and enemies that leave you stumbling around with a profound sense of deja vu.
    • 68 Metascore
    • 50 Critic Score
    Even worse, the game's not much fun to play. Each of the six episodes have a series of chapters full of unclear mission objectives; most times, Capcom doesn't give you hints on what to do next, so instead of making progress, you fumble around repeatedly blasting the same monster and/or revisiting the same old areas hoping for some clue, anything, to stand out.
    • 67 Metascore
    • 50 Critic Score
    Somewhere within SimCity Creator is an ambitious idea, befuddled by a lacking control scheme and irritating features.
    • 55 Metascore
    • 50 Critic Score
    The game's slipshod controls and lame story mode weigh it down. Even worse, players can't pimp their own rides -- that's handled automatically by West Coast Customs.
    • 50 Metascore
    • 50 Critic Score
    Although the stages look decent, hideous camera angles make viewing the action a chore and with short levels taking a few minutes to get through, it's only made worse by repetitious hack n' slash gameplay. The unappealing story further hurts the game, and we had trouble liking the main character's annoying Paris Hilton-style.
    • 58 Metascore
    • 50 Critic Score
    As such, Battle of the Bands is a decent party game and worth a rental.
    • 57 Metascore
    • 50 Critic Score
    While Raging Blast has a likable presentation and lots of options, the stale fighting and infuriating camera are hard to ignore.
    • 70 Metascore
    • 50 Critic Score
    The game's complex interface (composed primarily of a series of menus) makes it unapproachable to many people. Its slow pace gets exacerbated by the fact that cities can either produce or research, not both.
    • 53 Metascore
    • 50 Critic Score
    Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
    • 77 Metascore
    • 50 Critic Score
    Know this: if you're not a fan of simulation games, you won't care any more for this n00b-friendly train empire manager than you would any other sim-type game.
    • 60 Metascore
    • 50 Critic Score
    The zoom-in/zoom out effect distracts easily and might even create a few headaches among sensitive gamers. Some of the character designs look laughably bad, most notably in Art of Fighting 3.
    • 53 Metascore
    • 50 Critic Score
    The lack of diverse missions, along with the insipid gameplay and taxing camera system results in a watered-down experience -- not quite "more than meets the eye".
    • 64 Metascore
    • 50 Critic Score
    It's hard to say who the game was meant for. Maybe the game just shouldn't be played at all.
    • 60 Metascore
    • 50 Critic Score
    Wario: Master of Disguise could have been a huge leap forward for Nintendo's anti-hero. Instead, it ends up as a low-grade, tiresome platformer, knocking the series almost completely off course.
    • 65 Metascore
    • 50 Critic Score
    A boring action RPG that desperately wishes it was released in 1995.
    • 58 Metascore
    • 50 Critic Score
    Maelstrom had great potential to be a strong strategy game, but the bugs make it far too frustrating. The developers should have programmed a fourth faction, the Earth itself, to swallow up the Remnants, Ascension and Hai-Genti, because none of them have the brains to inherit this world.
    • 50 Metascore
    • 50 Critic Score
    lthough the stages look decent, hideous camera angles make viewing the action a chore and with short levels taking a few minutes to get through, it's only made worse by repetitious hack n' slash gameplay. The unappealing story further hurts the game, and we had trouble liking the main character's annoying Paris Hilton-style.
    • 56 Metascore
    • 50 Critic Score
    Awful controls, however, ruin the experience.
    • 67 Metascore
    • 50 Critic Score
    The slowdown and overall visual fuzziness leave it looking unattractive and barren compared to the Xbox 360 version; the controls are sorely lacking; the requirement of 5 GB hard drive space to install the game is ridiculous; and the multiplayer is uneventful.
    • 46 Metascore
    • 50 Critic Score
    The Wii remote and Nunchuk simply don't work well at all, forcing you to constantly build up speed and perform frustrating motions to do even the simplest of maneuvers like dodging on-track objects and jumping. Avoid this bottom of the barrel release.
    • 55 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 56 Metascore
    • 50 Critic Score
    Shrek the Third disappoints in every single category.
    • 64 Metascore
    • 50 Critic Score
    So when Level 5 takes these cumbersome elements and drops them into a single game, we end up playing something that feels half-hearted.
    • 62 Metascore
    • 50 Critic Score
    At its best during four player matches, where everyone runs around the ring, bounces off the ropes and delivers bone-rattling special moves. Outside of its enjoyable multiplayer, however, the game isn't much fun.

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