GameDaily's Scores

  • Games
For 1,233 reviews, this publication has graded:
  • 49% higher than the average critic
  • 5% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 2.4 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Pokemon Mystery Dungeon: Explorers of Sky
Lowest review score: 20 American McGee Presents Bad Day LA
Score distribution:
1233 game reviews
    • 51 Metascore
    • 50 Critic Score
    Bland shooting, idiotic bad guys and an average story left us disappointed. Developer Vicious Cycle should've spent less time making fun of superior shooters and more time making Eat Lead play like one. That's no joke.
    • 52 Metascore
    • 50 Critic Score
    Samurai Warriors 2 only has a couple of things to make it feel different- the addition of a Monopoly-esque board game and a purchasing power-up system that, sadly, has little effect on the gameplay. Past that, it's the same hack n' slash game you've been playing for years, with very little changes or features to signify its presence on a next-gen format.
    • 52 Metascore
    • 50 Critic Score
    Newcomers may enjoy this remake, but everyone else should stick with the superior (and inexpensive) PS2 version.
    • 48 Metascore
    • 50 Critic Score
    The graphics look bland and the gameplay fails to perk up, as players simply clear out rooms without receiving any reason to keep pressing forward. The nearly inoperable item management system frustrates as well.
    • 43 Metascore
    • 50 Critic Score
    While the puzzles are clever, shrinking the game to a handheld and the lack of a cursor makes solving them more a case of trial-and-error. Purists may dig it, but the vast majority of gamers should pass this adventure by.
    • 58 Metascore
    • 50 Critic Score
    With an uninspired plotline and by-the-numbers missions, around 30 hours of sleepy questing and a repetitive multiplayer mode only the diehard need apply.
    • 62 Metascore
    • 50 Critic Score
    Fans of the franchise will be drawn to the game's authentic anime stylings, but might soon be turned off by repetitive missions, brainless AI and problems with saving and restarting missions.
    • 69 Metascore
    • 50 Critic Score
    While online play is acceptable, the game does have a number of unlockable achievements, but players can experience all of that over a weekend.
    • 54 Metascore
    • 50 Critic Score
    While it successfully captures the atmosphere of the series thanks to its episodic nature, excellent environmental visuals and use of the show's soundtrack, it suffers from spotty voice acting, repetitive and bland puzzles, a bad ending and being painfully short.
    • 63 Metascore
    • 50 Critic Score
    Pointless minigames failed to hold our interest, while a horrid MIDI-based soundtrack, comprised of "hits" like Happy Birthday and Jingle Bell Rock, had us reaching for Guitar Hero.
    • 57 Metascore
    • 50 Critic Score
    The ogre's latest looks better but plays worse on the Wii.
    • 66 Metascore
    • 50 Critic Score
    A very average game. Square Enix should take the quality interface and build off that to produce a much more enjoyable experience.
    • 68 Metascore
    • 50 Critic Score
    Sloppy combat and an over reliance on cut scenes ruins the game. RPG-starved Wii fans might have a good time, but they're probably better served by revisiting the superior GameCube prequel.
    • 68 Metascore
    • 50 Critic Score
    Its mini-games and four-player action (local only, no online) are somewhat cool, but the lack of a player customization tool and a Career Mode send it out of bounds.
    • 52 Metascore
    • 50 Critic Score
    One of Naruto's more disappointing adventures.
    • 56 Metascore
    • 50 Critic Score
    We dislike some of the controls, and the games that suck in real life are just as annoying in the video game. Four person multiplayer enhances Carnival Games' appeal, but it's not very addictive.
    • 64 Metascore
    • 50 Critic Score
    At its best during four player matches, where everyone runs around the ring, bounces off the ropes and delivers bone-rattling special moves. Outside of its enjoyable multiplayer, however, the game isn't much fun.
    • 65 Metascore
    • 50 Critic Score
    Its role-playing elements prove uninteresting, with an unbalanced upgrade system and no major differences between the five available classes. Its fighting is stale, with loose multi-directional melee combat and horribly broken long-range targeting. Finally, the presentation falls short, with unpolished visuals and bothersome glitches.
    • 60 Metascore
    • 50 Critic Score
    It's a beautiful game with brief glimpses of what a 3-D Sonic game should be like, but even the pretty visuals aren't enough to carry this failure.
    • 45 Metascore
    • 50 Critic Score
    It all comes to a screeching halt the second you try to include a friend. The Online portion doesn't work whatsoever, with enough glitches and system freezes to make you think that your Xbox 360 is dying.
    • 78 Metascore
    • 50 Critic Score
    We dig the Career and Tournament modes, and the ability to create your player from the ground up and play online tournaments is cool, but Top Spin 3's inaccessible and sloppy controls killed our high expectations.
    • 56 Metascore
    • 50 Critic Score
    The PS2 version is the worst of the bunch, with incredibly lackluster visuals and gameplay seemingly stolen straight from God of War. In addition, numerous glitches plague the game, further ruining the experience. Everyone should stay away.
    • 63 Metascore
    • 50 Critic Score
    Despite an arsenal of moves, the process of switching between weapons is labored and will most certainly result in your demise. The lack of a dedicated single player campaign mode hurts as well. Worst of all, Confrontation includes a ridiculous amount of technical bugs.
    • 49 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 61 Metascore
    • 50 Critic Score
    While not a terrible game, Loki is too mediocre to play.
    • 68 Metascore
    • 50 Critic Score
    If Joint Task Force is remembered years from now, it will be because it has a really good theme, with some nice ideas, but overall bad execution. That is, unless people are far more distracted by the bad voice acting.
    • 60 Metascore
    • 50 Critic Score
    Sporting high-resolution visuals and a comforting soundtrack, the only major addition is multiplayer, but we didn't encounter many challengers online, since this is a game that most people want to play by themselves.
    • 68 Metascore
    • 50 Critic Score
    Even worse, the game's not much fun to play. Each of the six episodes have a series of chapters full of unclear mission objectives; most times, Capcom doesn't give you hints on what to do next, so instead of making progress, you fumble around repeatedly blasting the same monster and/or revisiting the same old areas hoping for some clue, anything, to stand out.
    • 56 Metascore
    • 50 Critic Score
    The gameplay works decently enough but it lacks any depth. The battle card system feels unimportant, and you'll blaze through the game in a day. Time to bury this dynasty in the history books.
    • 33 Metascore
    • 50 Critic Score
    Target: Terror is an awful game, a title reminiscent of the old-school "shoot-at-bad-actor" gun games.
    • 53 Metascore
    • 50 Critic Score
    Playing online is, without question, Revolution's biggest feature, and one of the most disappointing. Challenge other trainers to a battle by logging on the Nintendo Wi-Fi Connection, using a pre-set friend list or jump into a random battle with players all over the world. The idea sounds right, but shoddy connectivity and the lack of leaderboards, medals or any type of tournament set-up doesn't do any favors for the online play.
    • 59 Metascore
    • 50 Critic Score
    Nintendo simply grabbed a bunch of corny challenges and copied Brain Age's presentation, and the result is an average game that probably does nothing to replace our coke bottle lenses.
    • 54 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 63 Metascore
    • 50 Critic Score
    Publisher Codemasters didn't complement Barker's original story with an enjoyable video game.
    • 60 Metascore
    • 50 Critic Score
    Spider-Man 3 might dominate the box office, but its glitchy video game counterpart totally tanks...Shoddy graphics, poorly configured character models way-too-easy or too-hard difficulty levels and strange lag times -- on the ultra powerful PS3 no less.
    • 53 Metascore
    • 50 Critic Score
    There are some worthwhile additions to the later World Heroes games, and it's suitably priced at $15. Still, it's mediocre fighting at best, and hardly the stuff of Heroes.
    • 73 Metascore
    • 50 Critic Score
    The Crowns idea was nice, too. It's just too bad that NBA Live couldn't score the clutch game-winner.
    • 47 Metascore
    • 50 Critic Score
    Its gameplay consists of bland beat-em-up action and imprecise gun control. The in-game visuals vary between good (up close) and bad (zoomed out) and the co-op options are limited and confusing.
    • 70 Metascore
    • 50 Critic Score
    It might be fun with friends, but Let's Tap doesn't have enough meat on its bones to justify its price.
    • 52 Metascore
    • 50 Critic Score
    Despite offering a number of playable mech pilots along with local and online multiplayer modes, the result is an unmotivated rehash that's overdue for an evolution (or extinction).
    • 72 Metascore
    • 50 Critic Score
    The spread-out checkpoints infuriate, particularly since they take over a minute to reload. Despite some provocative multiplayer options and a likable presentation, this Tactical Strike lacks impact.
    • 59 Metascore
    • 50 Critic Score
    Downhill Jam could've been so much more than a quickie port with just a few key ingredients, such as more tracks and online play. This downhill run may be fun for a little bit, but the uphill climb that follows is too much to bear.
    • 66 Metascore
    • 50 Critic Score
    Hitting numerous switches, pushing blocks and battling easy opponents gets old fast. Arthur's definitely better than most movie licensed video games, but not by much.
    • 46 Metascore
    • 50 Critic Score
    Atrocious camera angles lead to cheap deaths, the slippery controls make it difficult to get a handle on the characters and the game has a large problem with pacing. It tries to mix in side missions with general stages, and the disastrous results ruin the game.
    • 56 Metascore
    • 50 Critic Score
    Longer levels, more involving gameplay, Game Sharing and more attention to the general presentation would have really sky-rocketed its appeal.
    • 61 Metascore
    • 50 Critic Score
    Lethal Alliance feels outdated, thanks to boring missions and a lame two-player Ad Hoc battle mode. Furthermore, the haphazard targeting system and ghosting certainly don't help matters.
    • 50 Metascore
    • 50 Critic Score
    Units get stuck on the map, breaking armies apart, and unit responses are downright annoying. The trek from the Stone Age to the future is a painful one, and all players can do is wish for it to stop.
    • 47 Metascore
    • 50 Critic Score
    A serviceable shooter that arcade fans should moderately enjoy. But if all you have are a certain amount of points to spend in the XBLA field, I suggest going with "Time Pilot" first. This game's fuel seems to run out quicker than it lets on.
    • 57 Metascore
    • 50 Critic Score
    There are a couple of better features including new multiplayer battle games and quicker loading during the battle segments. The graphics are unchanged and problematic, especially when it comes to camera control. Then there's the gameplay, which still relies too heavily on the same old combo systems.
    • 50 Metascore
    • 50 Critic Score
    With downright ugly graphics, minimalist music, an underwhelming use of voice acting and some of the sloppiest controls ever, keeping this last-generation version of the game in one's collection can only be justified if they lose the receipt.
    • 44 Metascore
    • 50 Critic Score
    Its gameplay consists of bland beat-em-up action and imprecise gun control. The in-game visuals vary between good (up close) and bad (zoomed out) and the co-op options are limited and confusing.
    • 65 Metascore
    • 50 Critic Score
    The graphics and sound are bland and lack party atmosphere; the shooting and dancing mini-games are lame; and even the spinner fails to function properly.
    • 46 Metascore
    • 50 Critic Score
    The developers failed to take good advantage of the Wii's controllers, as swinging punches becomes boring after half an hour.
    • 69 Metascore
    • 50 Critic Score
    While the song list is acceptable, with awesome tunes (including Marvin Gaye and Coldplay) there are definitely some clunkers mixed in (KT Tunstall and Elton John).
    • 68 Metascore
    • 50 Critic Score
    There are more than enough brainteasers to keep you unlocking new ones, but it's aesthetically sterile and only fun if you play it for a few mere minutes a day.
    • 69 Metascore
    • 50 Critic Score
    Sega delivers inaccurate Wii controls, ridiculous objectives and a bad guy named Erazor. On top of that, it somehow screws up fixed camera angles while attempting to convince the gaming public that a group of rampaging triceratops runs faster than Sonic.
    • 55 Metascore
    • 50 Critic Score
    An odd combination of racing and combat that really doesn't satisfy fans of either genre.
    • 52 Metascore
    • 50 Critic Score
    Adventure game fans have come to expect a lot more than this, and fans of the show, while they may enjoy this extra chapter of the story, are not likely to get their money's worth.
    • 45 Metascore
    • 50 Critic Score
    Suffers from monotonous gameplay and a terrible presentation. Everything, from poor narration to Jessica Alba's awful looking character model will disappoint fans and gamers alike.
    • 58 Metascore
    • 50 Critic Score
    There are some interesting moves to pull off, and co-op play over an ad-hoc connection might be fun if someone else around actually bought this, but it's not enough to save this PSP port from mediocrity.
    • 55 Metascore
    • 50 Critic Score
    The game is repetitive and the combat unrewarding. You simply move through each trouble-filled section, slashing away at enemies with little reason – or energy. The game's presentation is mostly acceptable, but fails to captivate.
    • 44 Metascore
    • 50 Critic Score
    There simply isn't enough to do, outside of competing with friends (up to four at once) and playing through tournaments for unacceptable rewards.
    • 55 Metascore
    • 50 Critic Score
    Stunning visuals, a lush soundtrack and interesting, semi-historical storyline get lost in a lackluster game experience riddled with annoying camera angles, repetitive hack-and-slash action, confusing missions and load times that should never be seen on a next-generation gaming system.
    • 53 Metascore
    • 50 Critic Score
    Great Invasions offers a great tribute to retelling history, offers loads of options, but its almost unavoidable complexity leaves it unapproachable to all but the most determined history and strategy fans.
    • 59 Metascore
    • 50 Critic Score
    NASCAR 08 feels like a huge step backward. Total Team Control has gone AWOL, with no traces of a career mode, only a half-hearted season mode, a modest set of tutorial challenges and decent online play. Even worse, the graphics and sound fail to bring out the best in the Xbox 360.
    • 65 Metascore
    • 50 Critic Score
    Most of the gameplay consists of weak slashing attacks, some of which don't read clearly in the heat of combat. The lack of exploration and a solid storyline hurt as well. These Swords dull way too quickly.
    • 58 Metascore
    • 50 Critic Score
    Alone In the Dark controls too stiffly, resulting in an abundance of cheap deaths. In addition, the item interface is clumsy, the third-person camera angles work against you and the driving sequence borderlines on unplayable.
    • 56 Metascore
    • 50 Critic Score
    While Raging Blast has a likable presentation and lots of options, the stale fighting and infuriating camera are hard to ignore.
    • 57 Metascore
    • 50 Critic Score
    Most of these mini-games are simplistic, monotonous affairs that require over-demanding skills to earn any kind of real accomplishment. The story is boring too, and impossible to skip past.
    • 38 Metascore
    • 40 Critic Score
    The visuals are below average, even for the PlayStation 2's standards; the classic Godzilla theme music never plays, with a stale rock soundtrack in its place; the controls are mere tap-tap combos with little involvement; the game is horribly overpriced; and the fighter selection is paltry, with only a few monstrosities to choose from.
    • 45 Metascore
    • 40 Critic Score
    The gameplay turns mundane as you blast target after target with no real feeling of being the all-powerful Iron Man. Worse yet, it suffers from too many setbacks with its flying and ground combat.
    • 55 Metascore
    • 40 Critic Score
    The graphics are OK for a real-time strategy game and Jeremy Soule's musical score is outstanding, but that's not enough to salvage this mess.
    • 53 Metascore
    • 40 Critic Score
    The graphics never rise above abysmal, with disappearing textures tag-teamed and an uneven frame rate. The controls, however, ruin the experience. While web swinging offers a few fleeting moments of joy, the tedious combat and horrific camera controls (even worse than the other versions) kill the fun, causing achy wrists.
    • 41 Metascore
    • 40 Critic Score
    Iron Man 2 suffers from the same lack of energy as the first game, and despite a few interesting ideas, comes up short. Save your cash and go see the movie instead.
    • 75 Metascore
    • 40 Critic Score
    Folklore is one of 2007's biggest disappointments. A PlayStation 3 game that at first seemed promising, but explodes in a fiery wreck, thanks to annoying dialogue, bizarre comic book style cut scenes and drab game play.
    • 63 Metascore
    • 40 Critic Score
    Although the game contains an interesting tactical set-up and numerous races to choose from (Klingons included), the game just isn't fun to play. Not only is it unnecessarily complicated, but also slow and sloppy.
    • 54 Metascore
    • 40 Critic Score
    Sporting unintelligible artificial intelligence, a psychotic camera, redundant combat and visuals that look like a high-res version of an early PS2 game, Avatar turns out to be a disappointment.
    • 42 Metascore
    • 40 Critic Score
    The gameplay turns mundane as you blast target after target with no real feeling of being the all-powerful Iron Man. Worse yet, it suffers from too many setbacks with its flying and ground combat.
    • 47 Metascore
    • 40 Critic Score
    The Wii Remote's control scheme does okay work, although the lack of configuration options damages the appeal. Even worse, the haphazard missions irritate, particularly the lame formation stages.
    • 53 Metascore
    • 40 Critic Score
    Playing through the best parts of At World's End and its prequel provide minimal enjoyment, but the sloppy controls make the game nastier than one of Davy Jones' henchmen.
    • 42 Metascore
    • 40 Critic Score
    SPRay had potential, but it's just another bad third party Wii game.
    • 41 Metascore
    • 40 Critic Score
    Iron Man 2 suffers from the same lack of energy as the first game, and despite a few interesting ideas, comes up short. Save your cash and go see the movie instead.
    • 51 Metascore
    • 40 Critic Score
    The presentation isn't bad and the rhythm mini-games are neat, but overall, Beowulf crumbles under his own dead weight.
    • 61 Metascore
    • 40 Critic Score
    This game has got it all: a contrived plot, bad voice acting, terrible dialogue, and loads of technical bugs. And let's not forget about the slew of obvious advertisements, which gives the impression that this should have been a "free-to-play" sponsored game, especially since it downloads real product coupons to your computer as you play.
    • 42 Metascore
    • 40 Critic Score
    Despite the involvement of many of the show's stars, The Sopranos: Road To Respect fails to live up to the high level of the show. The boring combat mixed with pointless situations make it less than enjoyable.
    • 49 Metascore
    • 40 Critic Score
    Fans of the original Fuzion Frenzy and other party games may want to give this a rent. Everyone else will probably take part in a contest to see who can return it to the game store the fastest.
    • 37 Metascore
    • 40 Critic Score
    If you love the antics of Aqua Teen Hunger Force, consider yourself warned -- Zombie Ninja Pro-Am is a bland affair. You get a subpar (no pun intended) golf game, a lame cart-racing game and heaping amounts of monotonous combat.
    • 48 Metascore
    • 40 Critic Score
    If the lame "fetch" quests don't bore you, the ridiculously bad mini-games will. Buy one of the earlier releases (for half the price, if not cheaper) and leave this World behind.
    • 43 Metascore
    • 40 Critic Score
    We just wish the designers paid more attention to the controls and did something dramatic with the gameplay. Star Wars The Clone Wars: Republic Heroes is a below average adventure that's difficult to recommend, even as a rental. We suggest Force pushing it into a galaxy far, far away.
    • 43 Metascore
    • 40 Critic Score
    The turn-based battles that make up the bulk of the game are tedious and boring, made worse by their constant bombardment upon the player. The story feels completely unimportant, and its telling by the main characters is too cheesy to make anyone care.
    • 43 Metascore
    • 40 Critic Score
    Wrought with visual glitches and pre-existing issues with poor camera angles, the mixture of zippy running missions grows tedious at near-Sonic speed, with limited control and boring exploration sequences. This one hits a brick wall, for sure.
    • 41 Metascore
    • 40 Critic Score
    The game looks and plays cheaply and lacks direction. Players waste time trying to conduct solo missions early on when the heart of this game focus on squad tactics. Terrible translations, boring environments and unintelligent enemies further ruin the experience.
    • 43 Metascore
    • 40 Critic Score
    We just wish the designers paid more attention to the controls and did something dramatic with the gameplay. Star Wars The Clone Wars: Republic Heroes is a below average adventure that's difficult to recommend, even as a rental. We suggest Force pushing it into a galaxy far, far away.
    • 57 Metascore
    • 40 Critic Score
    Disney should've given Bolt's right-hand hamster Rhino his own game instead of shoving this one through the doggy door.
    • 60 Metascore
    • 40 Critic Score
    Avatar: The Game doesn't succeed on any level, not in its weak gameplay and shoddy presentation.
    • 46 Metascore
    • 40 Critic Score
    It is far less functional than its other console counterparts. The camera angles leave you wide open to damage while you manually rotate it. The gameplay is even more tedious, with minimal yet frustrating usage of the Wii's unique control set-up.
    • 34 Metascore
    • 40 Critic Score
    Avoid taking this Path and track down the original Destroy all Humans instead. It's more fun and most importantly, cheaper.
    • 59 Metascore
    • 40 Critic Score
    Disney should've given Bolt's right-hand hamster Rhino his own game instead of shoving this one through the doggy door.
    • 61 Metascore
    • 40 Critic Score
    As for breeding a Mui Mui, it never becomes a worthwhile activity. With just a little more effort in the mini-game design, this Arthur and the Invisibles game would have been worth a look.
    • 59 Metascore
    • 40 Critic Score
    You have to look after several "lucky" survivors who seem incapable of taking care of themselves. This nagging flaw, combined with dreary island exploration and only a handful of acceptable mini-games, results in a loss of interest and fun.

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