GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 70 Metascore
    • 80 Critic Score
    Overall, Root Film is an engaging visual novel, but as a film buff, it was doubly great experience. For anyone that falls into the Venn diagram between these two types of media, this comes recommended!
    • 70 Metascore
    • 65 Critic Score
    In the end, recommending Beyond a Steel Sky is a a sticky thing — if one is content with a strongly-written sci-fi adventure and doesn’t mind repetitive puzzles, there is good content to be found here. On the other hand, I suspect the huge gap between installments runs a very real risk of leaving both new and returning fans unsatisfied.
    • 70 Metascore
    • 65 Critic Score
    Overall, Saga of Sins ends up being a well-themed run-and-gun platformer, and it executes well enough. The difficulty curve is pretty forgiving, and the campaign doesn’t hang around any longer than it needs to, so getting stale is never an issue. While I wanted more mechanically, the visuals and concepts alone were enough to keep me interested enough to see it through to the end, and that’s not something I can say about every game.
    • 70 Metascore
    • 55 Critic Score
    It’s an unusually well-paced roguelite that offers hour-long runs with enough skill involved so that it never feels like randomness is blocking a player from having a good experience. Without those terrible bosses, I’d consider Ed-0 a bold experiment that paid off impressively — but it does have those bosses, so I can’t think of it as anything other than a tragic failure.
    • 70 Metascore
    • 65 Critic Score
    In the end, Loretta is a conundrum – its greatest strengths and its most pronounced weaknesses both lie in storytelling. For every moment that worked, I found a moment that didn’t. However, despite its technical issues and occasional lack of coherence, Loretta ends up as a successful experiment in form – even if I’m still unsure of the developer’s ultimate intended message.
    • 70 Metascore
    • 25 Critic Score
    After sitting through the entire experience, I found Lollipop Chainsaw to be a failure on every level thanks to the rough, unsatisfying play and a script and characters that are the worst of what video games can be. I'm all for edgy, challenging pieces that push boundaries, but this thing isn't hip, sassy, smart or sarcastic-it's just a lot of absurd, awful nonsense with pedo-bait breasts slapped on top
    • 70 Metascore
    • 75 Critic Score
    Overall, Assassin’s Creed Valhalla: Wrath of the Druids was the perfect excuse to return to one of my favorite games from last year. While there isn’t much new here to win new fans, returning players who couldn’t get enough of Valhalla’s rich world and exciting exploration will be right at home in the green fields of Ireland.
    • 70 Metascore
    • 50 Critic Score
    After more than 30 hours with Wildlands I was left wondering why it was set in such a massive open world. The huge space offers a ton of missions, but what’s the point if they feel so repetitive and dull? I did enjoy the combat and stealth, and when the game is working properly it can be exciting to take out a group of drug-runners silently. But, so much of it feels like little more than vast areas of land stuffed with filler. If Wildlands was smaller and more focused, it could have been fantastic. Instead, it feels bloated, boring and messy, and that’s something a few patches won’t be able to fix.
    • 70 Metascore
    • 70 Critic Score
    While its mechanics never quite cohere into a truly transcendent experience, the developers’ understanding of their protagonist helps to bolster Styx: Blades of Greed against becoming just another anonymous sneak-‘em-up. They’ve provided a play space that’s free of judgment and agnostic to the moralistic implications of player behavior, and I felt no pangs of guilt as I went about systematically murdering a fortress full of guards and staff, stealing all I could in the process – after all, it’s what Styx would do, and they probably deserved it anyway.
    • 70 Metascore
    • 70 Critic Score
    I can only hope that when Guerilla gets around to making the sequel they obviously have planned for the PS3, they can make it the beautiful, polished experience they obviously wanted this one to be.
    • 70 Metascore
    • 65 Critic Score
    For newer players who'll likely have an experience similar to mine, Dynasty Warriors 8: Empires is not a place I'd recommend they start.
    • 70 Metascore
    • 60 Critic Score
    Cognition's take on a psychic FBI agent is far from perfect, but worth investigating.
    • 70 Metascore
    • 65 Critic Score
    I appreciate Kingdoms of Amalur: Re-Reckoning for giving gamers who missed it the first time a chance to see what could have been, but ultimately, it’s a project that should’ve been left to its previous fate.
    • 70 Metascore
    • 65 Critic Score
    When it’s not crashing, Road Redemption offers perfect bite-sized pieces of vehicular mayhem. It’s loud and bloody and raw, and the dated graphics only increase the grit and messiness. With a few fixes, this could be an all-time classic of the genre, rather than the deeply flawed romp that it is.
    • 70 Metascore
    • 45 Critic Score
    It's a shame that Strider eventually grinds down into such life-sapping monotony because it starts off reasonably strong. The controls are sharp and responsive, and cutting enemies in half while dashing around at lightning speed feels damn good.
    • 70 Metascore
    • 40 Critic Score
    I expected something more from Mosaic when I finished it — some sort of revelation or point to it all, but only credits followed. It’s ironic that a game trying to educate the player on individuality and ‘breaking the cycle’ has no significant message or meaningful character development. Instead, Mosaic relies too much on presentation and drags the player through its narrative, forcing them towards a perfunctory conclusion that was obvious from the first five minutes of gameplay.
    • 70 Metascore
    • 60 Critic Score
    Gamers with a special place in their hearts for beat-’em-ups may get several sessions’ worth of enjoyment out of it (and I’d still recommend it to folks who really enjoyed arcade beat-’em-ups back in the day) but Mother Russia Bleeds is not the shot in the arm the genre needed to remain relevant in 2016.
    • 70 Metascore
    • 45 Critic Score
    Maybe Ground Shatter will get KITS there after a few patches and updates, but right now, anybody picking this one up is in for a rough knight.
    • 70 Metascore
    • 70 Critic Score
    Darkestville Castle’s campaign takes only a few hours to finish, but it’s worth experiencing for the laughs. The Flash-esque animation actually looks wonderful in motion, and the characters sport unique styles that inject personality into the campaign. Sure, it might be a pain to try and use that cursor, but the writing is delightful enough to make it worth the headache. For those wanting to learn a little about how things might look from a villain’s perspective, Darkestville Castle might be just the thing.
    • 70 Metascore
    • 50 Critic Score
    Remember Me gets off on the right foot with an impressive opening and a rare female protagonist, but the overall experience of both gameplay and storytelling is too heavily guided and lacking in depth.
    • 70 Metascore
    • 75 Critic Score
    Originally, I had planned to write this review after I completed Graveyard Keeper, but after 100 in-game days I still have a ton of quests left, two Church expansions to build, and at least one area left to unlock. I’m not sure how much left there is to this one because it’s the sort of experience that hides its true scope, but I can say that it’s one I have a hard time putting down and I’m looking forward to (hopefully) reuniting the Keeper with his wife.
    • 70 Metascore
    • 70 Critic Score
    While Banner of the Maid nails the core mechanics and captures the essence of the genre, it’s hard to ignore the lackluster story and lack of modern features that are found in much of the competition. Its tactical RPG side shines and remains a solid choice for fans of the genre who appreciate the classic formula, but a little more polish wouldn’t hurt.
    • 70 Metascore
    • 40 Critic Score
    After playing Heavy Rain, it seemed like Quantic Dream was heading in the right direction, but Beyond: Two Souls takes two big steps backward.
    • 70 Metascore
    • 75 Critic Score
    Watch Dogs: Legion is far from perfect. It tries to tell a story about resisting oppression via the power of the people, but the concept of making any character in the world a viable choice means that the experience ends up being too broad and vague. I was able to spice things up by bringing my own roleplay to characters and used items that weren’t necessary, but this was my way of compensating for the ways in which Watch Dogs: Legion falls short of what I want from a triple-A adventure.
    • 70 Metascore
    • 70 Critic Score
    While I’m disappointed that the developers didn’t fix the original version’s upgrade system and challenges, Destroy All Humans still succeeds at most of what it attempts. It’s a silly, brutal trip through a nostalgic version of America’s past that excoriates the empty values the country claimed to stand for.
    • 70 Metascore
    • 65 Critic Score
    Despite its crazy name, Nitroplus Blasterz: Heroines Infinite Duel is actually a solid little brawler, though it definitely lacks the depth, fine tuning and good looks that would give it a shot at being competitive with more established series in the genre.
    • 70 Metascore
    • 60 Critic Score
    Greak: Memories of Azur is an action-platformer weighed down by a complicated multi-character concept that doesn’t feel fully developed, and it’s tough to recommend such an experience when there are so many superior offerings in the same genre. Fixing its issues and ensuring that its main claim to fame works more effectively would do wonders for it, and I’m hoping we’ll see an improved version in future.
    • 70 Metascore
    • 60 Critic Score
    Citizens of Earth may entertain for a while, but I doubt it'll have any real lasting appeal.
    • 70 Metascore
    • 70 Critic Score
    Honestly, this port is an absolute shame. The graphics and text are just too small, and I have a hard time imagining anyone taking an honest look at this and feeling like it was acceptable. But putting that significant issue aside? Legend of Keepers: Career Of A Dungeon Manager is a well-done roguelike that could easily rank among the genre’s best on Switch once it’s received a proper adaptation to the platform.
    • 70 Metascore
    • 65 Critic Score
    Alice: Madness Returns is still a mad ride worth taking, but from start to finish, I never stopped thinking how much better it could have been with help from a strong editor's hand.

Top Trailers