GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 70 Metascore
    • 75 Critic Score
    While I can’t say much about Batman as a series yet, what I can say is that I enjoyed my two hours as both Bruce and Batman. It’s a solid beginning for the caped crusader.
    • 70 Metascore
    • 65 Critic Score
    If there was a version of this game that let players skip the Time Trials or required only minimal engagement with them, I would have no problem recommending this mechanical bug’s shenanigans to anyone looking for the kind of physics-based environmental exploration that we just don’t see a lot of these days. I honestly enjoyed my time with Glyph and found it to be a welcome surprise… I just wish that I didn’t have to include so many caveats when recommending it.
    • 70 Metascore
    • 80 Critic Score
    On one level, it’s incredibly satisfying just to see popular characters from various franchises hanging out with one another. Especially when the franchises are as incredibly different as these – what could William from Nioh possibly have to say to Ayane from Ninja Gaiden? A lot more than one would think, apparently. Beyond the fan-friendly concept, the developers have put together one of the strongest and most playable musou titles, ever, and is a beautiful thing that will satisfy both genre fans and newcomers alike.
    • 70 Metascore
    • 80 Critic Score
    The story had enough twists to keep me enthralled to the end, which didn't require an epic forty-hour time commitment. There were elements of strategy in the shooting, but it wasn't a first-person frag-fest. I would say that the emperor wears its bloodstained new clothes quite well.
    • 70 Metascore
    • 70 Critic Score
    For players who have yet to pick up the game, it’s hard to beat the value provided in this package. That said, it’s safe to say that this is for genre fans only — this game scratches a very specific itch, and not everyone will want to scratch it.
    • 70 Metascore
    • 65 Critic Score
    If one’s reaction to the mere mention of Turrican is to jump with excitement, then this package is manna from heaven — buy it now, even though it’s a no-frills, incomplete collection. For newcomers who might be craving some retro action, it’s a solid package that will test one’s skills. Maybe nab it on sale, though.
    • 70 Metascore
    • 65 Critic Score
    Ultimately, the new JRPG gameplay in the Rhythm Adventure Pack doesn’t change much about the Taiko no Tatsujin series — at its core, it caters to a very specific drum-loving audience, although I’d guess that kids would also have a blast with the percussive gameplay and songs from anime and game IPs.
    • 70 Metascore
    • 70 Critic Score
    Despite the lackluster mechanics and dull dungeon design, Soul Hackers 2 still has plenty of sheen in its presentation and characters. Ringo is an intriguing protagonist surrounded by a roster of dynamic characters who will keep the player invested as they struggle to save this colorful, neon world. If nothing else, it will serve as a welcome primer to Atlus newcomers, or a welcome draught for those looking to slake their thirst after going through more accomplished ATLUS titles.
    • 70 Metascore
    • 90 Critic Score
    With great combat, compelling characters, and a mission structure that ensures the players sees the direct effects of their actions, Vampyr is one of the best action-RPGs I’ve ever played. While it may not offer the sheer size of a Witcher or Fallout, it tells a resonant and consequential story that’s married it to some of the best open-world quest design around. This is one that’s absolutely not to be missed.
    • 70 Metascore
    • 50 Critic Score
    Ultimately, Falcon Age feels undercooked and under-developed. While the basic mechanics mostly work (when using a controller) and the setting carries a bit of charm, it’s clear that the experience lives and dies on the connection the player has with the bird. Without that, there’s little reason to care about the bird, little reason to care about the rest.
    • 70 Metascore
    • 40 Critic Score
    I’m genuinely sad that the little indie I found so enamoring many years ago turned out to be something that I can’t stand playing, but that’s the truth of it, and here we are. Masochists looking for something to test their mettle might think a trip Below worthwhile, but I suspect that most will find a harsh, unforgiving experience that’s outdone by other, less brutal titles.
    • 70 Metascore
    • 30 Critic Score
    Games as an art form are ready for that next big step, I think. We're ready for that true war game that explores all of a conflict's facets and ramifications, but for now we're stuck with drivel like Homefront that's still about Buff McRockHard fighting evil foreigners. Homefront is the most insidious kind of bad game-it's the kind that masquerades as something more special.
    • 70 Metascore
    • 30 Critic Score
    This is the kind of thing that should be handed out by uniformed men in mall parking lots, not sold in stores.
    • 70 Metascore
    • 85 Critic Score
    For a title as interesting as this one with such high production values, I thought that one-time investment was a very fair price for what's now become one of my favorite iOS titles.
    • 70 Metascore
    • 70 Critic Score
    Admittedly, it all leads to a well-foreshadowed resolution focusing on her troubled understanding of the verb “living”, yet thanks to the appropriately-intense focus on introspection, I can report that Minute of Islands manages a symbolic triumph at the end. It’s succinct in the exploration of its central themes, and impactful when arriving to its point.
    • 70 Metascore
    • 80 Critic Score
    The workaday plot aside, the fact that my main complaints about Relooted boil down to wanting more of it says something about its quality. The heists are satisfying, the escapes are exciting, and the characters that get a chance to shine are charismatic. Relooted has the bones of an all-timer, but it falls short of building the perfect reliquary to keep them in.
    • 70 Metascore
    • 95 Critic Score
    Pathologic 2 is a harsh, unwelcoming experience that took a lot out of me, but everything in it, no matter how odd or seemingly inconsequential, is setup for an eventual payoff. Players capable of embracing its dour atmosphere will be rewarded with one of gaming’s greatest narrative accomplishments — it’s an epic-length refutation of the idea that gratification can only come through success, that stories need to be about heroes, that “fun” is the only metric by which a game’s quality can be measured. Pathologic 2 is a masterpiece not in spite of its shortcomings, but because of them. There is truly nothing else like it.
    • 70 Metascore
    • 80 Critic Score
    After circling the world’s skies and visiting the final shrine, I had a wonderful time with Aer: Memories of Old. The visuals are perfect, it’s deliciously compact, and there really is something quite wonderful about being able to take to the skies and fly without a care. After seeing it so long ago and holding onto hope that Forgotten Key would deliver, I can honestly say that it was worth the wait.
    • 70 Metascore
    • 60 Critic Score
    Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.
    • 70 Metascore
    • 65 Critic Score
    When a group gathers around to play ABTM2VR, it’s a great party experience. Coordinating who’s going to take on each task as things constantly pile up is a hectic experience, but it’s extremely satisfying when it all clicks. Asan asymmetrical VR puzzle game, Angry Birds The Movie 2 is a definite success only held back only by the fact that unless four people are actually in the room to play, the party won’t be as lively as it should be.
    • 70 Metascore
    • 85 Critic Score
    Here is a PC game that not only doesn’t hide its console roots, but rather unabashedly embraces it and, in my opinion, succeeds because of it.
    • 70 Metascore
    • 65 Critic Score
    With a little more thought put into the interface, Moment of Silence could have been a graphic adventure classic, but as it stands now, it's a really good story, cleverly locked away inside a series of rooms that need to be clicked through.
    • 70 Metascore
    • 70 Critic Score
    While I would not recommend the title to older gamers (unless they were fanatical Disney fans) I strongly suspect that playing as a parent/child team would be of value, and having multiple children playing together would certainly be the optimal situation.
    • 70 Metascore
    • 70 Critic Score
    The hours spent uncovering a science experiment gone wrong kept me invested, not to mention the sidestories that were also available — if I needed a break from dangerous drug labs I could track down documents from a reporter, assist a search party, break up an argument in a bar and more. Players who enjoyed The Outer Worlds and are itching for a reason to jump back in will find Peril on Gorgon a perfectly good reason to do so — just try to refresh your memory as best you can first.
    • 70 Metascore
    • 65 Critic Score
    Madden NFL 23 certainly isn’t lacking content and is arguably more realistic than ever. Yet, after nearly a decade of treading the same still waters, it’s never been more evident that a new approach is needed. As much as I appreciate the gameplay improvements and still enjoy the annual Madden experience, it’s becoming increasingly difficult to recommend investing money into it year after year.
    • 70 Metascore
    • 40 Critic Score
    When it comes down to it, stripping away the gameplay, all GTA2 brings to the table is foul language, gratuitous violence, and aging 2D graphics. Once my bloodlust was quenched, GTA became a monotonous and painfully shallow game.
    • 70 Metascore
    • 90 Critic Score
    The adventure is of a satisfying size, the writing and characterizations are strong, and it offers an experience that is uniquely different from the main campaign. As a matter of fact, it even includes some surprising revelations that will entice players to play through the other three DLC episodes that follow. From every angle, Dead Money is a winning hand.
    • 70 Metascore
    • 85 Critic Score
    Even after the last few years and the transfer to a handheld platform, it remains an excellent time, and getting hooked on it is dangerously easy.
    • 70 Metascore
    • 60 Critic Score
    While competent enough to satisfy hardcore fans between better games, Pariah never really takes off and brings its ideas to fruition. It is at best at second-tier shooter that rides the waves of its peers instead of making them.
    • 70 Metascore
    • 70 Critic Score
    The Resident Evil: Chronicles HD Collection proves a faithful translations of one of the more interesting footnotes in the Resident Evil canon, and at least the Darkside Chronicles half of it remains a solidly-realized rail shooter-and one that's accessible even for people without the Move controller. I can't help but feel that it's a missed opportunity for developers to go back and fix problems in the original product, though.

Top Trailers